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Can't Drive This News

New 2-Player Mode: GAME OF DRONES

Hey everyone,

firstly, thank you all for the amazing feedback you've provided on the Forums and on Discord.
We're continuing to add fancy new stuff to Can't Drive This, and this update (Build #5054550) is no different.

Last update brought you Capture the Egg, a 4-Player competitive mode.
We realize, of course, that in times of a pandemic and social distancing, a local-only 4P mode is less than optimal. Not everybody has the luxury and/or misfortune of having three roommates to play with.

So for all those of you who are isolated, and in desperate need of yelling at friends, we present...


Game of Drones is a brand-new cooperative mode for 2-4 players.
In a finite square stage, collect all holos to complete a level. But beware the drone – it haunts you and drops EMP mines that temporarily disable your controls when you drive too close.



Each level gets incrementally larger, with more difficult tiles, a less forgiving Low Speed Danger Zone, and more aggressive drones.


Additionally, here are some of the smashed bugs, QoL improvements, and general fixes this update adds:
  • Improves street tile balancing in Yardage
  • Close Calls no longer count as unused tiles (as reported by Paragon | Jocy)
  • Fixes an issue where the game can get stuck while joining an online match
  • Adds a fancy animation in the crew menu
  • Adds loading icons when waiting for an online game
  • Fixes an issue where mouse input behaved strangely sometimes


As usual, if you run into any problems, or just have general feedback for us, we'd love to hear from you! Just open a thread on the Forums, and we'll see to it asap.

Capture the Flag & Classic Controls

We have a LOT to cover for this update, people, so no beating around the bush.
Here's what's new in Build #4966306:

Capture the Egg

This update brings you the first new game mode: Capture the Egg.
It's like a classic round of good ol' Capture the Flag. But instead of people, there are Monster Trucks. And instead of Flags, there are 600 POUND CONCRETE EGGS!



In this frantic four-player* mode, a team of one builder and one driver make their way to the opposing team's base. There, you'll find the other team's delicious** egg. Collect the egg, and drag it back to your own base. That would be simple if there weren't a few obstacles, like...

- You still can fall off the track.
- The egg pure concrete, and will slow you down
- Also, you still explode when you go too slow
- The egg will get stuck in places, stopping you dead in your tracks
- There's a whole other team that will make your life miserable

Best of three rounds wins!

*Can't Drive This supports up to two players online, so Capture the Egg is local only. **Tastes like victory

Classic Controls

We heard a lot of feedback over the past weeks, and we're always listening.
To prove it, we spent the past weeks bringing the old controls back into the New Can't Drive This!
That means two things:

[h3]One Keyboard. One Mouse. Two Players![/h3]
Something that a lot of you loved about the Legacy version, was the that you didn't need a controller to play multiplayer. Well, good news! If you don't have a controller, or don't want to use one, you can now play with mouse and keyboard again.
Technically, this can also be used as a Single Player mode. While we're way too dumb to play our own game that way, it's perfect for training your multi tasking skills during quarantine!

[h3]Drive With a Controller, Build With the Mouse[/h3]
Even though controller support was rudimentary at best in the Legacy version, many of you got it working and played with a a controller-mouse-combo.
If you prefer building with the mouse, but drive better using a controller, this is now possible out of the box! An added bonus is, any local player can use the mouse to build, as long as there is only one builder.

Bugfixes


As usual, you sent us a ton of bugs that needed fixing, and we got a few of those into this update as well. Take a look at a few of them:

  • Fixed messed up bloom in menu
  • Fixed texture on ghost tiles (reported by Paragon | Jocy)
  • Driver icon is now visible on client (reported by Paragon | Jocy)
  • Fixed controls menu after returning from game (reported by Paragon | Jocy)
  • Makes sure boundaries don't stop at ~9000 points. (reported by Paragon | Janni)
  • Improved performance even further


Let us know what you think on the forums!
And as usual, if you find any bugs, we'd be happy to exterminate them.

[h2]One Last Note[/h2]
We realize that due to the current situation, many people won't be able to play Capture the Egg the way it's meant to be played. This sucks hard, but we want to encourage you to stay safe and take advantage of Steam Remote Play Together, if you don't have four people to play with at home.

Stay safe!

HAVE A GREAT WEEKEND


Mouse and Keyboard Photo by Andrew Mantarro on Unsplash Code Photo by Markus Spiske on Unsplash

April Update #2

We've got a brand new batch of update-sauce for all you drivers and builders out there.
Here's what's new in Build #4904705:

Performance Improvements

We worked hard on getting the game running on as many devices as possible. Over the past few weeks, we sifted through the entire game like gold panners, hunting those precious performance nuggets. Then we separated the dirt, and rocks, and the remaining alluvial deposits, melted the pure separated performance in a melting pot, and poured it into a mold, to get the shiny new update that you can download right now.

[h3]Reduced Polygon Count[/h3]
In all seriousness, we reduced the polycount of most of the models in the game. Overall, we're now rendering about 40-60% less polygons than before. This means less strain on your CPU for sending data over to the GPU, and less strain on the GPU for actually converting the data into a visible image.

[h3]Faster Rendering[/h3]
Additionally, we switched to a faster rendering solution. This should have the game running at 60fps with four players for most modern desktop PCs. For the technically interested among you, we switched to the LWRP, which is far faster because it allows us to not render things we don't actually use (like a depth pass, depth+normals texture, motion vectors, and other fancy-pants shenanigans).

If you still run into performance issues or frame drops, please let us know on the forums – we'd really like to fix those.

