1. Northgard
  2. News

Northgard News

Northgard join the Myths and Legends sale

Ohoï Viking!

Northgard and its expansions are part of the Myths and Legends sales!
For the occasion, the base game is 75% off its original price!


[hr][/hr][h2]Get the base game at 75% off its original price![/h2]
And lead your clan to victory

https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]

[hr][/hr][h2]Share the Starter pack with your friends![/h2]
Including three additional clans with diverse gamestyle

https://store.steampowered.com/bundle/33943/Northgard_Starter_Pack/ [hr][/hr]

[hr][/hr][h2]Complete your collection with the Viking Age Edition[/h2]
Cross of Vidar | Clan of the Hounds | Clan of the Turtle not included

https://store.steampowered.com/bundle/12024/Northgard_The_Viking_Age_Edition/[hr][/hr]

[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK

Patch notes for 24/01/2025

v.3.6.51.40992

[h2]Bugfixes[/h2][hr][/hr]
  • Bifrost -
    • Fixed objectives being duplicated when a player reconnect to a game
    • Fixed turtle Warchief not decreasing the cost for upgrading a tower
    • Fixed lore Veiled Threats not working for clan other than the Wolf
  • Conquest -
    • Fixed No Gods no Masters issue with lore unlock
    • Fixed event in Cataclysm mission
  • Turtle -
    • Fixed crash when selecting a caravan of a Turtle player that lost the game
    • Fixed players being able to change the production of an enemy caravan
    • Fixed villager/worker running slowly when garrison is activated
  • Misc.
    • Story mode - Fixed happiness gain when doing great trade route
    • Text - Fixed text for first bonus in Leadership and Guardian military path
    • Snake - Fixed end game stuck if victory/defeat occurs when selecting a lore in stolen lore


[h2]Known Issues[/h2][hr][/hr]
  • Missing localisation
  • Possible crash when launching ranked (you can fix the issue on your side by following this process
  • Previous known issues not mentioned in bugfixes


https://store.steampowered.com/app/466560/Northgard/
[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK

Northgard at the RTS-Fest

Ohoï Viking!

Northgard and its expansions are part of the RTS-Fest!
For the occasion, the base game is 75% off its original price!


[hr][/hr][h2]Get the base game at 75% off its original price![/h2]
And lead your clan to victory

https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]

[hr][/hr][h2]Share the Starter pack with your friends![/h2]
Including three additional clans with diverse gamestyle

https://store.steampowered.com/bundle/33943/Northgard_Starter_Pack/ [hr][/hr]

[hr][/hr][h2]Complete your collection with the Viking Age Edition[/h2]
Cross of Vidar | Clan of the Hounds | Clan of the Turtle not included

https://store.steampowered.com/bundle/12024/Northgard_The_Viking_Age_Edition/[hr][/hr]

[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK

Patch notes for 16/01/2025

v.3.6.45.40947

[h2]Gameplay & Balancing[/h2][hr][/hr]
  • Turtle Clan is now available in ranked multiplayer!
  • Njörd dodge chances is now 30%>15%
  • Befriending a faction now grants 100%>50% of the influence they had with Miklagard.
  • Added a buffer on ready button


Regarding the other features tested in beta test
Regarding the other additions that were tested in the beta test, they still need some more testing and, as it was already mentioned, were here for some early feedback. This includes the Jotnar changes as well as the Villager conversion button.

The latter one will go under other beta test before its integration
Thank you all for reading!


[h2]Turtle clan - Quality of Life[/h2][hr][/hr]
Based on the feedback you’ve provided we’ve made changes to increase the quality of life playing the Turtle clan.

  • When giving the order to a Caravan to deploy on a zone, a pre-visualisation of the placement is now displayed on the position until the Caravan deploys to help keep track of where it is going.
  • A counter of current and max number of Caravans is now displayed with the other resources of the clan to help keeping track of Caravans.
  • The tooltip displayed on the villager recruitment button now also displays the current Pop-Growth bonus to make the impact on villager price decrease easier to understand.
  • When packing a Caravan in a zone that would lead to buildings or units loss, a warning pop-up is now displayed.
  • A new option is available in the settings to enable or not all warning pop-ups (previously mentioned caravan warning, as well as woodcutter warning when not enough wood).
  • Quarantine conquest mission - Villager will spawn on each Town Hall when recruited and caravan bought will spawn on the selected Town Hall


