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Prophet Mode Season 3 End



NEW! Featured Game Mode: Prophet


Featured game modes are a new way to play the game with special rules and mechanics. They're just for fun and will occasionally be enabled on weekends.

The next featured game mode is Prophet 2v2 with the following rules:
  • Start with 6 randomized fighters
  • You can reroll your fighters on any wave for a cost (0 + 30 gold per cumulative reroll)
  • Supply cap is maxed (no upgrading supply)


Prophet 2v2 will be enabled from this Thursday at 6pm ET / 11:59pm CEST to Sunday.

Based on feedback and reception, we're considering adopting some of these rules into the main game. After playing, let us know what you think!
  • Do you like supply being removed from the game? Assume things are properly balanced (we know this change buffs units like Looter and may cause games to go too long).
  • Do you like the reroll mechanic, or is there something you would change about it?
  • How would you compare Prophet to Mastermind?
Season 3 is Ending!


Season 3 ends on June 24th. Players are eligible for the following rewards:

Level badges are based on the level you achieve by the end of the season (minimum level 4).



Ranked badges and loading screen borders are based on your peak rating in season 3. You are not penalized for dropping below a tier you already achieved.
  • Bronze: Finish the season at least 900 rating
  • Silver: Achieve a peak season 3 rating of 1200
  • Gold: Achieve a peak season 3 rating of 1400
  • Platinum: Achieve a peak season 3 rating of 1600
  • Diamond: Achieve a peak season 3 rating of 1800
  • Expert: Achieve a peak season 3 rating of 2000
  • Master: Achieve a peak season 3 rating of 2200
  • Senior Master: Achieve a peak season 3 rating of 2400
  • Grandmaster: Achieve a peak season 3 rating of 2600
  • Legend: Achieve a peak season 3 rating of 2800


v3.17: Codex, New Legion Spells, Game Modes



Season 3 is Ending!

- Season 3 officially ends Monday, June 24th
- Ranked rewards are based on your peak rating this season
- Details about season 3 rewards and season 4 coming soon

v3.17 Patch Notes


NEW! Codex


The codex is an in-game tool to view detailed information about units, the king, legion spells, emojis, and text commands. You can open the codex in the lobby or in-game by clicking a unit portrait in the top left.



NEW! Legions Spells


All Out Assault
- +100 mythium
- -15 income

Protector
- Designates a fighter as a Protector, granting +700 health and Protection Aura: Grants 3 flat damage reduction and 10 health regeneration to nearby allies while the Protector is alive (this is a traditional, old-school aura)

NEW! Custom Game Modes


- Prophet: Your mastermind roll is auto-picked. You can pay gold to reroll any wave. Start with max supply cap.
- Team Mercenaries: Mercenaries are distributed across the whole team, instead of attacking one player (like old school Legion TD)
- Fog: Turns on fog of war during the day. Leaks reveal the King area.

Game modes can be toggled by the host of a custom game:



Game Fixes & Improvements


Accessibility
- Significantly improved recommended value bar: better visuals and more accurate values

Matchmaking
- Classic queue is now fairer; player positions are sorted by rating whenever possible. This means that the strongest player on the west team will always attack the strongest player on the east team, instead of sometimes having the stronger players bully weaker players.

Quality of Life
- Improved sound mixing in big battles
- New Sound option: Mute sound when minimized (on/off - on by default)
- Changed Nekomata's Spirit Offering sound effect to be more subtle
- Custom games now show rating icon next to your name
- Improved text color readability for some player names in the HUD

Localization
- Translation Google Sheets are now alphabetically sorted, in addition to sorted by category
- Translations Google Sheets are now up to date for v3.17

If you'd like to help translate the game, check out LegionTD2.com/translate

Match Canceled Improvements
- Fixed a bug where players weren't properly penalized for causing a match to be canceled
- Now shows a warning popup for the player who caused the match to be canceled, so it is more clear that their account got penalized
- Now more heavily punishes players who afk/quit/don't build after rerolling twice in Classic queue (these players usually rage-quit because they didn't like their rolls)
- In Ranked, now gives +1 rating to all players who stayed (excludes players in the same party as any of the punished players, as well as players rated 2000+ to prevent abuse)

These changes should significantly reduce the number of ties in Classic queue and make ties less frustrating

