1. TROUBLESHOOTER: Abandoned Children
  2. News

TROUBLESHOOTER: Abandoned Children News

[Notice] [Fixed] A critical bug has been detected.

** Updated **

The issue has been solved.

Thank you for your cooperation.

--------------------------------------------------------------

Hello everyone, this is Troubleshooter development team.

We detect a critical bug that cause unexpected mission termination and we are looking for the cause of this issue.

The more information about this issue will be added to this notice.

Thank you.

[Notice] Maintenance and Update Announcement

Hello, first of all, I'm sorry for the late server open.

We found some bugs and the server will be open 30 minutes later than scheduled.

Once again, I'm sorry and thank you for your cooperation.

-------------------------------------------------------------------

Greetings, this is Troubleshooter development team.

We beg to inform you that game server maintenance and update details.

  • During the maintenance, all servers will be unavailable.
  • Please finish the missions completely before server shutdown.
  • Update Detail will be release after maintenance is started.


Maintenance Schedule
  • Daylight saving time is not applied.
  • Date: Sep 2nd, 2020
  • Wednesday 15:00 ~ 17:00 CET
  • Wednesday 23:00 ~ 01:00 JST
  • Wednesday 06:00 ~ 08:00 PST
  • Wednesday 14:00 ~ 16:00 UTC


Update Details:
  • Added the mastery sets.


  • Added the character synergy system.
    - You can check the synergy between characters by pressing the [ Synergy ] button in the character information window.
    - The characters can have [ Bond ] when the friendship has been raised.
    (
  • After finished this update, base on the record of mission completion, the friendship will be given to those whom already created the company.)
    - The character who has [ Bond ] can choose the [ Bond Mastery ].
    - We'll update more various [ Bond ] and effects based on the updated content today.

  • Fixed a bug that a unit did counterattack or responsive attack while the unit was in the [ Silent ] state.
  • Fixed a bug that [ Delayed Throwing ] was applied regardless of the cover state of targets.
  • Fixed a bug that move range had not been properly displayed when you close the[ Combat Preview Mode ].
  • Fixed a bug that the turn speed increase effect of the meal effect had not been applied properly.
  • Fixed a bug that the [ Alt + click ] didn't work while you're typing the search keyword in crafting UI.
  • Fixed typos.


Thank you very much.

[Notice] Delayed update schedule announcement

Hello everyone, this is Troubleshooter development team.

Because of a lack of our development power, we pushed the update that was scheduled today back to this Wednesday 11PM again.
( 15:00 ~ 17:00 CET / 23:00 ~ 01:00 JST / 06:00 ~ 08:00 PST / 14:00 ~ 16:00 UTC )

The development team fully understands how much the frequent postponement makes you confused. We have nothing to say but sorry.

We will do our best to prepare for the update better during the rest of the day.

We're sorry that we couldn't keep our promise even though you cheered us on a lot.

We'll try to announce a clear update schedule more.

Thank you.

Sincerely Team Dandylion

[Notice] Next update schedule announcement



Hello everyone, this is Troubleshooter development team.

We're sorry to bring you some bad news today.

Recently, we have not been able to schedule the next update by our lack of capability.

In South Korea, To make things worse, the spread of COVID-19 started again at the last week, so the we executed the flexible working for our safety. We think it'll inevitably lead to a delay in work.

As a result, the next update schedule has been pushed back a bit.

The next update will be applied on Monday, Aug 31.
We are going to do our best to provide you better content.

The update details will be released as soon as the final content is confirmed on Monday.

Everyone, take care of your health!!

Thank you.

[Notice] Update and Maintenance Announcement

Greetings, this is Troubleshooter development team.

First of all, we apologize for the delay of updates and not enough amount of update.

We are in the trouble of managing regular updates and preparing future development at the same time.

Though this wouldn't be solved simply but we'll keep trying to lessen this situation.

We beg to inform you that game server maintenance and update details.

  • During the maintenance, all servers will be unavailable.
  • Please finish the missions completely before server shutdown.
  • Update Detail will be release after maintenance is started.


Maintenance Schedule
  • Daylight saving time is not applied.
  • Date: Aug 12, 2020
  • Wednesday 15:00 ~ 17:00 CET
  • Wednesday 23:00 ~ 01:00 JST
  • Wednesday 06:00 ~ 08:00 PST
  • Wednesday 14:00 ~ 16:00 UTC


Update Details:
  • Changed some masteries and mastery sets.
  • Changed required mastery of [ Monster Trainer ]. [ The Mindset of Hunting ] has changed to [ Monster Taming ].
  • Changed required TP of [ Move Your Body to the Rhythm ] from 3 to 2.
  • Added mastery sets.
  • Added location of the mission objective and escape area on the minimap.
  • Added a recipe of [ Multi Process Unit ].
  • Added [ n HITS ] text to the bottom of the Damage icon in aiming mode when an unit is trying to use multi-hit abilities.

  • Changed the enemy move speed has been affected by speed value in game option when your units have been spotted.
  • Changed the [ Over kill ] damage has not been included to the [ Total Damage to Enemy ] in mission result.
  • Changed [ Extra Material Module ] slot to be disabled when you don't need to put additional modules.

  • Fixed a bug that a character direction was stopped when an unit was hit by an enemy's [ Fire Support ] while the unit was in moving with [ Berserker ].
  • Fixed typos.


Recently, natural disasters and diseases have caused many difficulties in the world.

The development team wishes for your safety and will do our best to bring you a little joy during difficult times.

I hope you all stay healthy and have a great week.

Sincerely, team Dandylion