1. Legion TD 2
  2. News

Legion TD 2 News

Season 2026

[p][/p][h3]New Season Dates[/h3]
  • [p]January 5 (Monday): Current season ends at 3am PST / 12pm CET. Ranked disabled. Season 2026 (v26.1) goes live! Rewards are given out over the next few days & ratings are soft-reset.[/p]
  • [p]January 5-9 (Monday-Friday): 1v1 featured event is live[/p]
  • [p]January 9 (Friday): New season begins at 3am PST / 12pm CET. Ranked re-enabled.[/p][p][/p]
[p][/p][p]1v1 Featured Event[/p][p]Teammates holding you back? It's your time to shine in our 1v1 event lasting from January 5-9![/p]
  • [p]Skill-based matchmaking: Play with and against players near your skill level.[/p]
  • [p]Visible ratings: Used for matchmaking and bragging rights.[/p]
  • [p]Event Points (EP) leaderboard: Gain EP by playing games. Harder opponents earn you more EP. You cannot lose EP, so play as much as you can to climb![/p]
  • [p]Rewards:[/p]
    • [p]Top 10 finish: 25,000 Essence[/p]
    • [p]Top 100 finish: 15,000 Essence[/p]
    • [p]Top 1,000 finish: 10,000 Essence[/p]
    • [p]Reach 400 EP: 5,000 Essence[/p][p][/p]
Major Updates
[p][/p][h3]New Fighter: Scrappy[/h3][p][/p][p][/p][p]Scrappy[/p]
  • [p]Gold Cost: 90[/p]
  • [p]Health: 700 (Swift)[/p]
  • [p]DPS: 54 (Impact)[/p]
  • [p]Range: 650[/p]
[p][/p][p]Heroic Scrappy[/p]
  • [p]Upgrade Cost: 190[/p]
  • [p]Health: 2170 (Swift)[/p]
  • [p]DPS: 163 (Impact)[/p]
  • [p]Range: 650[/p]
[p][/p][p]Wind Up[/p][p](Active Ability) Pay 50 gold to gain 25% attack speed and 15% splash damage for this wave only.[/p][p]Scrappy is a long-ranged DPS fighter. Use Wind Up to predict and defend against your opponent's send.[/p][p][/p][h3]New Mastermind: Shepherd[/h3][p][/p][p]Shepherd[/p]
  • [p]Start the game with a Sheep. You can freely reposition it each wave.[/p]
  • [p]Your Sheep is loved and cannot be sold.[/p][p][/p]
[p][/p][p]Sheep[/p]
  • [p]Health: 200[/p]
  • [p]DPS: 8[/p]
  • [p]Range: Melee[/p]
  • [p]Typing: Impact / Natural[/p]
[p]Shepherd's strength lies in wave pathing manipulation. Use Sheep to pull each wave to your advantage.[/p][p][/p][h3]New Mastermind: Evolution[/h3][p][/p][p]Evolution[/p]
  • [p]+2 income, +2 gold[/p]
  • [p]Units have a final Evolved form with +12% damage reduction and +12% multiplicative attack speed[/p]
  • [p]Evolving costs 10% of the value of the unit[/p]
  • [p]Units with remaining upgrades cannot be Evolved[/p]
    • [p]Nekomata can be evolved after reaching max stacks[/p]
    • [p]Eggsack cannot be Evolved, but Hydra can[/p]
    • [p]Sakura cannot be Evolved[/p]
[p]Evolution rewards upgrading your units and comboing Evolutions with supportive units and legion spells. It also allows you to spend gold more efficiently.[/p][p][/p][p]With so many masterminds, we've revamped the mastermind select screen to make it easier to navigate:[/p][p][/p][p][/p][h3]New Season Skin: Sun God Nucleus[/h3][p][/p][p]Immediately unlock the Sun God Nucleus skin for free if you achieve any 2 season goals. Otherwise, you can unlock it via the shop when it's offered next year.[/p][p][/p]
Game Balance
[p]Read more about our design philosophy on game balance, and use Drachbot to see mastermind, unit, and spell win rates and pick rates![/p][p][/p][h3]Masterminds[/h3][p][/p][p][/p][p]Mastermind [/p][p]Number of options in your initial roll: 10 --> 11[/p][p]Number of options in your reroll: 4 --> 5[/p][p]This increases average roll quality, improves roll distribution uniformity, and makes reroll more clutch.[/p][p]Affected masterminds: Aristocrat, Cartel, Cash Out, Castle, Champion, Fiesta, Greed, Kingsguard, Lock-In, Miner, Saboteur, Scrapper, Stash [/p][p][/p][p][/p][p]Champion [/p]
