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Legion TD 2 News

Balance, Fixes, and Quality of Life

Expected patch release: February 6

News & Updates
- Check out Lisk's Developer AMA and Jules' Gameplay & Balance AMA from January! These AMAs are "ask me anything" events where you can ask developers questions about the game. We've been doing these every major patch, so keep an eye out next week for the next one!

New Shop Content


[previewyoutube][/previewyoutube]
- New Skin: Lightcycle Sacred Steed
- New Skin: Lightcycle Pegasus

Screenshots:


[h2]New Feature: Allied Build Cursor Visualization[/h2]

When your ally is placing a fighter, it is now visible to allies and spectators.



Game Balance


[h3]4v4[/h3]

Dual Building (4v4)
- Haste: Area-of-effect reduction: 40% → 45% (also affects Hades’ Necromancy)
- Delay before units begin to generate mana: 8 seconds → 9

Dual building is too strong when played optimally.

[h3]King[/h3]

King
- Health increased by +14% → -1% from waves 1 → 21
- Damage and area-of-effect damage increased by 11% → -4% from waves 1 → 21

The king is now moderately stronger early game to allow more aggressive worker pushing. Slight nerf late game to reduce king power creep.

[h3]Legion Spells[/h3]

Hero
- Damage and damage reduction: 5.25% → 5%

Very high pick rate, crowding out other options.

Protector
- Regeneration: 0.9% → 0.8%

Very high pick rate, crowding out other options.

[h3]Fighters[/h3]

Proton
- Attack speed: 1.15 → 1.17

Atom
- Attack speed: 1.15 → 1.17
- Mana synergy with mana gain effects increased by 40%

Low win rate and pick rate. Make Atom a Magician! MAAM!

Pack Rat
- Treasure Hunt: Mythium gained: 12 → 11

High win rate. Treasure Hunt is highly efficient in the early game (particularly wave 1) and even strong late game due to sending patterns being more predictable.

Aqua Spirit
- Attack speed: 0.79 → 0.81

Rogue Wave
- Attack speed: 0.73 → 0.752

Fire Elemental
- Attack speed: 0.82 → 0.833

Low win rate and low pick rate.

Bazooka
- Damage: 35 → 36

Zeus
- Attack speed: 2.44 → 2.47

Pyro
- Health: 1750 → 1780

Low win rate.

Gateguard
- Health: 570 → 560
- Attack speed: 1.05 → 1.01

Harbinger
- Health: 1640 → 1610
- Damage: 77 → 78
- Attack speed: 1.05 → 1.01
- Cerberus: Damage: 77 → 78

High win rate. Nerfing summoners, rather than doggos, to reward players for getting off multiple doggos. Hitting Gateguard slightly more than Harbinger.

Leviathan
- Health: 1830 → 1770
- Damage: 72 → 70

High win rate. Reducing stats to require more fighter value in the aura before it's efficient to upgrade to Leviathan.

Cursed Casket
- Health: 1560 → 1540

Cage of Pain
- Health: 2740 → 2710

Iron Maiden
- Health: 3920 → 3870

High win rate. Currently the best arcane option.

Ocean Templar
- Resonance: Magic resistance: 15% → 12%

Very high pick rate. Ocean Templar offers too much power, particularly on magic waves.

Nightmare
- Health: 1140 → 1180

Low pick rate.

Shadow Dancer
- Health: 1600 → 1670
- Shadowbreeder: 16.6% chance to spawn a clone → spawns a clone every 6 attacks
- Clones now spawn with 25/25% health instead of 25/100% health

Dread Knight
- Health: 3520 → 3670
- Hatebreeder: 20% chance to spawn a clone → spawns a clone every 5 attacks
- Clones now spawn with 25/25% health instead of 25/100% health

Buffed on their own, nerfed with lifesteal and healing effects. Removed rng.

Lord of Death
- Intellect: Mana restore on kill for both summoner and dragon: 15% → 12%
- Mana regeneration increased by 4%

Hades
- Intellect: Mana restore on kill for both summoner and dragon: 15% → 12%

High win rate. The rework is fun, but Hades is too strong now.

Millennium
- Attack speed: 0.606 → 0.617

Doomsday Machine
- Damage: 610 → 617
- Attack speed: 0.613 → 0.617

Low pick rate.

[h3]Mercenaries[/h3]

Brute
- Damage: 58 → 59

Low win rate and indirectly nerfed by the early game king buff.

