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Stronghold 3 News

Screams of Stronghold Competition

https://www.youtube.com/watch?v=u4FihZ7Cke8
Join the Stronghold Discord - https://discord.gg/qMG7Zae

Firefly Studios is asking YOU - the Stronghold fans - to submit your screams, grunts, shrieks, hollers and groans to be featured in the final game. Unable to source actors and record audio in person, our hope is that enough players will be willing to warm up their vocal chords and scream into a microphone for the chance to themselves perish in-game.



While in the past we have invited fans to vote on weapon designs, armour and even which deceased animals can be thrown by trebuchet, submitting screams is new for us! The current global pandemic is presenting developers of all shapes and sizes with unique challenges, but we're hoping players will enjoy letting it all out and bursting a few ear drums in the process.



You can take part by joining the #screams-of-stronghold channel on the official Stronghold Discord server (link above), where you can find out more about the submission process and technical requirements to make their screams useable in-game.

https://store.steampowered.com/app/907650/Stronghold_Warlords/

Stronghold 3 Update

A few bugs were fixed in a recent mini update and a little change was made.

1. Some people experienced issues saving the game, that bug should be fixed now;
2. The Objective of Mission 12 wasn't clear. The Objective text was changed an a new hint was added to makes it clearer where Lady Catherine will be waiting;
3. The limit for buildings and troops was removed in Freebuild mode.

Stronghold 3 Update

A few bugs were fixed in a recent mini update and a little change was made.

1. Some people experienced issues saving the game, that bug should be fixed now;
2. The Objective of Mission 12 wasn't clear. The Objective text was changed an a new hint was added to makes it clearer where Lady Catherine will be waiting;
3. The limit for buildings and troops was removed in Freebuild mode.

Stronghold 3 Gold Patch 1.12

Battering Rams are no longer able to climb walls and buildings.
Knights will no longer summon horses if they are situated on a wall or building, or are within a tunnel and cannot mount there. This fixes several cases where a horse could become permanently stuck right away.
Instead of always getting the nearest horse, the nearest horse that can path find to the knight is selected instead.
Knights and horses will now cancel mounting while the horse is running to the knight if they encounter any problems. The horse will become immediately available for another knight or will attempt to walk home.
If you have any saved game when horses were stuck, the mounting will be cancelled.
Wall enhancements such as Hoardings, Braziers, and Burning Logs will no longer come detached from walls when created in the Map Editor.
Issues where Brazier flames and light sources could become offset from the brazier base upon load are now fixed.
Towers and walls will no longer become disconnected ( bug which closes the paths from the wall to the top of the towers ) after a map is edited more than once. For the existing maps with this issue, it is necessary to replace existing towers and walls.
Small parts of walls will no longer linger after they have been destroyed.

Stronghold 3 Gold Patch 1.12

Battering Rams are no longer able to climb walls and buildings.
Knights will no longer summon horses if they are situated on a wall or building, or are within a tunnel and cannot mount there. This fixes several cases where a horse could become permanently stuck right away.
Instead of always getting the nearest horse, the nearest horse that can path find to the knight is selected instead.
Knights and horses will now cancel mounting while the horse is running to the knight if they encounter any problems. The horse will become immediately available for another knight or will attempt to walk home.
If you have any saved game when horses were stuck, the mounting will be cancelled.
Wall enhancements such as Hoardings, Braziers, and Burning Logs will no longer come detached from walls when created in the Map Editor.
Issues where Brazier flames and light sources could become offset from the brazier base upon load are now fixed.
Towers and walls will no longer become disconnected ( bug which closes the paths from the wall to the top of the towers ) after a map is edited more than once. For the existing maps with this issue, it is necessary to replace existing towers and walls.
Small parts of walls will no longer linger after they have been destroyed.