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Northgard: Definitive Edition News

Community Update Sneak Peek #1 - New combat rework

Ohoi, Vikings!
The public beta is ending soon, and as we get closer to the Community Update, it's time to recap everything coming to the game!
Today, we'll present the new additions and the rework of the combat system—ranging from the military path to some more specific changes.


[h2]Remaking the power triangle[/h2][hr][/hr]
The main change in the update is a rework of the “power triangle” between the different military units. Depending on your playstyle and chosen game mode, you might notice it less—but there’s no denying that many of you rely solely on warriors, and we decided it was time to address that.

With numerous changes (detailed in the patch notes at release), we've made multi-unit armies viable again. Bonuses for one unit type are now shared across all fighters. This applies to camps and relics as well, making specialized military units even stronger in their respective roles.

Shield Bearers charge Axe Throwers | Axe Throwers weaken Warriors from afar | Warriors’ attacks pierce Shield Bearers’ defenses

[h2]Other mechanical changes[/h2][hr][/hr]
These changes affect all clans, and for that reason, many tweaks have been made to maintain balance across all factions. While some required only minor adjustments (like Ox warriors keeping their charge), here are the three most important ones:

[h3]A new Legion[/h3]
The Legion path has been completely reworked in response to your feedback. It’s now designed to support the creation and evolution of a versatile, multi-unit army more effectively. Here’s the new version:

Lvl 1 (50xp)
Foundations of war - next military camps free / max warband generate military exp (10 max)
Lvl 2 (500xp)
Shared Ration - Basic military units Food consumption is reduced by 5% for each type of basic military unit in the zone.
Lvl 3 (1500xp)
Veterans - Increase the bonus from military building upgrades to other units by 50%
Lvl 4 (3000xp)
Valhalla calling - When on a battleground, units have a boost of power and attack speed of 25%

[h3]New Clan of the Dragon[/h3]
Since the clan has its own unique units, it also needed a dedicated military path. For that reason, a unique progression has been created for Surtr and his followers.
This military path allows you to tailor your experience with specific choices that best align with your playstyle.

Be sure to experience it in the public beta!

[h3]Kingdom forge[/h3]
To balance the changes affecting the Northern clans, the Southern Kingdoms are also receiving new features, including a new military upgrade to unlock:

When landing a hit, this unit has a chance to reduce Defense and Projectile Resistance its target for 2 seconds[hr][/hr]
We hope you’ll enjoy all these changes, most of which were requested by (and tested with) the community!
Another blog post will be available later this week, and the update will be released... soon.👀

- Northgard Team

https://store.steampowered.com/app/466560/Northgard/

Southern Kingdom Closed Beta Signup

Hey vikings!
As we enter the final phase of the public beta for the Community Update, it's time to find some warriors who are ready to test their might with the next kingdom that's heading to Northgard...

[h2]Participating in the beta[/h2][hr][/hr]Just like with the Clan of the Turtle, we would like to include you as early as possible in the development phase in order to gather your feedback! For this beta, we will prioritise players who are more versed in the Southern Kingdoms.


[h3]A few questions you might have:[/h3]

What is a beta tester?
A beta tester provides feedback and reports bugs from the current beta build, allowing our team of developers to make necessary adjustments and fix reported issues effectively.

When do you plan on starting the beta?
The beta will start in a few weeks, you will be contacted via mail with a special link to our beta test server as well as the beta branch.

How can I expect to be contacted?
We'll be sure to contact you via mail by the end of April if you are selected!

How can I sign up for the closed beta?
Click on the button below and fill the registration form. This will allow us to select participants and notify you if you are chosen

Fill the form

Thanks to everyone who has signed up, we look forward to telling you more about the new clan. In the meantime, let's get back to the upcoming Winds of Fate patch 👀

-Northgard team


https://store.steampowered.com/app/466560/Northgard/
[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK

beta patch notes for 20/03/2025

v3.6.80.41373-public-beta

Greetings Vikings!

