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Winter Sale on Northgard!

Ohoï Viking!

Northgard and its expansions are part of the Winter Sale 2024!
For the occasion, the base game is 80% off its original price!


[hr][/hr][h2]Get the base game at 80% off its original price![/h2]
And lead your clan to victory

https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]

[hr][/hr][h2]Share the Starter pack with your friends![/h2]
Including three additional clans with diverse gamestyle

https://store.steampowered.com/bundle/33943/Northgard_Starter_Pack/ [hr][/hr]

[hr][/hr][h2]Complete your collection with the Viking Age Edition[/h2]
Cross of Vidar | Clan of the Hounds | Clan of the Turtle not included

https://store.steampowered.com/bundle/12024/Northgard_The_Viking_Age_Edition/[hr][/hr]

[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK

Patch notes for 19/12/2024

v3.6.27.40822

Hello Everyone!

Following your diverse feedback on the Clan of the Turtle, here is the first balancing update on it.
We get that right now, the clan is in an odd position. Many of its aspects seem weak, while its support capacity looks too strong to many of you. There are some aspects of the clan that lack clarity.
With this patch, we’ve tried to address as many issues as possible, giving the clan more capacity to sustain itself while reducing the impact it has on team games.


[h2]Balancing[/h2][hr][/hr]
[h3]Start-with[/h3]
We’ve made several adjustments to make the start of the clan, and its overall gameplay easier, and more permissive.

[expand]
  • Impact of Happiness on villagers price decrease has been increased. (ie: overall villagers cost less and arrive faster, also Happiness gains like breweries and such are more interesting for the clan)
    • Note: As mentioned in the start-with of the clan, both Happiness and Pop-growth speed already impacted the price reduction of new villagers. We hope this increase will make it felt.
  • We’re considering making it clearer with signs in-game, but the effects are already applied.

  • Shopkeepers now passively produce +0.25 Kröwns when assigned to Caravans from the start. (instead of with Fame 200)
[/expand]

[h3]Warchief[/h3]
We've seen a lot of feedback about the clan's lack of ability to clear itself in solo settings. Many asked for a warchief buff, but that is not really where we want to take him. Njörd is supposed to be a tank and a merchant sure, but we do not want it to be a self-sufficient unit able to clear entirely by itself.
But we get that in some settings, if Iron to recruit Njörd is not accessible, and the clan has to spend kröwns on recruiting military units early; this can be a big setback.

So, instead of changing the stats of Njörd, we're changing his recruitment price from 150 Kröwns + 5 Iron to 200 Kröwns and no Iron. This, with the early production of Kröwns of Shopkeepers, should allow the clan to more reliably recruit Njörd + 1 or 2 soldiers to go along with him and clear more easily.

In the meantime, we've seen some discussion on the chief move speed, and it was indeed possible to kite almost every unit in the game with it, so we've reduced it a bit (we still like the fact it is faster than most unit) so that it can no longer avoid units like Valkyries for example.


[expand]
  • Njörd recruitment price is now of 200 Kröwns and no Iron. (150 Kröwns + 5 Iron before)
  • Njörd movespeed has been reduced a bit.
[/expand]

[h3]Knowledge[/h3]

We've seen a lot of confusion and/or frustration with how the knowledge Asset Export worked. It is very powerful in team play, while not following some usual rules about relation gains. Plus, in team settings, it created a positive feedback loop, where gaining kröwns by trading with allies would then lead to even more kröwns selling the gained relation with the relic.
For all those reasons, we've made several changes to the knowledge.


[expand]
  • Assets Export
    • Knowledge has been reworked
    • Shopkeepers can now send ⅔ of the resources they produce through a gift-route.
    • This gift-route works as usual, clans or factions relation receive the totality of resources sent, and gain relations based on this amount.
    • While they send resources, Shopkeepers no longer produce Kröwns.
    • The fact the Caravan is damaged or not no longer has an impact on the gift-route.
[/expand]

[h3]Fame[/h3]

[expand]
  • Fame 200
    • Shopkeepers no longer gain a passive kröwns production (as this is now a start-with)
[/expand]

[h3]Relic[/h3]
As mentioned previously, there was, until now, a very strong loop between Asset Export and the Relic, allowing for the production of a lot of Kröwns in a very short amount of time. In addition to changing how Asset Export works, we've also added back a cooldown on relation sales to stop the possibility of collecting huge amounts of kröwns in an instant.

[expand]
  • Added a cooldown of 1 month on relation sales
[/expand]

[h3]UI[/h3]

[expand]
  • Made Njord price cut a passive ability, making it easier to find information on it.
  • Njord price cut effect on the buildings has been reworked
  • Added a tooltip on villager recruitement button displaying how long it will take before the villager "natural" arrival
[/expand]

[h2]To be added[/h2][hr][/hr]
Following this patch, and with the holiday season around the corner, we will take time to read your feedback and make more adjustement to the clan balance and features. For that reason, the Clan will join Ranked in Januray.

Thank you for understanding


[expand]
  • Add a pre-visulalisation of where caravans are gonna deploy
  • Adjustments to the clan balance and features based on players feedback.
[/expand]

[h2]Misceallenous[/h2]

[expand][h3]Bugfixes[/h3]
  • Turtle - Caravan can’t colonize objectives tiles in Bifrost
  • Turtle First Conquest Bonus has been changed to be stronger, and offer a more “extreme” and fun version of the clan to experience in this specific game mode.
    • New effect : Price of Villagers and Caravans are reduced by -40%.


