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Ultimate Fishing® Simulator News

Game Update | 2.3.24.01:630

Changelog:
  • Implementation of the new LWR 3.0 for all Florida fish*:
    • Atlantic goliath grouper
    • Atlantic tarpon
    • Black drum
    • Black sea bass
    • Blackfin tuna
    • Blacktip shark
    • Gray snapper
    • Little tunny
    • Red drum
    • Spinner shark
    • Tiger shark
    • Blue Marlin
    • Mahi-Mahi
    • Yellowfin Tuna
  • Fixed Blue Marlin not biting (circling the lure/bait)
  • Fixed Atlantic Tarpon not biting (circling the lure/bait)
  • Fixed Aquarium UI missed text
  • Fixed Boat colliders
  • Big Tiger sharks show on the water's surface instead of in the hands


[h3]Length-Weight Relationship 3.0 (LWR)[/h3]
Hello everyone,
as you can read above we just implemented a new LWR for Florida fish species that is as true to real life as possible. We received a lot of information regarding fish not having proper weight or length, or their look (scale) not being properly related to other weights.

So we took a little investigation into the system, tested a few different things, how the scale works, and created a few kaiju-sized monsters...



In the end, we discovered that some additional factors influenced the fish scale and weight. After a short discussion, we decided to make huge modifications to this system, and right now each fish in Florida has an individual correlation to length and weight. That means each fish from Florida right now has a different mass gain in kilograms [lb] per centimeter [ft]. Moving further, we all know that if in real life you catch 10 fish and hypothetically each of them is 60 cm in length, each one of them would have a different weight.

So, we also implemented this in LWR 3.0. That means every fish in specific weight can vary in weight in range from 0.9 to 1.05. To show that more in numbers, let's give you an example.

Blacksea Bass | Length 30 cm | Randomizer: Off

The LWR 3.0 will tell us that the weight for 30cm Blacksea Bass should be 0.52 kg.

And here comes the randomizer. Who likes to catch 30cm fish, with 0.52kg weight whole the time? Randomizer allows to generation of fish that are wary in weight.

Blacksea Bass | Length 30 cm | Randomizer: ON

Fish weight range: 0,468 - 0.546 kg

The bigger the fish, the wider "range" will be. But you get the point I hope!

Is this available for all fish? If NO. why?
This is now only available for fish listed in the changelog. It's due to a lot of data that we need to prepare and count. For Florida, we simply created the LWR charts but the game didn't calculate it properly which caused so many issues with Tiger Shark. But - don't worry.

We will implement this system to all 136 fish species in the Ultimate Fishing Simulator.

Once again, we would like to thank you for your feedback, support, and time to tell us what is in your opinion not working properly. Sometimes fixes are easy and sometimes we need to dig deep and do proper research but in the end - we hope you are happy with the final results.

Ah, also - in terms of "scale". While researching it we found that there are a few other things in the game "out of scale" that we will fix one by one in the future. We will let you know what & when will be changed shortly! :)

Regards,
UFS1 Team

Game Update | 2.3.24.01:032

[h2]Changelog[/h2]
  • Updated LWR for Florida fish species to reflect fish weight properly
  • Changes in fish spawns (to cover more areas)
  • Fort optimization
  • Ports optimization
  • Performance optimization
  • Fixed Blacktip shark missing in lodge
  • Fixed lionfish in the lodge
  • Fixed aquarium fish statistics
  • Fixed gray snapper in the encyclopedia

Game Update | 2.3.23.12:281

  • Fixed Blue Marlin black screen;
  • Fixed Red Lionfish Trophy Lodge description;
  • Fixed Red Lionfish encyclopedia icon;
  • Blue Marlin trophy lodge distance extended;
  • Tiger Shark trophy lodge distance extended;



Thank you for sending so many logs regarding the black screen. We found the issue and fixed it (I hope permanently) :)

Game Update | 2.3.23.12:273

[h3]Changelog[/h3]
Game Update | 2.3.23.12:273
  • New spawning system (Florida);
  • Added and changed values in lures & baits for Florida fish species (ex. some of them were listed as a "Best For" but hook size in this didn't even fit fish size) ;
  • Added once again Blue Marlin (probably fix for a black screen on catch summary screen);
  • Changed fish bait/lure radius distance;
  • Changed attracting area radius for lures/baits;
  • Changed boat trolling speed to be a little slower;
  • Improved loading times (Florida);
  • Improved performance (Florida);
  • Fixed gray snapper encyclopedia icon;
  • Fixed barracuda transparency (trophy lodge);
  • Fixed: Pinas Bay, Pinas Bay Ocean, Baikal Lake, Baikal Lake winter not working in French, Polish and Russian languages;
  • Fixed add to Aquarium UI;
  • Fixed Blacktip Shark in the trophy room,


[h2]Spawn points / locations[/h2]
First of all, we would like to thank you all for your feedback and for reporting many issues that allowed us to fix them - it is always a pleasure to find & kill "bugs" when we know where to search them :)

But going to merit. We would like to tell you that BIG fish have a LOW chance of spawning close to the shore / starting location. If you would like to go on a "hunt" you need to take a boat :)

Here is the current spawn-point "legend":


Here you can see how many spawn zones are currently in Florida:


And for comparison here, you can see Betty Lake:


The reason why Florida feels so empty is simple - the map is huge. I mean, literally, it's the biggest map in the game - over 50x bigger than Betty Lake. So if we would put the same amount of fish on Florida that is on Betty Lake or any other map, even Pinas Bay Ocean - it would feel EMPTY. Here is a small comparison.



BUT WHY WON'T YOU DEVELOPERS JUST ADD MILLIONS OF FISH? It would just kill game performance at this stage. Ultimate Fishing Simulator is a pretty old game, done on Unity 2017 - and updating the game on this version is just a developer nightmare (hands up - who can confirm).

So with this in mind we need to find the BEST possible situation for you - Players. Waters need to feel populated, just full of life, and at the same time - run well on low-end PCs, etc. So it's a really hard task but we won't say "Yeah Guys, nothing happened".

We made a lot of mess with this one, but from good thing is - that we had a few "night runs" and we developed for example new spawn system for Florida, which can be used on other maps :)

[h2]So what's next? [/h2]
We are here for you. We will continue reading your feedback, especially regarding Florida so this map can reveal its full potential (RIP tic-tac multiplayer -.-). So if you have any thoughts, tips, feedback, bug reports, or just want to drop your angry, mad message - just do it. We read all of it and try to improve the game.

So I think that's all :) Download the update and let us know if there is anything else not working, or maybe if some fish like Blackfin Tuna can't be caught ːsteamsadː

And don't forget to join Discord, where you can talk with us! :) https://discord.gg/5AnMchrWYZ

Regards,
UFS1 Team

Game Update | 2.3.23.12:251

  • Add more spawn points for: Yellowfin tuna, Blackfin tuna, Mahi-mahi
  • Fixed the "pause" menu issue for 3 languages: French, Polish, and Russian
  • Fixed gray snapper not showing on baits/lures description