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Soldat 2 News

What I'm working on...

Just a quick note about what I'm working on currently:
- graphics overhaul with stylized graphics
- new polygon style graphics
- camera and aiming improvements
- bug fixes
- new map editor
- fog of war


Working on a new style and effects (like gradient textures + tesselation)


I've been testing different graphic styles...


Fog of war + new environments

All of this is WORK IN PROGRESS. Feedback is appreciated!

More teaser graphics and more info on how to access the TEST branch and play this version on...
Discord:
https://discord.com/invite/T8ejr5u

Have fun!
MM

0.7.29 hotfix

+ fixed flag getting stuck after drop or explosion issue
+ flag maintains base center position if near base

0.7.28 (flag fixes)

Changes 0.7.27- 0.7.28:
+ fixed flag sync issue
+ better flag collider
+ better flag unstucking
+ fixed pressing B not unhiding weapon menu issue
+ higher sound limit on low quality settings

Desert Eagles + Team Deathmatch + improved hitboxes!


Version 0.7.26 is LIVE!

Hey!
One very big missing feature from were Desert Eagles. And now they are back!
So get ready for some double eagle action!






Another missing feature was...

Team Deathmatch!
Red vs Blue; can be played on all maps (including CTB generated maps).

WEAPON BALANCE:
All weapons were tweaked by darDar (thank you!) and tested in Gather matches. A very detailed list of changes is available here:
https://pastebin.com/cwm6Mh04

Most notable changes are bink/accuracy improvements, Minigun reworked and some visual improvements (smaller bullet trails; longer M79 trail).

The hit boxes were one of the major problems and I finally fixed it by introducing a 'perfect' detailed hit box system. This should further improve hitregs:



What do you think?
Please leave a comment or visit our Discord and chat with me there,
Have fun!



Changes:
+ added new weapon: Desert Eagles
+ added new gamemode: Team Deathmatch
+ added perfect hitboxes
+ darDar's weapons balance (details: https://pastebin.com/cwm6Mh04)
+ spawn nades lowered to 1
+ max nades lowered to 2
+ max player velocity 25.5->26.5
+ chainsaw damage is dependent on hitbox penetration
+ less explosion force on flag
+ fixed no flag grab sound
+ flag cant be capped after game ends
+ added no damage after game ends option
+ less cam shake
+ less cursor spray on bink
+ fixed not being able to alt emote after death
+ added physicsobject config component for setting mass and such
+ can modify explosion force on object
+ added additional makarov fire sound
+ lowered default AutoShutdown to 12hrs
+ fixed leaderboard kills not registered sometimes
[Editor]
+ fixed saving file with same name
+ fixed selecting objects that are covered by other objects
+ fixed selecting ramps and curves
+ added selected object outline

New community maps + bugs fixes

Close-quarter hit regs fixed!

A small update to keep the flow after the holidays. Fresh new maps and some critical issues with certain maps breaking servers fixed. I also finally fixed some level editor bugs. But more work is needed!

New maps by contributors from our wonderful community!

ctf_guardian - Classic Soldat map remade by darDar

ctf_trap - First map by NamelessWolf with a very curly layout that looks like a hipster ;)

dm_bigfalls - Classic jungle deathmatch map remade by DrunkAF

dm_daybreak - Classic deathmatch map remade by Leon

Let me know what you think and have fun!
MM

Changes: 0.7.22-0.7.23
+ added ctf_guardian, ctf_trap, dm_bigfalls, dm_daybreak
+ fixed close shots hitreg
+ slightly bigger hitbox
+ chainsaw slightly shorter distance
+ removed turning around during s1 superman
+ slower horizontal jet speed x0.88
+ added horizontal jets force modifier
+ removed tent from ash
+ fixed large maps sync
+ quick join works with non-official servers
+ fixed ragdoll collision with ramp and curve object
[Editor]
+ fixed standard map saved to custom folder
+ fixed saving object duplicates
+ fixed nextmap issues during loading map or waiting for others to join
[Server]
+ added loadcycle command