Stability
- Fixed a possible edge case where a wave wouldn't end if two units killed an enemy in the same tick
- Improved antistuck failsafe to detect when there are no creeps remaining (it will force end the wave)

Optimizations
- Slightly improved server performance: optimized buff recalculations to be calculated only once per tick
- Improved client performance while in lobby: terrain & doodads are now hidden after quitting a game

Other Fixes
- Fixed a bug with reconnecting in Ranked where you wouldn't have any rolls if you disconnected in the loading screen
- Fixed card and achievement texts
- Fixed lobby player count
- Fixed mini-scoreboard bug where gold gained from enemy leaks displayed incorrect values
- Fixed post-game stats bug where Nekomata showed the wrong value when upgraded
- Fixed post-game stats bug where the layout was glitched when playing only one player
- Fixed a variety of HUD glitches
- Application is now properly named "Legion TD 2" instead of "Legion TD 2 Alpha"

Game Balance


The general goal of this patch is to encourage more offense playstyles and slightly reduce average game time. Because it's the end of the season, we went somewhat conservative with the changes to nudge things in the right direction. If the changes are positive, we'll consider more aggressive changes in v4.00.

Legion Spells


Dark Ritual
- Gold: 135 -> 130

Vampire
- Life Steal & Spell Vamp: 15% -> 20%

King


Upgrade Attack
- Damage: 10% -> 9%


Upgrade Spell
- Damage: 10% -> 8%

Nerfing more defensive/passive playstyles

King
- Damage: Buffed by 0% on wave 1, scaling to 2.5% on wave 21
- Spells: Buffed by 0% on wave 1, scaling to 5% on wave 21
- Chain Frost: Projectile speed: 6000 -> 7000

Compensation for the nerfs to king upgrades. The king is still overall weaker most of the time.

Fighters


Dark Mage
- Improved Mindwarp AI. Now no longer casts when aggroed if aggroed enemies are still very far forward (more than 6 vertical spaces away). This was previously causing Mind Warp to cast too early with “separated” builds, usually involving Sky Queen or Great Boar.


Peewee
- Boost: Attack speed: 90% -> 95%

Veteran
- Stimpack: Attack speed: 100% -> 105%

Masked Spirit
- Health: 250 -> 220


False Maiden
- Health: 850 -> 750


Hell Raiser
- Health: 1750 -> 1550

Pyro
- Attack speed: 1.6 -> 1.587

Gargoyle
- Range: 250 -> 100

Gargoyle being melee makes it easier to position to properly tank and upgrade to Green Devil. While technically a number nerf, this is effectively a buff in most situations


Green Devil
- Health: 780 -> 690
- Damage: 41 -> 47
- New ability: Granite Skin: Takes 60% reduced damage
- Removed Stone Skin (50% damage reduction)
- Removed Lacerate (damage amplification)

Sky Queen
- Health: 1250 -> 1310
- Damage: 83 -> 84

Wileshroom
- Health: 1460 -> 1700
- Attack speed: 0.97 -> 0.935
- Cell Regrowth: Regeneration: 0.5% max health -> 0.5% missing health


Canopie
- Health: 3780 -> 4300
- Attack speed: 0.89 -> 0.935
- Cell Regrowth: Regeneration: 0.5% max health -> 0.5% missing health

Slight nerf early game, significant buff late game

Violet
- Health: 2150 -> 2300
- Damage: 86 -> 78
- Lightning Strike: Damage: 150 -> 120 + 1% of max health (0.5% to bosses)
- Lightning Strike: Area of effect: 300 -> 500

Weaker early game, but now scales into late game and is less likely to waste the spell against tank mercenaries


Honeyflower
- Fragrance: Damage: 10 + 0.1% max health -> 11 + 0.15% max health

Leviathan
- Health: 2700 -> 2600
- Aerial Command: Damage increase: 3 + 12% -> 4 + 12%


Butcher
- Leech: Lifesteal: 12% -> 14%


Head Chef
- Cannibalism: Lifesteal: 18% -> 21%


Ocean Templar
- Health: 1750 -> 1600
- Resonance: Health regeneration: 25 -> 15 + 1% of missing health

