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Legion TD 2 News

7.00: Season 7



Happy new year, everyone! We hope 2021 is better than 2020 and wish you a year of health and happiness.

Season 7 Begins
  • January 4: Season 6 ends at 8am PST / 5pm CET. Ranked disabled. Player ratings are soft-reset
  • January 5: Patch 7.00 is released
  • January 6: Season 7 begins at 8am PST / 5pm CET. Ranked games re-enabled
2x Chaos Featured Game Mode
This featured game modes lasts from January 4 to 6. The rules of 2x Chaos are:
  • Random roll (6 new fighters) every wave
  • Waves have 2x the number of spawns
  • Start with 300 gold instead of 250
Sponsored Tournaments
We are now sponsoring community tournaments and leagues with essence for organizers and premium essence for winners. See the official thread for qualification and details.

LIHL Diamond Division
The LIHL (Legion TD 2 In-House League) now has two divisions: Grandmaster and Diamond. The Diamond Division is intended for competitive players outside of the ~top 50. Winners get premium essence and qualification into the Grandmaster Division. See the official thread for signup instructions and details.

7.01 Hotfix


Pathing
- Fixed a major bug where mercenaries were sometimes being spawned in the wrong position, depending on what other mercenaries were being sent

Shutdowns
- Fixed a major bug with power score being computed incorrectly after sending mercenaries. This caused players to be on fire in highly unexpected and unintended cases
- Venture no longer decreases your power score. This means players are less likely to unexpectedly go on fire when the other team picks Venture
- Treasure Hunting now properly increases your power score on the next wave
- Hero, Villain, Sorcerer, Magician, Titan, Pulverizer, and Guardian Angel now increase your power score by the same amount as Allowance. This (1) removes cases where the other team becomes on fire because they picked economic spells, and (2) allows you to hide your legion spell selection better
- Added Team Power Score Advantage graph in post-game stats. Power Score takes into account income and mythium, in addition to net worth

4v4
- Reverted the 5% mythium gather rate reduction

Duoing
- The rank 1 player is no longer (unintentionally) heavily penalized for duoing

Stability
- Fixed a bug where a variety of glitches would result (unable to build, HUD glitches, etc.) when a game didn't properly fully reset from the previous game

7.00 Patch Notes


New Secret Cards: Fiesta & Et tu, Brute?



Visit the Card Trader each week to reveal how secret cards drop in-game

New Feature: Online Guild Members
- You can now see a list of online guild members in Global Chat
- Players who are in-game will have names shown with an asterisk (*)

New Feature! Fighter Role Icons
- Fighters now have role icons to quickly communicate whether they are tanky, DPS/support, balanced, or an aura

Thank you to Maraudaur for the suggestion

Pathing & Targeting
- The wave and mercenaries now run directly downwards instead of diagonally towards the bottom-center of your lane. This makes pathing more consistent whether you built at the top or bottom of your lane.
- Separation (when two units overlap) is less bouncy and less random. This makes units less likely to loop-de-loop
- When a ranged unit pulls aggro (typically when furthest in front), it is now less likely to run forward
- Tank mercenaries now spawn less ahead of the wave. This makes tank mercenaries less likely to dramatically affect pathing behavior
- Center units (minibosses, bosses, and some mercenaries) now more consistently go right with an even height and even range split

Together, these changes make pathing more consistent and splitting more reliable. There may be some needed positioning adjustments. Thank you to Pennywise and Shadowings for help with testing and feedback

New Mechanic: Shutdowns
- When a team is significantly ahead, they are considered "on fire." Making anyone on that team leak will grant a shutdown bounty of gold to your team. Only one shutdown bounty can be awarded per wave.
- Power score is used to determine whether a team is ahead. Power score is based on your team's gold, mythium, and income. For every 500 power score one team is ahead of another team in 2v2 (1000 in 4v4), a shutdown bounty of 50 gold is accrued.
- Decreased leak gold given to the leaking player and to the opposing team by ~5% to avoid gold inflation

Legion TD 2 is a snowbally game - when you get ahead, you typically stay ahead and get more ahead. As players have gotten better at the game, the game has become even more snowbally, with one early game mistake, risk, or unlucky pathing/targeting deciding the game. Early game decisions and advantages are still highly impactful, but this change makes it more possible to come back.