Ogre
- Attack speed: 1.41 → 1.38

High usage rate. Ogre currently dominates on waves 7-10.

Witch
- Attack speed: 1.54 → 1.59

Low usage rate. With cheap unit spam being less prolific due to wave changes and the introduction of Needler, Witch has fallen out of favor.

Siege Ram
- Health: 5550 -> 5600
- Damage: 292 → 294

Low usage rate.

Needler
- Attack speed: 2.06 → 1.98

High win rate and usage rate. Needler is too good too often.

[h3]Waves[/h3]

(10) Granddaddy
- Attack speed: 3.773 → 3.7

(11) Quill Shooters
- Attack speed: 1.613 → 1.626

(12) Mantises
- Health: 1270 → 1290

Shifting power from wave 10 to 11 and 12 to disrupt the 10 → 13 meta.

[h3]Balance watch list[/h3]
- Cartel
- Fiesta + Chloropixie
- Classic 4v4 meta

We’d love to hear your thoughts on 4v4 mythium saving and auto-sending.

Map

The holiday season has come and gone, and the normal forest & desert maps have returned! We'll have to say goodbye to the Christmas tree and candy-cane filled winter wonderland.... until next holiday season!


Improvements & Fixes


Classic 4v4 Party Elo Adjustments
  • Increased party Elo adjustments in classic to better reflect the communication and strategic advantages duos, 3-stacks, and 4-stacks have
  • Fixed a bug where party Elo adjustments were sometimes not applied in classic
It's no longer a disadvantage to play solo or to play against bigger parties in classic. Ranked 2v2's duo Elo adjustment is unchanged.

Dual Building Double Opt-In
  • Non-partied players now must both ping the mid-build area in order for either player to begin building there
  • Partied players do not have to ping the mid-build area, and no longer see the red warning text
  • Custom games treat all players as partied (no warnings, automatically allows dual building)
Improvements
  • Client UI: You can now press ESC during the Card Trader card animation to skip it
  • Game HUD: Tab Scoreboard colors tweaked to be easier to tell if you’re viewing your own lane vs. enemy’s lane at a glance
  • Game HUD: If you sell a unit while Ready for wave 1, you will now automatically un-ready yourself
  • Game HUD: Slightly improved cursor graphic for mouse drag
  • Game HUD: Now, you can right click Mastermind Playstyles and Lock-In choices to signal to your ally what you intend to choose
  • Game Options: New Interface option: “Enable Legion Spell Hotkeys” (scroll all the way to the bottom). Default OFF. This will prevent Legion Spell abilities from being casted via hotkeys. This should mean fewer accidentally Sacrificed Nekomatas. Set to ON to re-enable the hotkeys as before.
  • Sandbox: Sakura: Fixed a bug where Superbloom stacks weren’t properly loading via -load. Also added -stacks X support for setting Sakura stacks by hand.
  • Reconnecting: Added a 5 second countdown to give the reconnecting player a little time to get their bearings before the game unpauses
Fixes
  • Client UI: Fixed a display-only bug where some extra grayed-out fighters were mistakenly displayed in the Masteries profile tab
  • Client UI: Fixed a display-only bug where ties (match canceled) appeared to award Mastery Points
  • Client UI: Fixed some rare cases where the client would repeatedly fail to connect log-in
  • Client UI: Fixed a bug in the postgame Builds tab where underbuilt value was wrongly gray when it
    should have been yellow
  • Client UI: Fixed a bug where full-screen News popup was accidentally closeable with ESC, which led to a blank screen.
  • Game HUD: Fixed a bug where Giant Snail name was incorrect in the Mercenary Damage tracker
  • Game HUD: Fixed a bug where Lost Chieftain’s green buff indicator was incorrect
  • Kingpin: Fixed an interaction with Guardian Angel that allowed the revived copy to bypass the max health limit of the spell
  • Card Trader: Fixed a bug where some cards would appear in the rotation more frequently than others. More QoL improvements to come likely in v10.02.
  • Shadow Dancer & Dread Knight: Fixed a bug where Sorcerer was mistakenly allowed to be cast on them, resulting in no effect
New Player Experience
  • New Player Teammate Bonus: In matchmade games, new players (level 4 and below) in the loading screen now have an [innocent face] badge in the loading screen, and provide +20% Bonus Essence to allies if your team wins the game.
  • Improved new player Classic matchmaking/rating progression
  • UI now warns low-level players against playing Classic and recommends to play Ranked instead for fairer matches
Localization & API
  • Localization: Introducing the brand new Open source Translation Browser Add-on for Chrome and Firefox by Kidev. This tool allows you to instantly preview what your markup text will look like, and it should make translators' jobs much easier.
  • Localization: In case you missed it: last patch we added a Last Updated column for translation fields. We will keep this updated from now on with any fields that have significantly changed and need a retranslation.
  • Localization: Updated many translations. Shoutout to ConnorTheCone for excellent work on the Spanish translation.
  • If you are natively fluent in another language, we'd love to have your help improving Legion TD 2 translations. If you make a significant contribution, you'll receive an exclusive in-game badge.
  • Join the Legion TD 2 Contributors Discord to check out the latest updates on Localization & API development!