Shifting some of Ocean Templar’s power back into late game


Great Boar
- Health: 3200 -> 3160
- Damage: 59 -> 57

Red Eyes
- Health: 8130 -> 8000
- Damage: 148 -> 144

Fire Lord
- Health: 1750 -> 1650
- New ability: Overheat: Deals 1% bonus damage for each 2% missing mana
- Removed Intellect (mana restore on kill)

Making Fire Lord work more like Fenix and synergize stronger with Dark Mage’s Mind Warp and Vampire


Fenix
- Health: 3200 -> 3800
- Removed Intellect (mana restore on kill)

Mercenaries


In general, games are a bit too defensive and income-heavy, so we’re encouraging more aggressive playstyles with buffs to low-income mercenaries

Brute
- Health: 760 -> 780
- Damage: 45 -> 49
- Maul: Attack speed slow: 10% -> 8%

Making Brute a more versatile early aggressive send


Hermit
- Damage: 35 -> 36


Safety Mole
- Health: 1250 -> 1260
- Damage: 60 -> 61


Pack Leader
- Health: 1770 -> 1800
- Damage: 90 -> 92


Ogre
- Health: 2330 -> 2350
- Attack speed: 0.606 -> 0.613


Ghost Knight
- Health: 2350 -> 2400
- Damage: 159 -> 160

Four Eyes
- Damage: 70 -> 72

Waves


Buffing late game waves to help games close out before 20

(15) Quadrapuses
- Attack speed: 0.86 -> 0.88

(16) Cardinals
- Health: 1930 -> 1950
- Attack speed: 0.93 -> 0.94


(17) Metal Dragons
- Health: 3150 -> 3200


(18) Wale Chiefs
- Health: 3950 -> 4000
- Attack speed: 0.76 -> 0.77

(19) Dire Toad
- Health: 4150 -> 4300


(21) Legion Lords
- Attack speed: 1.06 -> 1.1

2x Chaos 2v2 Starts Tonight!



Featured game modes are a new way to play the game with special rules and mechanics. They’re just for fun and will occasionally be enabled on weekends.

The next featured game mode is 2x Chaos 2v2, in which you get a random roll (6 new fighters) every wave, and waves have 2x the number of spawns.

Limited time from tonight at 6pm ET / 11:59pm CEST to Sunday.

Let there be chaos.

v3.15: Nekomata, Scoreboard, Roll Recommender, Mercenary/Worker Queue



v3.15 Patch Notes

- Released to Public Test Realm (PTR). How do I join PTR?
- Released to live servers!

NEW! Shrine Tier 2




Nekomata
- Cost: 60 gold + 1 supply
- Movement type: Ground
- Health: 640 (Arcane)
- Damage: 32 (Pierce)
- Attack speed: 1
- Range: Melee

Spirit Offering
Costs 20 gold. Eat a tasty fish to permanently increase health by 180 and damage by 9. At max (7) stacks, gains Devour, healing for 8% of its max health each time it gets a kill.

NEW! In-game Scoreboard

- Your score is based on the new Power Score (see below)



Players, especially new players, frequently commented that they thought they were doing well until they suddenly lost. The in-game scoreboard provides quicker feedback when they get ahead or fall behind, which should help with the learning curve.

Power Score
- MVP Score has been replaced by Power Score, which takes into account your value, gold, gold spent on workers, and mythium
- Power Score is a measure of how strong you are, not necessarily how well you're playing. You can think of it as Legion TD 2's version of KDA
- Power Score updates at the start of each day (battle phase) to avoid giving away real-time information

The old MVP Score formula took into account lane matchups and sending patterns to describe how well you played. The new Power Score reflects simply how strong you are. This should make the formula easier to interpret and more relevant for the in-game scoreboard.

NEW! Roll Recommender

- Instead of having the first 6 fighters checked by default, the recommender will pre-select a well-balanced roll.
- Some tips will also be displayed if your roll is lacking something important





This should help newer players pick better rolls and learn what makes a good roll. It also offers a more relaxed way to play Mastermind for players that find roll selection stressful.

NEW! Mercenary Queue

- Hold Shift+Click to queue up a mercenary that you can't afford. It will be hired as soon as you can afford it.
- Hold Shift+Right Click to dequeue.
- If you have multiple mercenaries queued up, it will try to save up to try to afford the most expensive one. Once the wave starts; however, it will make sure to spend mythium on the cheaper queued mercenaries.



