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Feudums News

Coming Soon: "Pre-Early Access" Demo Update

Dear ladies and lords,

This is just an early notice that as soon as the current game ends - about ~24 hours at the latest, or a bit sooner if a player reaches an immediate victory condition - we will update the servers and then release an update to the client.

During this process - which may take a few hours - demo games will be unavailable.
We'll post an update as soon as everything is back online.


I hope you will like the changes and fixes!

[hr][/hr]
Feudums follows a fully transparent development - our demos are always updated when new milestone builds are completed or we have quality of life (QoL) improvements to add. Just remember, we are pre-early access: many features are not yet available as we continue to plug away on development.

Join our community on Discord https://discord.gg/QgERDnU

Support the development on Patreon: https://www.patreon.com/feudums

Pre-Early Access (In-Development) Demo Updated

We've updated our Pre-Early Access (In Development) Demo!

We hope you will appreciate and enjoy the changes. The development of Feudums is fully transparent and we update our "in-development" demo regularly, so make sure you click on Follow us to stay in the loop :) Have fun!

[h3]Notable Gameplay Changes[/h3]
  • Grace Periods: we have added new settings that would allow games to run with Economic and/or Warfare grace periods. If the setting is active, by joining a game, a new persona automatically receives these effects and they last for a specific interval or until specific commands are issued (you can find the details in the tooltips). Feudums are economically stagnant during the Economic Grace period, so players can have a more relaxed start; while Warfare grace period prevents battles and raiding (by or against the given player).
  • We have updated the Steam Login SDK integration according to Valve's latest recommendations.
  • Based on your feedback, we have rebalanced a several things in the default Rulebook (including multiple labourer definitions) and updated the victory conditions.
  • Town guards were moved from Lances to Squads and are now the cheapest "professional" military company.

[h3]UX/UI Changes[/h3]
  • Removed Garrisoned label from the Tile Card as tiles have their own Company Card for details.
  • Added the Coat of Arms of the leader of the attacker and defender sides to the Battle Log Timeline (with other subtle UI improvements) for extra clarity during battle replays.
  • Grace Periods are shown for every participant. You can find it on the detail cards for every participant, and also right below the tick time counter for your own status.

[h3]Bugfixes[/h3]
  • Fixed market transactions incorrectly shown in the group Decays.
  • Fixed several issues that could lead to the "Request Prematurely Aborted" error during tile merges.
  • Fixed an error where resolving company queue command targets could fail in competitive scenarios (led to the game world being suspended)
  • Fixed an error where train unit target could fail in competitive scenarios (led to the game world being suspended)
  • Fixed an error where merging tiles between feudums could sometimes led to incorrectly merged construction commands (of those tiles).
  • Data Transport: Empty Command Queues are now removed on cleanup.
  • Fixed a server error where attrition processing could fail when a player retires (led to the game world being suspended)
  • Fixed some server related errors related to logging
  • Fixed some visual issues with Discord Bug Report integration
  • Fixed / Optimized various layouts on the Backend
  • Fixed a few things about Atlas and Placement generation.
  • Fixed snapshot title resolve issue.
  • Several other fixes.


The full changelog is also available here:
https://feudums.com/comment/1076#comment-1076

[hr][/hr]
Feudums' development is meant to be fully transparent. Our demo is always updated when new milestone builds are completed or we have quality of life (QoL) improvements to add. We always invite you to play our early in-development demo and give us some feedback you have afterwards, but please remember, we are pre-early access: many features of the game is not yet available as we continue to plug away on development.

If pre-beta games are not your cup of tea, that is completely fine. Please follow and bear with us until we ship a more or less feature-complete public beta.

Join our community on Discord to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU

Support the development of Feudums on Patreon: https://www.patreon.com/feudums

"Pre-Early Access" Demo Update

Dear ladies and lords,

We are performing an update for the servers and then release an update to the client, so for a few hours, demo games will be unavailable.

Remember that you can always check if the servers are running on our page:
https://feudums.com/forum (look for the "Server Availability" box on the left)

After the update, new games will be hosted again. Thank you for your patience!