Power Score
- Improved formula to be more accurate and to not fluctuate at unexpected times
- Now updated at the end of the battle phase instead of at the start. This is because power score changes typically happen during the battle phase
- Fixed a bug where power score was computed incorrectly when using Pack Rat's Treasure Hunt
- The length of the power score bar now rounds to the nearest 100 to avoid giving away too much information, especially early game

Recommended Value
- Now takes into account your attacking opponent's unspent gold to help hide worker count when "shifting" gold (notably with 2-worker Grarl openings)
- Tweaked numbers to be more accurate

High Elo Duos
- Disabled the harsh duo penalties for top 40 players. Due to a technical limitation, it still affects the rank 1 player (in a future patch, it will be fully disabled)
- If players abuse this by smurf boosting to the top of the ladder, we will re-enable it

XP Gain
- Significantly increased XP gain from levels 3 to 7. This helps players level up faster and gain more essence to unlock mastermind options and special builders

Cards
- Increased drop rate
- Card Trader no longer carries the same cards two weeks in a row
- Card Trader now carries secret cards on a fixed rotation (rather than completely random every week), so each secret card will appear once before appearing again a second time, and so on

Guilds
- Application cooldown: 24 hours --> 6 hours
- Essence gain from contribution increased: 1% per 3000 --> 1% per 2000
- Guild War now shows # of wins to help you keep track

Game Coach
- Added a new recommendation if you leak hard while doing a long save (be careful about saving too long and starving yourself)

Thank you to Babelfish for the suggestion

Postgame Stats
- Added a new wave stat: Average Leak % Per Wave
- Now shows your avatar next to your name instead of which legion you picked
- Improved net worth calculation: now considers 2x workers correctly as 50g instead of 100g
- Fixed a bug where workers in the queue weren't counted for net worth calculation
- Fixed a bug where mercenaries hired right before income weren't counted towards the income stat
- Fixed a bug where power score of the final wave would be shown incorrectly on the main screen

Classic Queue Loading Screen
- Now shows your total non-ranked wins instead of current rank
- Your number of wins now changes color at different thresholds

Classic has hidden Elo, which can sometimes mislead players about the fairness of the teams. This change makes that clearer, especially for highly experienced non-ranked players

FairPlay
- More aggressive AFK detection
- Improved griefer detection

Game Client
- Fixed a rare bug where hitting the Play Again button with an out-of-date client wouldn't trigger the patch maintenance popup
- Fixed a bug where applying to a guild via the guild's profile, rather than the Browse Guilds menu, would get stuck at "Loading..."
- Fixed various bugs where middle-clicking (guild member on the Guild page, card in collection, etc.) would put the client in an unresponsive state

Stability
- Added additional multithreading to fix some rare instances of dropped frames resulting in general instability (may result in different glitches though - can easily rollback changes if needed)
- Fixed a rare bug where some portions of the UI didn't function properly if the game couldn't write to disk
- Some performance optimizations with pathfinding
- Fixed a long-time bug that caused occasional stuck units, especially in 4v4. (Region boundaries were slightly misaligned between different data structures in some situations)

Chat
- Tweaked colors. Now that we’ve added party chat, guild chat, and other chat types over the years, it was due for an overhaul to avoid reusing colors.
- Global Chat now displays a warning if you are sending messages too quickly (being spammy). The limit is stricter if you have a Toxicity alert. The limit only applies to in-game messages, not those sent from a Discord client.

Other Fixes & Improvements
- APS and Butcher are now less likely to be recommended by the unit recommender or built on waves 1-4
- When No Save mode is enabled, workers gather mythium 5% slower
- Improved VFX for Immolation and Chain Frost
- Fixed a bug where the game would think you leaked if another unit died while a reviving unit (Eternal Wanderer, Samurai Soul, Guardian Angel) was in the middle of reviving
- Fixed a bug where last week's Weekly Challenge winner displayed the wrong score
- Fixed guild leaderboards’ "around me" section which wasn't working properly in some cases
- Fixed a 1440p+ bug where Power Score was wider than it should have been
- Added Masters Cup 7 badges and LIHL 2 badge

Balance Changes


4v4
- Workers now gather mythium 5% slower. With the introduction of shutdowns, games will have more gold and workers, leading to longer and laggier games. This change is needed to keep things in check.
- Fixed a bug where Soul Gate wouldn't start summoning units if no other units owned by that player were aggroed (typically when one player builds in the front and another builds Soul Gates in the back)