Desert Ridge Campaign



If you haven't already, be sure to check out the Desert Ridge Campaign! Like the first campaign included in the base game, Desert Ridge is playable with 1-4 players. It consists of 7 unique opponents, each increasing in difficulty. Among others, you'll face off against PennyTV - a British streamer who forces you to play T1-only builds, Bonny Flay - a salty chef who gives "balance advice" to the devs, and receives some "hotfixes" as a result, and Crashton - a high-octane goblin who pushes too many workers, but always seems to get away with it.

More info: Legion TD 2 - Desert Ridge Campaign

Closing Remarks


With this new patch, we hope to continue to fine-tune the game balance, which typically needs adjustments after a major release such as the new season update. We've also packed in a bunch of fixes and some quality of life improvements that have been requested by the community via Discord, reddit, and other community channels.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game and hope your new year is off to a great start.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short review for the game! It really helps get the word out there.

If you enjoy these updates, please give it a Thumbs Up, too!

And as always, if you have constructive criticism, let's chat about it. Discord is our main channel of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. We know there's still much to improve, so let's work together.

Until next time!

Sincerely,
The AutoAttack Games Team

Sign Up for the January Nova Cup!



Congratulations again to Kingdanzz, Widderson, XGod37, and the rest of the Top 10 players of last year's Nova Cup season!
2022 Nova Cup Season Recap

This Month

The upcoming January Nova Cup takes place January 28-29.

$750 in cash prizes and sign-up is free - first come first served!
There are four skill divisions, so no matter what your rating is, you have a chance to win.
Participation prize: Every participant who plays all of their matches will receive a FREE random card. If you haven't played a tournament yet, this is a great time to join.

Twitch Drops




Legion TD 2 meets Twitch Drops! Now, when you watch Nova Cups, aside from enjoying shoutcasted top-tier Legion gameplay, you'll also receive in-game rewards based on how long you watch!

Watch the official Legion TD 2 Twitch stream during a Nova Cup to earn the following rewards:
- Watch for 60 minutes: 2,000 essence
- Watch for an additional 90 minutes: 4,000 additional essence
- Watch for an additional 120 minutes: Random card

In other words, if you watch the Nova Cup both days, you'll earn 6,000 total essence and a random card!

IMPORTANT: You'll need to link your Twitch account to your Legion TD 2 account in order to earn the rewards.
Link Your Twitch Account

Sign-up Instructions
(new instructions for 2023!)
  • Sign-ups are open from NOW until January 28 at 9am PST / 7pm CET.
  • To sign up, find a teammate and form a party. After you're both in the party, have one player type "/signup [team name]" (e.g. /signup Snail Kings) in chat. You should see a confirmation message that your sign-up went through. For those who participated in previous Nova Cups, you no longer need to do /join to signup.
  • The first 16 teams to sign up in each division can participate. Other teams are waitlisted. There are usually no-shows, so waitlisted teams are encouraged to be present in the Discord and ready to play. View the team list to see your sign-up position and division.
  • If there are more than 32 teams checked in, there will be an additional best-of-1 qualifying round to allow more teams to participate. It is a best-of-1, rather than a best-of-3, to keep the event from running overly long.
  • Both players must join the Legion TD 2 Official Tournament Discord. Make sure to set your server nickname to match your in-game name.
Solo Sign-ups

Like last month, you may now sign up as a solo player!
  • You may sign-up as a solo player using the usual /signup command, and you will be added to the public Teams list as usual
  • If there is a waitlist, team sign-ups will always take priority over solo sign-ups
  • If you sign up as a solo, but then you find a teammate, you can re-sign up as a team any time before check-ins start. Just use the /signup command again with the new teammate. The tournament organizer will void your old solo signup after they process your new team signup.
  • After check-ins are over, all checked-in solo players will be randomly formed into teams by the tournament organizer. You cannot request a specific teammate at this point; if you want to play with a specific person, you should have signed up as a team instead.
It is still strongly recommended to sign-up as a team to guarantee your spot in the tournament and to give you time to practice with your teammate beforehand.

