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Project Remedium News

Update 1.10!

We upgraded a lot and fixed errors.

Fixes:

  • quick visit in Stomach issues in "Fluence Influence" task

Updates:

  • pathfinding for NPCs in "Cattle Boy" task
  • Lung non-quest Morb spawner behavior
  • UI scaling
  • UI - object and NPC interaction
  • UI - Data and Weapon tabs in Player Menu - new looks! (the rest will be upgraded shortly)
  • Localization, including tooltips for Weapon Unlock/Upgrades

We still work hard on updating and upgrading the game. Thanks!
Yours,
AJ Team

Update 1.09!

We upgraded the game again.
We fixed:
- visual effect (post process) on Kidneys
- key shortcuts for Player Menu
- proper display of Neuron indicators and displaying the widget for player camera
- localization issues
We added:
- proper indicators displayed for neuron
- new UI system that works with news and InfoLogs
- NanoVision and DoF for Brain

We still work hard on updating and upgrading the game. Thanks!
Yours,
AJ Team

Update 1.08!

Another update. We fixed:

  • "Judgement Day" task indicator.
  • malfunctioning doors in Kidneys at the final Kidneys task
  • Remedium Interface collision issue
  • Credits malfunction

We still work hard on updating and upgrading the game. Thank you!
Yours,
AJ Team

Update 1.07!

We worked all day and all night to bring you updated version of the game.
We fixed:


  • liable Quest System elements
  • picking the wings for the JetBot
  • "Spirits of the Ancestors" task blocker
  • interaction problems with various objects ("Sister of Mercy", "Heresy")
  • dialogue sequence & unusuable Remedium Interface in "Day of the Dead" task
  • Remedium Interface widgets
  • Kidneys Bossfight & Brain Bossfight (mechanics and visuals)
  • NPC movement in "Pinned Down" task
  • Characters in Brain
  • Credits & missing cutscenes
  • UI (menu, icons, key bindings for keyboard and mouse)
  • undesired pause on InfoLog closing
  • Nerve minigame


Thank you for all the feedback. We work hard to improve everything.
Yours,
AJ Team

Update 1.06!

Another upgrade with more fixes and improvements! We fixed:

  • erroneous task elements in Kidneys
  • minigame issues in "Heresy" task
  • Kidneys Bossfight
  • UI (cutscene subtitles)
  • UI (tootltips)
  • InfoLog readability
  • other minor issues


We also:
added a key binding map for convenient recognition of controls in game (t activates on start of Liver level)
added new opponent classes (Zealots and Systoleros)
shortened the Bloodstream travel as well
updated the Singularity effect's ignored enemy count
improved the Nandead jumps


Thanks for all the feedback. We work hard to improve everything.
Yours,
AJ Team