Legion Spells


Guardian Angel
- Maximum health on revive: 1900 >> 1750

Hero
- Damage and damage reduction: 6.25% >> 6%

Sorcerer
- Ability damage bonus: 18% >> 17%

Titan
- Health: 1300 >> 1250

Villain
- Damage amplification: 30% (15% for ranged) >> 32% (16% for ranged)

Fighters


Proton / Atom
- Attack speed: 1 >> 1.06
- Ionic Force: Attack speed gain: 25% >> 20%
- Fixed a bug where Proton’s backswing was unintentionally reducing its effective attack speed at 7+ stacks. Overall, their DPS is affected as follows:



Dark Mage
- Fixed a bug where Mind Warp would sometimes cast on the 2nd best target instead of the best target

Harpy
- Damage: 23 >> 22
- Projectile speed: 1400 >> 2500

Sky Queen
- Projectile speed: 1400 >> 3000
- Fixed a bug where Sky Queen’s backswing was unintentionally reducing its effective attack speed at 10+ stacks of Acrobatics. At max stacks, Sky Queen now attacks 13% faster.

Kingpin
- Big Game Hunter: Heal: 10% >> 8%

Nekomata
- Health: 640 >> 600
- Damage: 32 >> 31
- Attack speed: 0.9 >> 0.91
- Spirit Offering: Health gain: 280 >> 290

Nekomata was much more stat efficient at zero stacks. It’s now weaker at 0-4 stacks and stronger at 5+ stacks

Fire Elemental
- Attack speed: 0.769 >> 0.794

Rogue Wave
- Delusion: Ability damage bonus: 16% (8% for bosses) >> 14% (7% for bosses)

Zeus
- Attack speed: 2.33 > 2.47

Pyro
- Health: 1730 >> 1750
- Attack speed: 2.5 >> 2.56

Sacred Steed / Pegasus
- Pegasus: Health: 2550 >> 2580
- Adjusted the following synergies:
-- Great Boar: +114%
-- Red Eyes: +67%
-- Fenix: +25%
-- Fire Lord: +25%
-- Head Chef: +25%
-- Gateguard: +5%
-- Azeria: -7%
-- Violet: -9%
-- Desert Pilgrim: -9%
-- King Claw -10%
-- Harbinger: -20%
-- Lord of Death: -25%
-- Hell Gate: -25%

Honeyflower
- Health: 1250 >> 1270
- Fragrance: Damage: 10 + 0.15% max health >> 10 + 0.05% max health

Deathcap
- Health: 3500 > 3850
- Noxious Scent: Damage: 30 + 0.3% max health >> 30 + 0.15% max health

Mass Deathcaps are now less oppressive late game

APS
- Health: 900 >> 920
- Attack speed: 1.49 >> 1.52

MPS
- Health: 2300 > 2450
- DPS: 142 >> 153
-- Damage: 95 >> 101
-- Attack speed: 1.49 >> 1.52

Grarl
- DPS: 56.9 >> 57.1
-- Damage: 74 >> 60
-- Attack Speed: 0.77 >> 0.95

Rather than over-nerfing Grarl’s stats, we’re nerfing its flexibility as an opening. This change makes Grarl take three attacks (instead of two) to kill wave 2, but buffs it on other waves

Ocean Templar
- Health: 2200 >> 2000
- Attack type: Magic >> Pure
- Resonance: Regeneration: 1% >> 1.5%

Now more versatile, rather than only being viable on a small number of waves (11, 15, 18, 20)

Lost Chieftain
- Damage: 172 >> 185

Yozora
- Health: 1470 >> 1500
- Wintry Touch: Attack speed slow: 1.5% >> 0.75%

Arctaire
- Health: 4180 >> 4340
- Damage: 131 >> 133
- Frozen Veil: Attack speed slow: 2.5% >> 2%

Arctaire and especially Yozora were providing too much value and stalling in base races late game

Priestess of the Abyss
- Health: 950 >> 920

Azeria
- Health: 3200 > 3000

Berserker
- Health: 2150 >> 2180

Fatalizer
- Health: 6280 >> 6370

Hydra
- Damage and damage reduction penalty per stack of hatching early: -15% >> -17.5%

