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Free Track: Yala Outpost coming Saturday!

We've got an early Christmas present coming for you this Saturday, so be sure to mark it on your calender so you don't miss it!

Yala Outpost

Location: Tibet

Yala Outpost is a reimagining of Harpstone from BallisticNG 0.4. The layout remains mostly untouched, albeit being scaled up slightly and without the expert route varient that the original had.

https://www.youtube.com/watch?v=d9rh_6RON5w





BallisticNG: Outer Reaches - Haze (and more!)



Here's a look at Outer Reaches' 3rd track, a new team and some soundtrack updates!

Haze

Location: Titan

With the lowest gravity of the Outer Reaches planetary courses, prepare for vertigo as you drop down and climb up the dark mountainous landscape of Titan.

Gameplay
https://www.youtube.com/watch?v=eTehd4S7Y1o

Screenshots



Orbitronix

Orbitronix are a german manufacturer that specialize in machines and electronics for use in space. They've previously provided technology that was used in Luna and Europa, and are once again providing technology for the 2200 Outer Reaches league. They've entered the AGL with their TRX-22, a rocket thruster with a cockpit and ship hull slapped on.

This team will be free as part of the base game with version 1.1.6.



Team Songs Update (1.1.6)

1.1.6 will be bringing updates to some of the game's older team songs. Some songs are simple remasters while others change and add new elements. The goal of this has been to bring the songs up to the standards of the newer entries in the soundtrack.

Give them a listen!
https://www.youtube.com/watch?v=US5uwQWCTcY

The new songs will replace the existing ones in-game, but the old versions will be available in a new folder in the soundtrack DLC.

That's all for now. Stay tuned for more updates!

BallisticNG: Outer Reaches - Project 9



Here's a look at Outer Reaches' 2nd track, Project 9! This track is a low gravity gliding track that floats in the sky of Planet 9. The layout is a remake of an old version of Ishtar Citadel from the game's Early Access days, originally called Track 09 in the builds it was featured in.

Project 9

Location: Planet 9

Take to the skies and fly around the chilling climate monitoring station of the mysterious Planet 9. Smooth glides and vertigo await you in this low gravity thrill ride.

https://www.youtube.com/watch?v=txqCZhwF59c&feature=youtu.be





Soundtrack Addition

Outer Reaches will be introducing new songs to the game's soundtrack. These will be part of the base game and will be added to the soundtrack DLC as a free update. Here's the first addition:

https://www.youtube.com/watch?v=ESFD9yElHqs

That's all for now. Stay tuned for more updates!



BallisticNG: Outer Reaches Expansion is now in development



We're excited to announce that BallisticNG's 2nd expansion is now in development!

With G-Tek's latest improvements to AG technology, the AGL is now geared up to take the races to the solar system and let the most daring of pilots race in the harshest conditions the sport has seen yet.

Outer Reaches will be available for $2.99 or your regional equivalent. As with Neon Nights there isn't a release target at this time and we'll be releasing it when it's ready.

Content

We're going to be revealing the tracks as they come. We've got 6 in the lineup and are showing you one of them today! Each track in Outer Reaches will bring a twist to ship handling, ranging from a bit more gravity to... well, it's a secret for now ;)

Like with Neon Nights there will also be a new set of liveries and a campaign included! All 6 tracks will be playable in both forward and reverse.

Caldera
Location: Mars

The plans to make mars habitable are well underway with the martian habitat project. This giant biodome offers a breathable living space and sets the standard for the first generation of extraterrestrial colonization.

https://www.youtube.com/watch?v=geZVw0Oj7LI



1.1.5 is now available!

We've just released 1.1.5!

With this update we bring you Steam multiplayer, the C.Y.G.O.N Tempest from GRIP and brand new engine customization options for custom ships!

Steam Multiplayer

Steam multiplayer has been long coming and with recent changes to our multiplayer backend it's now been possible. You'll find two new options in the online menu for hosting and joining games via Steam. Support for public, friends only and private (invite only) lobbies are implemented, which of course also means Steam friend invites and a lobby browser!