Some changes for the Dragon clan, Kingdom and legion this week, let us know what you think about them!
We see your proposition to create a specific military path for the Kingdom, it can be a solution but we're running out of time to test this for this patch. We hope the new changes on legion will fit better with the kingdom clan.


Global Change
[hr][/hr]
[h2]Military path[/h2]
[h3]Legion[/h3]
Some bonuses of the path weren't really easy to use for most of the clans. The second bonus was indeed the same as the first one and asked too many conditions to be really interesting and optimised. It also didn’t fit well with Kingdom clans. The third bonus was too weak in comparison with other bonuses.
  • 2nd level → 500 xp
    • Supply Malus is decreased by 10% for each unit kind in a zone (max 50%)
  • 3rd level → 1500 xp
    • Increase the shared bonuses to upgraded military building by 50%
      • Kingdom will share 50%, Viking 100%

[h2]Others[/h2]
  • Shared bonuses on viking upgraded military building give 50% to other unit instead of 100%
  • Kingdom break armor extension : 30% chance to trigger instead of 20%, 20% break armor instead of 15%
[hr][/hr]
Clan of the dragon
[hr][/hr]
[h2]Military path[/h2]
  • 2nd level → 500 xp choose between

    • Draconics unit with a forged weapon gain 10% move speed
    • Whirlwind forge gain 50% more range instead of 10% more chance to trigger
  • 4th level → 2000 xp choose between

    • Draconic Nightmares absorb 30% of damage done to Dragonkin (without triggering all forge of all Draconic Nightmares)
    • Whirlwind deal 80% of damage instead of 100%

[h2]Rework[/h2]
[h3]Unit[/h3]
  • Thrall cost formula : Cost increase for a fixed amount and price decrease by 15% each month

[h3]Knowledge[/h3]
  • Draconic Rage : Allow all Draconic units on the same tile as Surtr to capture units. Captured unit have a chance to be a converted into a Dragonkin if there is place in the Warband
[hr][/hr]
[h3]Bugfixes[/h3]
  • Dragon - Fixed military path notification not displayed
  • Dragon - Fixed save not keeping player choice in the military path
  • Dragon - Fixed capturing a berserker keeping their abilities and UI
  • Dragon - Fixed military path UI info for other players when reaching the last level

[h3]Known Issues[/h3]
  • Text issue on break armor forge of the kingdom

https://store.steampowered.com/app/466560/Northgard/

Northgard join the Spring Sales

Ohoï Vikings!

Northgard and its clans are part of the Spring sales!
For the occasion, the base game is 80% off its original price!

In honor of Shiro Unlimited new release, you have access to an exclusive bundle to get Northgard as well as Ale Abbey in the Ales & Axes bundle


[hr][/hr][h2]Get the base game at 80% off its original price![/h2]
And lead your clan to victory

https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]

[hr][/hr][h2]Ales and Axes Bundle[/h2]
Build and expand your monastery, craft recipes and brew holy ales in this unique brewery tycoon!

https://store.steampowered.com/bundle/50761/Ales__Axes/[hr][/hr]

[hr][/hr][h2]Share the Starter pack with your friends![/h2]
Including three additional clans with diverse gamestyle

https://store.steampowered.com/bundle/33943/Northgard_Starter_Pack/[hr][/hr]

[hr][/hr][h2]Complete your collection with the Viking Age Edition[/h2]
Cross of Vidar | Clan of the Turtle not included

https://store.steampowered.com/bundle/12024/Northgard_The_Viking_Age_Edition/[hr][/hr]

[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK

Beta Patch Notes for 06/03/2025

v3.6.74.41286-public-beta

Greetings Vikings!

Thanks for your return on the new Dragon path and their rework.
Again they are really appreciated. With all your feedback we will propose to you this week some changes to try to make it even better.
Let’s find what we tried this week just under this :)
[hr][/hr]
Clan of the Dragon

[h2]Adding choice in the military path[/h2]
We agreed that the new path was a bit straight forward without having choice and it was a little bit annoying, so instead of changing the legion path with the new one (we felt that not a really good solution because the path has one more level and both guardian and Leadership are not the best for this clan) we prefer to propose further choices on each level except the first and last one.

