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Dune: Spice Wars is available now in Early Access!






Ohoi Vikings!

We are proud to announce that our latest 4X/RTS Dune: Spice Wars has entered into Early Access and is available to buy now on Steam!

After over 2 years of work, Dune: Spice Wars has finally launched into Early Access and we are unbelievably excited to have the opportunity to share our game with you all and work alongside you to develop and improve it over the coming months.


[previewyoutube][/previewyoutube]




For the initial stages of the Early Access period we are going to focus on working alongside you all to identify which areas of the game need improvement, expansion or iteration and from this we plan to outline a developmental roadmap that will detail exactly what's is to come and when you can expect it. We'll keep you updated on this front!

While Spice Wars launches with more than enough content to sink hundreds of hours into, we have so much more in the pipeline and we can't wait to share it with you all.





All feedback and bug reports are absolutely invaluable at this time and will be paramount in our efforts to ensure that Dune: Spice Wars not only meets, but exceeds the lofty expectations of the community that has grown around this legendary franchise and will continue to grow alongside our game.

As such, please submit any bug reports to our dedicated bug reporting platform HERE

And provide your feedback either on the Steam Forums or via our Discord which can be found HERE.





https://store.steampowered.com/app/1605220/Dune_Spice_Wars/

Sword & Solace Open Beta now available!

Over the next week (or so) we will be testing a new multiplayer lobby and rank system, which will involve close cooperation between ourselves and our wonderful community to understand and improve the current balance of the Northgard multiplayer systems and we'd like you all to get involved.


How do I access the Open Beta update?

1. Right click on Northgard in your Steam Library.
2. Select Properties, then the Beta Tab.
3. Enter the password - ezHZkuze5zaqe4
4. Select beta-new-update in the drop down.
5. Download the update and launch the game.

Patch notes can be found here (You will need to copy and paste this into your browser as Steam is flagiing the link as potentially malicious for some reason) - https://docs.google.com/document/d/10hwsOUYrj9aUTVymPtajucLEF8YdO_Db7q04QlntIuQ/edit?usp=sharing

Provide your feedback over on Discord - https://discord.gg/C5EzXsHvvg

Key points to focus your feedback on:

  • Impact of the first 10 games on your rank
  • Your rank progression
  • (Player) skill balance in lobbies
  • Military paths

Northgard Update 2.7.4.24816 - out now!



Originally posted by author
Hello everyone! Today we have released an update that addresses a number of issues that have arisen since the release of the Clan of the Rat.

Whilst this update doesn't directly address the loss of progression some users are reporting, it does include implementations that will ensure that this does not happen again in the future and we are continuing to look into ways we can resolve the issues of those affected.

Read on to find out more...


General
  • Sickness: Sick clan members regain 50% less health from healing.
Rat
Overwork
  • Production is increased by 50% > 30%.
Enrollment
  • Your wounded units cost -50% > -30% Kröwns to train as military units.
Pain Suppressant
  • Wounded units move and attack 30% > 20% faster.
Last Stand (Shaman forge upgrade)
  • When killed, the Shaman will reduce all nearby enemies' defense by -30% > -20% for 5 seconds.
Eir (Warchief)
  • Health: 75 > 80
  • Attack: 15 > 12
  • Defence: 10 > 9
Garm Incarnation (relic)
  • Move speed has been reduced (-33%)
  • Defence: 20 > 16
Bugfixes
  • Garm’s Incarnation heal and decay now properly affects the unit.
  • Garm’s Incarnation active bonus display now reflects the right value.
  • Eradicating a neutral faction now grants the appropriate reward.
  • Missing SFX added.
  • Achievement progress should now be correctly tracked.
  • Missing houses notification does not trigger anymore when playing the clan of the Rat.
  • Offering well icon doesn’t appear as influencing a neutral faction when separated from this faction by a cliff.
  • Rat conquest bonus transmitting sickness to enemy units now correctly attributes the kill of units dying from the sickness to the Rat clan.
  • Rat can build Skirmisher’s camps during “Hostile Lands”.
  • Players can build two different relics in conquest if they play the same clan.
  • Ancient Graveyard research progression can no longer be seen through the fog.
  • Display of eradicated neutral factions in the Diplomacy screen has been fixed.
  • Chapter 8 secondary objective colonize Jötnar camp can be validated.
  • Heal icon no longer displayed over mouse cursor when Shamans or Eir selected.
  • New expeditions related to rat clan achievements have been added.
  • Update no longer overrides and deletes current Stats and Conquests progress.