For those who might be concerned, this does not replace Direct IP and is only an alternative option to it. If you run the game without Steam you'll only have the option to host and join via Direct IP available.

Notes
  • The game still uses peer to peer when using Steam networking, making whoever starts the lobby the host of the game. When this person quits, the lobby will be closed and you'll be booted back to the menu
  • Because the game has to relay data through Steam, increased network lag in comparison to direct IP should be expected


C.Y.G.O.N Tempest

With great help of community member Kabelsalat and in collaboration with GRIP we are excited to bring you the C.Y.G.O.N Tempest to BNG! We had shown you screenshots on Monday's announcement, so here's some gameplay:

https://www.youtube.com/watch?v=Lgftpzj-Y_U

If you haven't already, be sure to check out the BallisticNG skin community member Meg.A.Byte made for GRIP's Mirage!

Modding Improvements

With the latest version of the Unity Tools we have added in a lot of options that you can now play about with to customize your ships engine effects. For more details on this see the changelog below.

We've also changed how custom tracks are loaded so settings from the custom track scenes are now retained. This allows track creators to now make use of Unity's baked occlusion culling!

Changelog
Engine
  • Missing types in assemblies can now be handled, allowing code mods that are dependant on other code mods to be loaded and used
  • Added the option to turn off environment reflections
  • The default floor hugger camera view and field of view are now their own options
  • Custom tracks are now loaded as the main scene. This allows custom track creators to now make use of specific Unity features like baked occlusion culling.
  • Custom tracks are now loaded asynchronously and report the loading progress.


User Interface
  • The kick menu navigation is now manually assigned when the UI is generated, preventing you from selecting other UI elements outside of it while it's open
  • Fixed not having any sound packs installed softlocking the audio options menu when attempting to save settings


Multiplayer
  • Implemented Steamworks networking
  • [Config] is now shown next to players in the lobby that are selecting ships or in the options menu.
  • The lobby menu now only reloads ships for players that have changed instead of reloading every ship.
  • Fixed various soft locks caused by the ship selection overlay and options menu
  • The lobby countdown is now cancelled when leaving a lobby
  • Collisions are now disabled by default
  • The donator liveries now display for people who don't have them


Weapons
  • Remade the autopilot disengage from scratch. The autopilot will now continue to run and fade out the AI steering, giving you time to gradually adjust steering as it hands control back over to you.


Ships
  • Added the C.Y.G.O.N Tempest
  • Updated all drag ships with new engine effects
  • Added 2 internal custom ship modules (these can be assigned using the Custom Ship Module setting in custom ships):
    • INTERNAL_DRAG
      • Manages the engine colors (orange when no power, white when at max power, blue when boosting). This is designed for use with a pre-colored texture such as the Tempest flame texture
      • Manages mini turbo exhausts for any engine with a reference name of turbo
    • INTERNAL_TEMPEST
      • Same as INTERNAL_DRAG but plays the new flameboost sound when hitting speed pads in 2159/floor hugger


Unity Tools
  • Added the assets used for the Tempest engines (BallisticNGTools/BallisticNG Assets/Ships/Default Effects)
  • Added engine sounds for the Tempest and Barracuda Model 0 (BallisticNGTools/BallisticNG Assets/Ships/Default Engine Sounds)
  • Added new engine customization options (see the wiki linked below for more details):
    • Reference Name
    • Always Use Player Trail
    • Ai Trail Width Curve
    • Use Engine Colors
    • Afterburner Boosts Intensity
    • Turbo Boosts Itensity
    • Pads Boost Intensity
    • Flare and Trail Alpha Ranges
    • Scale Fluttering (with engine power amount of speed curves)
    • Scale with speed
    • Scale with engine power
    • UV Scroll Speeds

More details at: https://ballisticng.gamepedia.com/Import_Ship_Tutorial#engines_setup