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Legion TD 2 News

World's first-ever game to support next-gen NVIDYA Visage™



We are proud to announce that Legion TD 2 is the world's first ever game to support NVIDYA's recently announced next-gen Visage™ technology, which renders lifelike facial expressions in real-time.

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"Ray tracing is so 2023. The future of graphics is here, and the future starts with Legion TD 2."
-- NVIDYA President & CEO Jenson Wong

"This is the best looking game I have ever played."
-- You, after playing today's patch

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With this April 1st update, we've taken great care to preserve the look & feel of the characters you know and love, while bringing the quality to world class levels.

Legion TD 2 has been described as "an infinitely replayable" game of tactics, teamwork, and prediction. With today's update, it is "an infinitely beautiful" one, too.

Without further ado, let's let the results speak for themselves.

You can practically hear the war drums beating in the furrowed brows of these seasoned fighters.

Savers gonna save~

Profiles never looked this good.

Who knew protons' eyes were at the top of its body? Who knew Treants only had one eye? Now we know.

Because the technology is still experimental, we'll be running a live beta from now until April 3rd only. Back to normal graphics after that!

-The AutoAttack Games Team

Congratulations on making it this far. Happy April Fools everyone!

P.S. Full credit goes to Schakara for the updated in-game icons!

Sign Up for the March Nova Cup!



Last Month Recap

Congratulations to the winners of last month's Nova Cup!
- D1: adamiator (adames & Aviator)
- D2: doomsday (otyka & dryuzaki1229)
- D3: superbestfriends (hitrij & ItsShowTime)
- D4: it would be a shame (El Prodigio & TacticalLeaker)
- D5: luca blaser_andygamer04 (Luca Blaser & Andygamer04)

Missed the action? Check the brackets, team lists, & VODs for all divisions on the Legion TD 2 eSports portal!

This Month


The upcoming March Nova Cup takes place March 30 - 31.

$875 in prizes and sign-up is free - first come first served!
There are up to five skill divisions, so no matter what your rating is, you have a chance to win.
Participation prize: Every participant who plays all of their matches will receive a FREE random card. If you haven't played a tournament yet, this is a great time to join.

Requirements

- Everyone that is level 3 or higher can join for free! First come, first served. So even if you recently joined the game, feel free to participate!

Twitch Drops



When you watch Nova Cups on the official channel, aside from enjoying shoutcasted top-tier Legion gameplay, you'll also receive in-game rewards based on how long you watch!

Watch the official Legion TD 2 Twitch stream during a Nova Cup to earn the following rewards:
- Watch for 60 minutes: 2,000 essence
- Watch for an additional 90 minutes: 4,000 additional essence
- Watch for an additional 120 minutes: Random card

In other words, if you watch the Nova Cup both days, you'll earn 6,000 total essence and a random card!

IMPORTANT: You'll need to link your Twitch account to your Legion TD 2 account in order to earn the rewards.
Link Your Twitch Account

Team Sign-up Instructions
  • Sign-ups are open from NOW until March 30 9am PST / 6pm CET.
  • To sign up, find a teammate and form a party. After you're both in the party, have one player type "/signup [team name]" (e.g. /signup Snail Kings) in chat. You should see a confirmation message that your sign-up went through. For those who participated in previous Nova Cups, you no longer need to do /join to signup.
  • The first 16 teams to sign up in each division can participate. For division 1 and 2 the top 8 teams are drafted per division. Other teams are waitlisted. There are usually no-shows, so waitlisted teams are encouraged to be present in the Discord and ready to play. View the team list to see your sign-up position and division.
  • If there are more than 32 teams checked in, there will be an additional best-of-1 qualifying round to allow more teams to participate. It is a best-of-1, rather than a best-of-3, to keep the event from running overly long.
  • Both players must join the Legion TD 2 Official Tournament Discord. Make sure to set your server nickname to match your in-game name.
Solo Sign-ups
  • You may sign-up as a solo with a suggested team name using the "/signup [team name]" command. Solo teams will be added to the Public Teams list, then be formed into teams on the day of the tournament. Solo teams will be randomly assigned a team name from either of its members.
  • If there is a waitlist, team sign-ups will always take priority over solo sign-ups
  • If you sign up as a solo, but then you find a teammate, you can re-sign up as a team any time before check-ins start. Just use the /signup command again with the new teammate. The tournament organizer will void your old solo signup after they process your new team signup.
  • After check-ins are over, all checked-in solo players will be randomly formed into teams by the tournament organizer. You cannot request a specific teammate at this point; if you want to play with a specific person, you should have signed up as a team instead.
It is still strongly recommended to sign-up as a team to guarantee your spot in the tournament and to give you time to practice with your teammate beforehand.