  • [p]Damage reduction and attack speed: 10.25% --> 15%[/p]
  • [p]Income after wave 10: -10[/p]
[p]With the introduction of Evolution, Champion would have been overshadowed, so we're putting more power budget into the Champion ability.[/p][p][/p][p][/p][p]Miner [/p][p]Starting gold penalty: -16 --> -15[/p][p]Low pick rate and slightly low win rate.[/p][p][/p][p][/p][p]Stash [/p]
  • [p]Income: 0 --> 2[/p]
  • [p]Stash starting gold: 19 --> 11[/p]
  • [p]Stash gain per wave decreased by an average of 31%[/p]
[p]Stash allows players to gain a huge and unexpected influx of gold, which makes it too coin-flippy. This change shifts some of Stash's power budget to starting income.[/p][p][/p][h3]Fighters[/h3][p][/p][p][/p][p]Proton / Atom / Nucleus [/p][p]Attack speed increased by 1.2%[/p][p]Low win rate.[/p][p][/p][p][/p][p]Pack Rat [/p][p]If you full eco and don't try to clear the wave, mythium gained from Treasure Hunt is now also reduced, same as workers.[/p][p]This change affects a tiny fraction of players who were taking advantage of an unintended strategy.[/p][p][/p][p][/p][p]Gateguard / Harbinger [/p][p]Summon health increased by 3.3%[/p][p]Slightly low pick rate and win rate.[/p][p][/p][p][/p][p]Royal Guard [/p][p]Health decreased by 1.7%[/p][p]Slightly high pick rate and win rate.[/p][p][/p][p][/p][p]Kingpin [/p][p]Base health and damage increased by 1.6%[/p][p]Slightly low pick rate and low win rate.[/p][p][/p][p][/p][p]Rogue Wave [/p][p]Damage decreased by 4.5%[/p][p]Too high damage for how much utility it provides.[/p][p][/p][p][/p][p]Pipsqueak [/p][p]Attack speed decreased by 2.9%[/p][p]High pick rate and win rate.[/p][p][/p][p][/p][p]Crab Warlock [/p][p]Decreased mana synergy by 17%[/p][p]Too strong with Starcaller and Magician. Encouraging players to upgrade to Crabomancer.[/p][p][/p][p][/p][p]Lost Chieftain [/p][p]Gaia Shield: Bonus health: 1550 --> 1600[/p][p]Low pick rate and slightly low win rate.[/p][p]
[/p][p]Gatling Gun / Vulcan Cannon [/p][p]Health increased by 3.3%[/p][p]Low pick rate and slightly low win rate.[/p][p][/p][p] [/p][p]Holy Avenger / Sovereign [/p][p]Attack speed decreased by 1.5%[/p][p]Slightly high pick rate and high win rate.[/p][p][/p][p] [/p][p]Hydra [/p][p]Damage increased by 2.4%[/p][p]Low pick rate and slightly low win rate.[/p][p][/p][h3]Mercenaries[/h3][p][/p][p][/p][p]Hermit [/p][p]Damage decreased by 5.7%[/p][p]Slightly high usage rate and win rate.[/p][p][/p][h3]Waves[/h3][p][/p][p][/p][p]Wave 13: Drill Golems [/p][p]Damage increased by 1%[/p][p][/p][p][/p][p]Wave 14: Killer Slugs [/p][p]Attack speed decreased by 1.2%[/p][p]Shifting power from wave 14 --> 13.[/p][p][/p][p][/p][p]Wave 15: Quadrapuses [/p][p]Attack speed increased by 1.5%[/p][p][/p][p][/p][p]Wave 16: Cardinals [/p][p]Health decreased by 1%[/p][p]Shifting power from wave 16 --> 15.[/p][p][/p][p][/p][p]Waves 18-21 [/p]
  • [p]Health decreased by 12%[/p]
  • [p]Feast: 0.1% health healed --> 0.5% bonus max health[/p]
[p][/p][p]Wave 20: Maccabeus [/p]
  • [p]Health decreased by 15%[/p]
  • [p]Feast: 0.1% health healed --> 0.5% bonus max health[/p]
[p]Cheap unit spam and summoners like Crab Warlock are too strong in the late game.[/p][p][/p][p][/p][h3]Balance Watchlist[/h3][p]The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:[/p]
