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Legion TD 2 News

1v1 & Triple Rewards Weekend



Teammates holding you back? No more excuses. Prove yourself in our 1v1 featured game mode!

From this Friday to Sunday, put your 1v1 skills to the test and enjoy triple essence and card drop rates. The event starts Friday at 8am PDT / 5pm CET!

Climb the 1v1 Event Points (EP) leaderboard! Gain and lose EP by winning and losing games. Additionally, +3 EP each game, so play as much as you can to climb.

Rewards:
  • Top 10 finish: 10,000 essence
  • Top 100 finish: 5,000 essence
  • Top 1,000 finish: 1,000 essence
  • Reach 150 EP at any point: 500 essence

Let us know what your favorite Mastermind playstyle is in 1v1. Cartel gang rise up!

Good luck and have fun.

Sincerely,
Lisk, Jules, Curing, and Dani

v9.01.2

Small maintenance patch. New content is in the works for March. 🙂

Game Balance
• Sprint movement speed on 2v2 map: 300 → 150
We’re still evaluating ways to reduce average game time without changing strategies too much. While we evaluate, we’re scaling back Sprint by 50%.

Major Fixes
• Fixed a bug where summoned units (Froggos, Blobs, etc.) didn’t receive the Sprint buff if they were summoned after Sprint was activated (when both sides finish fighting in lane)
• Steam friends/Discord integration now no longer displays Mastermind playstyle information in Ranked/Custom games since it gave away too much information

Minor Fixes
• Fixed a bug where developer names weren’t highlighted in chat

Tommy is Sus



Expected release: February 14-16



The February Nova Cup will be casted and streamed this weekend at twitch.tv/ltd2. 64 teams, 4 divisions, and $1310 prize pool. Tune in to watch some competitive Legion TD 2 at 10am PDT / 7pm CET this Saturday and Sunday.

The goal is to host the next Nova Cup in late March. We recommend having a teammate ready, so you can sign up right away when it's announced.

Crab Update




You see Crab every game, so it was time for a glow up. New model, animations, and sounds.

Crabs may have hardy pincers, but to protect their soft, exposed abdomens, they search for abandoned Snail shells all over Nova.

Tommy is Sus


New secret card! Visit the Card Trader to see which game event can trigger a drop.



If you’ve unlocked any Secret Card, you can now use it as an emoji in chat. For example, you can type :tommyissus : (with no space). It will auto-populate as you type it.

Twilight Drake & Easter Eggsack






Improvements & Fixes


New Emoji: Sadge



Major Improvements
  • Audio: New voices for many units! A huge thank you to LegendaryGibby and Austin
  • Bug Detection: Added an automatic bug report message & Essence compensation when a game with major server bugs happens


Minor Improvements
  • Bots are now smarter about mercenary sends
  • Captain Jack, Juniper, and King Dan on Hard difficulty no longer overbuild in the early game. This rewards early game aggression and makes the game more fun
  • Audio: Now smarter about not playing too many unit selection sounds at once
  • Chat: Secret card emojis and meme emojis are bigger in chat when that emoji is the only thing you typed
  • Steam status now shows your Mastermind playstyle and queue type
  • Graphics: Added new visuals for Proton/Atom’s Ionic Force ability
  • Hybrid: After you place a fighter, now shows a +/- floating text showing how much gold you saved/lost
  • MVP Score improvements


Fixes
  • Fixed a rare bug where an enemy unit would get stuck in the spawn area
  • Fixed a rare bug where an enemy unit would get stuck in unplayable areas between lanes
  • Fixed a bug where Power Score wasn’t being recomputed after each wave of Wave 21, which occasionally caused undeserved shutdowns
  • Fixed a bug where Lock-In fighter Aura filter wrongly grayed out some aura units


Game Balance


Classic 4v4
- Starting workers: 1 --> 2
- Mythium gather rate: 100% --> 96%

The goals of this change are to make the early game more dynamic and fun, and to create an additional lever for adding/removing resources from the game. Late game, you'll have slightly lower mythium rate than before, but 1 extra worker on wave 1 is huge and has a snowballing effect. It means more workers, mythium, income, and gold in the early and mid game, which leads to higher worker counts late game.

Over the years, there has been resource creep, which throws the game out of balance. We now have a lever to make marginal adjustments, rather than doing dramatic things like removing a starting worker or buffing late game waves by 10%.


Sprint
- Sprint is now enabled in all game modes. When every lane battle is over, leaked enemies are given the Sprint buff which causes them to run faster. This was already enabled in 1v1 and 4v4.

The goals of this change are to combat resource creep and speed up the game. Over the years, average game time has crept up by a few minutes.

[h3]Mastermind Playstyles[/h3]

Cartel
- Income penalty after wave 10: -40 → -38

Cash Out
- Extra starting gold: 20 → 22

[h3]Legion Spells[/h3]

Investment
- Income: 36 → 34

Investment encourages too much income sending and passive play. It also has the second highest pick rate and a high win rate.

Loan
- Income penalty: -36 → -34

Magician
- Mana regeneration: 0.4 → 0.42

Low win rate

Pulverizer
- Attack speed bonus: 8% → 6%

Villain
- Now half effectiveness against bosses, making it less of a free hold against Maccabeus

King
- Attack speed: +13%
- Attack projectile speed: +100%
- Attack damage: -10%
- Giant Slayer: 16% → 14%
- Health on waves 8, 11, and 19: -1.5%
- Immolation: Damage: +3%
- Judgment and Lightning Hammer: Damage: -10% (but casts 13% more often)
- Chain Frost: Damage increase per bounce: 3% → 0%
- Chain Frost: Damage in the early game: +5%
- Chain Frost: Bounce speed: +100%
- Lightning Hammer: Bounce speed: +100%

The king now has faster attack speed and projectile speed to make him snappier and miss fewer attacks. He's also buffed slightly overall to compensate for adding Sprint to all game modes.

[h3]Fighters[/h3]

Looter
- DPS: Unchanged
— Damage: 7 → 5
— Attack speed: 0.77 → 1.06

Pack Rat
- DPS: 45 → 42
— Damage: 59 → 41
— Attack speed: 0.77 → 1.02

Despite perfect attack/defense typing, Pack Rat was unexpectedly weak against wave 2 due to bad thresholds. It’s now strong against wave 2. Otherwise, we’re nerfing Pack Rat due to its 55% win rate.

Oathbreaker
- Health: 1090 → 1110

Slightly underperforming as an opening due to last patch’s Snail buff.

Harpy / Sky Queen
- Attack speed: 1.59 → 1.65

Pyro
- DPS: Unchanged
— Damage: 32 → 36
— Attack speed: 1.51 → 1.31

Less hard-countered by Safety Mole.

Grarl
- Health: 1400 → 1350

King Claw
- Attack speed: 0.82 → 0.85
- Shell Shock: Damage: 75 → 80

Shifting power from Grarl to King Claw, yet again.

Ocean Templar
- Damage: 165 → 180
- Resonance: Magic damage reduction: 20% → 15%

Less of a hard counter to magic waves, but otherwise stronger.

Elite Archer / Trinity Archer
- Attack speed: 1.04 → 1.05

Gatling Gun
- Full Throttle: Attacks up to 80% faster → 70%

Vulcan Cannon
- Bullet Rain: Attacks up to 100% faster → 90%

54% win rate. Too stronk.

Soul Gate / Hell Gate
- Health and damage of summons: -25%
- Spawn rate: +33%
- Summons no longer degenerate
- Tweaked mana values to remain similarly powerful with mana regeneration effects

Stronger baseline, but weaker with healing effects and when overbuilt. Hellions are now less likely to be focused because they no longer degenerate.

Great Boar / Red Eyes
- Stampede / Thunderous Charge: Attack speed reduction removed

Too oppressive late game.

[h3]Mercenaries[/h3]

Hermit
- Damage: 38 → 40

Witch
- Attack speed: 1.58 → 1.54

Centaur
- Attack speed: 1.96 → 2.04

Ghost Knight
- Health: 4000 → 4050

Kraken
- Ancient Power: 0.75% → 0.85%

[h3]Waves[/h3]

(12) Mantises
- Health: 1230 → 1250

(13) Drill Golems
- Health: 3190 → 3210

(17) Metal Dragons
- Health: 3270 → 3300
- Attack speed: 1.72 → 1.74

(18) Wale Chiefs
- Attack speed: 1.67 → 1.64

We hope you enjoy the patch!

