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TROUBLESHOOTER: Abandoned Children News

[Notice] Temporary maintenance announcement - 15th Nov, 2019

Hello everyone this is Troubleshooter development team.

Through the emergency maintenance last week, we put some tools into game code to find out the cause of the delay that is happened when you tried to craft or salvage something.

The bottleneck has been found and we are going to have emergency maintenance to fix this issue.

Some bug fixes will be included in this maintenance too.

We're really sorry about the inconvenience.

Please be aware that you can't access the server while in maintenance.


Schedule:
  • Date: 15th Nov, 2019
  • Friday 13:00 ~ 13:30 CET
  • Friday 2100: ~ 21:30 JST
  • Friday 04:00 ~ 04:30 PST
  • Friday 1200: ~ 12:30 UTC


Bug Fixes:
  • Fixed a bug that messages had not been displayed when [ Recoil Control ] and [ Steady Cure ] are activated.
  • Fixed a bug that counterattack didn't work after [ Cannibalism ] was successfully activated.
  • Fixed a bug that cooldown had not been decreased when [ Administrator Protocol ] was activated.
  • Fixed a bug that [ Fire Curtain ] buff effect had not been disappeared when the unit was put out of action.
  • Fixed a bug that a new character event hadn't happened when you start the scenario mission in [ ShooterStreet ].
  • Fixed a bug that Stand-by ability had not been displayed when you recover an action point.
  • Fixed a bug that some drone weapon's special effect hadn't worked.
  • Fixed a bug that special effect of level 40 Machine Gun and Bangle hadn't worked.
  • Fixed a bug that Ray's specific animation looks weird.

  • The item list will be changed directly when the friendship level between the merchant and the player has raised.
  • 'New' mark will be displayed on the [ Activity Report ] in office when you can manage more jurisdiction.
  • An option that can manage the detail of the field-effect like [ Smoke Cloud ] has added.
  • An option that displays your PC time has added. You can check it upper-right on the screen.

  • Some typos have fixed.


Thank you.

[Notice] Temporary maintenance announcement - 8th Nov, 2019

Hello everybody, this is Troubleshooter development team.

Recently, we have received a report about the abnormal delay that is issued when you create or disassemble items.

We've decided to have temporary maintenance to find out the cause of this issue.

We're really sorry about the inconvenience.

Please be aware that you can't access the server while in maintenance.


Schedule:
  • Date: 8th Nov, 2019
  • Friday 13:30 ~ 13:45 CET
  • Friday 21:30 ~ 21:45 JST
  • Friday 04:30 ~ 04:45 PST
  • Friday 12:30 ~ 12:45 UTC


Update Detail
  • An effect that [ Max SP increases by 50 ] is added to [ Heavy Rain ] mastery.
  • 'Sensor' part has added when you use [ Precision Sniping ] mastery to Drone and Bicron.
  • New mastery sets have added.
    • Steady Cure
    • Bullet Slice
    • Sea of Fire
    • Commander's Spirit
    • Climax Spirit
  • Some typos have fixed.

  • Fixed a bug that [ Fine Scale ] mastery doesn't work.
  • Fixed a bug that cooldown of all the abilities is reset when you use [ Hide ] ability.
  • Fixed a bug that HP is not a synchronization when Draky uses a 'Molting' ability.
  • The level of 'Flame Draki Baron' changed 45 from 43. and added 'Spreading Fire' mastery.



Thank you.

[Notice] Hot fixes and update of Simplified Chinese and Japanese translation

Hello everyone, this is Troubleshooter development team.

Translation of Japanese and Simplified Chinese for the contents that were released on 2nd Nov has updated.

Updated translation will be applied to your client once you update the Troubleshooter client.

Hotfixes have been updated too.

  • Omitted ability [ Heal Breath ] has added to [ Queen Draki ].
  • Rest and payday dialogues of Leton have added.

  • Fixed a bug that [ Fear Aura ] animation didn't disappear.
  • Fixed a bug that a unit with [ Flight ] mastery didn't get the effect of [ Positioning ] set mastery.
  • Fixed a bug that special effect of [ Professional Hunter's Boots ] didn't work.


Thank you.

[Notice] Announcement about Temporary Maintenance - 2019.11.05

Hello everyone, this is Troubleshooter development team.

We are going to have temporary maintenance to fix the bugs that have been found from the last update.

We are sorry for the inconvenience you've experienced and we'll do our best to finish the maintenance quickly.

  • During the maintenance, all servers will be unavailable.
  • Please finish the missions completely before server shutdown.
  • Update Detail will be release after maintenance is started.


  • Daylight saving time is not applied.
  • Date: 5th Nov, 2019
  • Tuesday 13:00 ~ 13:15 CET
  • Tuesday 21:00 ~ 21:15 JST
  • Tuesday 04:00 ~ 04:15 PST
  • Tuesday 12:00 ~ 12:15 UTC


Update Details:
  • Fixed a bug that the elite monster dropped the items that a normal monster drops. ( This bug has been found from the last update. )
  • Fixed a bug that [ Greedy Eye ] worked abnormally.
  • Fixed a bug that [ The expert ] mastery didn't increase the use count of some items.
  • Fixed a bug that [ Wild Life ] didn't block some of the debuffs of the [ Lava ] field effect.
  • Fixed a bug that a beast with [ Scale Armor ] couldn't release the masteries.
  • Fixed a bug that [ Cannibalism ] didn't work in specific condition.
  • Fixed a bug that [ Draki's Glittering Scale ] didn't work.
  • Fixed a bug that [ Noble Ego ] didn't protect the mental debuffs.
  • Fixed a bug that wrong element type had been given to [ Calling on the Earth ], [ Calling on the Water ] and [ Calling on the Wind ].
  • Fixed a bug that [ Heal Breath ] couldn't use on the allies.
  • Fixed a bug that [ Draki's Nest ] hadn't been failed.
  • Fixed a bug that [ Draki Skin ] had been sold by two.
  • Fixed a bug that some set item option was wrong.
  • Fixed a bug that the price of some items was wrong on merchants' list.
  • Fixed a error screen when you try to see the information of Draki.

  • Weather condition of the mission [ Draki's Nest ] has been changed from [ Heat Wave ] to [ Hotness ].
  • [ Cannibalism ] won't be activated when the unit has mental debuffs such as [ Stun ].
  • Loyalty is displayed whenever you summon the beast.


Thank you.

[Notice] Enemies mastery setup in challenge mode.

( This text is written with the help of machine translation service. )

Hello everyone, this is Troubleshooter development team.

Recently, we've had reports about enemies in challenge mode. It said it looks enemies tend to have the same masteries repeatedly.

There was a optimization work so development team has looked into this issue and we think this could be happened when challenge mode system gives enemies masteries randomly.

We didn't expect that this optimization work could change the game experience but we now understand that this change can make players feel frustrated.

In long term point of view, optimization is essential work and it could change the logic of mastery-choice. But we'll pay more attention to its logic and the result that caused by the logic.

The changes that are triggered by this optimization can't be rolled back. But we are going to update that can make the challenge mode to be more interesting sooner or later.

Thank you.

* Hot fixes
  • Possibility that specific mastery could be given to the enemies in challenge mode has been lowered.
  • Material [ Multi Process Unit ] of armor in 40 level set items has been changed to other items.
  • Error that is poped up when you see the information of [ Storm Draki ].
  • Fixed a bug that [ A Million Years of Training ] mastery increases the damage of [ Red Panda Formula 4 - Fire Wheel Carriage ] abnormally.