  • [p]Strong: Hypercarry, Robo Squad, Kraken[/p]
  • [p]Weak: Overwork[/p]
[p][/p][p][/p][p]Classic[/p]
  • [p]Mini & Wumbo: Starting spells: Hypercarry replaced by Protector (Hypercarry was too dominant) [/p]
  • [p]Giga Mercs: Shaman's Blood Rush targeting now takes Giga Mercs stacks into account[/p]
[p][/p][p][/p][h3]Improvements[/h3]
  • [p]Campaign: Nerfed PennyTV's bonus income from 30 --> 25[/p]
  • [p]Battle Scars and Hypercarry stacks are now loaded when you load a build into sandbox (only for games that ended after this patch is live)[/p]
  • [p]Included all v12 hotfixes in the Codex patch histories[/p]
  • [p]Added mastermind name in the mini scoreboard tooltip (hover bottom left player names)[/p]
  • [p]You can now right click legion spells in the legion spell tooltip to ping your intent to pick one of them before wave 11[/p]
  • [p]Increased frequency of PvE[/p]
  • [p]Added video option to change the target display of the game[/p]
  • [p]Added optional setting to always start the game with Auto Income enabled[/p]
  • [p]Improved Bots to listen better to pinged mercs from players[/p]
  • [p]Fixed some issues with the big wig pass shop UI with ultrawide screens[/p]
  • [p]Fixed abilities like Harden disappearing in the scoreboard when a unit dies[/p]
  • [p]Fixed wrong premium currency amounts in the UI after redeeming a coupon code (visual bug)[/p]
  • [p]Fixed lumerian card item value[/p]
  • [p]Fixed hydra always using it’s 0 stack value for sell tooltips (visual bug)[/p]
  • [p]Fixed walking animation flickering when a unit approaches an enemy[/p]
  • [p]Fixed inconsistencies with the Ready / Double down buttons[/p]
  • [p]Fixed Double Down stacks being subtracted in the UI after a canceled game (visual bug)[/p]
[p][/p][p][/p][h3]Game Translations[/h3][p]If you'd like to contribute to improving the game's translations further, visit the following link: Help Translate Legion TD 2 [/p][p]HUGE thank you to everyone who has helped up to this point! [/p][p][/p][p][/p][h3]Reward for Boosting Discord[/h3][p]Anyone who Boosts the Legion TD 2 Discord will receive 500 Premium Essence each month the Boost is active. Here's how it works: [/p]
  • [p]When you Boost the Legion TD 2 Discord, you'll get a DM from Safety Mole with a code [/p]
  • [p]The code can be redeemed by clicking the book icon at the bottom of the main menu and selecting Redeem Coupon Code[/p]
  • [p]Players who keep their Boost active will receive a new code every month [/p]
  • [p]Codes expire when the Booster receives a new code or if the old one wasn't used[/p]
[p]Thank you to everyone for contributing to the community! [/p][p][/p][p][/p][h3]Monthly In-Game Reward Code[/h3]
  • [p]This month’s ultra-secret code is Whatareyoulookingat to unlock some free Essence in-game! [/p]
  • [p]Each month, a new code will be revealed right here in the patch notes. Codes are only valid the month they are announced and the following month.[/p]
[p]Here’s how to enter a code in-game:[/p][p][/p][p][/p][p][/p]
Closing Remarks
[p]As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed. Thank you again for playing Legion TD 2! We hope you continue to enjoy the game. [/p][p]If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking! If you enjoy these updates, please give it a Thumbs Up, too! If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game.[/p][p][/p][p]Sincerely,[/p][p]The Legion TD 2 Team[/p]

