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Stronghold Kingdoms News

New Gameplay Q&A

https://www.youtube.com/watch?v=4l8jV5RnS-k
As our latest 'castle sim' in what is now a nearly 20 year history (!), Stronghold: Warlords has invited hundreds of questions during the course of development from series fans. In the past we've covered everything from basic questions about game content to returning units and advanced multiplayer features. As we approach release however it seems there are still about 100 questions remaining that we could answer before launch on March 9th. Enter our new 'Pre-Launch' Q&A series, created in the hopes of answering every single major pre-release question we have from fans about our upcoming RTS.



So pull up a chair, pour yourself a tankard of mead and join Natasha as she quizzes Nick for one last time, in a series of three in-depth Q&A videos. Answering questions against the backdrop of fresh gameplay, captured from a recent build of the game, Nick and Natasha blast through nearly 100 questions collated from social media, forums and fan sites for these three videos:
https://www.youtube.com/watch?v=y4zqkb1GccQ
https://www.youtube.com/watch?v=163myxnh5X4
While we have attempted to answer every question raised since the game's reveal at E3 2019, some will inevitably have slipped through the cracks. So if you don't hear your question answered in part one of the series be sure to check out parts two and three (above) or join the Stronghold Discord to ask our developers directly. We've really enjoyed having an open dialogue with fans during Warlords' development and whether its a feature suggestion for this game or something for future titles in the series we want to hear it!

https://store.steampowered.com/app/907650/Stronghold_Warlords/

New Release Date & Demo

Dear Stronghold Community and Fans,

Last week we announced that we had come to the difficult decision to delay the release of Stronghold: Warlords for a second and final time. The release date will no longer be January 26th 2021. We will instead be launching Stronghold: Warlords six weeks later on March 9th 2021.

The reason behind this is that the game’s multiplayer mode is simply not ready to be released yet. We have run into some unexpected issues with it and - while we have worked very hard to resolve these with our current deadlines - we need more time to iron them out. We want to be as transparent as possible with you about this and we did consider releasing as planned, delaying Multiplayer to go live in a future update. However as we have promised Multiplayer functionality for Stronghold: Warlords at launch for over a year now, releasing without it wouldn’t be fair to players.



We want to thank you for your continued support and patience. Delays are never desired by any studio - especially this close to the announced release date - and we can only apologise for the disappointment it causes. It is however necessary if we want everyone to have an excellent, full experience with Stronghold: Warlords when it launches on March 9th, 2021.

In the meantime we have reactivated our old Warlords demo on Steam for anyone who missed it last year. Please bear in mind this build is from August 2020 and thus does not feature the polish, final feature set or roster of playable units you can expect from the game at launch.

To play the demo version please follow this link for full details on how to download it on Steam.



If you'd like to discuss the demo with fellow fans and developers at Firefly you can do that by joining the Official Stronghold Discord.

Thank You,
Firefly Studios

https://store.steampowered.com/app/907650/Stronghold_Warlords/

Trebuchets, Mortars & Ballista!

https://www.youtube.com/watch?v=lEmuZGaWZX0
As you know Stronghold: Warlords will be the first game in our 'castle sim' strategy series to introduce gunpowder siege weapons. Coming in the form of thunder crash bombs, the fearsome mortar, hwacha fire arrow cart and more, each can be used in different ways to cripple and eventually conquer rival players. Spread fire across enemy farmlands by catapulting bombs over their walls, blow apart defences with massive cannonballs or breach their castle walls with ancient rocket launchers. Castle defences even benefit from the addition of gunpowder, with mounted hwacha able to mow down lightly armoured enemy infantry before they can approach your walls.



What you probably aren't aware of is that rocks and Chinese thunder crash bombs won't be the only thing you're launching over 300 meters come January 26th... That's right, diseased animal ammunition is returning to the series in Stronghold: Warlords! While the humble Pig featured early in our design documents as an intended option in siege warfare we weren't always sure about what other animals would be lucky enough to make the cut. Enter the Stronghold Discord community, who voted overwhelmingly for Water Buffalo over hot contenders like the 'Large Bactrian Camel' and 'A Horse With a Sore Throat'.



Whatever you decide to launch over the walls of your enemies next year Stronghold: Warlords should have your covered with 10 siege weapons, 16 units and a plethora of siege defences for those turtle players out there. These will all be playable at launch in multiplayer, free build, skirmish and also unlocked over the course of the game's 30 mission single player campaign. We can't wait for players to get their hands on Warlords as we approach launch on January 26th, 2021.

https://store.steampowered.com/app/907650/Stronghold_Warlords/

Senate Dev Diary

https://www.youtube.com/watch?v=-3zGVOAz0zs
We've released new footage and details for the Senate 'end game' in our upcoming co-op city builder, Romans: Age of Caesar. Coming to PC in 2021, Romans takes the classic isometric city builder gameplay you know and love online. Rebuild and customise each Roman city with 15 other players, before exploring the rest of the game world with thousands of other players!



In Romans: Age of Caesar players trade rare goods from faraway lands, expand their territory city by city and hold back barbarian invasions from the fringes of the empire. In this latest dev diary for the game we take a look at players' ability to eventually rise up in the Roman senate political end game.




Manoeuvring between different loyalties, positions and indeed gods, players will have to remain politically nimble to succeed in their final quest for power. While becoming Caesar is the ultimate goal there will be plenty of gains to be made along the way, with some players intentionally holding off on achieving ultimate power until the timing is right and their enemies are distracted...



This is just one of many future updates coming to the Romans alpha test, as we build out core features and prepare for a full launch in 2021. We note important community feedback daily and try to implement it if possible, so if you'd like to help us make Romans: Age of Caesar the best game it can be please sign up today!

Warlords Deep Dive

https://www.youtube.com/watch?v=EsS5tinXmQM
Join us for a full rundown of Stronghold: Warlords' titular warlords system, straight from the mind of Stronghold series Lead Designer and Co-Founder Simon Bradbury. Once again taking the video hot seat, Simon walks us through the finer details of Warlords' new grand strategy gameplay elements. Accompanied by all new multiplayer footage, as well as a first look at the latest version of the warlords system itself, Simon goes in depth for the first time about what this new addition means for our 'castle sim' series.



Discussing the history of Stronghold's estates and their evolution into the current warlords system, today we're revealing new gameplay showing how this feature will work in multiplayer, the later stages of our campaign, skirmish and free build. In the final game players and computer opponents will battle it out military or politically, gaining 'influence' over warlords across the map by any means necessary. With the ability to force a warlord to bend the knee by military might or use diplomacy points to gain favour with them over other players, it is up to the player to decide how and when to conquer each warlord.



There's a lot to go over, so stick with us to find out more about the game's passive warlord perks, edicts which can be used to issue commands, upgrades to edicts and castles, different warlord archetypes and more! If you like the look of the new and improved warlords system please do wishlist Stronghold: Warlords on Steam to be notified of the game's release on January 26th 2021.

https://store.steampowered.com/app/907650/Stronghold_Warlords