Schedule


Saturday, March 30
  • Check-in window: 9:45 - 10:15am PDT / 5:45 - 6:15pm CET
  • Games: 10am - 1:30pm PST / 7 - 10:30pm CET
    • Round of 16 (Best of 3)
    • Quarter-finals (Best of 3)


Sunday, March 31
  • Check-in window: 9 - 9:30am PDT / 6 - 6:30pm CEST
  • Games: 10am - 1:30pm PST / 7 - 10:30pm CEST
    • Semi-finals (Best of 3)
    • Final (Best of 5)
Check-in
  • Teams must check in via the Legion TD 2 Official Tournament Discord. Waitlisted teams should also check in.
  • Any team that fails to check in will be disqualified. The next team on the waitlist that checked in will earn a spot.


Game Format


The custom game room creator should enable Tournament Mode in the room. This will ensure the following settings:
  • 2v2
  • Mastermind only
  • Hybrid disabled
Division 1 & 2 Only
- Conquest rules apply. (Once you win with a Mastermind playstyle, you and your ally can't use that playstyle again for that series)

Final Remarks


For a full list of rules, prizes, and other details, visit the following link:
Nova Cup Rules & FAQ

For questions & support, please join the Legion TD 2 Official Tournament Discord.

See you on March 30th! The Nova Cup will be casted and streamed at twitch.tv/ltd2. Check the Tournament Discord on the event day for links to the other casts.

Sincerely,
Your Legion TD 2 Tournament Staff

Yozora Plushie is OUT NOW! Get it before it's gone forever!


It's finally here!!! Buy it before it's gone forever!*

Limited Edition Yozora Plushie - Store Page

PLUS! Each purchase comes with 5000 Premium Essence (worth $35) in-game!

*The plushie is available NOW for 21 days only. After April 1st, 2024, it will be discontinued forever.



FAQ


Q: Where do you ship?
A: See https://www.makeship.com/shipping-destinations for the full list.

Q: If I buy multiple plushies in the same order, do I get multiple copies of the rewards?
A: Yes!

Q: How will the in-game rewards (Premium Essence) be delivered?
A: The in-game rewards will come as coupon codes that you'll enter in-game. You can even use multiple codes on the same account if you want to. All rewards will be delivered via the email you used to make the purchase.

Q: When will the rewards be delivered?
A: April 3rd

Q: Is it really a limited edition?
A: Yes. Makeship, our supplier, never does a re-run. The Limited Edition Safety Mole Plush from 2022 is never coming back, so if you missed out on that, don't miss out on this one. :)

Thank you


Thank you again for playing and supporting Legion TD 2. We hope you'll enjoy the plushie and that it will remind you of all the times you got tilted by your Fiesta mate fun times in Legion TD 2.

-The AutoAttack Games Team

v11.02 Hotfixes

This post will be updated with March hotfixes, with the most recent at the top.

