( This text is written with the help of machine translation service. )
Hello everyone, this is the Troubleshooter development team.
Many mastery changes are included in today's update.
There are thousands of bad translations in Troubleshooter and we know that this is clearly one of our weaknesses.
We have updated all the descriptions of all masteries to get a more readable translation. If you find anything wrong or unclear translation in the description of masteries, please let us know anything, anytime.
( * Notices are written by the development team but the translation of game texts is done by the translator. )
We're still not sure about the quality of the new translation but one thing for sure is that the correction you give us surely applied to the next update.
The update cycle is getting late these days. Development team also agrees with this.
We are working on both updating already released content and building new content. We think this is an essential process and the lack of development power has to be solved by ourselves.
Please consider it as a kind of growing pains of an indie game studio. We'll certainly overcome this and make better content.
Thank you for your deep understanding.
New Mastery set
- Linked Fire Tactics
- Linked Lightning Tactics
- Can't wait anymore
- Autoimmunity
- One strike, One head.
- Stone Hammer
- Bloody Berserker
- Secretion of mucus
- This is my turn.
- Escape Death
- Strong Venom
Modified Mastery The description of all the masteries has changed.
- We tried to give them consistency and specific description.
Common mastery set has changed.
- Argonaut: Added the chance of activation of the [ Luck ] by 7%. Added the effect of increased Overcharge duration by 1 turn.
- Overpower: Changed the increase of action time from 30 to 10. Changed the increase of SP from 5 to 10 when you put an enemy Out of Action by [ Forestallment ].
- Judgment: Added an effect of a 10% attack damage increase.
- Please Help Me: Added an effect of a 10% block increase.
- Executioner: Added an effect of a 10% attack damage increase. Added an effect of a 15 action time decrease when you put an enemy Out of Action.
- The expert: Changed the limited number of item usage from 1 to 2.
- Awaken: Changed the number of [ Recharge ] usage from 1 to 2.
- Tough Spirit: Added [ Immune to the state that cannot distinguish ally and enemy ].
- Lunatic Beast: Changed the move distance that is triggered by this mastery from 1 to 2. Added an effect of a 20% damage decrease when this unit has Rage type buffs.
Masteries and mastery sets for a specific class have changed as follows.
- Swordsman
- Carry All Before: [ Chance to Win ] is not removed when you put an enemy Out of Action by [ Counterattack ], [ Forestallment ], and [ Bladestorm ].
- Merciless Sword: Added an effect of a 15% Slashing attack damage increase.
- Sharpening: Changed the base attack damage from 50% to 100%.
- Sword Manual: Number of [ Magic Knight ] type masteries affect critical damage.
- Great Swordsman
- Blade of Destruction: Added an effect of a 15% Slashing attack damage increase.
- Fighter
- Heavy Punch: Added an effect of a 15% melee attack damage increase.
- Street Fighter: Number of common type masteries affect HP increase.
- Martial Artist
- With Full Heart and Full Strength: Added an effect of a 15% melee attack damage increase.
- Overcoming Limit with Effort: Added an effect of a 15% melee attack damage increase.
- Unbending Will: Added an effect of a [ HP + 200 ].
- Mountain: Added an effect of a 10% block increase.
- Moral Training: Added an effect of a 10% melee attack hit-chance increase.
- Body and Mind Training: Changed the value of the attack, ESP, and HP that are increased by the number of the masteries from 10 to 15.
- Strength Absorption: Changed the HP percentage of activation conditions from 10% to 25%.
- One-inch Punch: Changed the condition of damage increase from [ before move ] to [ Still Stance ].
- Witch
- Blood Witch: Changed the amount of healing from 10% to 20%. Changed the SP increase per debuff to 5.
- Gunman
- Blood Red Bullet: Added an effect of a 10% shooting damage increase.
- Rapid Fire: Changed the effect of cooldown decrease of the [ Serial Shot ] from 4 to 5. Added an effect of a 25% action time decrease of [ Reload ]. Added an effect of a [ speed + 10 ].
- Ranger
- I can do this: Added an effect of a 10% shooting critical damage increase.
- I'm not down yet: Changed the activation count of the [ Revenge Shot ] from 2 to 3.