Schedule


Saturday, January 28
  • Check-in window: 8:45 - 9:15am PST / 5:45 - 6:15pm CET
  • Games: 10am - 1:30pm PST / 7 - 10:30pm CET
    • Round of 16 (Best of 3)
    • Quarter-finals (Best of 3)
Sunday, January 29
  • Check-in window: 9 - 9:30am PST / 6 - 6:30pm CET
  • Games: 10am - 1:30pm PST / 7 - 10:30pm CET
    • Semi-finals (Best of 3)
    • Final (Best of 5)
Check-in
  • Teams must check in via the Legion TD 2 Official Tournament Discord. Waitlisted teams should also check in.
  • Any team that fails to check in will be disqualified. The next team on the waitlist that checked in will earn a spot.


Game Format


The custom game room creator should enable Tournament Mode in the room. This will ensure the following settings:
  • 2v2
  • Mastermind only
  • Hybrid disabled
In addition, for Division 1 only, Conquest rules apply.

Final Remarks


For a full list of rules, prizes, and other details, visit the following link:
Nova Cup Rules & FAQ

For questions & support, please join the Legion TD 2 Official Tournament Discord.

See you on January 28th! The Nova Cup will be casted and streamed at twitch.tv/ltd2. Check the Tournament Discord on the event day for links to the other casts.

Sincerely,
Your Legion TD 2 Tournament Staff

v10.00.5

Another quick hotfix, mainly for LoD/Hades, Needler, and a matchmaking fix for new players.

Lord of Death & Hades (fixed)
• Fixed some cases where Lord of Death/Hades would receive more mana than intended from summoned unit kills. Hopefully fixed for real this time (TM).

Needler (nerf)
• Attack speed: 2.13 → 2.06

Balance Watchlist*:
• Dread Knight, Ocean Templar
Currently collecting data and feedback for changes in a future patch.

Other Fixes
• Classic: Matchmaking: Fixed a bug where new players were being placed in more unfair matches than intended
• Classic: Lag: Fixed some issues of recent server lag

Localization
• Updated translations

Welcome to 7000 new players this weekend!



A warm welcome to the 7000 new players that got the game this weekend! Legion TD 2 is the most active it's been in a full year. To the moon!

We're proud to continue growing the game and be a part of this incredible community. We owe it to you, so thank you.

To celebrate, we're running a x2 essence and card drop rate event... starting NOW! and ending in a week.

As always, if you have constructive criticism, let's chat about it. Discord is our main channel of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. We know there's still much to improve, so let's work together.

Sincerely,
Jules, on behalf of The AutoAttack Games Team

v10.00.4

Another routine hotfix patch for v10.00 related changes, plus a couple fixes beyond that.

King (buff)
• Tenacity: 1.5% → 1.6%
• 1v1 king’s health increased by 10%
• 4v4 king’s health increased by 2%
• Reverted the recent 4v4-only Chain Lightning buff

Hades (fixed)
• Summon Thanatos: Mana cost: 62 → 60
• Fixed a case where Hades was sometimes gaining more mana from Intellect than intended

Needler (nerf)
• Attack speed: 2.17 → 2.13

Dread Knight (fix)
• Fixed a bug where Dread Knight’s clones were dealing Pierce damage instead of Magic damage

Ladder Points
• Elo to LP scaling: quadratic → true exponential (this change will take place at the start of next week’s LP period)

Fixes & Improvements
• HUD: Fixed a display bug where mercenaries and king upgrades were displaying a reduced income amount in 2v2
• Client UI: Fixed a display bug where Classic ratings were displaying incorrectly in-game and in postgame
• Client UI: Fixed some cases where postgame rewards would accidentally wrap to the next line
• Client UI: Fixed some display issues with Worker (eco build) mastery
• Client UI: Friends list should now display in-game even if signed out of Steam Friends
• Stability: Fixed a rare network situation that would cause game instability
• Graphics: Fixed a bug with Desert Pilgrim’s chain heal effects (and possibly others) not rendering properly

Friendly reminder that we’re only 2 days into the ranked season. Please give us time to evaluate feedback and data. We'd rather make confident changes a day late than dubious changes a day early. The game has already been patched 5 times in less than a week, and it will continue to receive quick fixes as needed.