Hotfix 6
(March 21)

  • Classic: Fixed a bug where non-true AOE spell damage was mistakenly being reduced by the AOE damage reduction from v11.02
  • Classic: Tower Defense: Sniping your teammate’s lane now properly gives bounty to your teammate instead of you (the killer). There is code to prevent sniping, but for some reason it keeps happening sometimes, so this is the next best thing.
  • Classic: Tower Defense: Fixed a bug where Tempest/Leviathan abilities did not have properly increased range
  • Classic: Tower Defense: Fixed a bug where Elite Archer/Trinity Archer abilities did not have properly increased range
  • Classic: Tower Defense: Fixed a bug where Banana Bunk/Banana Haven abilities did not have properly increased range
  • Takeover Bots: Fixed a bug where a takeover bot in Ranked in some cases wouldn’t build on Wave 3 if their player built on Wave 1 then disconnected/left


Hotfix 5
(March 12)

  • Game Balance: 4v4: Fixed a minor “eggsploit” where Eggsack was mistakenly still buildable on Wave 21+
  • Game Balance: 4v4: Mini & Wumbo: Fixed a bug where Eggsack was mistakenly still rollable on Wave 21+
  • Game Balance: 4v4: Tower Defense: Fixed more cases where fighters would mistakenly attack/cast spells on fighters in adjacent lanes
  • Performance: Reverted a few changes from 11.02 to see if they help with recent stuttering issues
  • HUD: Fixed a rare case where the wrong player’s name would display in some areas
  • HUD: Fixed a rare case where auto-voting for Classic modes didn’t work as intended


Hotfix 4
(March 7)

  • Game Balance: Mini & Wumbo: You can no longer roll Eggsack on Wave 1
  • Game Balance: 4v4: While playing Chaos, you can no longer roll Eggsack on Wave 20 (battle phase) and on
  • Game Balance: 4v4: While playing Redraw, you can no longer roll Eggsack on Wave 20 (battle phase) and on
  • Chat: Fixed a bug where links weren’t clickable in chat
  • HUD: Fixed a bug where it would mistakenly appear that you were training workers after hiring a mercenary in some circumstances
  • Localization: Updated translations
  • Profiles: Masteries now show up for 273-300 gold openers which are now possible in Mini & Wumbo mode
  • Stats: Fixed some rare cases where game stats weren’t updated after the game, during rare network conditions


Hotfix 3
(March 6)

  • Gameplay: Fixed Glacial Touch AOE to be considered as AOE damage
  • Graphics: Fixed some miscellaneous graphical glitches introduced by the previous patch
  • Menus: Fixed “most shutdowns farmed” and “fewest shutdowns given up” to only display if shutdowns were actually farmed or given up
  • UI: Fixed Champion tooltip to correctly display +8.75% instead of +8.5%


Hotfix 2
(March 5)

  • Gameplay: Fixed a bug where Hydra value was being incorrectly calculated
  • Gameplay: Fixed a case where a player would be wrongly flagged as AFK shortly after reconnecting
  • Menus: Fixed a rare case where Card Trader was not properly displaying the new card inventory after using a reroll


Hotfix 1
(March 4)

  • Fixed some King Health values that were incorrect

v11.02 Major Update

Expected patch release: Monday-Tuesday, March 4-5 (Pacific Time)

[h3]News[/h3]
Major Updates


[h3]Coming Soon: Limited Edition Yozora Plushie[/h3]


- The LIMITED EDITION YOZORA PLUSHIE will go on sale on Monday, March 11 for only 21 days!
- After April 1st, it will be gone forever.
- Includes bonus 5000 Premium Essence (worth $35)
- It will cost $29.99 USD and ships globally

Sign up to receive an alert when the sale goes live!
https://www.makeship.com/products/yozora-plush

An additional Steam announcement as well as in-game announcement will be posted when the sale goes live.

[h3]New Legion Spell: Robo Squad[/h3]

Summons Robos to attack your lane opponent: 1x on Wave 11, 2x on Wave 12, and 3x on Wave 13. (No income). Also +50 Mythium.

[h3]New Secret Card: Teehee Sakura[/h3]
Photorealistic capture of Sakura when she clears ally leaks with 1 hp

[h3]Mini & Wumbo (Classic Mode) Reworked![/h3]

New rules:
  • Your starting roll is 6x random Tier 6 fighters
  • You start with 300 gold, but 0 income
  • You start with Champion
  • You play Chaos rolls after the first wave
The goal of this rework is to keep the theme of a big Wumbo with his mini friends, but still enable access to all the synergies that make Legion TD fun.