Soul Gate
- Hellion: Health: 1060 >> 1020
- Nightcrawler: Health: 530 >> 510

Hell Gate
- Elite Hellion: Health: 2700 >> 2600
- Elite Nightcrawler: Health: 1350 >> 1300

Millennium
- DPS: 143 >> 142
-- Damage: 300 >> 245
-- Attack speed: 0.48 >> 0.58

Doomsday Machine
- DPS: 352 >> 350
-- Damage: 740 >> 605
-- Attack speed: 0.48 >> 0.58

Decreasing frustration and making it more viable to build multiple Millenniums and Doomsday Machines. Millenniums now perfectly 1-shot Snails

Mercenaries


Brute
- Maul: Max stacks: 9 >> 6

Nerfing 3+ Brutes to reduce frustration and encourage other mercenary choices at ~180 mythium

Centaur
- Attack speed: 1.82 >> 1.74

Waves


(5) Scorpions
- Attack speed: 0.95 >> 0.98

(14) Killer Slugs
- Attack speed: 1.27 >> 1.24

(16) Cardinals
- Attack speed: 1.22 >> 1.2

(17) Metal Dragons
- Health: 3220 >> 3270

(19) Dire Toads
- Attack speed: 0.274 >> 0.278
- King health increased by 10% on wave 19 only

Season 7 is coming



Hey everyone! Hope you're enjoying the shop/guilds patch and higher recent activity. We're excited to announce the end of season 6, the start of season 7, and an upcoming featured game mode.
  • January 4: Season 6 ends at 8am PST / 5pm CET. Ranked disabled. Player ratings are soft-reset
  • January 4: Patch 7.00 is released. 7.00 will be a relatively small patch
  • January 6: Season 7 begins at 8am PST / 5pm CET. Ranked games re-enabled


The next featured game mode is 2x Chaos 2v2 from January 4 to January 6. The rules of 2x Chaos are:
  • Random roll (6 new fighters) every wave
  • Waves have 2x the number of spawns
  • Start with 300 gold instead of 250

[h3]Season 6 Rewards[/h3]
Ranked badges and loading screen borders are based on your peak rating in season 6. You are not penalized for dropping below a tier you already achieved. Eligibility for each tier requires 10 ranked games and a peak rating in season 6 of:
  • Bronze: 1000
  • Silver: 1200
  • Gold: 1400
  • Platinum: 1600
  • Diamond: 1800
  • Expert: 2000
  • Master: 2200
  • Senior Master: 2400
  • Grandmaster: 2600
  • Legend: 2800




Best of luck in the final weeks of season 6! Remember - you cannot lose a ranked reward by playing. Rewards are based on your peak rank this season.

Big Weekend for Legion TD 2!



Get ready for an exciting weekend! Starting now, Legion TD 2 is on sale and featured on the front page of Steam.

Weekend Events:
  • Guild War: every Saturday at 9am PST / 6pm CET
  • Weekly Legion Smash: every Sunday at 5am PST / 2pm CET. Must be Bronze, Silver, or Gold. Two 5€ Steam gift cards to the winning team
  • [CoRe] Gaming Tournament: this Sunday at 10am PST / 7pm CET. Must be Bronze, Silver, or Gold. Two $10 Steam gift cards to the winning team

Weekend Streams:

If you're a returning player, check out our latest patch notes, where we introduced the shop, guilds, and a new gameplay mechanic.

If you're new to the game, here are some tips to get started:
[previewyoutube][/previewyoutube]
  1. Watch the How To Play video
  2. Read the official gameplay guide
  3. Ask questions in the Legion TD 2 Discord
  4. Finish the in-game tutorial
  5. Start with Play vs. AI games. Bots are a great way to learn in a stress-free environment.
  6. Progress to Classic (4v4) and Ranked (2v2) at your own pace
Good luck and have fun!
- Lisk, Jules, Curing, and Dani

6:05: Shop & Guilds



The moment we’ve all been waiting for: SHOP & GUILDS are here! Before diving into the details, we wanted to reflect on how the game has evolved over the years.



As a 4-person indie team, we’re thankful to have such a supportive community and are excited to continue growing and improving the game. Cheers!

Now, let’s talk about the shop and guilds. The shop offers a variety of character skins, collectible cards, mastermind options, and special builders… with more to come!

