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Seven: Enhanced Edition News

SEVEN: Drowned Past - Free Expansion Announced!

Welcome back Thieves,

We gathered today again to discuss a brand new adventure that we're about to start. The date is still not clear, but we know for sure that you won't be charged a single penny for joining us on this peculiar, 7-hour trip. As each mission, this one needs a special codename for itself, so from now on let us call it SEVEN: Drowned Past, deal?

But what exactly happened and what is this fuss all about? This time Teriel, ran into 'The Enclave’, a ragtag group of mysterious vagabonds who have discovered the mythological sunken vessel and are exploring it in the hopes of unearthing riches. But things that are buried are buried for a good reason, as you're about to discover.

There is even a trailer, which will give you a sneak peek at what you can expect in the coming future:

https://youtu.be/7vReLBwRGWI
You can expect more info about Seven: Drowned Past and potential date of release in due time.

Stay tuned, Fool's Theory & IMGN.PRO

Patch 1.1.1 is now released! *[Edit#2]

Dear Thieves,

A couple of months have passed since our latest update, but the wait for the next patch is over, and we would like to introduce you to what we have prepared. Enjoy all the changes and fixes, and do not hesitate to contact us if you'd like us to focus on some particular problems. There are still some issues/requests from you we are working on, but you are always welcome to ask for more :)

IMPORTANT NOTE

You may encounter a slightly longer time of loading your game after patch 1.11 has been applied. After loading is complete, please make sure you resave your progress, and next time loading will come back to its usual.

GAMEPLAY
  • FIX: Now Skill Chip is hooked in the menu from the very beginning of the game.
  • FIX: Now Birdcage Arena merchant is friendly to arena guards.
  • FIX: Occasional problem with having no goods by merchants in Warden's Hold fixed.
  • FIX: Corrected NPC's action points in Hunters Lodge in Warden's Hold.
  • FIX: NPC's behaviours while looting things changed. Now if you are stealing items from the bodies, the NPCs can't do it at the same time.
  • FIX: Alternative attack when using two swords now will work properly.
  • FIX: NPCs will no longer get stuck on the roof of Biomancers Church in Warden's Hold.
  • FIX: 'Globetrotter' achievement unlocking fixed.
  • FIX: Fast Travel Panels and Overseers will never miss mapping again.


QUESTS
  • FIX: "Possession With Intent" quest giver now friendly to the player.
  • FIX: Autosave after complete quest "Lost Contact" objective added.
  • FIX: "A Monolithic Mission" mapping will be now correctly displayed.
  • FIX: "Blind Bessy" quest giver cannot be killed anymore.
  • FIX: "Graveyard Of Giants And Men" quest giver cannot be killed anymore.
  • FIX: "The Sozzled Mosquito" quest giver cannot be killed anymore.
  • FIX: "Lady's Plus One" quest giver cannot be killed anymore.
  • FIX: "Hide And Seek" quest giver cannot be killed anymore.
  • FIX: Autosave after completing the quest "Lady's Plus One" added.
  • FIX: Autosaves added at the end of quest "Thick As Thieves".
  • FIX: Now during the quest "Belly Of The Beast" Biomancer Guards will behave properly when attacked.
  • FIX: It is no longer possible to roll out of the decontamination chamber before the door closes during "Arrival" quest.
  • FIX: Fist fighters in "Fisticuffs" quest will now fight properly after betting on any of them.
  • FIX: It is now possible to interact with hunters in "All Aflutter" after helping them.
  • FIX: Autosave before a fight with the Giant Crab added.
  • FIX: MDD patrolling Technomagi will now behave appropriately after checking the player for Visa 03.
  • FIX: Sanctuary's sense mode clues mappings will now behave properly after saving/loading.
  • FIX: It is now possible to use Chronosphere during last fight.
  • FIX: MDD quest will now not be added as completed to the journal if it was not started in the first place.
  • FIX: Mappin position fixed on MDD bandit's chief after killing him.
  • FIX: "A Great Honour" Vault door was not saving properly.
  • FIX: Objective for seeking Rabbit mark around Top Hat was not succeeded correctly under certain circumstances.
  • FIX: The Unclear dialogue of Wildermage prisoner has been tweaked.
  • FIX: Dialogues between Artanak and Teriel about generators in "Light of The Firefly" quest will now be displayed correctly.
  • FIX: Objective for finding Gas Mask will now be displayed and removed correctly in "Lost Contact".
  • FIX: Occasional blocker in "Forged in The Crucible" after winning a fight and loading save game, removed.
  • FIX: It is no longer possible to hear VO from the cutscene in "The Sanctuary" quest after skipping it.
  • FIX: Saving locks added for the final sequence of the game.
  • FIX: Notification of receiving quest item at the end of "Thick as Thieves" will now be displayed correctly.