[hr][/hr]
This is a fully transparent development - our demos are always updated when new milestone builds are completed or we have quality of life (QoL) improvements to add. Just remember, we are pre-early access: many features are not yet available as we continue to plug away on development.

If pre-beta games are not your cup of tea, please bear with us until we ship a more or less feature-complete public beta.

Join our community on Discord to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU

Support the development of Feudums on Patreon: https://www.patreon.com/feudums

Recap & Status Update

So... we've been one of the upcoming games at TactiCon 2023. We participated unsure of our results, but were blessed by an awesome response and left in a daze among the most popular games. Thanks to an unbelievable audience, we appeared on the first page of Popular Upcoming titles since the first day of the event, and we were proud to represent our beloved "Grand Strategy / 4X" subgenre in it's top 10! It was a humbling experience in the best possible ways.

We owe it all to you! If you were in that crush of gamers joining our little project, we want you to know that we appreciate you! And of course thanks to the organizers, Hooded Horse and Firesquid, who found us suitable to participate in such a heavily curated event.


[h3]Of hiccups[/h3]
The success we saw at TactiCon was so sudden that we were taken a little by surprise and had to scramble to create additional test games, each bigger than the one before. This meant that our capacity for hosting new test games was being stretched. We sincerely apologize if you have had any inconvenience regarding joining a new game, even though waiting is still always better than joining an empty multiplayer session. :)

Our Discord is integrated with the game and new games always get announced there, so in case you didn't get a chance to try it then, want to see how we're doing or be the first to know about updates and new game worlds, we recommend you joining it!

[h3]On What's Next[/h3]
With the rush of new players, we also received -among a host of suggestions - a bunch of feedback about missing instructions and tutorials. Though this is a pre-early access demo, we heard those criticisms loud and clear and are working to create something to help with those first steps. We and our community are working on some additional guides, as well as an in-game advisory system, which will be included in the demo before the next big feature group, diplomacy. The last thing we want is to turn you off from the dream we're working on!

Thank you again for this wonderful experience! See you in-game!


Join our community on Discord to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU

Support the development of Feudums on Patreon: https://www.patreon.com/feudums

TactiCon 2023 Participation & Small Demo Update

Dear everyone! To celebrate our participation at #TactiCon2023, we've squeezed in a last minute update to our Pre-Early Access (In Development) Demo!

We hope you will equally appreciate and enjoy both our in-dev demo and the festival - there will be a lot of awesome games there!

Please make sure that you click the Follow us button to stay in the loop :) Have fun!

As in last time, we have made a brief visual overview of some of the notable changes in April and May, which you can watch here:

[previewyoutube][/previewyoutube]

[h3]UX/UI Changes[/h3]
  • Feudum List: Now that you can manage multiple feudums and your wasteground, it was time to add an interface where you can review their status at a glance. It is available from the Feudums badge.
  • Notifications: We've changed the way we display notifications related to command execution, so we hope to communicate common cases in a less distracting way.

[h3]Bugfixes[/h3]
  • Fixed several server validation issues for edge cases regarding claiming and creating new feudums, where the command could stuck.
  • Fixed a calculation error related to victory conditions.
  • Fixed population calculations in some edges cases (in some cases it rewarded players with free population)
  • Fixed some visual glitches in the client.
  • Fixed: some unnecessary Feudum reports (like 0 migration)
  • Updated Discord integration as their latest changes broke a couple things.


The full changelog is also available here:
https://feudums.com/comment/1074#comment-1074

[hr][/hr]
Unlike traditional demos, ours is rather an interactive, fully transparent developer diary: it is always updated when new milestone builds are completed or we have quality of life (QoL) improvements to add. We invite you to play it and give us some feedback you have afterwards, but please remember that we are pre-early access: many features of the game is not yet available as we continue to plug away on development. While we do our best to ship stable previews, don’t be surprised if you find a few bugs and please make sure to report them, so we can fix them in our next update!

If pre-beta games are not your cup of tea, that is completely fine. Please follow the game and bear with us until we ship a more or less feature-complete public beta.


Join our community on Discord to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU

Support the development of Feudums on Patreon: https://www.patreon.com/feudums