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Patch notes for 17/12/2024

v3.6.23.40783

[h2]Bugfixes[/h2]
  • Turtle - Fixed Shopkeepers dying when deploying a caravan far from your territory
  • Turtle - Fixed crash when deploying a caravan with a dead shopkeeper
  • Turtle - Fixed shopkeeper being attacked while traveling in a caravan
  • Turtle - Fixed crash when selecting building of a Turtle player that lose the game
  • Turtle - Fixed buying relation with the relic
  • UI - Added relation gain to be displayed in caravan and trading post with other players
  • Lore - Fixed turtle lore “Overcompensation” to be stealable by “Invasive Fruits”, “Stolen Lore” and Mimirsbrunn
  • Conquest - Fixed bonus that give warriors at start (doesn't work if you load a save of a mission)
  • Text - Fixed french text when trying to deploy a caravan on a victory tile
  • Treasure - Ornement of Turtle is now available

[h2]Known issues[/h2]
  • Unit - Scout may not scout directly (giving them an order to scout a tile fix the issue)
  • Turtle - Sometimes you can't assign a villagers to repair the caravan (unpack and deploy fix the issue)
  • Turtle - When un-garrisoned, units might not go back to their work automatically (move them manually to make them work again)
  • Text - Some localization are missing
  • Others - Previous known issues not mentioned

Hotfixes for 13/12/2024

v3.6.20.40749

[h2]Bug fix[/h2][hr][/hr]
  • [h3]Turtle[/h3]
    • Fixed crash when deploying a caravan on a tile with a gold deposit (Conquest and Bifrost)
    • Fixed unit in garrison stuck when a tile is decolonized
    • Fixed Turtle achievements to be available on Steam and in the Expeditions menu
    • Fixed Assets Export not allowing to build a lighthouse
  • [h3]Bifrost[/h3]
    • Fixed Caravan freezing the game in Niflheim when sent on a portal
    • Fixed Shared start-with not working for ally (Kingdom not able to buy villager or a caravan, edge case for Kraken and Rat clan)
    • Fixed Free forge tool for shopkeeper/Caravan and production bonus for Caravan being proposed at the end of winter
    • Fixed Turtle lore, now unlockable in Bifrost in the wave rewards
    • Torfin's shadow not able to use portals in Niflheim
    • Fixed goat reduced feast coast diplayed
    • Added unique status to units affected by Gullveig "sticky bomb" in phase 3 of the fight

[h2]Known issues[/h2][hr][/hr]
  • [h3]Turtle[/h3]
    • Caravan does not display relation gain for other player (but it still earn relation if you check in the diplomacy menu)
    • Crash when selecting building of a Turtle player that lose the game (to avoid this don't click on building of a dead Turtle player)
    • Buying relation with the relic doesn't work
    • Defensive strategy affect caravan before having unlocked Agressive Marketing
    • When un-garrisoned, units might not go back to their work automatically (move them manually to make them work again)
  • [h3]Misc.[/h3]
    • Various crashes due to mjolnir / thunder rewards on Bifrost



https://store.steampowered.com/app/3352480/Northgard__Hafgufa_Clan_of_the_Turtle/
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Clan of the Turtle | Patch Notes for 12/12/2024

v3.6.18.40721

[h2]Clan of the turtle[/h2]
  • The clan of the Turtle is now available in game
  • The clan will be playable in Ranked at a later date


↓ All details about the clan on the dedicated page ↓

https://store.steampowered.com/app/3352480/Northgard__Hafgufa_Clan_of_the_Turtle/
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[h3]Changes[/h3]
  • Various AI Improvements
  • Winter Festival now available