LOCATION
  • NEW: New fast travel joints added to Peh.
  • FIX: Safe in Blackwood Manor will now not levitate on an upper floor.
  • FIX: Window replaced with a wall in Sheriff's House in Mortbane.
  • FIX: Now all cameras are connected to one hacking panel placed in security room in Warehouse near Lewmer.
  • FIX: Problem with visible streaming mountains near the Cliffs during riding a zip line solved.
  • FIX: Bad collision on the fragment of the environment in The Mire fixed.
  • FIX: Navigation fixed for the ladder in Mortbane.
  • FIX: General fixed for navmesh and geometry across whole game world added.


MISC
  • NEW: World Map & Upgrade crafting station Quit button added.
  • NEW: After disarming a trap and looting it, proper info will be shown on screen.
  • NEW: Inventory filter for filtering items by crafting component on which they can be dismantled added.
  • FIX: UI Panels Quit & Back button fixed & moved to the upper-right corner.
  • FIX: Occasional problem with adding and removing custom pins on the map should not appear anymore.
  • FIX: Random changing icons on the map fixed.
  • FIX: Occasionally lack of translations names and descriptions of all items fixed.
  • FIX: Issue with not showing objective map pins over single-use base clues that were already discovered and interacted with fixed.
  • FIX: Gamepad cursor wandering on its own upon opening the map in rare cases fixed.
  • FIX: It's no longer possible to rebind actions responsible for opening UI panels.
  • FIX: It's no longer possible to rebind any action to a key used by functional bindings.
  • FIX: Issue with playing couple click sounds when opening Map & Tutorials panel fixed.
  • FIX: Issue with control icons being displayed incorrectly when the player opens the menu with keyboard and closes it with gamepad fixed.
  • FIX: Issue with the game menu displaying wrong category names and load/save menu not showing thumbnails in some cases fixed.


*[Edit]
  • NEW: Crab boss additional sounds.
  • FIX: Sonic Trap stun reaction fixed.
  • FIX: Added making noise to grenades.
  • FIX: Stun Dart will stun monsters as well now.
  • FIX: Stun Dart will deal a small amount of damage to aggro the guards.
  • FIX: Sleeping Particle will properly disappear now.
  • FIX: Longer wait for attack time for daggers attack 1st animation.
  • FIX: It's no longer possible to switch places with Friendly NPCs using Flash skills.
  • FIX: Issue with Globetrotter achievement being unlocked too early fixed.


*[Edit#2]
  • FIX: Merchants in Mortbane will no longer get suspicious while the player is using crafting station next to them.
  • FIX: Environment around two Fast Travel stations will display correctly now.
  • FIX: Range upgrades for Flash skill will work correctly now after using Flash while jumping.


Thank you, Fool's Theory & IMGN.PRO

Patch 1.1.0 is live! [Edit]

Welcome back Thieves,

The Easter time is here, and we know that many of you are sitting home, waiting for the better occasion to steal something really valuable. The massive chance for the great robbery comes back with the latest patch, bringing you improvements in many areas, with a polished optimisation being an extra icing on the cake. But without the further ado, check out the full list of adjustments that come with the version 1.1.0:

OPTIMISATION
  • FIX: Improved shadows rendering performance.
  • FIX: Improved levels streaming performance.
  • FIX: Reduced save game file size.


