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Soldat 2 News

Level Editor Mini Tutorial



Soldaters!

I made a tutorial for the Level Editor, check it out:
[previewyoutube][/previewyoutube]

Please be aware the editor is still in alpha stage and fairly buggy, but you can easily make a map if you follow the tutorial.

If you make something please share on Discord.


And remember to have fun!
MM

Above player chats, new DM map, spawn fixes and more...


SOLDAT 2 UPDATE 0.7.7 - 0.79

Hola!
Due to popular demand I made the chat messages show up above the player just like in the old Soldat.


Made an entirely new dm_katang (replaces the old one). This one should allow for some neat flow based movements.

Also various fixes including spawning into spectator and added a better effect for flag capture!

Changelog:

+ added new dm_katang
+ added above player chat texts
+ added self-explosion stuns (larger boosting velocity)
+ fixed respawn to spectator
+ better flag score effect
+ ctf/ctb matches time increased 8->10 mins
+ fixed not able to shoot after nade explodes in hands
+ spawn armor removes after player moves or shoots
+ added HUD notifier texts to console
+ fixed map editor crash on load map
+ fixed everyone in blue if autobalance off
+ [server] fixed incremental patches not working


Enjoy :)
And remember to have fun!
MM

Improved HUD, new CTB map, mouse sensitivity and more...


SOLDAT 2 UPDATE 0.7.6

First of all, a new generated CaptureTheBases level based on the Cobra scene. Hope you enjoy this one. It's been added to the default CTB map cycle.



I improved the in-game HUD:
- added capture the bases flags minimap!
- made it larger
- moved flags display to the top center
- moved time status to top center
- dropped the killer preview to not obscure the screen so much



The much anticipated mouse sensitivity added!

PLEASE ADJUST YOUR MOUSE SENSITIVITY AFTER RUNNING THE GAME BECAUSE IT MIGHT BE A BIT DIFFERENT THAN LAST VERSION.

See you in the game,
MM

Changelog:

0.7.6
+ added ctb_gen_cobra
+ rearranged and scaled HUD
+ added CTB bases HUD
+ added cursor sensitivity settings
+ smaller CTF flag
+ added quick join gamemode multiplayer buttons
+ dragunov faster 0.43->0.35; clip lowered 8->6
+ fixed balancing issue
+ fixed respawning issue
+ added max respawn time 10s
+ fixed bug reporter destroying chat
+ fixed popup buttons not working
+ added popup msg if servers downtime
+ removed stun sound
+ fixed player going out of map side bounds
+ weapons menu only closes after primary picked
+ removed basecamp weaponry button (temporarily)
+ autoservershutdown default to 24
+ added rcon command: addmodifier [modifier]; removemodifier [modifier]

Fixing most critical issues...


SOLDAT 2 UPDATE 0.7.2

I'm working hard on fixing the most game breaking issues like disconnects and other net issues.
It's getting better and better!

After everybody is happy with the fixes I'm gonna implement the most frequent suggestions (from the Discord community suggestions).
(Looks like mouse sensitivity and kill feed but I have to count the votes to be sure).

See you in the game,
MM

Changelog:

[26.09.2020] 0.7.2
+ added OneShot, SniperOnly and KnifeOnly modifier
+ fixed autobalance swithing alive player
+ removed stock music
+ tweaked respawn times
+ fixed some spawning issues
+ knife/nade has more friction
+ knife/grenade throw has a bit of an arc (s1-like)
+ grenade inherited velocity 0.5->1.0 (s1-like)
+ knife inherited velocity 0.5->0.0 (s1-like)
+ lowered volume of stun sound
+ fixed flag cap issues
+ nicer colors on dm_ash
+ ctb_gen_jarhead lowered max height
+ added network settings to client.json
+ fixed some net/lag issues
+ fixed players not assigned for player just joining
+ added Cycles/Custom directory
+ fixed non ascii characters in chat
+ added switch team button
+ fixed config wipe
+ backflip improved (normal jets during roll)
+ inherited velocity config in knife/nade not in gostek

[24.09.2020] 0.7.1
+ net/lag issue tweaks
+ fixed various issues after server disconnection
+ respawn only after weapon menu closed
+ dragunov shots to kill 2->3
+ more force for jump up
+ tweaked jump side angle
+ a bit more jets
+ weapons menu shows up faster after death
+ better weapons menu hide handling
+ fixed possible respawning issues
+ fixed no message when joining max players server
+ connecting popup max time 3s
+ [dedi] added autoshutdownserverafterhours config
+ tweaked rolling animation
+ fixed gostek twitching on bike
+ fixed possible spawning issues
+ games list - default sort by players
+ lowered default main menu music volume
+ less respawn time in ctf with lots of players
+ added facebook social button



Soldat 2 AMA on Reddit with MM and his THD Team



Soldaters!

[h2]TODAY we're making Soldat 2 AMA on Reddit. [/h2]

Where: r/games channel: https://www.reddit.com/r/Games/
EDIT: We're here: https://www.reddit.com/r/Games/comments/iz4sx4/we_are_the_team_behind_soldat_2_just_released_on/

Come and join our chat it'll be fun!!

[h2]Our team would like to play with you all after AMA![/h2]

We'll meet on the Team THD server on Steam.


When:
TODAY

24th of June, 10 PM CEST

https://store.steampowered.com/app/474220/Soldat_2/

[h2]Transhuman Design (THD)[/h2]

We are an independent studio led by Michal Marcinkowski, creator of Soldat, the indie classic that dominated the 2D multiplayer world and directly inspired games like N, Showdown Effect and Take Arms.

We work on our projects remotely, from different locations around the globe, without focusing on a single genre or audience. We strive to follow our instincts and passions when creating games.

[h2]Read more ABOUT our TEAM[/h2]


Photo from 2016 - Some guys from our team (Soldat 2 - MM, Furai, Paul Zimmerman; Soldat - Shoozza; Geti - King Arthur's Gold; Sos Sosowski - McPixel)


See you in the battlefield!
And remember to have fun!
MM & THD Team