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Soldat 2 News

Will you join us for some public server fun on Friday?

Hi folks,

For tomorrow we'd like to organise some activity in the public servers. With one of the recent updates we've improved the Agar gamemode modifier further and would love for you to check it out! At the time specified in this event we welcome you to join the "Friday Night Fun" servers, we've provided two, on in Europe and one in North America. The servers are fully setup for Agar and include a new dm map made by SoldatSnail; a map uploaded to tms2 that we feel is perfect for Agar!

After the Agar event we welcome everyone to continue playing on other public servers or we can get a few ranked queues going. Hope to see you then!

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0.8.42 patch released

A bunch of longstanding bug fixes and spectator mode fixes.

[30.06.2022] 0.8.42a
updated: ctf_Tyrus, ctf_Campsite
fixed spectator kicked after a minute
fixed new player joining Red when teams equal and Red is winning
fixed missing AutoShutdownAfterMatches in autoconfig.ini
fixed janky Start and Randomize button in Lobby
fixed spectator can start vote
fixed spectator messing up map votes
fixed votemap window not hiding if F* keys used
fixed votemap fails if player joins during vote
fixed spectators messing up FillBotsCount
flag pickup box has a bit more horizontal size
reverted to old mouse cursor behaviour on OSX/Linux
server greet window can be closed with jets key (RMB) or Esc

Competitive Ranked algorithm changes

Hi folks,

We'd like to thank all the dedicated ranked players so far! At the time of writing, we're just a few matches off a 1000 full matches and 2500 rounds played. The in-game ranked matchmaking system is a first for Soldat and we're very happy with the reception it has got! Do you remember #soldat.gather on IRC?

Obviously there are kinks and bugs to work out when such a system gets introduced. This is why besides the regular bug fixes, we've changed the ranking algorithm a bit to make your wins and losses have a bit more impact, and this works retroactively: all 1000 matches have been re-analysed and ranks have shifted already. So keep in mind next time you run the game your rank may have changed already, for better or for worse!

A summary of the changes (by Norbo):

[expand]
Summary of technical changes for those who are interested:
- Previously, the "Tiers" (Bronze I to Champion III) used to be a simple mapping of TrueSkill's mu across all available tiers. Uncertainty was not taken into account when putting a player in a tier (only when choosing how to balance teams).
- Now, the two numbers (mu=skill, sigma=uncertainty) are combined to give a lower bound on player skill (skill - 3 * uncertainty) and this is mapped over the Tiers instead. This allows Tiers to better reflect what TrueSkill believes a player's skill to be and how they affect the team balancer.
- The system used to re-rate people at the end of every round, which meant that winning 2-0 resulted in more ranked points than winning 2-1. This was completely equivalent to a single-game format and thus defeated the point of a best-out-of-three format designed to encourage players to make comebacks. Now, winning a single round no longer guarantees any points until your team secures the whole game. The additional side-effect is that ratings now better reflect a player's W-T-L game record, rather than their round record.
- In addition to this, the Tau parameter (which controls the magnitude of adjustments in a single re-rating) was increased 10x, to allow for faster progression (and offset the fact that we now re-rate 2x-3x less frequently).
- The Beta parameter (which controls how far apart in rating teams must be to identify an 80% win probability) was halved, to reflect the fact that Soldat is a high-skilled game. The effect of this is that it will be harder to see a 50% win probability in a given game, thus amplifying the effects that imbalanced teams have on rating. Those who over-perform will be rewarded more, those who under-perform will be punished more.
[/expand]

We hope you continue enjoying ranked, and feel like your match outcomes are a little more impactful than before, as with these changes the emphasis lies on match results rather than round results, combined with faster rank "movement".

Last but not least, another EU server has been added to minimize the waiting time between servers restarting.

Have fun!

Soldat 2: Summer sale!

Soldat 2 is now available at 50% OFF!
Join in on the fun: classic Soldat gameplay, modifiers ranging from realistic with fog of war to the arcade-y agar, and competitive ranked await you!



See you on the battlefield, and remember

Have FUN!

0.8.40a PATCH RELEASED

Flag pickup/return radius is fixed.





fixed flag pickup bounds
fixed bots not spawning if player not spawned
fixed specator cam losing target after target death
fixed ranked window popping up when in different part of main menu
ranked: fixed maxplayers reached when joining as spectator
ranked: disabled specator menu button
ranked: more eu servers
better readability in welcome screen