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TROUBLESHOOTER: Abandoned Children News

[Notice] Fixed Bugs Announcement

Hello everyone, this is Troubleshooter development team.

I would like to inform you about the bugs that have been fixed since the last update.

Below fixes have been already applied and no extra maintenance is needed.

Fixed bugs:
  • Fixed a bug that wrong damage calculation was been applied to the trap type abilities.
    - This bug has been existed from the time the trap type abilities updated.
    - Due to this fix, based on the enemies' block or resistance, damage of trap type abilities will be increased by 1.5 times at minimum, 4.5 times at maximum.
    - Based on this fix, there could be another balance adjustment of the trap type abilities.
  • Changed the traps to be activated when Crabmit get out from the [ Burrow ] state.
  • Changed the [ Lie in Ambush ] and [ Thrust Out ] abilities to be activated only on [ Burrow ] state.
  • Changed the camera move to the location where Crabmit uses [ Thrust Out ].
  • Fixed a bug that [ Thrust Out ] were not applied to the auras such as [ Chill of Rage ].
  • Fixed a bug that [ Troublemaker List ] shows wrong monster information.
  • Fixed a bug that [ Draki's Perfect Scale ]'s effect that reduces the critical hit damage affected to the healing ability.
  • Fixed a bug that [ Position Exposed ] was not applied when a Crabmit is exposed to the [ The Gazing Eyes ].
  • Fixed a bug that [ Powerful Trap ] was not activated.
  • Fixed a bug that [ Communion ] with [ Flower Garden Crabmit ] worked improperly in the specific condition.
  • Fixed a bug that food buffs [ Full ], [ Very Full ], [ Extremely Fulfilled ] was not activated.
  • Fixed a bug that the traces made by Crabmit's [ Burrow ] was not been removed after the Crabmit out of the [ Burrow ] state.
  • Fixed a bug that the friendship was not applied when you buy foods.
  • Fixed a bug that option setting worked improperly when you use a controller.


Thank you.

[Notice] Temporary Maintenance Announcement

Hello everyone, this is Troubleshooter development team.

Most of all, I'm sorry to conduct additional maintenance due to the lack of capability of the development team.

In the case of the updated violent case, it plays the role of End-contents in the game as the highest level mission. Therefore, this content should be a new challenge for existing gamers.

However, due to the misjudgment of the development team, the newly added mission failed to play such a role. As a result, the request for improvement of the mission has continued since the update, and additional balance adjustment has inevitably been carried out.

The development team knows that many people are satisfied with the current mission status.

However, in order to enjoy the repetitive farming process at all, I think the appropriate level of difficulty that requires various strategies is essential.

As a result, there was a slight increase in time to complete the 52 level of violent case(Golden Sand Island) and a slight increase in mission complexity and randomness.

Today's update will not be the best. Based on this update, we will do our best to provide a pleasant experience to many people.

Once again, I would like to thank all of you for your active feedback on the lack of updates.

Thank you very much.

We beg to inform you that game server maintenance and update details.

  • During the maintenance, all servers will be unavailable.
  • Please finish the missions completely before server shutdown.
  • Update Detail will be release after maintenance is started.


Maintenance Schedule
  • Daylight saving time is not applied.
  • Date: May 12th, 2021
  • Wednesday 10:00 ~ 12:00 CET
  • Wednesday 17:00 ~ 19:00 JST
  • Wednesday 01:00 ~ 03:00 PST
  • Wednesday 08:00 ~ 10:00 UTC


Update Details:
  • Changed the level 52 violent case [ Disaster ] as follows.
    • Blocked a part of the path to the entrance.
    • Changed the [ Burrow ] AI of Crabmit.
    • Changed the Crabmit that previously immobilized to be more active.
    • Changed the generation point of the boss class monsters.
    • Changed the mastery setup of the [ Volcano Crabmit ], [ Snow Crabmit ] and [ Flower Garden Crabmit ].
    • Changed the configuration of Crabmit's mastery set [ String Skin ].
    • Added some event scenes.
    • Added sand-mark to the point that Crabmit used [ Burrow ].
    • Upgraded the effect of Crabmit's abilities.
    • Upgraded the effect of Crabmit's masteries.
  • Changed the unlocked mastery slot to be matched to current level.
    - Due to this, Ray's class [ Grenadier ] can use additional ability slot.
  • Added the [ Damage Range ] and [ Area of Effect ] to the trap type abilities.
  • Upgraded the newly added item set.


