1. Human Fall Flat
  2. News

Human Fall Flat News

The Human Fall Flat University Challenge is Open!

If you or someone you know is a University student then don't miss out on an amazing opportunity to see your ideas come to life in the Human Fall Flat world!

138 universities around the World are competing to win a prize of $10,000 and real-world game design experience as they enter the Human Fall Flat University Design Challenge

Using Unity, students must submit their creations by 31st December 2024, with themes including High Fantasy, Greek or Norse Myths and Steampunk Airship. Levels should embody the iconic wobbly, physics-driven fun that Human Fall Flat is famous for.

The winning student will not only receive the $10K prize but will also collaborate directly with No Brakes Games to perfect their level for official release.




Celebrating HFF VR OUT NOW – with a new addition to the core game!

Hello Humans,

We’re excited to announce that the VR edition of Human Fall Flat is available to buy on Steam now!

As an extra - seasonally-appropriate - treat, we’ve also got a handful of goodies in store for our Steam community.

The VR edition of the game is discounted by 25% during the launch window*. If you already own the base game though, you’ll enjoy an extra 10% discount on top!

https://store.steampowered.com/app/2777220/Human_Fall_Flat_VR/

In addition, all of our Steam players will be able to kit their Human out with a new in-game VR helmet accessory. Join us in celebrating this exciting new milestone for Human Fall Flat in style!

Talking of style, we’re hosting a very special fancy dress party over on our Discord channel. Sign up and share a few snaps of your finest Halloween costumes with the community - the more Human Fall Flat you can work into your cosplay, the better!

Finally, all of us here at No Brakes Games and Curve Games would like to say how incredibly excited we are to see this VR edition become a reality. We know how much Human Fall Flat means to you all, and we can’t wait to hear about all the fun you’re having with this new way to play the game.

[previewyoutube][/previewyoutube]

Happy Halloween!

No Brakes Games & Curve Games

*Steam-only offer, ends on November 14 10am Pacific time

Discord Community Q&A Event with Tomas Sakalauskas

Greetings, Humans!

We’ve been blown away by the love and support for Human Fall Flat VR since we announced it to the world! It’s been great to see so many fans of the original game excited to jump back in and play the game in a completely new way. Likewise, we’re also really excited to see players who are completely new to the game join us for the very first time!

While reading through your comments we know that many of you have a lot of questions. So we thought we’d open up the floor for you to drop us your questions, and we’ll try to answer what we can in a follow up news post! You can submit your questions using this form.

We are hosting a very special event with Human Fall Flat creator Tomas Sakalauskas, who will be answering the questions YOU submitted on Discord. The event will be held on the 24th October at 6PM BST/10AM PT, so mark your calendars and don’t miss out!

We welcome anyone to come along to learn more about the game, how development went (or just to hang out!)

You can find a link to our Discord, where the event will be taking place here: discord.gg/hff

Finally, if you haven’t already, check out our first Dev Blog where we introduce the team behind the development of the game!

https://store.steampowered.com/news/app/2777220/view/4699033840147389329?l=english

To keep up to date with all things Human Fall Flat, follow us on Twitter/X @HumanFallFlat, join our Discord server, and don’t forget you can watch the latest trailers on our YouTube channel too.

https://store.steampowered.com/app/2777220/Human_Fall_Flat_VR/

Human Fall Flat VR launches on 31st October!

Greetings Humans,

Curve Games and No Brakes Games are excited to announce that Human Fall Flat VR is coming to VR platforms at the end of this month. 

We will be running a few behind-the-scenes dev blogs between now and the release of the VR edition. Today we’d like to introduce you to the SneakyBox team who have worked hard over the last year to bring this challenging project to life.

The original idea for Human Fall Flat VR came from within the Human community - the talented Raicuparta. Human Fall Flat creator Tomas Sakalauskas contacted Raicuparta to acknowledge their popular VR mod and discuss bringing out an official VR version. 

“I am a huge fan of VR games and VR controls bring something special to Human Fall Flat. I’m excited that players will soon be able to play Human Fall Flat in VR.”  said Tomas. 

The Lithuanian connection


To bring Human Fall Flat VR to the players, No Brakes Games and Curve Games spoke to several potential developers and in the end, a local team from Lithuania, SneakyBox, was signed to do VR treatment to this awesome game.

The project development team consisted of three developers, one QA specialist, one producer, and one tech artist. The project took 10 months to complete in total. And in the end, almost a dozen people worked on the VR edition of this widely popular game.



Why not a first-person view?


We’ve read your posts, and we understand this sentiment. Many of you have asked why we didn’t switch to a first-person perspective for the VR port, especially as it’s so common in other VR games.

To put things simply, while a first-person perspective offers a more immersive experience, in this particular instance you would vomit like those kids in the Dennis the Menace movie.

Human’s movements could’ve been stabilized, but then Human wouldn’t be Human. The game itself would have turned into a box-carrying and walking sim. That’s not the essence of Human Fall Flat, and sacrificing wobbly heads was not on the books.



By maintaining a third-person perspective, the original Human Fall Flat experience was preserved, while still providing a satisfying VR adaptation. The wobbliness adds a layer of chaos and unpredictability, and the stable third-person camera lets you keep your lunch in your stomach, where it belongs.

Favorite things to do in VR


We asked SneakyBox team about their favorite things to do in Human Fall Flat VR and the top activity was throwing friends out of the map and then dabbing to mark the occasion. There was also a lot of love shared for the physics puzzles that usually require finicky hand movements. They feel more intuitive in VR, as the player has better hand control and coordination. (Oh, and it’s easier to cheat-climb the walls too!)

Thanks for reading and see you in the game!

https://store.steampowered.com/app/2777220/Human_Fall_Flat_VR/

To keep up to date with all things Human Fall Flat, follow us on Twitter/X @HumanFallFlat, join our Discord server, and don’t forget you can watch the latest trailers on our YouTube channel too.

Hotfix v1090333

  • Adjusted the final puzzle of Museum to feel better when attaching the artifact to the helicopter
  • Adjusted lighting in some darker areas that made the eye icons for Eye Spy achievement difficult to find
  • Resolved an issue where the music was not playing as intended.
  • Resolved an issue where the cannon balls could only be fired once.
  • Resolved an issue where the vases may move unintentionally after being placed on the scale.
  • Resolved multiple issues where checkpoint reloads could prevent the player from completing the level.
  • Adjusted collision in some areas to prevent the player from clipping into objects.