[h3]Currencies[/h3]

The shop uses two currencies: essence and premium essence. Essence is earned by playing games. Essence gain is enabled in ranked, classic, featured, play vs. AI, and custom games with multiple human players. You can also gain essence via:
  • First win of the day
  • Beating the Weekly Challenge
  • Leveling up
  • High behavior score
  • Selling cards
  • Hosting tournaments

You will keep all essence you’ve accumulated before the shop’s release.

Premium essence can be purchased in the shop. It can also be gained by:
  • Leveling up your guild
  • Winning tournaments


[h3]Cards[/h3]

Cards are collectibles that have a chance of dropping each time you get a kill. Cards increase your collection value and can be used as avatars, sold for essence, or donated to your guild.

Card drops are enabled in ranked, classic, featured, and play vs. AI. Each game you play without finding a card gives you 1 pity point. Each pity point increases your drop rate by 1%. For example, after 150 games without a card, you will have +150% (or 2.5x) drop rate.

This patch also introduces 39 new cards. Instead of being standalone avatars, all waves now have cards, including Scorpion King, Giant Quadrapus, Legion King, and Blob.

Duplicate cards now have special value. 3 cards of the same type give the card a silver trim, and 10 cards give it a gold trim. When that card is equipped, the special trim applies to your avatar and everywhere your avatar is displayed, including your profile and in-game.



[h3]Secret Cards[/h3]

Secret cards are a very rare type of card that have a chance of dropping when certain events happen in game. As a sneak peek, here are some events:

This is Fine
Has a chance to drop when all players leak 80%+

C H O N K Y Nekomata
Has a chance to drop when Nekomata devours 10 enemies on the same wave

The rest of the events are hidden and can only be discovered as players find secret cards, or as they are revealed by the card trader (more on that soon).



[h3]Card Trader[/h3]

The card trader is Legion TD 2’s newest addition to the family. Every week, he offers 24 random cards with the following rarities: 10 uncommon, 7 rare, 4 epic, 2 legendary, 1 secret. When you unlock a card, you receive one of the 24 cards at random, each with equal probability. May the odds be ever in your favor.

Hovering that week’s secret card will reveal how to achieve it in-game, but your best chance is with the card trader.



[h3]Mastermind Options[/h3]

Mastermind options are a new gameplay mechanic that allow you to spec into different playstyles. This mechanic replaces the ability to pay income to reroll on wave 1. Each game, you select one mastermind option:
  • Redraw: +3 income, and you may redraw your initial roll up to two times for free
  • Lock-in Fighter: +3 income, and you may lock-in a fighter of your choice
  • Greed: +5 income


Redraw is similar to old mastermind, with the advantage of being able to redraw for free (instead of paying income). It’s recommended if:
  • You have strong preferences for certain rolls
  • You liked mastermind as it was
  • Multiple units synergize with one of the available legion spells
Lock-in Fighter is the default option and something all players start with. It’s recommended if:
  • There’s a unit you can’t live without
  • You’re still learning all the units
  • A unit synergies with one of the available legion spells
Greed is greed. It’s recommended if:
  • You’re versatile and can play with any roll
  • You live life on the edge

Mastermind options are unlockable with essence to help players progress and learn mastermind at a good pace. Veteran players will be able to unlock all mastermind options immediately.

[h3]Special Builders[/h3]

Special builders can be picked in place of a legion or mastermind. They are playable in classic, featured, play vs. AI, and custom games. On release, the shop offers Chaos and Hybrid builders, and we plan to design more.

Chaos
  • Start with a random roll. One fighter from each tier
  • At the start of every battle phase, get a new random roll
  • +5 income
Hybrid
  • Build tiers instead of fighters. Each time you build a tier, get a random fighter from that tier
  • Cost of each tier is lower than the average cost of each fighter in that tier
  • Sell units for 80% instead of 60%. Sell Eggsack for 95%

All players that are currently level 5+ are given the Chaos and Hybrid builders for free.

[h3]Guilds[/h3]

Guilds are a way to form communities, compete, and earn rewards. Each guild member has a role:
  • Leader: The top dog. Can perform all guild-related actions.
  • Officer: Can invite new members, kick members, and edit member titles
  • Member

Guilds also have levels. Each time a guild member is added, wins a game, or donates a card, your guild gains experience. You and your guild earn rewards as your guild levels up. Fully unlocked guilds have custom titles, custom emblems, and a maximum of 30 members. At level 10 and for each subsequent level, every member of your guild earns 100 premium essence.