[h2]bugfixes[/h2][hr][/hr]
  • Expedition/Achievement - Fixed new Trade victory not counting for Achievement/Expedition
  • Expedition - Fixed victory count not counted in the expedition
  • Bifrost - Fixed invite button being greyed out
  • Bifrost - Fixed SFX on Gulveig final form not being played at the correct time
  • Bifrost - Fixed Endless Tide not working for other clans than the Kraken
  • Bifrost - Fixed displayed timer from feast caused by Goat conquest bonus
  • Bifrost - Fixed Gulveig permanently running in first and second phases
  • Unit - Fixed scout stuck at the scout camp when assigned
  • Cross of Vidar - Fixed mission 4 Squirrel feast victory when starting the mission with cinematic
  • Raven/Snake - Fixed raids/scorched earth granting too much resources on caravan tile
  • Snake - Fixed issue with Skirmisher when attacking caravans
  • Boar - Fixed Bartering no increasing relation with Miklagard when trading Krown with the Market Place
  • Turtle - Fixed villager being transported with caravan if packed when one was assigned
  • Turtle - Fixed an issue when trading ore
  • Turtle - Fixed multiple ghost preview of caravan deployment not appearing in certain conditions
  • Lobby - Fixed lobby creation showing the wrong menu on certain conditions
  • Text - Fixed text relation gain when befriending a neutral
  • Text - Fixed french localization on Fox burrow conquest when selecting a Fox den tile
  • UI - Fixed little square on sheep/fish/crow/deer when a fight occurs on tile with this animals
  • Neutral - Fixed Jotunn champion not granted for other player when the first player to befriend them is killed
  • Gameplay - Fixed the last foes of a tile not granting effect (bonyard, pyre, etc) when killed from fire damage


[h2]Known Issues[/h2][hr][/hr]
  • Befriending a neutral faction after another player will not grant 50% of their remaining influence with Miklagard
  • Missing localisation
  • Previous known issues not mentioned in bugfixes



https://store.steampowered.com/app/466560/Northgard/
[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK

Beta Patch Notes for 09/01/2025

Hello everyone!

Before the imminent arrival of the turtle in Ranked, we wanted to tackle some feedback we seen concerning the trading victory as well as a few adjustement coming with the Turtle
[h3]How to test the changes?[/h3]
To not affect the game, the following changes are available in the Public beta branch! You will be able to test them and send us feedback before it reach the actual game next week.

↓How to join the public beta branch↓

[expand]
You can find the public beta branch by going in the steam option for the game

[/expand]

If you want to send your feedback, you can use the channels dedicated to it on our discord or use the dedicated Open Beta forum on Steam!

Steam discussion | Discord
[hr][/hr]
Balancing


v3.6.30.40881-public-beta

The Turtle Clan will be available in ranked multiplayer soon. To be sure this happens in the best conditions, we invite you to come and test the latest modifications in the open-beta and provide feedback about the balancing of the clan and the overall game.

The beta has its own ranked leaderboard. Feel free to try climbing this one as well!


[h2]Global Change[/h2][hr][/hr]
We’ve seen a recurrent feedback for some time now asking for easier ways to turn specialised workers back into villagers without having to assign them to Houses or the Townhall. This can be a tedious process for some clans like Rat, wanting to repair the Caravans of the Turtle Clan deployed on distant zones, or other specific situations.

To try to address those issues, we’re testing the addition of a button to turn back any specialized worker into a villager at any point. This might have some pretty big impacts on the game so this really an early test to get your impressions and feeling on the change, before we consider making the change definitively.


  • UI - A new button is now available on all specialized workers to un-assign them and turn them back into villagers instantly.


We’ve also changed the befriend rules of Jotunn and Gayant factions so they now offer a Champion to all clans befriending them and not just the first ones to do so (similar to how the Dwarf faction offers Operatives to all friendly clans). This change is intended to again reduce a bit the strength of clans that can easily befriend neutral factions like Turtle and Squirrel; And also to avoid some weird situations when several clans had befriended a Jotunn faction to 100%, and only one could receive a new Champion when the previous “first” clan to have gained it was eliminated.

  • Neutral Faction - Jotunn / Gayant factions now offer a Champion unit to all clans befriending them, and no longer just the first ones.
[hr][/hr]
[h2]Trade Victory[/h2][hr][/hr]
Based on feedback from players we’ve made slight adjustments to how much influence is earned when befriending a neutral faction. To slow down a bit the clans that can easily befriend neutral factions, as well as making still interesting for more aggressive clans to eliminate neutral factions even after they’ve befriended another clan.

  • Miklagard - When befriending a faction, a clan now earn 100%>50% of the influence they have with Miklagard.
[hr][/hr]

[h2]Clan of the turtle[/h2][hr][/hr]
[h3]Warchief[/h3]
  • Njörd dodge chances have been decreased (30% > 15%)

[h3]Quality of Life[/h3]
Based on the feedback you’ve provided we’ve made changes to increase the quality of life playing the Turtle clan.

  • When giving the order to a Caravan to deploy on a zone, a pre-visualisation of the placement is now displayed on the position until the Caravan deploys to help keep track of where it is going.
  • A counter of current and max number of Caravans is now displayed with the other resources of the clan to help keeping track of Caravans.
  • The tooltip displayed on the villager recruitment button now also displays the current Pop-Growth bonus to make the impact on villager price decrease easier to understand.
  • When packing a Caravan on a zone that would lead to buildings or units loss, a warning pop-up is now displayed.
  • A new option is available in in the settings to enable or not all warning pop-ups (previously mentionned caravan warning, as well as woodcutter warning when not enough wood).
[hr][/hr]

https://store.steampowered.com/app/466560/Northgard/
[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK