Expected release: February 14-16
The February Nova Cup will be casted and streamed this weekend at
twitch.tv/ltd2. 64 teams, 4 divisions, and $1310 prize pool. Tune in to watch some competitive Legion TD 2 at 10am PDT / 7pm CET this Saturday and Sunday.
The goal is to host the next Nova Cup in late March. We recommend having a teammate ready, so you can sign up right away when it's announced.
Crab Update

You see Crab every game, so it was time for a glow up. New model, animations, and sounds.
Crabs may have hardy pincers, but to protect their soft, exposed abdomens, they search for abandoned Snail shells all over Nova.Tommy is Sus
New secret card! Visit the Card Trader to see which game event can trigger a drop.

If you’ve unlocked any Secret Card, you can now use it as an emoji in chat. For example, you can type :tommyissus : (with no space). It will auto-populate as you type it.
Twilight Drake & Easter Eggsack


Improvements & Fixes
New Emoji: Sadge
Major Improvements
- Audio: New voices for many units! A huge thank you to LegendaryGibby and Austin
- Bug Detection: Added an automatic bug report message & Essence compensation when a game with major server bugs happens
Minor Improvements
- Bots are now smarter about mercenary sends
- Captain Jack, Juniper, and King Dan on Hard difficulty no longer overbuild in the early game. This rewards early game aggression and makes the game more fun
- Audio: Now smarter about not playing too many unit selection sounds at once
- Chat: Secret card emojis and meme emojis are bigger in chat when that emoji is the only thing you typed
- Steam status now shows your Mastermind playstyle and queue type
- Graphics: Added new visuals for Proton/Atom’s Ionic Force ability
- Hybrid: After you place a fighter, now shows a +/- floating text showing how much gold you saved/lost
- MVP Score improvements
Fixes
- Fixed a rare bug where an enemy unit would get stuck in the spawn area
- Fixed a rare bug where an enemy unit would get stuck in unplayable areas between lanes
- Fixed a bug where Power Score wasn’t being recomputed after each wave of Wave 21, which occasionally caused undeserved shutdowns
- Fixed a bug where Lock-In fighter Aura filter wrongly grayed out some aura units
Game Balance
Classic 4v4- Starting workers: 1 --> 2
- Mythium gather rate: 100% --> 96%
The goals of this change are to make the early game more dynamic and fun, and to create an additional lever for adding/removing resources from the game. Late game, you'll have slightly lower mythium rate than before, but 1 extra worker on wave 1 is huge and has a snowballing effect. It means more workers, mythium, income, and gold in the early and mid game, which leads to higher worker counts late game.
Over the years, there has been resource creep, which throws the game out of balance. We now have a lever to make marginal adjustments, rather than doing dramatic things like removing a starting worker or buffing late game waves by 10%.Sprint- Sprint is now enabled in all game modes. When every lane battle is over, leaked enemies are given the Sprint buff which causes them to run faster. This was already enabled in 1v1 and 4v4.
The goals of this change are to combat resource creep and speed up the game. Over the years, average game time has crept up by a few minutes.[h3]Mastermind Playstyles[/h3]
Cartel 
- Income penalty after wave 10: -40 → -38
Cash Out 
- Extra starting gold: 20 → 22
[h3]Legion Spells[/h3]
Investment 
- Income: 36 → 34
Investment encourages too much income sending and passive play. It also has the second highest pick rate and a high win rate.
Loan 
- Income penalty: -36 → -34
Magician 
- Mana regeneration: 0.4 → 0.42
Low win rate
Pulverizer 
- Attack speed bonus: 8% → 6%
Villain 
- Now half effectiveness against bosses, making it less of a free hold against Maccabeus
King 

- Attack speed: +13%
- Attack projectile speed: +100%
- Attack damage: -10%
- Giant Slayer: 16% → 14%
- Health on waves 8, 11, and 19: -1.5%
- Immolation: Damage: +3%
- Judgment and Lightning Hammer: Damage: -10% (but casts 13% more often)
- Chain Frost: Damage increase per bounce: 3% → 0%
- Chain Frost: Damage in the early game: +5%
- Chain Frost: Bounce speed: +100%
- Lightning Hammer: Bounce speed: +100%
The king now has faster attack speed and projectile speed to make him snappier and miss fewer attacks. He's also buffed slightly overall to compensate for adding Sprint to all game modes.[h3]Fighters[/h3]
Looter 

- DPS: Unchanged
— Damage: 7 → 5
— Attack speed: 0.77 → 1.06
Pack Rat 

- DPS: 45 → 42
— Damage: 59 → 41
— Attack speed: 0.77 → 1.02
Despite perfect attack/defense typing, Pack Rat was unexpectedly weak against wave 2 due to bad thresholds. It’s now strong against wave 2. Otherwise, we’re nerfing Pack Rat due to its 55% win rate.
Oathbreaker 
- Health: 1090 → 1110
Slightly underperforming as an opening due to last patch’s Snail buff.
Harpy / Sky Queen 
- Attack speed: 1.59 → 1.65
Pyro

- DPS: Unchanged
— Damage: 32 → 36
— Attack speed: 1.51 → 1.31
Less hard-countered by Safety Mole.
Grarl 
- Health: 1400 → 1350
King Claw 
- Attack speed: 0.82 → 0.85
- Shell Shock: Damage: 75 → 80
Shifting power from Grarl to King Claw, yet again.
Ocean Templar 

- Damage: 165 → 180
- Resonance: Magic damage reduction: 20% → 15%
Less of a hard counter to magic waves, but otherwise stronger.
Elite Archer / Trinity Archer 
- Attack speed: 1.04 → 1.05
Gatling Gun 
- Full Throttle: Attacks up to 80% faster → 70%
Vulcan Cannon 
- Bullet Rain: Attacks up to 100% faster → 90%
54% win rate. Too stronk.
Soul Gate / Hell Gate 

- Health and damage of summons: -25%
- Spawn rate: +33%
- Summons no longer degenerate
- Tweaked mana values to remain similarly powerful with mana regeneration effects
Stronger baseline, but weaker with healing effects and when overbuilt. Hellions are now less likely to be focused because they no longer degenerate.
Great Boar / Red Eyes 
- Stampede / Thunderous Charge: Attack speed reduction removed
Too oppressive late game.[h3]Mercenaries[/h3]
Hermit 
- Damage: 38 → 40
Witch 
- Attack speed: 1.58 → 1.54
Centaur 
- Attack speed: 1.96 → 2.04
Ghost Knight 
- Health: 4000 → 4050
Kraken 
- Ancient Power: 0.75% → 0.85%
[h3]Waves[/h3]
(12) Mantises 
- Health: 1230 → 1250
(13) Drill Golems 
- Health: 3190 → 3210
(17) Metal Dragons 
- Health: 3270 → 3300
- Attack speed: 1.72 → 1.74
(18) Wale Chiefs 
- Attack speed: 1.67 → 1.64
We hope you enjoy the patch!
Sincerely,
Lisk, Jules, Curing, and Dani