When a player donates a card to their guild, the player gains Contribution. Contribution permanently increases your essence gain. The donated card contributes to the guild’s level and can be used as the guild’s avatar. 15 or 50 of the same card gives the guild’s avatar a silver or gold trim.



[h3]Guild Emblems[/h3]

Guild emblems are customizable images that show up in-game for all guild members at the bottom of your lane. Use responsibly.



[h3]Guild Wars[/h3]

Guild Wars occur every Saturday from 9am to 1pm PST (6pm to 10pm CET). During Guild Wars, each time you win a ranked, classic, or featured game, your guild earns victory points:
  • 5 victory points for each of your first three wins
  • 15 victory points for your fourth win

You can earn victory points playing solo, partying with guild members, or partying with non-guild members. The ten guilds with the most victory points earn guild experience and bragging rights. The winning guild earns more experience and a spot on the Guild War wins leaderboard.

The first Guild War begins Saturday December 5 at 9am PST / 6pm CET.

For players in Asian and Oceanic time zones, we understand these hours aren’t ideal for you and plan to host some future events at more favorable times.

[h3]Skins[/h3]

Skins are special cosmetic changes to units. Depending on the skin’s tier, this includes a new texture design, new VFX, and a different model with new accessories. On release, the shop offers 28 skins with the following rarities: 6 standard, 16 rare, 2 epic, and 4 Kickstarter-exclusive… with more to come!



We’re so happy to bring you the shop and guilds. Any money spent goes directly towards improving the game and allows us to continue working full-time on Legion TD 2. Thank you for your support.

Announcements


Steam Promotion
On December 4th, starting at 10am PST / 7pm CET, Legion TD 2 will be featured on the front page of Steam. We’re expecting an influx of new players, returning players, and increased activity. If you can play or stream on the weekend of December 4th-6th, it would be awesome!

If you're new to the game, check out our video guide:

[previewyoutube][/previewyoutube]



Masters Cup 7
The Masters Cup is our semi-annual official Legion TD 2 tournament. Compete against the world's best players!
  • $500 prize pool + in-game badges for top 3 teams
  • Select games are streamed and casted

Sign up as a team or individually. Must be 1800+ Elo. The first 60 players to sign up will be guaranteed a spot; the rest will be waitlisted. See the official tournament thread for details and sign-up instructions.

To watch, tune in to twitch.tv/ltd2 on December 12 and 13 at 6pm CET / 9am PST.

Weekly Legion Smash
SourLemon is hosting a tournament every Sunday at 5am PST / 2pm CET
  • Two 5€ Steam gift cards to the winning team
  • Must be Bronze, Silver, or Gold rank to participate

Last week's tournament was a huge success. Limited spots available, so sign up as a team now.

[CoRe] Gaming Tournament
Previent from CoRe Gaming is hosting a tournament on Sunday, December 6 at 10am PST / 7pm CET
  • Two $10 Steam gift cards to the winning team
  • Must be Bronze, Silver, or Gold rank to participate

Limited spots available, so sign up as a team now.

Video Patch Review
Check out Bonny's patch review: Shop & Guilds / Balance Changes

Patch Notes


[h3]Game Improvements[/h3]

Dodging Games
- FairPlay penalty doubled
- Elo penalty: 4 >> 6

We’re seeing too much intentional game dodging, especially in high Elo

Special Commands
- Added -damage and -damagetaken commands, in addition to -dps and -lifetime. Type them in-game during the build phase
- Fixed a bug with -dps not working properly for units with summons
- You can now click a build in the Postgame Builds tab to copy it to your clipboard. To load it, start a Sandbox game, type -load, and paste the text in

Bots
- Now smarter about using Pyro
- Now smarter about playing against Giant Snail
- Now smarter about properly valuing when an enemy player Treasure Hunts
- Takeover bots: Fixed a bug where they would be too eager to place a new aura instead of upgrading an existing one
- Takeover bots: Slightly stronger preference to upgrade existing fighters instead of building new ones

Weekly Challenge
- Scoring system changed to count 1 point for each 1 extra gold (should be easier to understand this way)
- Fixed a bug where selling a Hydra crashed the game
- Fixed a bug where Grarl, King Claw, and Ocean Templar accidentally used Delicacy instead of 100% Sell

Translations
- The Steam page is now translated into Korean

If you’d like to help improve in-game translations, please visit LegionTD2.com/translate

Tooltips
- Added numbers and additional details to pre-selection tooltips for Giant Snail, Hero, Magician, Protector, Pulverizer, Sorcerer, Vampire, and Villain

Game Coach
- Now smarter about when to suggest training fewer workers

FairPlay
- Improved clarity of warnings to help players improve their behavior

Environment
- Improved lighting during build phase (less intense blue light)

Audio
- Added a sound for Pulverize
- Improved transitions between background music & special themes

Country Flags
- Added new icons, which are optimized for smaller resolutions. Should be smoother looking than the previous ones.