v12.11 Hotfixes

[h2]Hotfix 1 (v12.11.1)[/h2][p][/p][p]Balance:[/p][p]Rogue Wave [/p][p]Delusion: Slow: 90% (70% for bosses) --> 75% (50% for bosses)[/p][p][/p][p]Sorcerer [/p][p]Mana regen: 1.6 --> 1.7[/p][p][/p][p]Fixes:[/p][p]- Fixed game getting stuck in loading screen when trying to spectate[/p][p]- Reverted scaling changes made for 1440p because they caused blur issues[/p]

v12.11 Major Update

[p]Expected patch release: Monday, December 8[/p][p]This is a relatively light patch ahead of the big Season 2026 patch next month![/p][p][/p][p][/p][p]Shoutout to the top 10 Legion streamers of the past month by hours watched[/p][p][/p][p][/p][p]1v1 Featured Event[/p][p]Teammates holding you back? It's your time to shine in our 1v1 event lasting from December 12-14. Starts Friday, December 12 at 2am PT / 11:00 CET.[/p]
  • [p]Skill-based matchmaking: Play with and against players near your skill level.[/p]
  • [p]Visible ratings: Used for matchmaking and bragging rights.[/p]
  • [p]Event Points (EP) leaderboard: Gain EP by playing games. Harder opponents earn you more EP. You cannot lose EP, so play as much as you can to climb![/p]
  • [p]Rewards:[/p]
    • [p]Top 10 finish: 25,000 Essence[/p]
    • [p]Top 100 finish: 15,000 Essence[/p]
    • [p]Top 1,000 finish: 10,000 Essence[/p]
    • [p]Reach 400 EP: 5,000 Essence[/p]
[p][/p][p][/p][p]Twitch Drops[/p][p]Watch Legion TD 2 streamers, collect rewards! Event lasts from December 22-31. Details here: Legion TD 2 Twitch Drops[/p]
  • [p]Watch for 1 hour and earn 5000 Essence![/p]
  • [p]Watch for 3 hours and earn a random card![/p]
  • [p]Watch for 6 hours and earn 1000 Premium Essence![/p]
  • [p]Watch for 10 hours and earn a random secret card![/p]
[p][/p][h3]The Legion Hoodie (Limited Edition)[/h3][p]Gets yours by December 12th, after which it will no longer be available. Comes with 7200 Premium Essence![/p][p][dynamiclink][/dynamiclink][/p]
Christmas Map
[p]Enabled for the duration of this patch![/p][p][/p]
Game Balance
[p]Read more about our design philosophy on game balance, and use Drachbot to see mastermind, unit, and spell win rates and pick rates![/p][p][/p][p][/p][p]Double Down [/p][p]Double down loss multiplier: 2 to 2.3 based on rating → 2 to 2.2[/p][p]Data showed Double Down being slightly weak. This change makes Double Down power neutral on average and positive if you’re skilled at predicting your chance of winning.[/p][p][/p][h3]Masterminds[/h3][p]There's been power creep, so the strongest masterminds are getting small nerfs.[/p][p][/p][p][/p][p]Cartel [/p][p]Income penalty after wave 10: -39 → -40[/p][p]High win rate.[/p][p]
[/p][p]Saboteur [/p][p]Starting gold: 5 → 4[/p][p]High win rate.[/p][p]
[/p][p]Scrapper [/p]
  • [p]Scrap: Sell percentage: 85% → 90%[/p]
  • [p]Starting resources: +3 income, +3 gold → +2 income, +2 gold[/p]
  • [p]Angler is now 75% less likely to be rolled[/p]
[p]Scrapper was more fun a few patches ago when Scrap was at 90%. However, it was both overtuned and promoted unhealthy gameplay with Scrapping Kingpins. For now, we're trying to a frequency reduction to Angler and will make further changes as needed.[/p][p]
[/p][p]Yolo [/p][p]Starting gold: 4 → 3[/p][p]High pick rate, slightly high win rate.[/p][p][/p][h3]Legion Spells[/h3][p]
