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Seven: Enhanced Edition News

Hotfix for quest "The Vault" is live!


Hello Thieves,

We are reuploading latest patch due to the corrupted asset in the last sequence of the game in "The Vault" quest. If you dropped into the Vault and had problems with opening the last doors - this patch should help, just make sure you load your savegame in the museum. Technomage capsules should now work well too. We are sorry for the inconvenience. Please let us know if we should fix anything else for you.

Take care! Jan, IMGN.PRO and Fool’s Theory Team

Hotfix for quest "The Vault" is live!


Hello Thiefs,

We are reuploading latest patch due to the corrupted asset in the last sequence of the game in "The Vault" quest. If you dropped into the Vault and had problems with opening the last doors - this patch should help, just make sure you load your savegame in the museum. Technomage capsules should now work well too. We are sorry for the inconvenience. Please let us know if we should fix anything else for you.

Take care! Jan, IMGN.PRO and Fool’s Theory Team

Patch 1.0.8 is here!

How are you, Thieves?

Hope you have an amazing time at the Island of Peh. We want to assure you that we keep on working to bring you the great optimization patch. So far we managed to implement some fixes that will improve the FPS count in the most frequently reported area - Warden's Hold. Naturally, a lot more will come in the future patches, so keep your fantastic support at the same level and report all the issues to us. Today we bring to you some of the awaited changes in the following areas:


OPTIMIZATION:
  • NEW: Improved performance in Warden's Hold.
  • NEW: Improved rendering performance of NPCs.


GAMEPLAY:
  • NEW: Added non-directional upper body hit reacts to projectile damage for the player.
  • FIX: Faster pushkick animation.
  • FIX: Combined syringe effects now save properly.
  • FIX: Crossbow and crossbow repeater mechanics improved.
  • FIX: Pickpocket widget closing on hit reactions properly now.
  • FIX: Lyena combat improved.
  • FIX: Kolohawk combat improved.
  • FIX: Sporeox and Sporeox Hybrid combat improved.
  • FIX: Backstab upgrades will properly scale.
  • FIX: Acrobat fall damage upgrades are now usable and work properly.
  • NEW: Sense Mode will now indicate fall damage with colour.
  • NEW: NPCs will try to dash during range combat.
  • FIX: Dropkill against monsters could result in taking fall damage.
  • NEW: Particle effect for decoy grenade added.
  • FIX: Final fight boss ability tweaks.
  • NEW: HUD names of elements added - event log, hud controls display, falling damage visualization.
  • FIX: removed collisions from usable NPCs items.
  • NEW: reactions for noticing sleeping NPCs and waking them up.
  • FIX: NPCs which were put sleep with a choke will no longer wake up after loading.
  • FIX: Saving syringe effects and properly displaying their icons and durations on HUD.


QUESTS:
  • FIX: "Graveyard of Giants and Men" Feral was sometimes not attacking player after leaving the cage.
  • FIX: Fixed setup of two AITVs falsely displaying trespassing in the slaughterhouse and The Shallows.
  • FIX: Savaash Monster will now display proper portrait in dialogue.
  • FIX: Closed doors in Museum's first room will now save properly.
  • FIX: Birdcage Arena keeper friendly to anyone else around him.
  • FIX: Falsely gone "Cinder Man" quest is back in the journal after searching first crime scene.
  • FIX: "The Birdcage" quest will now succeed after winning every type of fight, so it does not remain endlessly in Journal.
  • FIX: Mortbane community tweaked.
  • FIX: Some opponents will not flee now from the fight in Birdcage Arena.


Take care! IMGN.PRO and Fool’s Theory Team

Patch 1.0.8 is here!

How are you, Thieves?

Hope you have an amazing time at the Island of Peh. We want to assure you that we keep on working to bring you the great optimization patch. So far we managed to implement some fixes that will improve the FPS count in the most frequently reported area - Warden's Hold. Naturally, a lot more will come in the future patches, so keep your fantastic support at the same level and report all the issues to us. Today we bring to you some of the awaited changes in the following areas:


OPTIMIZATION:
  • NEW: Improved performance in Warden's Hold.
  • NEW: Improved rendering performance of NPCs.


GAMEPLAY:
  • NEW: Added non-directional upper body hit reacts to projectile damage for the player.
  • FIX: Faster pushkick animation.
  • FIX: Combined syringe effects now save properly.
  • FIX: Crossbow and crossbow repeater mechanics improved.
  • FIX: Pickpocket widget closing on hit reactions properly now.
  • FIX: Lyena combat improved.
  • FIX: Kolohawk combat improved.
  • FIX: Sporeox and Sporeox Hybrid combat improved.
  • FIX: Backstab upgrades will properly scale.
  • FIX: Acrobat fall damage upgrades are now usable and work properly.
  • NEW: Sense Mode will now indicate fall damage with colour.
  • NEW: NPCs will try to dash during range combat.
  • FIX: Dropkill against monsters could result in taking fall damage.
  • NEW: Particle effect for decoy grenade added.
  • FIX: Final fight boss ability tweaks.
  • NEW: HUD names of elements added - event log, hud controls display, falling damage visualization.
  • FIX: removed collisions from usable NPCs items.
  • NEW: reactions for noticing sleeping NPCs and waking them up.
  • FIX: NPCs which were put sleep with a choke will no longer wake up after loading.
  • FIX: Saving syringe effects and properly displaying their icons and durations on HUD.


QUESTS:
  • FIX: "Graveyard of Giants and Men" Feral was sometimes not attacking player after leaving the cage.
  • FIX: Fixed setup of two AITVs falsely displaying trespassing in the slaughterhouse and The Shallows.
  • FIX: Savaash Monster will now display proper portrait in dialogue.
  • FIX: Closed doors in Museum's first room will now save properly.
  • FIX: Birdcage Arena keeper friendly to anyone else around him.
  • FIX: Falsely gone "Cinder Man" quest is back in the journal after searching first crime scene.
  • FIX: "The Birdcage" quest will now succeed after winning every type of fight, so it does not remain endlessly in Journal.
  • FIX: Mortbane community tweaked.
  • FIX: Some opponents will not flee now from the fight in Birdcage Arena.


Take care! IMGN.PRO and Fool’s Theory Team

Win one of three copies of Seven: The Days Long Gone!

Hi Players,

We are happy to announce that we just started our Gleam giveaway! Get your chance of securing your own Steam code for Seven: The Days Long Gone! You already have one? Well... imagine how happy your best friend will be when you will give him/her a free key ːsteamhappyː Become one of 3 winners and don't let others be luckier than you! Follow the tweet below to take part in the event and don't forget to share the info with all your friends:

https://twitter.com/SEVEN_game/status/959452584732954624

Best of luck, Jan, IMGN.PRO and Fool’s Theory Team