Fixes
- Fixed leak % calculation for wave 21 (it was based on health before, but is now correctly based on bounty)
- Fixed a profile bug where "New!" text would display excessively when switching between different accounts on the same computer
- Inviting to party now no longer requires an extra confirmation (it was unintended to have the extra confirmation screen)
- Fixed a bug where post-game Power Score wouldn't take into account mythium that you sent during the final wave (that the game ended on) after the wave already spawned
- Fixed a very rare bug where the wave wouldn't be treated as cleared after all enemies died. Thank you to n0rserman for the bug report

Game Balance


Chaos Builder
- You now get new rolls at the start of this wave’s battle phase instead of the start of next wave’s build phase. This gives you more time to plan ahead

Dual Building
- Haste: Attack speed buff to enemy units: 5% >> 3%

King
- Now smarter about target selection on waves 5, 10, 15, 20, and 21
- Fixed a bug where Judgment would fail to cast in some situations on the 4v4 map

[h3]Legion Spells[/h3]

Lizard Army
- Mythium: +35 >> +40

Giant Snail
- Health: 490 >> 470
- Damage: 21 >> 20

Guardian Angel
- Maximum life on revive: 2100 >> 1900

Hero
- Damage and damage reduction: 6.5% >> 6.25%

Pawn Shop
- Gold: +80 >> +85

Protector
- Health: 650 >> 700
- Protection Aura: Regeneration: 0.5% >> 0.6%
- No longer works on revived Eternal Wanderer and Samurai Soul
- Fixed a bug where the Protector buff would remain on summoned units even if they were no longer in aura range or the aura caster died

Pulverizer
- Now also gains +10% attack speed

Magician
- Mana regeneration: 22% >> 21%

Sorcerer
- Ability damage: 19% >> 18%

Titan
- Health: 1350 >> 1300
- No longer works on revived Eternal Wanderer amd Samurai Soul

Vampire
- Lifesteal and ability vamp: 21% >> 20%

[h3]Fighters[/h3]

Buzz
- Anaphylaxis: Damage: 60 >> 50

Pick rate: Average
Win rate: 50.8%


Masked Spirit
- Health: 180 >> 160

False Maiden
- Health: 710 >> 670

Hell Raiser
- Health: 1590 >> 1500

Pick rate: High
Win rate: 53%


Proton
- Health: 160 >> 150

Atom
- Health: 830 >> 780

Pick rate: High
Win rate: 51%
Angler
- Health: 450 >> 460
- Attack speed: 0.877 >> 0.9

Pick rate: Very low
Win rate: 49.7%


Nekomata
- Attack speed: 0.88 >> 0.9

Partially reverting Nekomata’s last nerf

Pick rate: High
Win rate: 48.5%


Zeus
- Health: 930 >> 950

This brings Zeus back to the health it had when it was a stronger opening, notably in high Elo

Pyro
- DPS: unchanged
-- Damage: 38 >> 19
-- Attack speed: 1.22 >> 2.44

This change makes Pyro a bit stronger on its own but more vulnerable to Safety Mole. It also thematically brings Pyro back as a fast-attacking flamethrower

Pick rate: Low
Win rate: 50.4%


Sky Queen
- DPS: 70.7 >> 72.5
-- Damage: 92 >> 87
-- Attack speed: 0.77 >> 0.83

A higher base attack speed also allows Sky Queen to ramp up faster

Pick rate: Very low
Win rate: 50.6%


Sea Serpent
- Health: 580 >> 570
- Attack speed: 0.91 >> 0.89

Pick rate: High
Win rate: 51.4%


Gateguard / Harbinger
- Mana regen increased by 10%

Pick rate: Average
Win rate: 47.1%


Leviathan
- Damage: 50 >> 65
- Aerial Command: Damage increase: 6 + 18% >> 18%

Aerial Command is way too strong, especially for being on a tier 3 fighter and stacking twice