[/p][p]Executioner [/p][p]Execute threshold: 15 (7.5% for ranged) --> 16% (8% for ranged)[/p][p]Slightly low pick rate and win rate.[/p][p][/p][p][/p][p]Giant Snail [/p][p]Health and damage increased by 5%[/p][p]Low pick rate and slightly low win rate.[/p][p]
[/p][p]Overwork [/p][p]Bonus mythium rate on wave 11: 60% → 65%[/p][p]Slightly low pick rate and low win rate.[/p][p]
[/p][p]Spread the Wealth[/p][p]Gold: 95 → 98 [/p][p]Slightly low pick rate and win rate.[/p][p]
[/p][p]Titan [/p][p]Health: 1450 → 1500[/p][p]Slightly low pick rate and win rate.[/p][p][/p][p][/p][p]Sorcerer [/p][p]Effect: +58% ability damage --> +1.6 mana regen[/p][p]Sorcerer was very strong on a small number of units (Trinity Archer, Azeria, and Banana Haven) and largely unviable on everything else, which made it an unhealthy design. And let's be honest - the old Sorcerer being OP on an autoattacker like Trinity Archer but not being usable on an ability-focused unit like Hades didn't make sense.[/p][p]Additionally, the concept of "ability damage" has been poorly understood since the game's inception. Even many longtime players don't have an intuitive graph of how much ability damage units are dealing.[/p][p]This new design will not only have much better gameplay clarity, we also believe it'll be more fun.[/p][p] [/p][h3]Fighters[/h3][p][/p][p][/p][p]Slime Siren [/p][p]Attack speed decreased by 2.2%[/p][p]High pick rate and slightly high win rate.[/p][p][/p][p][/p][p]Rogue Wave [/p]
  • [p]Damage increased by 4.8% [/p]
  • [p]Delusion: Amplifies ability damage taken by 20% (10% against bosses) --> Slows movement speed by 90% (70% against bosses) for 3 seconds[/p]
[p]Movement speed modifiers (which are generally lacking from the game) create some fun strategies and synergies.[/p][p][/p][p][/p][p]Pipsqueak [/p][p]Attack speed decreased by 3%[/p][p]Too safe and consistent as an opening.[/p][p]
[/p][p]Dwarf Banker / Big Wig [/p][p]Short Selling: Attack speed increased: 10% → 12%[/p][p]Low pick rate and slightly low win rate.[/p][p]
[/p][p]Mudman / Golem [/p][p]Health increased by 1.6%[/p][p]Low win rate.[/p][p][/p][p][/p][p]Elite Archer / Trinity Archer [/p][p]Attack speed increased by 1.6%[/p][p]Compensation buff for the change to Sorcerer.[/p][p]
[/p][p]Gatling Gun / Vulcan Cannon [/p][p]Health increased by 2.5%[/p][p]Slightly low pick rate and win rate.[/p][p]
[/p][p]Holy Avenger / Sovereign [/p][p]Attack speed decreased by 2.1%[/p][p]High pick rate.[/p][p]
[/p][p]Banana Bunk / Banana Haven [/p][p]Reflect damage decreased by 1[/p][p]High pick rate and slightly high win rate.[/p][p]
[/p][p]Lord of Death / Hades [/p][p]Mana regeneration decreased by 5%[/p][p]High pick rate and slightly high win rate.[/p][p]
[/p][p]Hydra [/p][p]Damage increased by 2.4%[/p][p]Low pick rate and slightly low win rate.[/p][p][/p][h3]Mercenaries[/h3][p][/p][p][/p][p]Safety Mole [/p][p]Damage decreased by 1.6%[/p][p]Slightly high usage rate and win rate.[/p][p][/p][p][/p][p]Witch [/p][p]Damage increased by 3.5%[/p][p]Low usage rate.[/p][p][/p][p][/p][p]Ghost Knight [/p]
  • [p]Health decreased by 40%[/p]
  • [p]Ghostwalker: Reduces damage taken from autoattacks (non-ability damage) by 20% --> 50% damage reduction from all sources[/p]