Known issues
  • The “Continue” option for a mission in a conquest may not work (restart the mission is still available)
  • Border scrolling may not work in Borderless or Windowed
  • Issue with Overwork sound that stop too soon
  • Blood Ties : No SFX and VFX

Dodsvagr - The Clan of the Rat

Originally posted by author
Hey everyone!

We are proud to present to you our eighth clan, the clan of the Rat, which brings some exciting new mechanics and units to Northgard.

Read on to find out more about what makes the clan of Dodsvagr so unique.


https://store.steampowered.com/app/1876990/Northgard__Dodsvagr_Clan_of_the_Rat/






Welcoming wounded and outcast villagers who have been forced out of their original clans without hesitation or prejudice, it is understandable why the many followers of the Rat dedicate their life, and sometimes their death, to the clan.

The clan doesn’t have time for feasts, or even sleeping in houses, only hard work is worth celebrating, but if you have enough energy to celebrate, then you could, and should have worked harder….

The clan will work and fight tirelessly to get what they want, and to survive.





Powerful shaman and merciless warrior, Eir leads the clan of the rat with an iron fist. She taught her clan the ways of the shaman, so they could survive even the most severe injuries, and ensure their enemies do not.

Some say that her mastery of dark practices goes as far as being able to bring back dead beasts from the depths of Helheim...





The shaman, trained by Eir, are powerful units that will fight fearlessly during the heat of battle, and take care of the injured in its aftermath. They can also lend a helping hand to their allies by healing them as well.



  • The clan starts with more villagers but they arrive wounded. Wounded units are exempt from Happiness requirements.




  • The clan doesn't have access to Houses, but all non-mystical buildings provide housing. Once max population is reached, extra villagers stack in a Population Reserve.


  • The Shaman Camp replaces the Healer Hut and trains Shamans able to fight and heal multiple units and allies even outside your territory.




  • When the clan’s units kill foes or die, the corpses are cremated at the Shaman Camp, producing Lore and attracting new villagers faster.




  • Overwork replaces the Feast and boosts all productions at the expense of your worker's Health.




Fame 200

Your units consume -50% less Food while being healed by Eir.


Fame 500

The max Population Reserve increases by +4 villagers.
The maximum duration of Purification Pyre is extended to 6 months.



Enrollment

Wounded units cost -50% Kröwns to train as military units.


Overcrowding

You can place up to two buildings of the same type in a zone, except Defense Towers.




Invasion

When killing neutral faction units, you gain some of their favorite tradable resources. Neutral faction buildings can house additional population.


Pain Suppressant

Wounded units move and attack 30% faster.


Blood Ties

Eir can sacrifice part of her Health to heal all your units in the zone over the next 5 seconds.






You can summon Garm’s Incarnation at a Shaman Camp.





1st Battle

When killed, your units inflict Sickness on their attacker.


6th Battle

Wounded units do not suffer production malus when Overworking.


11th Battle

When the Purification Pyre is ignited, all your units heal.





The Rat King
  • Win with the Clan of the Rat
Rat Master
  • Achieve 50 Victories with the Clan of the Rat
Just Want to Watch the World Burn
  • Build the Relic of the Clan of the Rat
Rat Conqueror
  • Finish a Conquest with the Clan of the Rat



Can I go home now?
  • Overwork the same worker 5 times.
Lord of Cinder
  • Keep the Purification Pyre burning for 12 months without interruption.
It’s Free Real Estate
  • House 10 Villagers or more in neutral faction houses in a single game.
Megastore
  • Have 10 Merchants working in the same zone.





Fields are no longer snapped to a specific placement on a tile and can be placed like other buildings.




The event now lasts 1 month and consumes the clans Food progressively.




Relation gain with neutral factions via trade-routes has been reviewed.

Each neutral faction now has a favorite resource which, if traded with, improves the relation with this faction (indicated on the trade-route UI with a star).

Dwarves now accept Food trade-routes.

Kobolds - Befriend status:
  • The Kobolds will now accept to sell their additional territories for Kröwns to the clans they befriended.


Sheepfold
  • Cost 6080 Wood
Relic
  • Your clan gets a 20% increase to production through feasts, -50-40% Feast cost.
  • You can build an additional Sheepfold.
  • Your units regenerate Health during a Feast.
Fame 500
  • Your Defense Towers and your units gain 15% resistance in your territory when feasting.
  • Your units regenerate Health during a Feast.


Trackers
  • Health = 5550
Caring-Siblings
  • Buff to heal speed when Brundr and Kaelinn are together.