GAMEPLAY
  • FIX: Drain energy will be properly applied on backstab.
  • FIX: Roll will no longer cancel invisibility.
  • FIX: Rotating while attacking with Double Swords enabled.
  • FIX: Legendary weapon stats.
  • NEW: New stun animation for humanoids.
  • NEW: Stun animations for monsters.
  • FIX: NPCs rotating while sleeping.
  • FIX: Security check gate will knock you down on your back.
  • FIX: Shorter hit reaction knockback for the player.
  • FIX: Crab's parry ability will also block projectiles.
  • FIX: Thyrofex water vortex will also pull traps.
  • FIX: Thugs will not attempt to loot a body if the player is already looting it.
  • FIX: Crabs will use their mud shot less often.
  • FIX: Grenade will now make noise on landing and will not apply damage through a wall.
  • FIX: Improved NPC Reaction for grenades.
  • FIX NPC Reaction for getting attacked and not being able to reach/see the enemy.
  • FIX: Animations FIX for Carrion Wurm.
  • FIX: White Hole and Black Hole abilities will now deal damage.
  • FIX: Throwing multiple rocks will now not cause strange guard behaviour.
  • FIX: Using skills will block energy regeneration for a short time.
  • FIX: Special attacks will block energy regen for a short time.
  • FIX: Drilling locks in shops will attract attention.


QUEST
  • NEW: New weapons added to rewards and merchants.
  • FIX: One of the soldiers with the key to Checkpoint 05 OV moved outside the building.
  • FIX: Golden cables will now be saved properly in "Power Underwhelming".
  • FIX: Vaetic melee combat behaviour improved.
  • FIX: Changed biomancers AI profile from "Exorcism for Beginners".
  • FIX: Biomancer exorcist skirt parts setup fixed.
  • FIX: Outline fixed on full crystal sense mode clue in "Now Who is The Crazy One?".
  • FIX: Rich women clothes now also count as proper clothes for "Lady's Plus One".
  • FIX: "Lady's Plus One" fistfight vines hide properly on the scene with a camera now.
  • FIX: Lady Firefly has a proper interactive dialogue now after finishing her quest.
  • FIX: No more falsely displaying question mark in "Hunting the Treasure" quest.
  • FIX: Mercenaries received properly balanced weapons regarding their placement in the world.
  • FIX: Thugs received properly balanced weapons regarding their placement in the world.
  • FIX: Double reward will be added no more in "For Whom The Disc Tells".
  • FIX: Setting codex entries correctly about Wave Witch, Thyra, Cinder Man in their quests.
  • FIX: Esmelda now despawned after successfully planting note from the lover in her apartment.
  • FIX: Cutscene for leaving Biomancer's Temple after finishing "Veil Of Darkness" will now be played properly.
  • FIX: Thyra no longer gives player two swords.
  • FIX: Voort people of Mortbane now will be distressed like commoners when the player is trespassing.
  • FIX: Elemental traps from arenas now deal proper damage to trespassers.
  • FIX: "Pulling Strings" cosmetic fixes for journal updates firing after the dialogue is finished. Removed obsolete second visa pill.
  • FIX: "Now Who is The Crazy One?" correctly displayed question marks changed above focus clues.
  • FIX: Slaughterhouse guards will now properly protect workers from the threat.
  • FIX: "A Great Honour" mapping will be now correctly displayed.
  • FIX: Autosave fixed after daughter abandoned by the merchant in "Petals And Promises".
  • FIX: Proper interactive dialogue set to Thyra after helping her in Warehouse in "The Only Way Out".
  • FIX: "For Whom The Disc Tells" mappings in excavation fixed.
  • FIX: Excavation site patrols of Technomagi tweaked.


LOCATION
  • FIX: Secret Pusher's Hideout exit rebuilt.
  • FIX: A Safe spot for fast travel spawn added.


