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Beta patch notes for 27/02/2025

v3.6.69.41192-public-beta

Greetings Vikings!

Thanks for all your feedback on the rework of the Military path, forge and upgrade. They help us a lot!
We are near a good version to give to all players but, we still feel that some point of Legion need to be tweaked! The usual feedback posts will stay available even if less considered in future updates.

In this new update we are going to try new things for Legion AND Leadership. These changes are made to reinforce the identity of both paths : Leadership about your Warchief in early and mid game, and Legion about your army around mid and late game!

But this is not the only point we are trying to find a solution. It is time to step into a new phase of the beta, less focused on the global changes and more on specific changes ... Looking at you Dragon!

With the reworked legion path, the clan ends up not fitting to any of the classic military path, that’s why we want to introduce one specific to the clan. At the same time, we also want to modify some knowledge to answer some doubts some of you expressed regarding the Knowledges and Start-With for the clan. That way we hope to make them more useful/used for you!
We let you test all these new changes and give us feedback, nothing is definitive at this point so don’t be too dramatic if you find some changes that aren’t balanced yet :)
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Clan of the dragon

[h2]A new military path[/h2]
This unique path will basically work as a normal path.
You will need to gain military experience to unlock new levels. The only difference is that there is one more level.


1st level → 50 xp
  • Thralls population generate military Experience (max 10)
2nd level → 500 xp
  • Draconics unit gain 10% move speed
3rd level → 1250 xp
  • Reduce the base cost of Dragonkin and Draconic Nightmares by 20%
4th level → 2000 xp
  • Draconic Nightmares doesn’t require Essence
5th level → 3000 xp
  • Draconic Nightmares absorb 20% of damage done to Dragonkin

[h2]Rework[/h2]
We noticed some specificities of the clan were neither used nor…useful (according to you). For example, the mechanics around the thralls were often abandoned mid-game and those poor souls ended up only gathering food instead of working on your production buildings. We’ll try to address that via some changes to make them more efficient for the clan

[h3]Start With[/h3]
Thralls - Gather 50% of the same resources as the specialized worker of the building they are assigned at.

[h3]Fame[/h3]
Fame 200 - You now gain 5 fame for each capture.

[h3]Knowledge[/h3]
  • Blood, Sweat & Tears - You can assign 1 extra Thrall to production buildings. If the building is upgraded, they benefit from the production bonus.
  • Draconic Frenzy - 30% attack power for a military unit with no other unit of the same kind in their zone.
  • Capture has taken Defensive strategy place
  • Military Strategy has taken Capture place
    Old placement
    New placement
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Others

[h2]Military Path[/h2]
[h3]Legion[/h3]
We agreed on some point that the first and third levels are too strong right now. So here are the changes we want to try.
  • 1st level → 50 xp
    • No more free forge, this doesn’t fit with this path, it doesn't make sense that you can forge while this path turns around upgrading military buildings. Instead the first military upgrade will be free.
  • 3rd level → 1500 xp
    • We revert this change to the previous behaviour except the value will be less efficient due to the change on shared bonuses between all military units. The idea behind that change is to strengthen your army when you reach this level and not allow you to over recruit. So each upgrade will grant 25% more bonuses of the corresponding building.

[h3]Leadership[/h3]
We agreed that this path may be a little bit below against Legion so we want to add a little change to make it more impactful in early and mid game and strengthen the identity of the path a little more.
  • 2nd level → 500 xp
    • Each forge will give 5% more life, attack and defense to the Warchief

[h2]Balancing[/h2]
Following some previous feedback, here are some more changes on previous iterations of the Beta

  • Woodcutter camp - The upgrade cost less stone 10 -> 5
  • Warrior forge - break armor reduced 25% -> 15%
  • Kraken - Valkyrie cost decreased : 120 -> 100
  • Lighthouse - Now cost 100 -> 50 (except for Raven)
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Known issues

Patch notes for 20/02/2025

v3.6.66.41153

[h2]Bugfixes[/h2][hr][/hr]

  • Military Path - Fixed exploit unlocking multiple military path
  • Server - Added security to minimize lag during multiplayer game
  • Stoat - Fixed crash when placing a Sheepfold on a Duchy tile
  • Turtle - Fixed an issue when trading with caravan
  • Turtle - Fixed an issue with caravan placement preview
  • Horse - Fixed "Excavation" knowledge not working on Gold deposit
  • Bifrost - Added security to avoid portals tile to propose allready own bonuses


https://store.steampowered.com/app/466560/Northgard/
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Northgard: Uncharted Lands is now live on Kickstarter!

We're so excited to see the Northgard Uncharted Lands adventure continue with this new expansion!

Find out more about the upcoming expansion of Northgard here and see what you can do to get involved! -
https://shiro.li/OHp2p2



You can also play the game for free on Tabletopia if you want to test it: https://tabletopia.com/games/northgard-ajmqce/play-now

Ale Abbey | Out Now

Our second third party title, Ale Abbey, has just released in Early Access under our publishing label Shiro Unlimited

After 2 years of partnership with Hammer & Ravens, we're proud to see this project come to fruition! Stay tuned for the roadmap of upcoming content.

Click the widget below to get Ale Abbey

https://store.steampowered.com/app/2789460/Ale_Abbey/
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Beta patch notes for 11/02/2025

v3.6.62.41094-public-beta

[h2]Bugfixes[/h2][hr][/hr]
  • Kingdom - Fixed military upgrade not granting bonuses
    • Upgrading a military building will not grant the effect to other military unit (we feel that the kingdom doesn’t need this buff, let us know if you find that they are now underpower against vikings army)
  • Unit - Fixed Einherjar not having warrior passive ability
  • Unit - Fixed Einherjar not granted with the break armor when forging warrior
  • Unit - Fixed axe thrower melee fight animation
  • System - Fixed proportional bonuses to not include flat bonuses
  • Legion - Fixed discount on military building in first level of the path