Pick rate: Low
Win rate: 51.7%


Violet
- Lightning Strike: Damage: 120 + 0.3% (0.15% to bosses) >> 120 + 0.1% (0.05% to bosses)

Pick rate: High
Win rate: 52.6%


Wileshroom
- Health: 1700 >> 1740
- DPS: 46 >> 45
-- Damage: 54 >> 53
-- Attack speed: 0.87 >> 0.85

Canopie
- Health: 4300 >> 4400

Pick rate: High
Win rate: 49%


Sacred Steed
- DPS: 29.3 >> 27.5
-- Damage: 34 >> 33
-- Attack speed: 0.86 >> 0.83

Pegasus
- Health: 2500 >> 2550
- Attack speed: 0.86 >> 0.83

Pick rate: Extremely high
Win rate: 49.2%


Lost Chieftain
- Gaia Shield: Health gain: 1350 >> 1500
- Fixed a bug where Gaia Shield would be wrongly cast on summoned units when built near the top of the lane

Pick rate: Average
Win rate: 47.2%


MPS
- Health: 2180 >> 2300
- Damage: 92 >> 95

Pick rate: Average
Win rate: 50%


Head Chef
- Health: 3050 >> 3400
- Damage: 112 >> 124

Pick rate: High
Win rate: 47.2%


Sand Badger
- Health: 2550 >> 2520

Pick rate: High
Win rate: 52.2%


A light change, as the wave 7 and 14 nerfs indirectly nerf Sand Badger

Ocean Templar
- Health: 2000 >> 2200
- Damage: 160 >> 165
- Resonance: 2% max health regeneration >> 1% missing health regeneration + 20% damage reduction from magic damage

Pick rate: Extremely High
Win rate: 49.5%
Priestess of the Abyss
- Health: 970 >> 950

As players have learned how to position Priestess, she has become one of the strongest openings in the game in high Elo. With nerfs to other strong openings like Atom and a shift in power from wave 7 to 8, we’re doing some small preemptive nerfs to her

Pick rate: Average
Win rate: 50%


Berserker
- Attack speed: 1.26 >> 1.23


Fatalizer
- Health: 6100 >> 6280

Shifting some power from Berserker to Fatalizer

Pick rate: Average
Win rate: 51.2%


Hydra
- Health: 2670 >> 2610
- Damage: 114 >> 111
- Hydraling: Health 890 >> 870
- Hydraling: Damage: 38 >> 37

Pick rate: Low
Win rate: 54.2%


Millennium
- DPS: Unchanged
-- Damage: 350 >> 300
-- Attack speed: 0.41 >> 0.48

Doomsday Machine
- Health: 5550 >> 5600
- DPS: 347 >> 351
-- Damage: 850 >> 740
-- Attack speed: 0.41 >> 0.48
- Detonation: Now correctly deals 120 damage to flying units (wrongly dealt 100 damage)

Pick rate: Very Low
Win rate: 50.5%
Fenix
- Health: 4250 >> 4300
- Damage: 290 >> 295

Pick Rate: Low
Win rate: 49.1%


Red Eyes
- Health: 8130 >> 8300
- Damage: 159 >> 161
- Thunderous Charge: Damage increased by 2.5%

Pick rate: Very low
Win rate: 50.4%


[h3]Mercenaries[/h3]

Witch
- Witchcraft: Now also gains mana when Imps die

[h3]Waves[/h3]

(7) Sludges
- Attack speed: 0.7 >> 0.69

(8) Kobras
- Attack speed: 1.11 >> 1.12

(14) Killer Slugs
- Health: 1980 >> 1950

(17) Metal Dragons
- Attack speed: 1.68 >> 1.695

(19) Dire Toads
- Attack speed: 2.7 >> 2.74

Masters Cup 7



The Masters Cup is our semi-annual official Legion TD 2 tournament. Compete against the world's best players!
  • Free sign-up
  • $500 prize pool + in-game badges for top 3 teams
  • Select games are streamed and casted

Sign up as a team or individually. The first 60 players to sign up will be guaranteed a spot; the rest will be waitlisted. See the official tournament thread for details and sign-up instructions.

To watch, tune in to twitch.tv/ltd2 on December 12 and 13 at 6pm CET / 9am PST.