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Can't Drive This News

Sorry For the Silence

Hey there,

let me begin with apologizing for this post. This is long overdue. In the name of the entire team, I also apologize for the lack of updates in the recent time.


TL;DR

We didn't forget you, we just had a lot of stuff to do. We're getting off our asses now. Promise.

Is Can't Drive This Cancelled?

No, not at all. Quite the opposite. Really, really, the opposite.
Though we haven't been actively developing CDT during the past few weeks (more on that below), it's still very much alive. In fact, we've recently received funding for it from the awesome folks at FFF Bayern! We're definitely going to finish it, and we have some exciting new features planned – including awesome new game modes, achievements, trading cards, more customization, and more.

What's Going On, Then?

In short, we had other commitments, we thought we could handle better. In the past weeks, things went a little awry here, as we went through some operational changes. The console port of our debut title ChromaGun took longer and required more resources than we expected, and we were trying to get funding for CDT. These, among other things, had us crunching overtime lately, and we didn't get around to really working on updates, other than the last one.

We're a particularly small company, with eight employees. Two of these work on marketing and other things outside the actual game development. And only four of the remaining developers work here full-time – and they've been trying their hardest to get stuff done on three games.

I hope that gives you an idea of why it can be difficult to get certain things done in a reasonable amount of time sometimes – and why you haven't heard from us in so long.

Good News, Everyone!

I can confirm, that as of now, we're back in the saddle.

We currently have three active projects: ChromaGun for PSVR, Can't Drive This, and Escape the Loop. ChromaGun is nearly done, and Escape the Loop is still some time in the future. That finally brings us to a point where we can focus most of our work on the development of CDT – with some time being spent on bug fixes and improvements for ChromaGun, and the design work of Escape the Loop.

We're now working on getting Controller Support for the entire game, developing new game modes, and improving our network code – among other things.

We truly appreciate your support and your patience. With that – and the funding – we're confident we can make Can't Drive This the best game it can be.

Keep your feedback coming. We're listening. Always.

Cheers,
Steve

Raise Your Hats Build #301



We've introduced hats as customization items, in addition to noses and tails.
You'll find the "Rocket" there now, together with the "Beer Can Hat" and others.

A new car has been added, too. The community voted for a beetle. Have fun with it!

The in game HUD received UX improvements:

Thumbnails for the next tiles are placed in the center of the screen and are bigger.

The "Ghost Tile" (the one which is going to be placed next) now displays in colors which guarantee strong contrast to your custom tile colors. Its borders and markers have distinct colors from the asphalt.

Together this helps a lot in recognizing the upcoming tile, compared with the small thumbnails and monochrome (green) look of the previous version.











New Custom Noses and Spoilers, CDT Update Build #281

We have added a monocle, a pig nose, a beer can hat and a foxtail.

Thanks to Flokatiteppich, lumiangames, Penus and everybody else

for suggesting and voting in our gadget thread.

Currently hats in general can be selected from either nose or spoiler menus. We'll add customization menu for hats in the future.

Can't Drive This Xmas Updates

We've added new Items to customize the vehicles. Now you can put on a Santa hat or Rudolph's antlers. We've also reduced the reflections a bit.

There's a already few changes queued for 2017 and we're busy integrating them. Expect more vehicles and items to customize them to come :)

Merry Xmas everyone!

Build #275

Let’s Have a Word…

Build #268

Remember the days when you couldn’t yell at each other after a round, even though your friend played like an idiot? ːsteammockingː


Well, these dark days are over! Now, with the built-in chat, you can rage at each other at your heart’s content – and discuss who's fault it was to get to that darn game-over screen.
Have fun, and don't be too rude. ːsteamsaltyː

Minor Fixes:
- Improved online vehicle sync: we removed some ugly code to make it much smoother.
- Improved the visuals, the game is now less blue. Literally.