Example: It's wave 2 and you have 50 mythium. You want to send a Brute for 3, but you aren't sure if you can afford it. If you can't afford it, you'd like to send two Snails instead. You can queue up a Brute and two Snails and when the wave starts, it will try to send a Brute first, but failing that, it will send two Snails.

NEW! Worker Queue

- Hold Shift+Click to queue up a worker that you can't afford. It will be trained as soon as you can afford it.
- Hold Shift+Right Click to dequeue.
- If you can already afford a worker when you queue one up, it will just purchase it right away



Game Fixes & Improvements


Major Localization Update
- Significantly improved Chinese/Japanese IME experience; characters now appear instantly when typed, and the autocomplete window now appears next to the input line instead of in the corner of the screen. (Thanks to the Coherent team for help with this implementation!)
- All chat/user-generated text now uses a universal font, so even if your language is set to English for example, you can see text (rather than boxes/glitchy text) from Chinese. The same goes for typing; if your game is set to English, you can type in Chinese if you wanted to.
- Many English game texts are now localized, most notably the post-game score screens. At this point, the whole game is pretty much fully ready for translation!
- If you're interested in helping, check out LegionTD2.com/translate. Any help is greatly appreciated and will allow us to significantly grow the player base. Thank you to everyone who has contributed.

Reworked Unit Tooltips
- Revamped tooltips to better communicate relevant information, to provide more detailed stats (range and flying), and to be more fun to read
- You can always have detailed stats visible by adjusting your settings



Quality of Life (In-game)
- If you have a tower selected when the wave starts, you will now automatically select the fighter
- Wale Chief (Wave 18) mana bar is now hidden
- A variety of HUD fixes and small improvements, such as adding tooltips and fixing edges

Quality of Life (Client)
- If the lobby server restarts, and you were in queue, you will now automatically requeue after reconnecting to the lobby

Stability
- Improved lag mitigation and detection when clients/servers get higher than normal amounts of errors

New Emoji: This is fine
- Type :this_is_fine: (or :fine: for short)



Post-Game Stats
- Overview: MVP Score replaced by Power Score
- Graphs: now has “Power Score” graphs so you can see player scores per wave

Minor Fixes
- Fixed bug where -ratings was displaying the message to everyone in-game
- Fixed a minor bug with downgrading Hell Raiser or Kingpin twice
- Fixed some bugs with vfx indicators for Dark Mage (Mindwarp) and Lost Chieftain (Gaia Shield)
- Fixed missing Desert Pilgrim & Lost Chieftain card images

Game Balance


Dark Mage
- Mind Warp: No longer increases movement speed (was causing units to sprint to their death)

Bone Crusher
- Health: 1100 -> 1120

Masked Spirit
- Attack speed: 1.1 -> 1.06

False Maiden
- Attack speed: 1.1 -> 1.06

Hell Raiser
- Attack speed: 1.1 -> 1.06

Pyro
- Attack speed: 1.625 -> 1.6

Honeyflower
- Health: 1200 -> 1220

Butcher
- Leech: Life steal and spell vamp: 10% -> 12%

Head Chef
- Cannibalism: Life steal and spell vamp: 15% -> 18%

Fire Lord
- Attack speed: 1.02 -> 1.04

Fenix
- Damage: 280 -> 285

Great Boar
- Health: 3250 -> 3200
- Damage: 60 -> 59

Red Eyes
- Health: 8250 -> 8130
- Damage: 150 -> 148

Hydra
- Health: 2820 -> 2790
- Hydraling: Health: 940 -> 930

Waves

(12) Mantises
- Health: 1190 -> 1220

(13) Drill Golems
- Health: 3170 -> 3120

(14) Killer Slugs
- Spell Resistance: Removed
- Health: 2000 -> 2070

We're removing this ability for two reasons:
  • It was visually unclear that it existed (most players didn't even know)
  • It was doubling down on countering spells in an unhealthy way (most spells tend to be magic and 14 is already arcane)
(16) Cardinals
- Health: 1900 -> 1930

(20) Maccabeus
- Damage: 155 -> 150

(21) Legion Lords
- Attack speed: 1.04 -> 1.06 

New Game Mode HYBRID Starts Now!



New featured game mode HYBRID starts now! Throwback to Legion TD and get a randomized fighter each time you build a tier.

Available from now to Sunday night.