- I am here: Changed the activation count of the [ Fire Support ] from 2 to 3.
- Thrower
- Pierce Through the Battlefield: Added an effect of a 1 move distance increase. Added an effect of a 10 speed increase.
- Grenadier
- Perfectionist: Changed the effect of the move distance increase of [ Hit and Run ] from 50% to 100% when your attack ends. Changed the usage number increase of items in [ Grenadier's bag ] from 1 to 2.
- Upgrade Grenade: Changed the usage number of item from 1 to 2. Changed the item ability attack damage from 300% to 400%.
- Bomber: Added an effect of a 15% throwing attack damage increase.
- Opportunist: Added an effect of a [ dodge + 10 ]
- Opportunity Creator: Added an effect of a [ speed + 10 ].
- Alchemist
- Passion for Gold: Changed the chance increase of [ Exchange of Equivalents ] from 25% to 50%. Changed the usage number of items in [ Alchemic Bag ] from 1 to 2. Changed the product amount of [ Unstable Chemical Compound ] from 1 to 2.
- High Purity Healing Potion: Changed the usage number of HP recover item from 1 to 2.
- Engineer
- Main Battery Fusillade: Changed the effect of [ Consecutive Attack ]'s cooldown decrease from 4 turns to 5 turns. If an enemy is put Out of Action by this, cooldown decrease by 1 is additionally given.
- Giant Battery: Added an effect of a 20% increase of attack and ESP of the equipped items.
- Beast
- Thick Leather: Changed the effect of enemy's critical attack damage decrease from 30% to 50%.
- Shining Light: Added an effect of a 15% earth attack damage increase.
Unique mastery has changed as follows.
- Albus
- Wind Sword: Changed the wind and slashing damage increase from 5% to 10%.
- Opportunist: If a unit doded enemy's attack, gets [ Chance to Win ] buff.
- Sion
- Cheerfulness: Added [ Max SP + 20 ]. Added [ Immune to mental debuff ]
- Bloodwalker: Enhance the duration and performance of the [ Bloodwalker ].
- Irene
- Justice: Changed the effect of damage increase to criminal from 20% to 25%.
- Anne
- Starlight fragments: [ Enhance the attack ability. ]→ [ Decreases 50% of cast delay and decreases cooldown by 1 turn. ]
- Ray
- Vivacious: Added an effect of a [ SP + 20 ].
- Barbarian
- Wrath: Changed the attack damage per 1% of HP from 1% to 2%.
- Tima
- Rage of Nature: Damage decreases by 20% when a unit is in [ Rage ] tyep buff or debuff.
- Industrial Robot
- Heavy Equipment: Changed the wind damage decrease from 66% to 50%. Changed the value decrease of speed from 10 to 20.
- Beast
- I like Anne: Removed the effect of a 30 action time increase in [ How dare you do that to my Anne!! ]
Other changes about masteries are as follows.
- Greedy Eye: The probability of getting gems is decreased.
- Destroy Weapon / Destroy Armor / Weapon Disabling / Armor Disabling: Changed the max level from 5 to 4. The effect of each level is increased by 5%.
Set item Effect has changed as follows.
- Flame Bringer's 5 set effect has changed that the probability of applying 'Burn' to near enemies from 50% to 100%.
- Lightning Bringer's 5 set effect has changed that the probability of applying 'Electric Shock' to near enemies from 50% to 100%.
New run animation has added. You could move faster when you go further.
[ The available date system ] is applied to the mail that is sent by the game system because your inventory is full.
- Mail will be deleted if you don't open it within 7 days of real-time.
- This system is inevitable for the optimization of server data. I ask for your understanding.
- This system is not applied to the Offline mode.
Summoned beasts will be disabled when all allies are Out of Action.
- Action rule of [ Independence Training ] and Loyal state has changed too.
Some office object and location of UI button has changed.
Fixed a bug that Steam Achievement [ This is what I created ] didn't achieved.
Fixed a bug that [ Altruist ] mastery was activated when a unit itself put an enemy Out of Action.
Fixed a bug that the cooldown decrease effect had applied when an enemy is put Out of Action by the unit who equips the [ Altruist ].
Thank you.