[h3]Coming Soon[/h3]
New units next month!

Game Balance


[h3]General[/h3]

Pathing & Targeting
Improved some aggro cases where melee fighters behind other fighters would unexpectedly get targeted first. Minor improvements to reliability/smoothness otherwise.

There are still some cases of mercenary aggro consistency that we want to address, but didn't make it in for this patch.

[h3]Classic[/h3]
  • All sources of true AOE on fighters decreased by 10% damage. This affects Pyro and Boar, among other units
  • Eggsack can no longer be built on wave 21+
  • Sakura no longer gains stacks on wave 21+
  • Dwarf Banker and Big Wig no longer gain gold on wave 21+
  • Reverted maximum mana nerf to Dwarf Banker and Big Wig
  • Giga Mercs-only: Giga Mimic Plunder gold scaling decreased from 1x to 8x --> 1x to 2x
Nerfs to balance outliers in classic: AOE and value-generating units. These changes only apply to classic.

One of our goals this patch is to reduce the average game end wave in Ranked from 15.5 → 15

King
  • 5% weaker on wave 1 scaling to 6% stronger on wave 21
  • Upgrade Attack: 14% → 12.5%
  • Upgrade Spell: 5% → 5.5%
One great thing about Legion is gameplay variety, so we want to bring back more satisfying early game victories.

[h3]Masterminds[/h3]

Champion
- Damage and damage reduction: 8.5% → 8.75%

Low win rate and pick rate.

Kingsguard
- King attack speed: +16% → +18%

Low win rate and very low pick rate.

Lock In
- Roll auto-drafter has been redesigned and is now smarter

The roll auto-drafter doesn't take into account synergies and combos, but it tries to give you a balanced roll with a mix of attack/defense typing, fighter costs, tanks, and DPS.

Redraw
- Gold cost of Redrawing: 1-50 → 1-45
- New: When you redraw, you are now guaranteed to get 6 new rolls (no repeats from your existing roll)

Low win rate and very low pick rate. Redraw was picked in the recent Nova Cup, but had minimal success, and players were hesitant to reroll later in the game.

[h3]Legion Spells[/h3]

All Out Assault
- Income penalty: -20 → -18

Low win rate and pick rate.

Battle Scars
- Health gain per stack: 350 → 330

Very high pick rate.

Counterattack
- Mythium gained when leaking: 55 → 60

Low win rate and pick rate.

Hero
- Damage and damage reduction: 4.5% → 4.25%

Very high pick rate.

Investment
- Income: 32 → 31

Very high pick rate.

Lizard Army
- Mythium: 55 → 60

Low win rate and pick rate.

Loan
- Income penalty: -32 → -31

Very low pick rate.

Press the Attack
- Mythium: 75 → 80

Low win rate and pick rate.

Pulverizer
- No longer increases attack speed

High win rate and very high pick rate.

Sorcerer
- Bonus ability damage: 57.5% → 55%

High win rate and pick rate.

Vampire
- Lifesteal and ability vamp: 24% → 23%

Slightly high win rate and pick rate.

Villain
- Damage amplification: 26% (13% for ranged) → 24% (12% for ranged)

High win rate and pick rate.

[h3]Fighters[/h3]

Angler
- Range: 100 → 125 (Angler finally makes use of its big hook)
- Mana on Angler now increases power score slightly to reflect its value potential

We’re generally opposed to giving melee units extra range to keep them from being focused first, since that creates an arms race / power creep among melee units. However, Angler is an exception in that it’s a very cheap unit that’s heavily punishing if targeted first.

Bounty Hunter
- Mana on Bounty Hunter now increases power score slightly to reflect its value potential

When a player had Angler/Bounty Hunter, it sometimes caused the opposing team to go on fire early game, due to lower workers and income. Then the tables would drastically turn when they upgraded to Kingpin. This change smooths out the power score curve.

