v11.08 Major Update

[h3]News[/h3]
- Check out Lisk's Game Dev AMA and Jules' Gameplay & Balance AMA from this past month
- Next Nova Cup: September 21-22. Signups are open!
- Join the Tournament Discord to participate and receive tournament notifications. View all past Nova Cups here: Legion TD 2 Esports Portal.
Major Updates
[h3]Legion of Bloons Bundle[/h3]
https://store.steampowered.com/bundle/42349/Legion_of_Bloons_Tower_Defense_Bundle/
Introducing the ultimate tower defense bundle!
[h3]New Feature: Platinum & Ruby Borders & Monuments[/h3]

Platinum and ruby borders are now unlocked at 20x/40x card copies! (100x/200x for Guilds)
Thanks to Schakara for the suggestion.
Monuments have also been reworked! Monuments now determine their silver/gold/platinum/ruby status based on how many cards you have of the type, rather than how many monuments are equipped.
This means you can have multiple different silver, gold, platinum, and ruby monuments at the same time!
Thanks to Toikan and Danwulfe for the suggestion.
The Profile → Collection menu presentation has also been improved: glows are based off of your border instead of card rarity, and gems have been added to show rarity.

Avatar borders have been polished as well!

[h3]New Feature: Purchase & Donate Multiple Cards[/h3]

At long last, the tech is here! This was a commonly requested feature that we’re happy to finally deliver.
[h3]New Feature: Matchmaking Scouter[/h3]

Enables you to see whether any of up to 10 specified players are queued or in lobby before you enter matchmaking. You may use this to reduce your chances of matching with certain players. Can be unlocked permanently in the shop.
First, customize the list of players in the shop.

Then, when you queue up, you will receive this popup if any listed players are in queue or in lobby.

Note that (due to technical limitations), once you’ve entered matchmaking, the confirm matchmaking popup will not reopen if your scouted players enter queue after you.
[h3]New Secret Card: Housecat Nekomata[/h3]

There may or may not be a Pack Rat-themed card next patch ;)
[h3]New Skin: Area 51 Siege Ram[/h3]

Shocks nearby enemies for 10 damage per second.
…Kidding. It’s cosmetic-only.
Game Balance
Read more about our design philosophy on game balance, and use Drachbot to see mastermind, unit, and spell win rates and pick rates!
[h3]Classic[/h3]



- Starting income: 4 --> 2
- Bonus gold for randomizing your lock-in: 8 --> 16


- Redraw gold cost: 1-25 → 1-50


- Starting income: 3 --> 0
Classic is less balanced than ranked, so masterminds that give you greater agency in picking specific units are too strong.


Gold costs:
- Tier 3: 84 → 85
- Tier 4: 133 → 130
- Tier 5: 182 → 178
- Tier 6: 256 → 251
Thanks to kert for the suggestion.


- Bonus attack speed to waves and mercenaries: 3% → 2%

- Fixed a bug where Giga Mimic was giving +12.5% gold per stack (supposed to be +0%)
- Fixed a bug where Giga Shaman was giving +40 damage per stack (supposed to be +25)
This will increase variety of sends in Giga Mercs and make the mode more fun.

- Now shows up in rotation 67% less often
This mode is polarizing (some love it and others hate it), so we're reducing the frequency.

- Improved variety of sends
[h3]Masterminds[/h3]


- Attack speed and damage reduction: 9.25% → 9.5%
We missed the mark with Champion’s balance, in part because we were anchored by feedback that it was strong at 8%. We should have been more aggressive with previous buffs.
[h3]Legion Spells[/h3]


Life steal and ability vamp: 24% → 26%
Low win rate and pick rate.
[h3]Fighters[/h3]




- Attack speed: 0.921 → 0.909
Overshadowing more expensive fortified tanks.


- Damage: 62 → 64
Low pick rate.



- Mana regeneration increased by 4%
Low win rate.



- Shuriken: Damage: 35 → 37
Slightly low win rate and pick rate.


- Health: 780 → 760
Spectral Scallywag is intended to be strong, but it's currently too safe and easy to get it with 2x Pirate Skeleton opening. This change makes it riskier.


- Attack speed: 1.34 → 1.32
High win rate and pick rate.


- Health: 4050 → 4150
Low win rate.


Attack speed: 1.03 → 1.01
High win rate and pick rate.



- Mana regeneration increased by 4%
Low win rate and pick rate.



- Attack speed: 0.77 → 0.73
- Plasma Decay: Damage debuff to bosses: -2 → -1.5
- Fixed a bug where Plasma Decay was wrongly debuffing bounced targets based on the boss status of the initial target
High pick rate and win rate.


- Health: 2530 → 2500


- Health: 6800 → 6720


- Attack speed: 0.95 → 0.92


- Damage 177 → 173


- Attack speed: 1.83 → 1.89
Low pick rate.


- Damage: 298 → 305
Slightly low win rate and pick rate.


- Health: 2100 → 2130


- Health: 4900 → 4970
Slightly low pick rate and win rate.


- Hellion: Health: 800 → 820
- Nightcrawler: Health: 430 → 450


- Elite Hellion: Health: 2070 → 2120
- Elite Nightcrawler: Health: 1110 → 1160
Slightly low pick rate and win rate.


- Damage: 226 → 230
Slightly low pick rate and win rate.



- Attack speed: Attack speed: 0.613 → 0.606
Slightly high win rate and pick rate.
[h3]Mercenaries[/h3]



- Attack speed: 2 → 1.11
- Gains mana on kill → Gains mana on attack
- Rapid Fire: Attack speed: 25% → 50%
- Rapid Fire: Mana cost: 3 → 10
- Rapid Fire: Duration: 5 → 15
Removed RNG and increased the power budget of Rapid Fire. Also has a stronger synergy with Shaman.
Thanks to Lyefire for the suggestion.
[h3]Waves[/h3]
Goals
- Buff mid and late game waves to help games close out faster
- Nerf cheap unit spam in the late game


- Health: 3330 → 3400


- Health: 2230 → 2300
- Giant Quadrapus: Health: 8290 → 9200


- Health: 3450 → 3550



- Attack speed: 2 → 1.82
- New ability: Feast: Restores 0.1% health and grants 0.5% attack speed when a nearby enemy dies



- Attack speed: 2.22 → 2
- New ability: Feast: Restores 0.1% health and grants 0.5% attack speed when a nearby enemy dies



- New ability: Feast: Restores 0.1% health and grants 0.5% attack speed when a nearby enemy dies
- Inferno (splash damage): Removed
[h3]Balance Watchlist[/h3]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
- Double Lock-In, Redraw, Fiesta, and Castle are performing better than expected, but they are indirectly nerfed by the wave buffs and nerfs to Manta and Honeyflower this patch.
- Giant Snail continues to look strong compared to other offensive spells, but waiting another patch to further evaluate.
[h3]Improvements & Fixes[/h3]
- Auras and self-buffs now increase model scale to better visually communicate the buff
- Fixed a display-only bug where a stack of Double Down would appear to be used after a match was canceled
Community Updates
[h3]Game Translations[/h3]

Legion TD 2's translations continue to be improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

HUGE thank you to everyone who has helped up to this point!

Closing Remarks
This patch introduces some long-awaited features, as well as meaningful balance and meta improvements.
As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.
Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive

If you enjoy these updates, please give it a Thumbs Up, too!
If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.
Sincerely,
The Legion TD 2 Team