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TROUBLESHOOTER: Abandoned Children News

[Notice] Next Update Schedule Announcement



Hello everyone, this is Troubleshooter development team.

It's already June. How are you all doing?

The development team is preparing for the next update as usual.

The new scenario mission will be the main content of the update for the time being. We're sorry that we can't provide more content to gamers who have already reached the end of the game.

The next update will be made according to the schedule below.

Update Schedule
  • Daylight saving time is not applied.
  • Date: June 23rd, 2021
  • Wednesday 10:00 ~ 12:00 CET
  • Wednesday 17:00 ~ 19:00 JST
  • Wednesday 01:00 ~ 03:00 PST
  • Wednesday 08:00 ~ 10:00 UTC


We sincerely apologize for being delayed from the previously announced update date (June 18th).

The development team will do our best to make the update better than the last one.

Thank you.

[Notice] Contents Update and System Maintenance



Hello everyone, this is Troubleshooter development team.

We beg to inform you that the game contents update and system maintenance.

  • During the maintenance, gamers who use Online mode can't play the game. Please exit the game in a safe place within the game if possible before the maintenance begins.
  • During the maintenance, gamers who use Offline mode can play the game.


Maintenance Schedule
  • Daylight saving time is not applied.
  • Date: June 1st, 2021
  • Tuesday 10:00 ~ 12:00 CET
  • Tuesday 17:00 ~ 19:00 JST
  • Tuesday 01:00 ~ 03:00 PST
  • Tuesday 08:00 ~ 10:00 UTC


Update Details:
  • Added a scenario mission [ Confrontation ].
    - Changed the violenct case [ Disaster ] to be possible after complete the scenario mission [ Confrontation ].
  • Added the Steam Achievement [ Confrontation ].

  • Changed the mastery list that is showed up upon successful taming of beasts, the list to have at least one more [ Instinct ] and [ Genetics ] mastery type.
  • Changed the [ Lie in Ambush ] and [ Thrust Out ] to be activated only when [ Burrow ] is activated.
  • Changed the field effect quality to be more differ. If you choose graphic quality [ Low ] or lower, the quality of field effect become bad and its loads reduces.
  • Changed the loyality of beasts' entrusted to the [ Beast Keeper ] to be increased by 5 whenever player completes a mission.
  • Changed the [ Reinforced Pincers ] as follows.


  • Fixed a bug that Crabmit's [ Lie in Ambush ] ability didn't work in a specific condition.
  • Fixed a bug that HP bar had not been seen after [ Afterdeath Molting ] had been activated.
  • Fixed a bug that [ From Burrow to Burrow ] had not been worked when Crabmit used [ Return to Burrow ] and got to be in [ Burrow ] state.
  • Fixed a bug that enemies moving when they detect Crabmit's [ Thrust Out ].
  • Fixed a bug that the hole mark had not been removed when a summoned Crabmit is dismissed by its owner's Out of Action.
  • Fixed a bug that effect of [ Seasonal Wind ] affected to other characters except the one who equips it.
  • Fixed a bug that [ Position Exposed ] didn't affect to those who revived and has [ Luminescence ].
  • Fixed a bug that [ Restoration ] ability didn't work in a specific condition.
  • Fixed a bug that the game controller didn't work properly in the screen resolution except the 16:9.
  • Fixed a bug that list had not been spreaded when you are using game controller.
  • Fixed a bug that children citizen was put Out of Action.


Thank you.

[Notice] Next Update Announcement



Hello everyone, this is Troubleshooter.

The next update is scheduled for below time table:

Maintenance Schedule
  • Daylight saving time is not applied.
  • Date: June 1st, 2021
  • Tuesday 10:00 ~ 12:00 CET
  • Tuesday 17:00 ~ 19:00 JST
  • Tuesday 01:00 ~ 03:00 PST
  • Tuesday 08:00 ~ 10:00 UTC


We are always sorry for the constant delayed updates due to our development capabilities.