Kingpin
- Mana on Kingpin now increases fighter value by slightly less to better reflect true combat value

Howler
- Damage: 17 → 16

Sunfang
- Health: 1980 → 1990
- Damage: 84 → 86

Shifting power from Howler to Sunfang.

Harpy
- Damage: 15 → 12
- New ability: Crimson Claws: Gains 0.25 mana with each attack

This change makes Harpy behave more like Sky Queen, giving her higher DPS upside. She also no longer gets stuck between mana breakpoints.

Pirate Skeleton
- Health: 800 --> 780
- Damage: 32 --> 31

Bringing Pirate Skeleton's stat efficiency in line with Grarl's. It should feel rewarding to rush Spectral Scallywag using Pirate Skeleton's Secret Stash, but it's now harder and riskier to do so. High win rate.

Violet
- Lightning Strike: Mana cost: 8 → 7

Slightly low win rate and pick rate.

Tempest
- Machine Gunner: Damage: 15 → 16

Compensation buff for Leviathan change.

Leviathan
- Bombardier: Damage: 90 → 110
- Aerial Command: Damage aura: 16% → 14%

Leviathan had too much power budget in its aura, which made it oppressive with certain combos.

APS
- Attack speed: 1.22 → 1.35
- Energize: Attack speed aura: 12% → 10%

MPS
- Health: 2320 --> 2370
- Damage: 101 --> 103
- Attack speed: 1.22 → 1.35
- Mythium Core: Attack speed aura: 18% → 15%

APS and MPS had too much power budget in their auras, which made them oppressive with certain combos.

Desert Pilgrim
- Chain Heal: Healing: 130 --> 125

High win rate and pick rate.

Arctaire
- Health: 4320 → 4330
- Damage: 134 → 135
- Frozen Veil: Damage: 8 → 9
- Frozen Veil: Attack speed debuff: -2% → -2.1%

Low win rate.

Gatling Gun / Vulcan Cannon
- Attack speed: 2.35 → 2.38

Partially reverting the nerf in the last hotfix, which went too far. Slightly low win rate and pick rate.

Priestess of the Abyss
- Burst Attack: Percent max health damage: 0.035% → 0.03%

Azeria
- Echostrike: Percent max health damage: 0.1% → 0.085%

Right now, Priestess and Azeria can do everything, so we’re shaving off their late game power. Slightly high win rate and pick rate.

Starcaller
- Increased mana synergy by 10%

Machine gun Starcaller was a fun combo that was overnerfed a while back.

[h3]Mercenaries[/h3]

These changes encourage early game aggression.

Brute
- Damage: 53 → 54

Mimic
- Damage: 113 → 115

Imp
- Damage: 41 → 42

Ogre
- Attack speed: 1.16 → 1.11
- Knock Out: Damage: 125 → 150

More power budget in its ability to make it stronger, particularly in the early game.

Shaman
- Health: 3000 → 3300
- Damage: 110 → 120
- Blood Rush: 40 damage → 10% attack speed + 25 damage

By popular demand, bringing back Shaman’s attack speed buff. This makes Shaman strong on boss and elite waves and with other powerful mercenaries.

Kraken
- Health: 6230 → 7450
- Damage: 251 → 291
- Removed Ancient Power
- Now considered a boss, giving it reduction against most debuffs and benefiting from Hermit and Pack Leader’s bonuses to bosses

Ancient Power made Kraken less viable in the early and mid game, and a must-send in the late game. This change increases its versatility and makes it our first-ever boss mercenary!

[h3]Waves[/h3]

Waves 11-19 buffed by 2% to help games close out faster.

[h3]Balance Watchlist[/h3]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
- Game pacing
- Spectral Scallywag
- Berserker / Fatalizer

[h3]Campaign[/h3]
  • Buffed Brock, Shadowynn, and Rex Ribbitor on Hard difficulty
  • Nerfed Victra on normal difficulty and Bonny Flay, Sven, Crashton, and Victra on Hard difficulty
Thank you to Schakara, DarkQuacker, SetoKaiba, and Recklezz for testing and feedback.