MISC
  • NEW: Introduced Sanctuary map pin actor.
  • NEW: An option to lock minimap rotation. (Options -> Game)
  • NEW: Gamepad indicator sticking to map pins behaviour changed to free movement with distance-to-map-pin based friction.
  • NEW: Possibility to track quests directly from map via LMB(mouse) or A(gamepad).
  • NEW: Quest name is also shown when hovering over objective area map pins.
  • NEW: Map pin guiding mechanic. You can hover over any map pin and press Y(keyboard) or Right Trigger(gamepad). You'll see an arrow on the minimap that points towards guided map pin.
  • NEW: Offscreen world map arrows that point towards player/guided map pin when these are beyond screen space.
  • NEW: When objective map pin is connected to more than one active quests, the name of all of them is displayed instead only first one.
  • NEW: Map pins switch to collapsed state when the map is zoomed out.
  • FIX: Map icons received new, easier to read design.
  • FIX: Updated minimap map pin arrows.
  • FIX: Unified event log icons.
  • FIX: The Refreshed look of map pin tooltip widget.
  • FIX: Zooming in/out behaviour is done around mouse/gamepad, so the point under these is always at the same place on screen.
  • FIX: Map pin interaction detection tweaks.
  • FIX: The order in which switching between map pins (via map filters) is done, is based on distance from the player.
  • FIX: Increased sensitivity of detection z-level differences (and thus showing up/down arrows for map pins).
  • FIX: Centering map on a player when non-default zoom was used works properly now.
  • FIX: Issue with not showing some map pins upon loading a game.
  • FIX: Issue with not being able to move the map around with mouse when dragging started on a map pin.
  • FIX: Excluded map pins that are beyond map when calculating widgets and visibility of map pin filters.
  • FIX: Proper zooming behaviour when the map was during following an actor/location etc.
  • FIX: Improved readability of controls legend, map filters, panel headers in map panel.
  • FIX: Issue with map pin filters overlapping with panel names in case there are lots of different map pin types active at the same time.
  • FIX: Player's map pin is on top of all other map pin types.
  • FIX: Mouse Right Click binding issue removed.
  • FIX: Swamps carapace will now save visuals properly.
  • FIX: Issue with missing level chunks.
  • FIX: Combat music track will now correctly reset upon quick saving/loading.


EDIT 09.04.2018
  • FIX: Bug shown in the screen below should no longer happen:
  • FIX: Rarely appearing blocker in the last quest.


Happy Easter Thieves, Teriel, The Master Thief

Patch 1.1.0 is live! [Edit]

Welcome back Thieves,

The Easter time is here, and we know that many of you are sitting home, waiting for the better occasion to steal something really valuable. The massive chance for the great robbery comes back with the latest patch, bringing you improvements in many areas, with a polished optimisation being an extra icing on the cake. But without the further ado, check out the full list of adjustments that come with the version 1.1.0:

OPTIMISATION
  • FIX: Improved shadows rendering performance.
  • FIX: Improved levels streaming performance.
  • FIX: Reduced save game file size.


GAMEPLAY
  • FIX: Drain energy will be properly applied on backstab.
  • FIX: Roll will no longer cancel invisibility.
  • FIX: Rotating while attacking with Double Swords enabled.
  • FIX: Legendary weapon stats.
  • NEW: New stun animation for humanoids.
  • NEW: Stun animations for monsters.
  • FIX: NPCs rotating while sleeping.
  • FIX: Security check gate will knock you down on your back.
  • FIX: Shorter hit reaction knockback for the player.
  • FIX: Crab's parry ability will also block projectiles.
  • FIX: Thyrofex water vortex will also pull traps.
  • FIX: Thugs will not attempt to loot a body if the player is already looting it.
  • FIX: Crabs will use their mud shot less often.
  • FIX: Grenade will now make noise on landing and will not apply damage through a wall.
  • FIX: Improved NPC Reaction for grenades.
  • FIX NPC Reaction for getting attacked and not being able to reach/see the enemy.
  • FIX: Animations FIX for Carrion Wurm.
  • FIX: White Hole and Black Hole abilities will now deal damage.
  • FIX: Throwing multiple rocks will now not cause strange guard behaviour.
  • FIX: Using skills will block energy regeneration for a short time.
  • FIX: Special attacks will block energy regen for a short time.
  • FIX: Drilling locks in shops will attract attention.