Starting with this update, we'll focus on updating the DLC scenario missions quickly for a while.

Thank you so much for cheering and waiting for us who are lacking for a long time.

Take care of your health and see you on the first day of June with the next story of Sanario.

Thank you.

[Notice] Beasts evolution and masteries bugs



Hello everyone, this is Troubleshooter development team.

There was an issue with the beasts and the masteries between last Friday and Sunday. This has led to the loss of already selected masteries at the next evolution step.

Currently, this issue was fixed through emergency update last Sunday to prevent further occurring, but the development team's thought was short, so there was insufficient follow-up to the beasts that had already evolved.

To make up for this, yesterday (Monday) at around 11 p.m.(GMT+9), we applied an additional emergency update to allow players to set again beasts' evolution masteries if the beast has more evolution masteries than its evolution step.

It will not be enough reward for the inconvenience that many players have inconveniences, but the dev team hopes it will be a small reward for your precious time.

In addition, we're sure there were players who chose the masteries they wanted regardless of the bug. Therefore, if we proceed with the batch initialization process, these players will suffer.

Therefore, we would like to initialize the masteries of beasts only for those who want it.

If all the players who fall under all the following require the development team to initialize the beast's masteries, the development team will proceed with the initialization manually.

1. The one who uses online mode
2. The one who tamed beasts at the time of the bug

* Time of the bug:
CET: May 21st 02:00 ~ May 23th 08:00
JST: May 21st 09:00 ~ May 23th 15:00
PST: May 20th 17:00 ~ May 22nd 23:00
UTC: May 21st 00:00 ~ May 23th 06:00 UTC

If you want to initialization of the beasts, please tell us your intention in the comments of this notice, the development team will let you know in the comments after proceeding with the work.

The comment MUST include all the below requirements.

1. Agree to initialize beasts' evolution masteries
2. The server on which your company is located
3. Company Name
4. The name and the type(Tima, Negoori, Draki, Yasha, Crabmit) of the beast that you want to initialize.
( * !Important! Please make sure that there are no beasts with same name. )

Once again, I'm sorry for the inconvenience.

Thank you.

[Notice] Fixed Bugs Announcement

Hello everyone, this is Troubleshooter development team.

I would like to inform you about the bugs that have been fixed since the last update.

Below fixes have been already applied and no extra maintenance is needed.

Fixed bugs:
  • Fixed a bug that wrong damage calculation was been applied to the trap type abilities.
    - This bug has been existed from the time the trap type abilities updated.
    - Due to this fix, based on the enemies' block or resistance, damage of trap type abilities will be increased by 1.5 times at minimum, 4.5 times at maximum.
    - Based on this fix, there could be another balance adjustment of the trap type abilities.
  • Changed the traps to be activated when Crabmit get out from the [ Burrow ] state.
  • Changed the [ Lie in Ambush ] and [ Thrust Out ] abilities to be activated only on [ Burrow ] state.
  • Changed the camera move to the location where Crabmit uses [ Thrust Out ].
  • Fixed a bug that [ Thrust Out ] were not applied to the auras such as [ Chill of Rage ].
  • Fixed a bug that [ Troublemaker List ] shows wrong monster information.
  • Fixed a bug that [ Draki's Perfect Scale ]'s effect that reduces the critical hit damage affected to the healing ability.
  • Fixed a bug that [ Position Exposed ] was not applied when a Crabmit is exposed to the [ The Gazing Eyes ].
  • Fixed a bug that [ Powerful Trap ] was not activated.
  • Fixed a bug that [ Communion ] with [ Flower Garden Crabmit ] worked improperly in the specific condition.
  • Fixed a bug that food buffs [ Full ], [ Very Full ], [ Extremely Fulfilled ] was not activated.
  • Fixed a bug that the traces made by Crabmit's [ Burrow ] was not been removed after the Crabmit out of the [ Burrow ] state.
  • Fixed a bug that the friendship was not applied when you buy foods.
  • Fixed a bug that option setting worked improperly when you use a controller.


Thank you.