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Fall of Civilization News

Fall of Civilization - Screenshot - The World Map #1

Hey all, this is the Screenshot update showcasing The World Map #1, featuring World Generation.
The World Map won the polls collectively on Facebook and Twitter so I will be focusing on Unit Inventories next week unless I get some requests for something else before then.

While I would normally tease only one screenshot, there's simply too much to show in just one so I will show a few and the feature will update through the week in the other coming updates as usual.
This feature has been made with procedural generation and replayability in mind, so down the line the World Map can be unique to your playthrough and random.

This screenshot on a debug map shows the first implementation of world generation, currently splitting up the terrain into 4 types. (Grass, Forest, Mountain, Water) with maybe more on the way.

This screenshot on a debug map shows adding terrain props to the correct terrain type of the tile. Props used for the terrain may not be the finished assets and are subject to change. But this opens things up for me to be able to visually change how tiles look for variety and for sub-tiles such as: Poison Grass, Dead Trees, Frozen Mountains and Toxic Water. (for example)
At this stage I have a working version of random generation for the four types or I can set the regions by the percentage of the map I want them to control. e.g. (60% grass, 20% forest, 10% mountain, 10% water)

Above is an example of scaling and in-game examples of the terrain generation.
I am currently working on:
  • Including Buildings to World Generation (Cities, Towns) etc
  • Radiation
  • Terrain Costs - Is it harder for Units to walk through heavy woods or up mountains?


So what is the World Map?
The World Map is a new feature I will be introducing in the latest version of the game.
This is where: Faction bases are located and interacted with, Units interact with missions and pickups, etc. The map is comprised of different terrain types to offer the player a range of choice and challenge in how they move around and interact with the world.
So with this new system, most of gameplay takes place on the World except when your units are engaged in combat on a series of different locational maps.


As always I would love to hear from you and see what you think, what you like and what you don't.
So feel free to reply, post a discussion or reach me and other members of the community on the Discord.

Fall of Civilization - Video - Debug Building

Hey all, introducing the first video update which shows the Debug Building system from start to finish. As you may notice I have been making updates and changes to the game since the first update and not just with the Building system. (Abilities, UI, New Tiles) etc

The video shows the Unit using their Build ability, finding and selecting a suitable tile, rotating their structure. placing that new structure and then what happens when a Unit (enemy) interacts with it.

As previously discussed on the other updates, I have been debating the best way to interact with the building system, through its own UI or as separate abilities. In the video I have added an example of both.


https://youtu.be/nxo0BtRHj74


As always I would love to hear from you and see what you think, what you like and what you don't.
So feel free to reply, post a discussion or reach me and other members of the community on the Discord.

Fall of Civilization - Chat with the Dev!

Hey all, for the majority of the coming weekend I will be working on the game so I thought I would make myself available for any questions you may have or things you'd like to discuss.
Throughout the day I will be posting some exclusive content on the Discord general-media so join if you haven't already. (Invite below)

Feel free to leave comments, post discussions or message me on the Discord!

Discord Invite

Fall of Civilization - GIF - Debug Building

Hey all, introducing the first GIF update which showcases Debug Building (among other things).

Building upon what the previous update showed, this GIF shows the Unit using their Build ability, finding and selecting a suitable tile and placing that new structure.
(The next update, the video, will also show you what that structure can do once its been spawned!)

Right now the building sub-types (Traps, Structures, Items, Misc) appear as a separate UI choice after activating the ability but I am considering making each sub-type its own Ability so there is:
  • Traps
  • Cover
  • Items
  • Other?


The Build ability will be unlocked initially for Units with certain occupations (Builders) but can otherwise be unlocked for resources, reflecting time and effort a Unit has taken to learn that craft. When using the Build ability, the Unit has a choice of what they want to build. (This will be shown in the next update)



A ghost building appears when the player is choosing where to build their construct, highlighting in blue where its on a buildable tile and red where its not buildable, normally when the building is out of the units range or something is already on that tile.


As always I would love to hear from you and see what you think, what you like and what you don't.
So feel free to reply, post a discussion or reach me and other members of the community on the Discord.

Fall of Civilization - Screenshot - Debug Building

Hey all, introducing the first Screenshot update which showcases Debug Building (among other things).

Shown on one of my smaller debug maps, this screenshot shows the new ability system that will be added into the new version of Fall of Civilization, however the layout is subject to change.
Please note the Ability Icons are not finalised and may also change in development to look more uniform.

The Build ability will be unlocked initially for Units with certain occupations (Builders) but can otherwise be unlocked for resources, reflecting time and effort a Unit has taken to learn that craft. When using the Build ability, the Unit has a choice of what they want to build. (This will be shown in the next update)




As always I would love to hear from you and see what you think, what you like and what you don't.
So feel free to reply, post a discussion or reach me and other members of the community on the Discord.