Customization I

Vehicle customization is back, sorta! The first batch of customization goodness brings you basic colors and patterns. We know this doesn't scratch your creative itch to completion, but we're getting there. More customization options will be added in future updates. (Read the "I" in the heading as the Roman numeral, not the letter).
Also note that you won't be able to unlock more colors for now, as we're still working on an unlockable system – which will allow you to unlock customization options during the game.

Change Log

Here's some of the minor changes this update:
  • Fixed a bug where key maps weren't saved (reported by Freekill and Ramprage)
  • Fixed a bug where audio was disabled by default
  • Made ghost tiles more easily readable for the builder (reported by Paragon | Jocy)
  • Fixed color scheme in settings menu
  • Fixed Linux launch config (as reported by [Linux] Liam)
  • Fixed a bug where controllers were sometimes not recognized on start
  • Removed visual seam in skybox
  • Added contact buttons to menu
  • Removed garbage allocation in some scripts
  • Fixed an issue where physics breaks at ~9000pts (reported by Paragon | Jocy)
  • Displays Controller icons on start screen
  • Changed Start button from SPACE to RETURN
  • Fixed an issue where tiles can rotate to an arbitrary value (reported by Paragon | Jocy)
  • Added "Waiting for other player" when playing online
  • Added support for most controllers


What's next?

Here are things not in the game yet, we're looking to add back in future updates (in no particular order):
  • Street customization
  • Remaining vehicle customization
  • Achievements
  • Leaderboards
  • More game modes
  • Unlockables-System
  • Online Matchmaking
  • New Trailer & Box Art


As usual, if you find any issues (frame drops, bugs, glitches, etc.), we'd love to hear from you! Just open a thread on the Forums, and we'll see to it asap.

WE'RE BACK BABY

Hey everyone,

Remember all those times we told you that we're working on a big update, and we just needed some more time?

Well, guess what...

We just uploaded the New Can't Drive This, and it's ready for you to play.
We know you've been waiting for this for a long time, so let us just start by saying thank you, for sticking with us.

So, what's new

What did we change? Well, pretty much everything.
Every line of code has been improved or rewritten.
Every model has been replaced with a prettier model.
Every physics glitch has been patched with a funnier physics glitch.

Here are just a few major changes we made:
    Entirely new vehicle physics.
    Your vehicle is now a lot more fun to drive – no more frustrating moments when the car just doesn't behave the way you expect it to.


    New, prettier Monster Truck.
    I'll just let this image speak for itself.


    More beautiful environment
    We swapped the old, infinitely empty ocean, for a rich environment, so your eyes don't get bored should you ever not be looking at the track.
    You should, however, always be looking at the track.


    Completely new tiles
    The style of the tiles matches the new detail-richness of the rest of the game. And yes, we also kicked the windmill. (Though you won't like what we put in its place)


    New visuals when driving too slow
    The old CDT had a tiny, barely noticeable, speedometer in the lower left corner. Incidentally, the lower left corner is exactly where you're not looking while playing. So now, when you're about to explode – you'll notice.


    Yardage supports up to four players locally
    Nuff said.


    New VFX, SFX and Music
    We completely overhauled the soundscape of the game, starting with new motor sounds, and ending with a sick original theme song!

    Online Multiplayer is much more stable
    Remember, when you played online and you got randomly disconnected?
    Yeah, not anymore you don't.

    Full controller support
    You can control the entire game with your controller now. Including, but not limited to, driving, building, navigating the menu, and tossing the controller into your friends face for not building in time.


What about the community?

Additionally to publishing the New Can't Drive This, we've restructured our Steam forums to better react to your feedback.
  • Just Chatting for questions, and general blah.
  • Bugs & Features for bug reports and feature requests.
  • Friendship Hub for finding new friends to play with.


We worked really hard on the New Can't Drive This, and we're seriously psyched to finally bring this update to you – hopefully, you'll enjoy it. Stay tuned for new updates, including vehicle customization, new modes, unlockables, and more coming soon!

Thanks again to all of you, for sticking with us, and not giving up hope.



See you on the forums! ❤️
PS: This update is our Build #4845410

Pulling the Plug

Dear all of you,

after careful consideration, we decided we can no longer sustain our current workload.
That is why we collectively decided to terminate the development of Can’t Drive This on Steam, effective immediately. Instead, we will be publishing the finished game on the Epoc Store, as well as Ploystation and Xbux. Also, we’ll bring a sick special version onto Nintondi Swank, which will be exactly the same, but 50% more expensive for some absurd reason.



It is with great pleasure that we, on this April Fools’ Day, totally friggin’ gotcha!
(Did we, though?) We shall now quit playing games with your hearts. However, we will be intersplicing this announcement with sad GIFs, so as to troll people not reading the entire thing.



No, Can’t Drive This is not cancelled, of course. As they say, lol jk. The development of Can’t Drive This will stay exactly the way it is - with us, not publishing any updates, and saying “sorry” every few months.

Gotcha again! We WILL be publishing new updates, and the first one will be in your hands only two weeks from now.



The new Can’t Drive This will be replacing the old version. However, since Can’t Drive This changed a looooot, we’ll be moving the old version to a new permanent home: The legacy channel. Consider it the retirement home of channels, where you can visit the old Can’t Drive This as often as you want, and in turn, it’ll ask you if you’ve been taking your vitamins, or why the damn remote won’t work.

So, go ahead and update Can’t Drive This, and get crackin’ right now.
Yes, right now. Earlier when I said “two weeks from now”... Well, gotcha.

We’ll be posting another announcement, with some more detailed plans for the future of the game tomorrow, when International Troll Day is over.



So again, sorry for cancelling the game and stuff.

Take care.