Sincerely,
Lisk, Jules, Curing, and Dani

Sign up for the February Nova Cup!



Congratulations to the winners of the January Nova Cup!

Division 1: XGod37 & Ashton Butcher
Division 2: HighestIncome & Colt
Division 3: DustOff & Yumsclan
Division 4: Thilon & Evillordy

The next Nova Cup takes place February 12-13. Sign-up begins now. First come, first served.

Sign-up Instructions
  • Sign-up begins now and ends February 11 at 10am PDT / 7pm CET.
  • To sign up, find a teammate and log into Legion TD 2. Both players should join a unique chat lobby by typing /join team name (e.g. /join Snail Kings) in Global Chat. After you're both in the lobby, have one player type /signup.
  • The first 16 teams to sign up in each division can participate. Other teams are waitlisted. There are usually no-shows, so waitlisted teams are encouraged to be present in the Discord and ready to play. View the team list to see your sign-up position and division.
  • Both players must join the new Legion TD 2 Official Tournaments Discord. Set your server nickname to match your in-game name.
Schedule


Saturday, February 12
  • Check-in window: 8:45 - 9:15am PDT / 5:45 - 6:15pm CET
  • Games: 10am - 1pm PDT / 7 - 10pm CET
    • Round of 16 (Best of 3)
    • Quarter-finals (Best of 3)
Sunday, February 13
  • Check-in window: 9 - 9:30am PDT / 6 - 6:30pm CET
  • Games: 10am - 1pm PDT / 7 - 10pm CET
    • Semi-finals (Best of 3)
    • Final (Best of 5)
Check-in
  • Teams must check in via the tournament website Challonge. Waitlisted teams should also check in. Instructions will be provided in the Legion TD 2 Official Tournaments Discord.
  • Any team that fails to check in will be disqualified. The next team on the waitlist that checked in will earn a spot.
Format
  • Mastermind 2v2
  • Hybrid is banned
  • Single elimination
  • Best of 3. Best of 5 final
  • Teams are seeded based on average peak rating this season
Prizes


Divisions are assigned automatically, primarily based on your peak ranked rating.

Division 1
  • 1st: $500 + 3 League Points (LP)
  • 2nd: $300 + 2 LP
  • 3rd/4th: 1380 premium essence ($10) + 1 LP

Division 2
  • 1st: $250 + 3 LP
  • 2nd: 1380 premium essence ($10) + 2 LP
  • 3rd/4th: 1380 premium essence ($10) + 1LP

Division 3
  • 1st: 15,000 premium essence ($100) + 3 LP
  • 2nd: 1380 premium essence ($10) + 2 LP
  • 3rd/4th: 1380 premium essence ($10) + 1 LP

Division 4
  • 1st: 7200 premium essence ($50) + 3LP
  • 2nd: 1380 premium essence ($10) + 2 LP
  • 3rd/4th: 1380 premium essence ($10) + 1 LP

The total prize pool this tournament is $1310, up from $600, due to a sponsorship from Nexus and from one anonymous sponsor.

Prizes are split between the players on the team. $ prizes are sent in USD via PayPal. If PayPal is not an option, the prize will be converted to Premium Essence.

League Points
The 10 players with the most league points after the December 2022 Nova Cup will receive exclusive in-game badges, numbered 1-10 based on ranking.

Division Rules
  • Ratings are calculated at the time of sign-up.
  • Players must sign up with their highest-rated account. If a player signs up with a smurf, they will be banned from this Nova Cup and the next 2 Nova Cups.
  • Divisions are assigned automatically, primarily based on your peak ranked rating.
  • A team may be moved up or down a division at the discretion of the tournament director at any time. This can occur if a player has a high win rate or previously got 1st in their division, or if it will improve the overall fairness of the tournament.
Substitution
Substitute players are not allowed. If a team cannot present both players in a timely fashion, that team forfeits the next game.

Lobby Creation and Position Priority
  • The team with the better seed has position priority in the first game of each match. Position priority then goes to the team that lost the previous game.
  • The better seed team always creates the custom game lobby and selects “Tournament” as the custom game mode.
  • The better seed always plays on the west team.
  • The team with position priority chooses the sending order.
Reporting Results
The team that wins the match should report the match result to the match results channel in Discord. For example, "Banana Boys beats Brute Gang 2-1."