[h3]Known Issues[/h3]
  • Kingdom - Fixed faith reward not granted from Miklagard with the second level of relation
[/expand]



















Patch notes for 17/12/2024

v3.6.23.40783

[h2]Bugfixes[/h2]
  • Turtle - Fixed Shopkeepers dying when deploying a caravan far from your territory
  • Turtle - Fixed crash when deploying a caravan with a dead shopkeeper
  • Turtle - Fixed shopkeeper being attacked while traveling in a caravan
  • Turtle - Fixed crash when selecting building of a Turtle player that lose the game
  • Turtle - Fixed buying relation with the relic
  • UI - Added relation gain to be displayed in caravan and trading post with other players
  • Lore - Fixed turtle lore “Overcompensation” to be stealable by “Invasive Fruits”, “Stolen Lore” and Mimirsbrunn
  • Conquest - Fixed bonus that give warriors at start (doesn't work if you load a save of a mission)
  • Text - Fixed french text when trying to deploy a caravan on a victory tile
  • Treasure - Ornement of Turtle is now available

[h2]Known issues[/h2]
  • Unit - Scout may not scout directly (giving them an order to scout a tile fix the issue)
  • Turtle - Sometimes you can't assign a villagers to repair the caravan (unpack and deploy fix the issue)
  • Turtle - When un-garrisoned, units might not go back to their work automatically (move them manually to make them work again)
  • Text - Some localization are missing
  • Others - Previous known issues not mentioned

Hotfixes for 13/12/2024

v3.6.20.40749

[h2]Bug fix[/h2][hr][/hr]
  • [h3]Turtle[/h3]
    • Fixed crash when deploying a caravan on a tile with a gold deposit (Conquest and Bifrost)
    • Fixed unit in garrison stuck when a tile is decolonized
    • Fixed Turtle achievements to be available on Steam and in the Expeditions menu
    • Fixed Assets Export not allowing to build a lighthouse
  • [h3]Bifrost[/h3]
    • Fixed Caravan freezing the game in Niflheim when sent on a portal
    • Fixed Shared start-with not working for ally (Kingdom not able to buy villager or a caravan, edge case for Kraken and Rat clan)
    • Fixed Free forge tool for shopkeeper/Caravan and production bonus for Caravan being proposed at the end of winter
    • Fixed Turtle lore, now unlockable in Bifrost in the wave rewards
    • Torfin's shadow not able to use portals in Niflheim
    • Fixed goat reduced feast coast diplayed
    • Added unique status to units affected by Gullveig "sticky bomb" in phase 3 of the fight

[h2]Known issues[/h2][hr][/hr]
  • [h3]Turtle[/h3]
    • Caravan does not display relation gain for other player (but it still earn relation if you check in the diplomacy menu)
    • Crash when selecting building of a Turtle player that lose the game (to avoid this don't click on building of a dead Turtle player)
    • Buying relation with the relic doesn't work
    • Defensive strategy affect caravan before having unlocked Agressive Marketing
    • When un-garrisoned, units might not go back to their work automatically (move them manually to make them work again)
  • [h3]Misc.[/h3]
    • Various crashes due to mjolnir / thunder rewards on Bifrost



https://store.steampowered.com/app/3352480/Northgard__Hafgufa_Clan_of_the_Turtle/
[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK

Clan of the Turtle | Patch Notes for 12/12/2024

v3.6.18.40721

[h2]Clan of the turtle[/h2]
  • The clan of the Turtle is now available in game
  • The clan will be playable in Ranked at a later date


↓ All details about the clan on the dedicated page ↓

https://store.steampowered.com/app/3352480/Northgard__Hafgufa_Clan_of_the_Turtle/
[hr][/hr]

[h3]Changes[/h3]
  • Various AI Improvements
  • Winter Festival now available


[h3]Bugfixes[/h3]
  • UI - Miklagard relation is now displayed in the end stat game
  • Lynx - Fixed Sharped eyes not working
  • Squirrel - Fixed Winter SFX not played 2 month before winter
  • Owl - Fixed Invasive Fruit not working against the Clan of the Bear
  • Owl - Fixed Hypnotic Spores not decreasing foes armor
  • Raven/Snake - Fixed decolonisation UI displayed when raiding or attacking with skirmisher
  • Bifrost - Fixed being able to select the same winter bonus multiple times when playing solo
  • Bifrost - Fixed second start-with of the Clan of the Snake (using scorched earth on ally territory)
  • Bifrost - Fixed a crash for the Clan of the Squirrel when checking his ingredients production
  • Bifrost - Fixed free upgrade for tower/fort/duchy for the Kingdom clan


[h3]Known Issues[/h3]
  • Turtle - Sometimes workers will not auto leave garrison
  • Unit - Sheep crossing a player’s tile while the tile becomes unclaimed cannot be controlled
  • Unit - Sometimes after assigning a villager to a scout camp he will not go scout alone (ordering him to scout fix the issue)
  • Text - Some localization are missing
  • Bifrost - Turtle shared Start-with doesn't work for Southern Kingdoms