1.3 Beta 2 is now available
The next modding feature has been implemented so it's time for another beta build. 1.3 Beta 2 is now available with custom livery support!
[h2]About[/h2]
Joining the beta
What is the beta?
For 1.3 we're developing and implementing new modding tools and features, some of which will be part of the upcoming Switch version of the game. We're releasing beta builds for each new feature we add so the community gets to play around with them early.
[h2]Custom Liveries[/h2]
You can now add your own liveries to any ship in the game by simply placing PNG files in a folder. You're going to want templates to get started, so for the built in ships we've provided PSDs with everything you need included to get going. You can find these in the new Modding -> Livery Templates folder.
This system also works for custom ships created using the Unity Tools, however like the built in ships mod authors will need to provide a template image with a UV layout for people to work off of.
To get started, click this link to read the documentation.
[h2]Campaign Editor fixes[/h2]
In the previous beta there were a few minor issues that have been fixed for this build. Most of these are issues with not limiting character types in text fields which are numbers only but the on-screen keyboard has also been updated to improve navigation and fix an issue where the caret position in text fields wouldn't immediately update.
[h2]Changelog[/h2]
Modding Assets
Custom Liveries
Campaign Editor
Ships
User Interface
Commands
Multiplayer
[h2]About[/h2]
Joining the beta
- Right click BallisticNG in your steam library and go to Properties
- Go to the betas tab on the window that opens
- From the dropdown select Beta. If the update doesn't automatically queue for download, restart Steam
What is the beta?
For 1.3 we're developing and implementing new modding tools and features, some of which will be part of the upcoming Switch version of the game. We're releasing beta builds for each new feature we add so the community gets to play around with them early.
[h2]Custom Liveries[/h2]
You can now add your own liveries to any ship in the game by simply placing PNG files in a folder. You're going to want templates to get started, so for the built in ships we've provided PSDs with everything you need included to get going. You can find these in the new Modding -> Livery Templates folder.
This system also works for custom ships created using the Unity Tools, however like the built in ships mod authors will need to provide a template image with a UV layout for people to work off of.
To get started, click this link to read the documentation.
[h2]Campaign Editor fixes[/h2]
In the previous beta there were a few minor issues that have been fixed for this build. Most of these are issues with not limiting character types in text fields which are numbers only but the on-screen keyboard has also been updated to improve navigation and fix an issue where the caret position in text fields wouldn't immediately update.
[h2]Changelog[/h2]
Modding Assets
- Added custom livery templates. These can be found in Modding -> Livery Templates
Custom Liveries
- Added support for custom liveries. See the documentation for more information.
Campaign Editor
- Entering numbers before letters in a custom value name will now remove them when submitting the change
- Fixed the data input fields not being assigned a text validation type and allowing invalid data to be entered
Ships
- AI now start at the default livery if the players current livery is of an index higher then the AIs ship livery count
User Interface
- The on-screen keyboard now has a grid design for better navigation. Vertical navigation wrapping has also been added
- The on-screen keyboard now has a minus key
- Fixed the caret position not immediately updating if using the on-screen keyboard to navigate text
Commands
- Added debug_refreshliveries command to rebuild file path references to custom liveries (see the documentation for more information)
Multiplayer
- Livery selections are now handled by name instead of index to accommodate that players may now have different livery setups