[p]This change makes Ghost Knight less of a hard counter to certain units but more versatile. Additionally, has a nice synergy with Hermit and Honey Bear.[/p][p][/p][p][/p][p]Centaur [/p][p]Damage increased by 2.1%[/p][p]Low usage rate.[/p][p][/p][h3]Waves[/h3][p][/p][p][/p][p]Wave 12: Mantises [/p][p]Attack speed decreased by 1.3%[/p][p][/p][p][/p][p]Wave 13: Drill Golems [/p][p]Damage increased by 2%[/p][p]Shifting power from wave 12 to 13.[/p][p]
[/p][p]Wave 16: Cardinals [/p][p]Attack speed decreased by 1.1%[/p][p]
[/p][p]Wave 17: Metal Dragons [/p][p]Health increased by 1.1%[/p][p]Shifting power from wave 16 to 17.[/p][p]
[/p][p]Wave 20: Maccabeus [/p][p]Attack speed decreased by 3%[/p][p]Wave 20 is too lethal. 80% of games that reach wave 20 currently end there.
[/p][p][/p][h3]Balance Watchlist[/h3][p]The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:[/p]
  • [p]Strong: Sea Serpent, Hypercarry[/p]
[p][/p][p][/p][p]Classic[/p]
  • [p]Mini & Wumbo: Starting spells: Replaced Protector and Magician with Hypercarry and Pulverizer[/p]
  • [p]Increased frequency of PvE and decreased frequency of Tower Defense[/p]
[p][/p][p][/p][h3]Improvements[/h3]
  • [p]Improved roll recommender and Lock In autopicker algorithm[/p]
  • [p]Fixed unintended pings when alt tabbing[/p]
  • [p]Fixed Battlescars/Hypercarry bug with Hell Raiser[/p]
  • [p]Fixed Hypercarry bug with modes that have multiple Legion Spell selections[/p]
  • [p]Improved Nucleus Art[/p]
  • [p]Fixed off-by-one error in post game graphs[/p]
  • [p]Fixed Mastermind selections not showing in teamchat[/p]
  • [p]Added a button to undo legion spells and champion during the build phase it was placed[/p]
  • [p]Autosend and Queued mercs now get added to the estimated gold preview[/p]
  • [p]Active abilities like Harden are now displayed in the Tab builds[/p]
[p][/p][p][/p][h3]Game Translations[/h3][p]If you'd like to contribute to improving the game's translations further, visit the following link: Help Translate Legion TD 2 [/p][p]HUGE thank you to everyone who has helped up to this point! [/p][p][/p][p][/p][h3]Reward for Boosting Discord[/h3][p]Anyone who Boosts the Legion TD 2 Discord will receive 500 Premium Essence each month the Boost is active. Here's how it works: [/p]
  • [p]When you Boost the Legion TD 2 Discord, you'll get a DM from Safety Mole with a code [/p]
  • [p]The code can be redeemed by clicking the book icon at the bottom of the main menu and selecting Redeem Coupon Code[/p]
  • [p]Players who keep their Boost active will receive a new code every month [/p]
  • [p]Codes expire when the Booster receives a new code or if the old one wasn't used[/p]
[p]Thank you to everyone for contributing to the community! [/p][p][/p][p][/p][h3]Monthly In-Game Reward Code[/h3]
  • [p]This month’s ultra-secret code is pennyleak to unlock some free Essence in-game! [/p]
  • [p]Each month, a new code will be revealed right here in the patch notes. Codes are only valid the month they are announced and the following month.[/p]
[p]Here’s how to enter a code in-game:[/p][p][/p][p][/p][p][/p]
Closing Remarks
[p]As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed. Thank you again for playing Legion TD 2! We hope you continue to enjoy the game. [/p][p]If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking! If you enjoy these updates, please give it a Thumbs Up, too! If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet. Sincerely, The Legion TD 2 Team[/p]