[h3]Bugfixes[/h3]
  • UI - Miklagard relation is now displayed in the end stat game
  • Lynx - Fixed Sharped eyes not working
  • Squirrel - Fixed Winter SFX not played 2 month before winter
  • Owl - Fixed Invasive Fruit not working against the Clan of the Bear
  • Owl - Fixed Hypnotic Spores not decreasing foes armor
  • Raven/Snake - Fixed decolonisation UI displayed when raiding or attacking with skirmisher
  • Bifrost - Fixed being able to select the same winter bonus multiple times when playing solo
  • Bifrost - Fixed second start-with of the Clan of the Snake (using scorched earth on ally territory)
  • Bifrost - Fixed a crash for the Clan of the Squirrel when checking his ingredients production
  • Bifrost - Fixed free upgrade for tower/fort/duchy for the Kingdom clan


[h3]Known Issues[/h3]
  • Turtle - Sometimes workers will not auto leave garrison
  • Unit - Sheep crossing a player’s tile while the tile becomes unclaimed cannot be controlled
  • Unit - Sometimes after assigning a villager to a scout camp he will not go scout alone (ordering him to scout fix the issue)
  • Text - Some localization are missing
  • Bifrost - Turtle shared Start-with doesn't work for Southern Kingdoms



Clan of the Turtle | Available now

Hello Warchiefs,

The caravans are flooding and the shopkeepers are deploying, for the Clan of the Turtle is arriving!


[previewyoutube][/previewyoutube]
[h2]Travel with the Turtle[/h2]

Renowned as expert negotiators and unparalleled merchants, their shopkeepers traverse the land with fleets of caravans, steadily dominating markets and prospering in wealth and triumph. Now is the time for Hafgufa to join Northgard!

This clan, more focused on the economics and support side of the game, is perfect for those who don't want to handle

↓ Find out more about the clan on the store page below ↓

https://store.steampowered.com/app/3352480/Northgard__Hafgufa_Clan_of_the_Turtle/
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[h2]The Trade & Prestige Season[/h2]

This is the end of the Trade & Prestige update. This also mark the end of the Road Map of 2024!
We hope you'll enjoy the new clan as well as the new trade victory! On our side we have collecting multiple comments and feedback from this year and we'll begin preparing for 2025!



If you think we missed on something, be sure to remind us in the satisfaction survey, coming in January!
Meanwhile, keep an eye open for the winter festival, arriving soon...

-Shiro Games

How to play - Hafgufa

The Clan of the Turtle is designed to be acessible and easy to learn. It is an ideal choice for players new to the game. This clan is made for players enjoying an economic and support type of gameplay. It emphasizes resource gathering and clan management more than the units themselves.

[h3]The Trading Caravans[/h3][hr][/hr]Your caravans are the jewels of your clan. With them, you’ll be able to temporarily claim a zone and use it like it is your own. The caravans can be used offensively as an outpost to heal your army (and those of your allies) as well as a defence tower if you have the right knowledge.

The main interest of the caravans remains the capacity to collect resources from the zone they are deployed in. Thanks to your shopkeepers, you can exploit the land even more efficiently, combining your shopkeepers workforce with your specialized workers, or sending them far away to collect resources with a strong bonus gained via knowledge!

With your caravans, you can also trade your entire shopkeepers' production with neutral factions and allies. Useful to gain relations quickly!

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[h3]The Garrison[/h3][hr][/hr]If your tile is attacked, you’ll be able to keep your units safe from enemy hands. Hiding in their shells, your units are untouchable and if you order them to get out, they’ll have a defence bonus. A perfect way to plan a counter-attack and crush your rivals!
That said, be careful of not losing your tile, otherwise you’ll also lose all the units hidden in the buildings.

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[h3]The Warchief[/h3][hr][/hr]Njord is a singular warchief! While not a strong unit, its potential is revealed in its ability to reduce the price of things in the tile he’s in! Those include:
  • Villagers recruitment
  • Building Upgrades
  • Forging cost
  • Etc…

Combat is not his strong suit, but you can still count on him to soak up most of the attacks sent his way! He is useful to divert foes while other clan members do the rest.

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https://store.steampowered.com/app/3352480/Northgard__Hafgufa_Clan_of_the_Turtle/

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