  • Changed some mastery and mastery sets


Thank you.

[Notice] Extra Update Schedule Announcement



Hello everyone, this is Troubleshooter development team.

Most of all, I'm sorry for the players who suffered from the bugs which were issued by the last update.

Also, the development team is collecting the reports to improve the new mission, mastery sets and etc.

Among them, in case of Crabmit, the action pattern when they burrow is very important for them. But under current AI, they don't burrow in many cases so many players feel that it's not worth to challenge at all. This is happened because the development team didn't know exact game's current situation and failed to design appropriate AI.

We also don't think that newly added item and crafting system are not welcomed to the players.

Accordingly, the development team decided to make the extra update that includes below.
  • Upgrades performance of new set items.
  • Improves Crabmit ability, performance and AI
  • Fixes newly issued bugs


As a result, the overall difficulty of new content is expected to increase, but we expect that new violent case will stimulate the desire of more people to challenge.

The development team will be careful not to allow further updates to simply increase the difficulty of the mission, and there will be continuous improvements in the future.

The maintenance to update above will be applied based on the time table below.

Extra Maintenance Schedule
  • Daylight saving time is not applied.
  • Date: May 12th, 2021
  • Monday 12:00 ~ 14:00 CET
  • Monday 17:00 ~ 19:00 JST
  • Monday 03:00 ~ 05:00 PST
  • Monday 10:00 ~ 12:00 UTC

If you have any idea to this update, please leave it freely. The development team will try to our best to include the idea.

Thank you.

[Notice] Update and Maintenance Announcement

( This notice was written with the help of machine translation. )

Hello everyone, this is Troubleshooter development team.

Most of all, I'm sorry for the late update.

Although the update has been delayed too long but we think there are lots of things have to be improved.

The development team is ready to improve the contents through additional updates.

We're sorry we didn't show you our trust!

We beg to inform you that game server maintenance and update details.

  • During the maintenance, all servers will be unavailable.
  • Please finish the missions completely before server shutdown.
  • Update Detail will be release after maintenance is started.


Maintenance Schedule
  • Daylight saving time is not applied.
  • Date: May 7th, 2021
  • Monday 10:00 ~ 12:00 CET
  • Monday 17:00 ~ 19:00 JST
  • Monday 01:00 ~ 03:00 PST
  • Monday 08:00 ~ 10:00 UTC


Update Details:
  • Added the level 52 Violent case [ Disaster ].
    - Originally, this mission has to be added after update of the related scenario mission but due to the development team's situation, we decided to update the violent case first. We will resume the delayed update of scenario missions as soon as possible. We apologize for the inconvenience.
    - Added a new type beast [ Crabmit ].
  • Added mastery sets.
  • Added a new mastery to existing beasts.
    • Ash
    • Snow
    • Spotted Negoori
    • Greedy Dorori, Gold Wing, Red Big Dorori
    • Gold Wing, Red Big Dorori
    • Gold Wing


  • Added new set items.
    • Arms Alchemy set
    • Monster Hunter set
  • Added the Steam Achivements.
    • Burned out Mountain of Fire
    • Molten Mountain of Ice
    • Trampled Garden of Flowers


  • Increased the ABILITY type mastery slot count of advanced classes and all the beasts by 1.
  • Changed the beasts' loyalty [ Rebellious ] as follows.
  • Increased the maximum beast count of [ Beast Keeper ] by 10.

  • Fixed a bug that the tamed beast was put out of action while it is on the way back to Giselle.
  • Fixed a bug that the units were duplicated in the same tile because of [ Confusion ] debuff.


Thank you.

[Notice] Changed the Update Schedule Announcement



Hello everyone, this is the Troubleshooter development team.

There was a lot of delay in our development process, so we postponed the update scheduled for tomorrow(May 4th) to 17:00 on Friday (GMT + 9, May 7th).

Due to this, content production is being delayed and translation is being disrupted.

Since announcing the update schedule, the development team knows that many people have been feeling uncomfortable and tired due to frequent delays in the schedule.

Nevertheless, the team is very sorry to tell you that we have to postpone the schedule.

We sincerely apologize to those who have been waiting for the update for a very long time.

Although the update has been postponed, the development team will do their best to correct the problem as much as possible and provide stable updates.

Thank you very much.