Season 2025 Ends Soon!

[p][/p]
New Season Dates
[p] The 2025 season is ending, and a new season is coming! Below is the calendar for January 2026: [/p]
  • [p]January 2 (Friday): Season 2026 (v26.1) patch notes are posted [/p]
  • [p]January 5 (Monday): Current season ends at 3am PST / 12pm CET. Ranked disabled. Season 2026 (v26.1) goes live! Rewards are given out over the next few days & ratings are soft-reset. [/p]
  • [p]January 5-9 (Monday-Friday): 1v1 featured event is live [/p]
  • [p]January 9 (Friday): New season begins at 3am PST / 12pm CET. Ranked re-enabled.[/p]
[p]We've got lots of exciting changes coming in Season 2026 (v26.1). Details to come in January's patch notes![/p][p][/p][p]Also don’t forget our Limited-Edition Legion Hoodie campaign is still running on Makeship! 🎉[/p][p]Want to check it out or get yours before it’s gone? All the info is right here:[dynamiclink][/dynamiclink] [/p]
Ranked Season
[p]
Ranked badges and loading screen borders are based on your peak rating this season. You are not penalized for dropping below a tier you already achieved. Eligibility for each tier requires 10 ranked games and a peak rating this season of:
[/p]
  • [p] Bronze: 1000[/p]
  • [p] Silver: 1200[/p]
  • [p] Gold: 1400[/p]
  • [p] Platinum: 1600[/p]
  • [p] Diamond: 1800[/p]
  • [p] Expert: 2000[/p]
  • [p] Master: 2200[/p]
  • [p] Senior Master: 2400[/p]
  • [p] Grandmaster: 2600[/p]
  • [p] Legend: 2800
    [/p]
[p]Best of luck in the final weeks of the season! Remember you cannot drop ranked rewards by playing. Rewards are based on your peak rank this season.

[/p]
Ladder Points
[p]
Ladder Points (LP) are a measure of your overall presence on the ladder throughout the course of the year.

LP are earned for the first 10 ranked games per week. LP gain per game ranges from 10 to 100; more points are earned the higher rated you are.

Rewards: Every January, at the end of the ranked season, special badges are given to the top 1/10/25/50/100 LP earners based on their final LP rank. Then, everyone's LP is reset back to 0 for the next season.

[/p]
  • [p]GOAT: Top 1 LP[/p]
  • [p]Raidboss: Top 2-10 LP[/p]
  • [p]Champion: Top 11-25 LP[/p]
  • [p]Pro: Top 26-50 LP[/p]
  • [p]Elite: Top 51-100 LP[/p]

The Legion Hoodie is here!

[p][/p][p]The first official Legion TD 2 clothing item! Available for purchase from now until December 12th only. After December 12th, it will no longer be available.[/p][p] The Legion Hoodie - Store Page[/p][p]PLUS! Each purchase comes with a coupon for 7,200 (worth $50)! [/p][p] [/p]
FAQ
[p]
Q: Where do you ship? [/p][p]A: Worldwide. See https://www.makeship.com/shipping-destinations for the full list. [/p][p][/p][p]Q: How will the in-game rewards be delivered? [/p][p]A: The in-game rewards will be emailed as coupon code(s) that you'll enter in-game. You can use multiple codes on the same account if you like.[/p][p][/p][p]All rewards will be delivered via the email you used to make the purchase. Make sure to spell your email correctly![/p][p][/p][p]Q: If I buy multiple hoodies in the same order, do I get multiple copies of the rewards? [/p][p]A: Yes. [/p][p][/p][p]Q: When will the in-game rewards be delivered? [/p][p]A: Approximately December 17th. If you are missing your rewards after December 19th, please contact Makeship support and they'll get you sorted out.[/p][p][/p][p]Q: Is it really a limited edition? [/p][p]A: Yes. After the campaign finishes, we cannot accept any more orders even if you throw money at us.[/p][p][/p]
Thank you
[p]Thank you again for playing and supporting Legion TD 2. We hope you'll enjoy the hoodie and that it will remind you of all the times you got tilted by your autosending teammate good times in Legion TD 2. -The AutoAttack Games Team[/p]