Remakes
  • In general, we will not honor remake requests. Remakes cause delays that compromise the entire tournament's schedule.
  • You should not request a remake, unless it's an obviously critical bug, such as being unable to build fighters. To request a remake, notify staff that you are requesting a remake immediately at the time of the game-impacting bug. Staff will make a decision based on (1) the severity of the bug, (2) the state of the game, and (3) implications on the tournament's schedule. If it is determined that the bug critically impacted the team's ability to win and if remaking wouldn't disrupt the tournament's schedule, a remake may be granted.
  • Remakes will never be granted if either player on your team leaked >= 40% on any wave (and either player on your team isn’t on fire) before the critical bug or if either opponent is on fire.

For questions, please @Seraphin in the Discord.

See you on February 12th! The Nova Cup will be casted and streamed at twitch.tv/ltd2

Sincerely,
Lisk, Jules, Curing, and Dani

Builder Stats & Balance Changes

Expected patch release: Friday, January 28 (sometime after 7am PDT / 4pm CET)

This is a small patch with balance changes, bug fixes, and Builder Stats. View your performance with each Mastermind playstyle and legion under Profile --> Game Stats --> Builder Stats. Note that these stats do not contain data before this patch.

Fixes & Improvements


Major Fixes
  • Fixed a bug where units would stutter/jump/rubberband across the screen when there were ~800+ units in the game
  • Fixed a rare case where a player would get stuck on the Ready Players popup before entering the loading screen
  • Fixed a rare case where a player would be unable to build fighters
  • Fixed a display-only bug where Essence/Premium Essence was displayed incorrectly after making a purchase, then finishing a game
  • Fixed a bug where restoring default options would break the UI
  • Various infrastructure fixes


Major Improvements
  • Profiles: In the Game Stats tab, added a new dropdown: Builder Stats, which displays your stats with each Mastermind playstyle/legion type. Note that these stats do not contain data before this patch.
  • Profiles: In the Match History tab, you can now see which mastermind playstyle/legion you picked.
  • Tutorial: In some missions, units attack faster than normal to speed things up


Minor Fixes
  • Season Goals: Fixed a rare case where a player would be mistakenly shown a message that they unlocked Water Spirit Nekomata after only achieving the first season goal
  • Season Goals: Fixed a bug where achieving the exact rating needed for a season goal didn’t unlock the goal
  • Graphics: Fixed a bug on lowest graphics settings where projectiles would disappear when zoomed very far out
  • Tooltips: Fixed Adapt tooltip for Devilfish/Seraphin
  • Menu Backgrounds: Fixed a bug where changing menu backgrounds would sometimes play the last played special theme music
  • Shop: Fixed a bug where finding a matchmade game while in the middle of buying a card from the Card Trader would lock up some parts of the UI


Gameplay Fixes
  • Gold From Leaks: Fixed some cases where a player was mistakenly marked as an eco player, which resulted in not receiving the correct bounty from leaks
  • Sell: Fixed a bug where selling certain fighters (like Grarl) would round 0.50 down instead of rounding up when computing the refund. So Grarl, for example, will now sell for 131 gold instead of 130 (145*0.9 = 130.5)
  • Sacred Steed/Pegasus: Fixed a bug where it wouldn’t cast its self buff if a full-mana Firelord/Fenix was nearby as the only nearby mana user


Game Balance


Cartel
- Income +10 → +9
- Income after wave 10: -43 → -40

Win rate: 56% (#1)
Pick rate: High (#4)


Castle
- Income after wave 10: +43 → +40

Win rate: 53% (#2)
Pick rate: High (#3)


Yolo
- Rerolling now costs 1 income

Win rate: 52% (#3)
Pick rate: Very high (#1)


This change encourages Yolo players to play with their given roll, rather than rerolling on wave 1, and to only reroll in case of emergency or in the mid/late game.

Cartel, Castle, and Yolo were power creeping over Greed and crowding out other playstyles. Chaos is not being nerfed because it has a lower win rate, and we believe its high popularity stems from it being fun, not OP. We'll continue to monitor and make changes as needed.

Sincerely,
Lisk, Jules, Curing, and Dani