Venison & Ratatouille
  • Effect: Produce 3/5/7/94/6/8/10 to Food, Wood, Kröwns, Lore.
  • Cost: 100 Meat, 100 Mushrooms | 200 Vegetable(Duration) | 300200 Meat (Power)
Fish Soup
  • Effect:
    • New villagers will arrive at the Town Hall 10%/20%/30%/40%30%/60%/100%/130% faster.
    • Units in your territory or neutral zones will slowly regenerate their Health over time.
    • Produce 4/7/10/13 Lore.
  • Cost: 200100 Fish, 200100 Vegetables | 200 Mushrooms(Duration) | 200 Fish (Power)
Meat Stew
  • Cost: 200100 Meat, 100 Vegetables 100 Mushrooms | 300 Vegetables(Duration) | 300200 Fish(Power)



Stolen-Lore UI has been reviewed.



Medicine
  • The behavior and wording has been reworked to include all healing-units and not just Healers.
Carpentry
  • Reduces your buildings' upgrade costs by 20%.
  • Reduces upkeep from upgraded buildings by 20%.
UI Town Hall
  • Addition of a tooltip displaying the current pop-growth bonus on the gauge of arrival of the next villager.






  • Refund on upgraded Altar has been fixed.
  • An “adjacent” zone means that it is connected (not separated by a cliff etc) so Ancestral Influence and Offering Well have been adjusted.
  • Kaija’s passive ability is fixed.
  • In singleplayer, you can now have multiple Jotnar factions.
  • Fixed issue during Jotunheim campaign mission: attacking enemy prevented you from trading with the other factions - it now works as intended.
  • Fixed issue in Map Editor when adding neutral factions.
  • Fixed achievement Dances with Wolves.
  • Fixed issue where burning building from Raven Raids can’t be repaired.
  • Permafrost is now available.
  • Stones from Ragnarok are correctly displayed on the minimap.
  • Sometimes units could walk under the lake, it has been fixed as well as High Tides not giving fish.
  • Both Lynx don’t cross zones after using Sharp Eyes.
  • Breaded Fish Fillets affect Dwarven Operative.
  • Freeze when clearing Naströnd zone has been fixed.
  • Bug on chapter 9 of the Campaign preventing units from attacking has been fixed.
  • Conquest bonus reducing Relic cooldown by 50% now also works for Yggdrasil Root.
  • Achievement requiring you to mine 150 Stone in a single game now triggers correctly.
  • Problem with placing Fields on some zones has been fixed.
  • Rock Golems from eruption event are correctly displayed on the minimap.
  • Boar can no longer colonize neutral faction zones like zones with wolves.
  • Achievement for 500 victories no longer triggers at the same time as the one for 250 victories.
  • Free upgrade for unupgradable units can no longer appear as Conquest bonus.
  • Erudition knowledge now correctly allows a free Lorestone construction.
  • Bifrost bridge no longer blocks unit selection underneath it.
  • Multiple UI fixes.
  • A couple of optimizations have been made.






[previewyoutube][/previewyoutube]


https://store.steampowered.com/app/1876990/Northgard__Dodsvagr_Clan_of_the_Rat/

Wartales is out now!





Attention Mercenaries!

We are proud to announce that Wartales has now entered into Early Access and is available to buy now on Steam!


Well, what a whirlwind of a few months it has been!

From the announcement of Wartales earlier this year, to the mad dash to pull together a demo for the Steam festival, to the recent closed beta and final stretch of develoment before release, to right here, right now, orchestrating the release of our FIFTH game as a company...




First off, we'd like to thank everyone who joined us on our journey from the very start with the demo earlier this year, to have had such a positive reception and to see a community of dedicated and helpful players begin to form around the game at such an early stage was incredibly ecouraging for all of us here at Shiro.

Secondly, a massive thank you to everyone who took part in the recent closed Beta, your feedback and suggestions have been incredible and it is largely down to you that we are now able to release Wartales into Early Access with pride.



A lot of content and features have been added since the demo and the beta, and throughtout Early Access we will continue to develop, expand, iterate and improve every aspect of the game, alongside all of you with your help and support.

New regions, units, items, quests, features, functions, mini games and much more are well underway internally, and will be making their way to the game over time, and we can't wait to hear what all of you think! And we are all ears for any ideas and suggestions you might have that will help us realise the best possible version of Wartales.



There is no firm roadmap available at this time, as we’re still finalising a lot of our plans and working out the logistics in terms of timing but this is something we are discussing internally and hope to share with you all very soon.




https://www.youtube.com/watch?v=8lLyziem3KA



Now it's time for you to write your story in the Wartales, and we hope you'll enjoy your journey throughout the Edoran Empire!

Shiro Games.


https://store.steampowered.com/app/1527950/Wartales/