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Soldat 2 News

Multiplayer testing postponed due to critical bugs



The status of multiplayer testing is “any day now” for a few weeks now. Unfortunately, I encounter many critical bugs in internal testing which I’m fixing constantly. So there’s no point in multiplayer testing until I fix all the bugs I can find myself. So wish me luck :)

The release date of Soldat 2 is also unknown at this point because everything depends on how well multiplayer testing goes.

I want this game to be the best possible. In the meantime here are some gifs of bugs and bloopers:










If you’d like to sign-up for testing follow this link.

If you haven’t wishlisted Soldat 2 please do so now!


Thanks and until next time,
MM
Lead Soldat 2 Developer

Dev Interview (Steam Game Festival)



"Soldat 2 is the most difficult game I've ever made. Mostly because of the expectations I put on myself. I think if I just did the same thing with a bit more polished graphics and bug fixes most people would be happy. But I never go the easy route. So, there is an enormous amount of pressure I put on myself. I decided Soldat 2 has to be as good as the first one and even better. So, the same amount of fun is extremely hard to copy because I have to spend hours analyzing and playing Soldat 1 (I don't remember how most things were done, it was 18 years ago). And then, I have to top that with making practically every aspect of the game better, more polished, more fun".

~ MM
Steam Game Festival interview

Read more: https://store.steampowered.com/newshub/group/37833817/view/2260191322986218683

We are Transhuman Design. We make indie games.


Photo from 2016 (Soldat 2 - MM, Furai, Paul Zimmerman; Soldat - Shoozza; Geti - King Arthur's Gold; Sos Sosowski - McPixel)

[h2]Transhuman Design (THD)[/h2]

We are an independent studio led by Michal Marcinkowski, creator of Soldat, the indie classic that dominated the 2D multiplayer world and directly inspired games like N, Showdown Effect and Take Arms.



Soldat was followed by King Arthur’s Gold, a very successful (and crazy) multiplayer build’n’kill game featuring ridable sharks, shields used as parachutes and catapults employed as rapid means of transport into enemy base.



Then we made Trench Run - a mayhem-filled, laugh a minute action game.



We also published BUTCHER - a fast-paced 2D shooter game and a blood-soaked love letter to the early 90s.




We work on our projects remotely, from different locations around the globe, without focusing on a single genre or audience. We strive to follow our instincts and passions when creating games.



[h2]Michal "MM" Marcinkowski[/h2]

My name is Michał Marcinkowski and in 2002 I created a game called Soldat - a 2D side-scrolling online shooter (inspired by Liero, Quake and CS) which quickly became a world-wide phenomenon. It directly inspired games like N, Showdown Effect and Take Arms. Soldat was a true indie game before the terms “indie game” even existed (also free-to-play before “free-to-play” was coined :D).

Throughout the 00’s Soldat was a popular free internet game but then its popularity began dwindling down. I created other games including King Arthur’s Gold which was a big success for me and my team Transhuman Design. But years passed and I got tired of working in teams and I felt I needed to make something very personal, something which I know I am good at in my heart - 2D side-scrolling mouse-driven pvp action!

So about two years ago I began working on a sequel to Soldat. I came back to my roots as a “one man army” indie developer and since then have been developing Soldat 2. I hope to bring the same type of amazing fun gameplay that has been a hallmark of Soldat. Including the iconic movement and physics which brought so much joy to fans. On top of that I will be adding tons of new game modes, weapons and modding features and hopefully spawn a big community creating custom content on Steam Workshop (personally mods are my biggest joy when it comes to game development because I love to see players becoming developers!).


[h2]SOLDAT 2[/h2]

A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's.

Developed to be a 2.5D multiplayer military shooter based on classic Soldat with an expanding workshop community, customization of every part of the battle from level generation to the weapons, soldiers and game modes.


Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Customization and modding will be a core feature with procedurally generated levels, custom game rules and modes, weapons, vehicles, structures and a battle simulator sandbox. Soldat 2 strives to become a powerful platform for custom created content, mods and other Soldat-like games.

Developed by one man, the original creator of Soldat, King Arthur's Gold and producer of Butcher Michal 'MM' Marcinkowski.