Concerning the fact that the first level does not give a bonus, we think that with the other changes on the clan, adding another little buff will be too much, in addition, this new path gets one more level so we find that compensates for this.


  • 2nd level → 500 xp choose between:
    • Draconics unit gain 10% move speed
    • Whirlwind forge gain 10% more chance to trigger, and Battlecry forge gain 100% range
  • 3rd level → 1250 xp choose between
    • Reduce the base cost of Draconic Unit by 20%
    • Draconic Nightmare doesn't cost draconic essence
  • 4th level → 2000 xp choose between
    • Draconic Nightmares absorb 30% of damage done to Dragonkin (without triggering all forge of all Draconic Nightmares)
    • Whirlwind deal 100% of damage
  • 5th level → 3000 xp
    • New ability on Surtr
    • Cost 5 essence to increase attack power by 30% during 5 seconds for all other draconic units in the zone.

[h2]Rework[/h2]
We made a little change on Blood, Sweat & Tears, let us know what you think of it.

Concerning Draconic Frenzy, the nerf in early game is effectively too problematic, so we are proposing you something new, where the bonus decreases the more units you have on a same tile to zero. We think that it could give more versatility to this knowledge during all the game and be used more in the idea to be specific situational.

[h3]Unit[/h3]
  • Thrall now produces lore and fame when assigned to Longship Dock.
  • Thrall cost formula : change the formula to buy Thralls from a flat amount to a percentage

[h3]Fame[/h3]
  • Fame 200 : You now gain fame depending on the unit captured.

[h3]Knowledge[/h3]
  • Blood, Sweat & Tears : You can assign 1 extra Thrall to production buildings. If the building is upgraded, Thralls increase specialized workers production by 15%
  • Draconic Frenzy : Give 100% attack for a unique unit. For each unit on the same tile as another, the bonus is divided by 2. (Once 6 unit are on a same tile the bonus will be set at 0%)
  • Draconic Rage : Allow all Draconic unit on the same tile as Surtr to capture unit
[hr][/hr]
Others

[h2]Military Path[/h2]
[h3]Leadership[/h3]
This path is all about your Warchief and being able to clear more easily so we didn’t agree on the fact that all units should give 2 military experience because the other path did that (except Ox, but I mean, they have other tools for that). This path will earn military experience by clearing so that is why we want to keep the passive gain at 1 for each unit, but we agreed that not having at least 1 military experience just by having the chief alone wasn’t fair.

Giving attack and defense for each forge was a little bit too much, but having more survivability with life looks like to be enough and fit well with the fundamentals of this path so we will keep this.


  • 1st level → 50 xp
    • The Warchief will produce 1 military experience alone on a tile


  • 2nd level → 500 xp
    • Each forge will give 5% more life

[h3]Balancing[/h3]
Following some feedback concerning the balancing for mono army against mix army we want to roll back the way cost units increase to see if this change can bring back the mono army into the ring.

Concerning Kingdom, we tried on our side to share the upgraded bonuses, but as expected this is an enormous buff for the kingdom, let us explain why. When a viking clan can upgrade 6 military camps, Kingdom can upgrade 12, not sure if we have to explain more than that why it’s not a good solution for them. However, we agreed that the kingdom needed something, and after thinking about it, they are missing one thing that we think will make the difference : a break armor effect. So we want to try to introduce a new military forge replacing the slow forge with this one.


  • Krown cost for military unit will increase at the same amount for each kind of unit (so after converting your first warrior, the next axe thrower will cost 36 instead of 33)
  • New Kingdom military forge
    • Break 15% of defense and projectile defense for 2 sec
    • 20% occurence change
[hr][/hr]
[h2]Bugfixes[/h2]
  • Building - Fixed Destroyed upgraded military building granting upgrade bonus a second a second time

[h2]Known Issues[/h2]
  • Dragon - "Thrall trade" knowledge description is not accurate
  • Dragon - Notification for the new military path are not working

https://store.steampowered.com/app/466560/Northgard/