Improvements & Fixes


[h3]Performance Optimization[/h3]
The game should run a bit smoother, particularly in late-game spamfests.

[h3]New Feature: Mastermind Roll Selection 2.0[/h3]

Improved hint system and now displays a Wave Strength Bar to communicate how strong your roll is rated per wave.

Note the scoring system mainly looks at damage and defense types, and is not intended to be perfectly accurate. It’s just a starting point/sanity check, especially for newer players.

[h3]New Feature: Classic Modes Auto-Voting[/h3]

In Options → Interface, you can configure auto-voting for Classic modes so you don’t have to worry about voting every time.

[h3]New Feature: Classic Mode Voter Essence Bonus[/h3]

If you vote Yes for a Classic Mode, you now gain a small +10 Essence boost for each vote. #IVotedToday

Both of these changes aim to further encourage voter participation to make sure everyone’s preferences are expressed.

[h3]Minor Improvements[/h3]
  • Recommended Value: Offensive Legion Spells from the player attacking you (i.e. Giant Snail, Lizard Army, Robo Squad) are now better taken into account
  • MVP: Added “Most shutdowns farmed” and “Fewest shutdowns given up” to MVP formula & tooltips
  • Spectate: Win probabilities now take game rating into account
  • Bots: Improved some fighter placement in some situations. Also now smarter about sending with teammates when queueing sends or sending at the very last second. Also fixed some cases where they wouldn’t build if you disconnected with only a few seconds until the next wave.


[h3]Fixes[/h3]
  • Classic: Giga Mercs: Fixed a bug where Lizard Army + sending 8 Lizards wasn’t stacking properly
  • Classic: Income Bonus: Fixed some rare cases where the income bonus wasn't given appropriately (if your Classic elo was exactly 0)
  • Classic: Superhero: Fixed a bug where you couldn’t control which Hero-style ability was used if you saved up multiple unused abilities, then tried to use them later. Also fixed Superhero in-game message.
  • Classic: Superhero: Fixed a bug where bots didn’t use Superhero abilities
  • Classic: Superhero: Fixed a bug where if you sold a unit with multiple Hero-style abilities, it wouldn’t properly recover all of them (now it does)
  • Classic: Tower Defense: Adjusted all ability ranges to match increased attack ranges (This should fix cases where Elite Archer, Masked Spirit, etc. were unexpectedly not using their abilities while attacking)
  • Classic: Tower Defense: Fixed some pathing/targeting issues at the bottom of the lane
  • Classic: Tower Defense: Fixed some units unintentionally being able to cast their abilities on fighters in other players’ lanes
  • Custom Games: Fixed Custom Game room settings not being synced properly when a new player joins
  • Graphics: Fixed a lighting glitch in the forest to the left of Player 1’s lane
  • HUD: Fixed a bug where pinging an enemy player’s value during the build phase would mistakenly display misleading recommended value
  • Singleplayer/Co-op: Fixed a rare case where a bot wouldn't build properly for Wave 1 after a Restart
  • Spectate: Fixed some cases of having invisible towers during build phase
  • Stats: Fixed some rare cases of player stats not being updated after a game finished


Community Updates


[h3]Community Emotes[/h3]
Added eggwon, 2kxaocSTONKS, skovSmug, and tohoStarve


[h3]Game Translations[/h3]


Legion TD 2's translations continue to be greatly improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

Help Translate Legion TD 2

HUGE thank you to everyone who has helped up to this point!

Closing Remarks


This patch aspires to smoothen out some of the bumps that came with the major updates from v11.00 and v11.01 in January/February. Thanks to tens of thousands of games of data and player feedback through Discord, Reddit, and Steam, we are able to have confidence to improve the game every day.

We hope you enjoy the QoL improvements and fixes, too. Teehee.

As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

And as always, if you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
The Legion TD 2 Team