1. Can't Drive This
  2. News

Can't Drive This News

A Word on Early Access

Hello one and all,

how have you all been doing? I'm here today, to give you some news about the Early Access version of Can't Drive This, and a rough timeline of what's going to happen next.

Warning: Lots of text incoming.

Working off Game-Jam Code

As I've mentioned before, we've been hard at work updating Can't Drive This. So why, you may wonder, are you not seeing any of the progress?
Well, let's go back a step: Can't Drive This was born during a game jam – we prototyped the initial version of the game within 72 hours (This way way before the Early Access version. You can still play that prototype online. Don't though, it's horrible.).

And clever as we are, we kept building on that code base. Now let me tell you, working on game-jam code is never a good idea. At some point, we realized this, as the whole thing became too unstable to support continued development. That, while not being the only reason, was the trigger for us to re-work the game from the ground up.

Re-Working the Complete Game

When we started development during the game jam, we didn't have a specific plan in mind, we just started developing, and went with the flow.

Continued development after the jam was a little more strategic – but whenever we had new ideas (remember, we didn't have a design document, or anything), we just built them on top of the existing game. Whenever we decided to remove something from the game, we removed it.
If you've ever played Jenga, you know where that tactic eventually leads.

So we decided to go back to the drawing board. We took everything we'd learned, and put the vision that was evolved during development, to paper.
From this point, we're able to produce a coherent game, with a clear plan.
As beneficial as this may be for the game, reworking from the ground up has a few drawbacks.

Drawbacks of Square One

The main issue of starting over is, of course, time. Whenever you begin anew, it costs time, especially when you're relatively far along in a project. But the main issue we're having, and the one that most affects you, is that it's a new project.

This unfortunately means we won't be able to publish regular updates, as we had originally planned. Right now it looks like the next update is going to be the full release, or at least somewhere very near it.

What this means for Early Access

If you're reading this, having bought the game in the past, expecting regular updates, this may hurt. In a perfect world, this wouldn't have happened. But game development is more art than science, and these things tend to happen, as games evolve. We know it sucks, and we're very, very sorry about it.

We're confident that it will allow us to make Can't Drive This the best game it can be, and we hope you understand. Every decision we make (and this was a tough one) is for the sake of the game.

To Buy, Or Not to Buy

If you haven't bought Can't Drive This, and you're wondering whether or not to do it, please keep this in mind. You won't be getting regular updates until the full launch.
But, you will be able to play a working prototype of the game.
You will get the game at a super-discounted price.
And you will support the game's development.
Which makes you absolutely awesome.

Plans for the Future

First off, if the above text worried you that Can't Drive This may not ever be finished, let me assure you: It will.
We've received funding form the FFF, a Bavarian fund for film, television and video games. This will allow us to complete the game, in any case. Plus, every penny from sales of the Early Access version are going directly into the development – allowing us to add even more features.

The way it looks right now, we'll be releasing the full version of Can't Drive This in Q4 2018. The base of the game is getting close to production-ready, and we're beginning to plug everything together.
Right now, we're re-working the vehicle system, including everything from customization to the physics. Then, we'll be adding game modes, menu-flow, UI, and all the little things.

We're going to be at GDC and PAX East soon. I'll be there personally, along with our Lead Artist Valerij (at GDC), and our Lead Programmer Andi (at PAX). If you're in San Francisco or Boston during those events, feel free to get in touch, or stop by! We'd love to chat!

That's it for now

If you have any questions, feedback, or just want to chat, feel free to hit us up on the forums, or via email.

Thanks for your time, you all!

Cheers,
Steve

Preview: 2v2 Race Mode

Hey there,

if you've read my previous post to the end, you saw that we've been working on a four player mode. Well, here's a short gameplay video of our first 2v2 mode:

2 Drivers, 2 Builders, 1 Goal


What do you think?

Take care,
Steve

Preview: 2v2 Race Mode

Hey there,

if you've read my previous post to the end, you saw that we've been working on a four player mode. Well, here's a short gameplay video of our first 2v2 mode:

2 Drivers, 2 Builders, 1 Goal


What do you think?

Take care,
Steve

New Look, New Modes, New Everything

Hey you all!

As promised, we've been hard at work on Can't Drive This. Here's a short update on what's going on at Casa Del Pixel Maniacs:

Network Code is looking good

Unfortunately, it's hard to visually show you how awesome our new network code is, but we're already seeing a few huge benefits as opposed to the old version:

  • Improved matchmaking speed & reliability
  • Noticeably less lag
  • More robust online gameplay
  • Multi-platform and Cross-platform support
  • Something secret, I'm not allowed to tell you about yet

We needed to concentrate on revamping our network code before we could do much else, because that's what the much of the game relies on. In short, whenever we change something in the game, we need it to work online as well. And without functioning network code, well...

New Look

Since not all of us are programmers, I can present you with another teaser for something we've been working on: Can't Drive This is getting an all-new look! New street tiles, new vehicles, new post processing, the whole package. Here's a shot of the new street and an early version of the new vehicle explosion.


New Vehicles & Modes

Right now, we're re-doing the customization shader for the vehicles, as well as some of the vehicles themselves. As soon as that's through, I'll make sure to post an announcement highlighting the changes.

We're also trying out new crazy game modes, including ones with progression, different ways to build roads and more. More info on this, also coming in the next few weeks.

That's all for now

That's all for now, but keep your eyes open for some more Can't Drive This goodness in the near future.

Take care,
Steve

.
.
.
.
.
.
.

Oh, and remember that thing from the beginning, that I can't talk about?
Well, nobody said anything about screenshots.



New Look, New Modes, New Everything

Hey you all!

As promised, we've been hard at work on Can't Drive This. Here's a short update on what's going on at Casa Del Pixel Maniacs:

Network Code is looking good

Unfortunately, it's hard to visually show you how awesome our new network code is, but we're already seeing a few huge benefits as opposed to the old version:

  • Improved matchmaking speed & reliability
  • Noticeably less lag
  • More robust online gameplay
  • Multi-platform and Cross-platform support
  • Something secret, I'm not allowed to tell you about yet

We needed to concentrate on revamping our network code before we could do much else, because that's what the much of the game relies on. In short, whenever we change something in the game, we need it to work online as well. And without functioning network code, well...

New Look

Since not all of us are programmers, I can present you with another teaser for something we've been working on: Can't Drive This is getting an all-new look! New street tiles, new vehicles, new post processing, the whole package. Here's a shot of the new street and an early version of the new vehicle explosion.


New Vehicles & Modes

Right now, we're re-doing the customization shader for the vehicles, as well as some of the vehicles themselves. As soon as that's through, I'll make sure to post an announcement highlighting the changes.

We're also trying out new crazy game modes, including ones with progression, different ways to build roads and more. More info on this, also coming in the next few weeks.

That's all for now

That's all for now, but keep your eyes open for some more Can't Drive This goodness in the near future.

Take care,
Steve

.
.
.
.
.
.
.

Oh, and remember that thing from the beginning, that I can't talk about?
Well, nobody said anything about screenshots.