QUEST
  • NEW: New weapons added to rewards and merchants.
  • FIX: One of the soldiers with the key to Checkpoint 05 OV moved outside the building.
  • FIX: Golden cables will now be saved properly in "Power Underwhelming".
  • FIX: Vaetic melee combat behaviour improved.
  • FIX: Changed biomancers AI profile from "Exorcism for Beginners".
  • FIX: Biomancer exorcist skirt parts setup fixed.
  • FIX: Outline fixed on full crystal sense mode clue in "Now Who is The Crazy One?".
  • FIX: Rich women clothes now also count as proper clothes for "Lady's Plus One".
  • FIX: "Lady's Plus One" fistfight vines hide properly on the scene with a camera now.
  • FIX: Lady Firefly has a proper interactive dialogue now after finishing her quest.
  • FIX: No more falsely displaying question mark in "Hunting the Treasure" quest.
  • FIX: Mercenaries received properly balanced weapons regarding their placement in the world.
  • FIX: Thugs received properly balanced weapons regarding their placement in the world.
  • FIX: Double reward will be added no more in "For Whom The Disc Tells".
  • FIX: Setting codex entries correctly about Wave Witch, Thyra, Cinder Man in their quests.
  • FIX: Esmelda now despawned after successfully planting note from the lover in her apartment.
  • FIX: Cutscene for leaving Biomancer's Temple after finishing "Veil Of Darkness" will now be played properly.
  • FIX: Thyra no longer gives player two swords.
  • FIX: Voort people of Mortbane now will be distressed like commoners when the player is trespassing.
  • FIX: Elemental traps from arenas now deal proper damage to trespassers.
  • FIX: "Pulling Strings" cosmetic fixes for journal updates firing after the dialogue is finished. Removed obsolete second visa pill.
  • FIX: "Now Who is The Crazy One?" correctly displayed question marks changed above focus clues.
  • FIX: Slaughterhouse guards will now properly protect workers from the threat.
  • FIX: "A Great Honour" mapping will be now correctly displayed.
  • FIX: Autosave fixed after daughter abandoned by the merchant in "Petals And Promises".
  • FIX: Proper interactive dialogue set to Thyra after helping her in Warehouse in "The Only Way Out".
  • FIX: "For Whom The Disc Tells" mappings in excavation fixed.
  • FIX: Excavation site patrols of Technomagi tweaked.


LOCATION
  • FIX: Secret Pusher's Hideout exit rebuilt.
  • FIX: A Safe spot for fast travel spawn added.


MISC
  • NEW: Introduced Sanctuary map pin actor.
  • NEW: An option to lock minimap rotation. (Options -> Game)
  • NEW: Gamepad indicator sticking to map pins behaviour changed to free movement with distance-to-map-pin based friction.
  • NEW: Possibility to track quests directly from map via LMB(mouse) or A(gamepad).
  • NEW: Quest name is also shown when hovering over objective area map pins.
  • NEW: Map pin guiding mechanic. You can hover over any map pin and press Y(keyboard) or Right Trigger(gamepad). You'll see an arrow on the minimap that points towards guided map pin.
  • NEW: Offscreen world map arrows that point towards player/guided map pin when these are beyond screen space.
  • NEW: When objective map pin is connected to more than one active quests, the name of all of them is displayed instead only first one.
  • NEW: Map pins switch to collapsed state when the map is zoomed out.
  • FIX: Map icons received new, easier to read design.
  • FIX: Updated minimap map pin arrows.
  • FIX: Unified event log icons.
  • FIX: The Refreshed look of map pin tooltip widget.
  • FIX: Zooming in/out behaviour is done around mouse/gamepad, so the point under these is always at the same place on screen.
  • FIX: Map pin interaction detection tweaks.
  • FIX: The order in which switching between map pins (via map filters) is done, is based on distance from the player.
  • FIX: Increased sensitivity of detection z-level differences (and thus showing up/down arrows for map pins).
  • FIX: Centering map on a player when non-default zoom was used works properly now.
  • FIX: Issue with not showing some map pins upon loading a game.
  • FIX: Issue with not being able to move the map around with mouse when dragging started on a map pin.
  • FIX: Excluded map pins that are beyond map when calculating widgets and visibility of map pin filters.
  • FIX: Proper zooming behaviour when the map was during following an actor/location etc.
  • FIX: Improved readability of controls legend, map filters, panel headers in map panel.
  • FIX: Issue with map pin filters overlapping with panel names in case there are lots of different map pin types active at the same time.
  • FIX: Player's map pin is on top of all other map pin types.
  • FIX: Mouse Right Click binding issue removed.
  • FIX: Swamps carapace will now save visuals properly.
  • FIX: Issue with missing level chunks.
  • FIX: Combat music track will now correctly reset upon quick saving/loading.


EDIT 09.04.2018
  • FIX: Bug shown in the screen below should no longer happen:
  • FIX: Rarely appearing blocker in the last quest.


Happy Easter Thieves, Teriel, The Master Thief

Hotfix for quest "The Vault" is live!


Hello Thieves,

We are reuploading latest patch due to the corrupted asset in the last sequence of the game in "The Vault" quest. If you dropped into the Vault and had problems with opening the last doors - this patch should help, just make sure you load your savegame in the museum. Technomage capsules should now work well too. We are sorry for the inconvenience. Please let us know if we should fix anything else for you.

Take care! Jan, IMGN.PRO and Fool’s Theory Team