FEATURES
  • online multiplayer (with dedicated servers)
  • custom battle sandbox
  • procedurally generated or designed levels
  • famous flow-based movement
  • realistic weapons and military equipment
  • ragdoll physics and over the top violence
  • modifiers (every game parameter is editable)
  • UPCOMING...
  • full mod support
  • level editor + generator
  • explosives + level destruction
  • more character customizations
  • more weapons and equipment
  • more levels and game modes
  • classes, vehicles and other experimental features


Wishlist the game:
https://store.steampowered.com/app/474220

And remember to have fun!


Steam Interview with MM + all the events of the Steam Game Festival


[h2]Steam interviewed Michal "MM" Marcinkowski [/h2]

He told them interesting facts about the SOLDAT series development:

"Soldat 2 is the most difficult game I've ever made. Mostly because of the expectations I put on myself. I think if I just did the same thing with a bit more polished graphics and bug fixes most people would be happy. But I never go the easy route. So, there is an enormous amount of pressure I put on myself. I decided Soldat 2 has to be as good as the first one and even better".


Read more in the official STEAM DEVELOPER SPOTLIGHT:
https://store.steampowered.com/newshub/group/37833817/view/2260191322986218683


[h2]Steam Game Festival SOLDAT 2 events:[/h2]
  • [h3]17th of June, 20:00 CEST - SOLDAT 2 Live Stream by MM with QA: [/h3]

https://steamcommunity.com/games/474220/announcements/detail/2406558942707337145
  • [h3]19th of June, 20:00 CEST - CHAT with the dev:[/h3]

https://steamcommunity.com/games/474220/announcements/detail/2406558942718935089


Play SOLDAT 2 demo:
https://store.steampowered.com/app/474220/Soldat_2/

Watch SOLDAT 2 Steam Game Festival Trailer:

[previewyoutube][/previewyoutube]


DEMO PATCH 0.6.24

[h2]Demo patch released for the Steam Game Festival![/h2]
CTF, 3 New Weapons and More!

It showcases Capture the Flag with a new map ctf_cobra instead of Capture The Bases.




Tons of fixes and improvements. Check it out!




And if you’re ready for multiplayer testing please sign-up here.


New Steam Game Festival trailer:
[previewyoutube][/previewyoutube]

Changes 0.5.45-0.6.24:

+ added Capture the flag
+ added ctf_cobra
+ added weapon Barrett
+ added weapon Tec-9
+ added weapon Flak Cannon
+ reworked fogs on all maps
+ improved jump anims
+ gostek help uses proper input
+ added song "Necromancide"
+ core settings damage scale 1.0->0.75
+ more visible settings fonts and buttons
+ input saved to client.json
+ added patreon contributors list in credits
+ improved roll forces and roll animations
+ makarov slower fire rate
+ nade damage 1.1->0.9
+ revamped gamemode thumbnails
+ added limb stubs and better splats
+ better stun drag and animation
+ custom battle / main menu alignment fixes
+ more speed needed for superman stun
+ less gloss on soldier skin
+ weapons have bigger pickup triggers
+ added weapons collision sound and effects
+ slower weapon change
+ improved air run animations
+ more crunch on gun and explosion sounds
+ fixed spas pellet sound
+ fixed shell sounds
+ larger weapon lights
+ new direction arrow
+ fixed makarov grip
+ fixed aim angle when firing
+ improved prone look up animation
+ smoother stun transitions
+ better colors on rheinmetall
+ bot paths improvements
+ fixed bots teams messed up in custom battle
+ settings can scale weapon light
+ fixed weapon pickups glitch when many weapons
+ impact angles fixed
+ fixed bullets not hitting hitbox


Play the DEMO:
https://store.steampowered.com/app/474220/Soldat_2/


THD Developer/Publisher Page:
https://store.steampowered.com/developer/THD


Enjoy new SCREENSHOTS:




[h3]Read the STEAM Game Festival interview with Michal "MM" Marcinkowski:[/h3]
https://store.steampowered.com/newshub/group/37833817/view/2260191322986218683

And remember to have fun ;)