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System Shock's first patch fixed every glitch I ran into, including a few things I didn't even realize were bugs




I've been having a great time in Nightdive's System Shock⁠—it's been one of those "actually having trouble putting it down" games for me. It's technically impressive too, with great performance and a lightweight install for an Unreal Engine 4 game, but I've definitely encountered a few glitches in my playtime...
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CITADEL STATION SYSTEMS UPDATED - PATCH 1.0

[h3]ATTENTION ALL HACKERS![/h3]
[h3]Citadel Station Systems got UPDATED with many fixes aimed at enhancing your experience within its digital domain. [/h3]
[h3]
We hope these improvements will make a smoother and more seamless journey throughout the Station, but don't forget - SHODAN is always watching! [/h3]

  • Fixed a crash that could occur when entering Flight Deck with older DX11 versions.
  • Fixed a crash that could occur when exiting Maintenance Cyberspace.
  • Fixed a crash that could occur when playing Grove Chess.
  • Fixed Ragdolls to not fall into place when loading into levels or saves [Players will have to save at least once to see it take effect after downloading this patch]
  • Improved grenade rolling behavior when thrown.
  • Improved ragdoll behavior on Human Corpse attached to Cortex Reaver.
  • Fix for weapons with installed Modkits not always showing their attachments properly.
  • Fix Magnum laser sight FX not working properly when loading a save with it enabled.
  • Fix elevator music not stopping when the player dies in an elevator and respawns on another level.
  • Fix for Audio Log Portrait disappearing in certain cases.
  • Fix for game pausing unexpectedly after loading a game.
  • Fix equipment soft-lock that could occur when dying while arming an explosive.
  • Fix equipment soft-lock when saving and loading while focusing on a puzzle.
  • Credit Machines will dispense Tri-Credits when a Finance Chip is used on them.
  • Broadcast Monitors can now be shattered when attacked.
  • Minipistol Burst-Fire Modkit shoots three rounds instead of two, and can be toggled on/off.
  • Bio-Tanks that are destroyed will stop generating hazards after a short duration.
  • Items can be bound to the hotbar by pressing a hotbar hotkey while mousing over the item.
  • Balance tweaks to Maintenance Cyberspace Level
  • Removed duplicate Audio Log from Flight Deck
  • Fixed Softlock in Research Level by making Elevator Lobby doors and Circuit Breaker Room door always open if that Quadrant has power disabled.
  • Fixed Softlock in Reactor when pulling the Reactor Self-Destruct Lever and reloading a save
  • Improved Realspace Enemy AI
  • Improved Cyberspace Enemy AI
  • Improved Magnum Weapon laser dot FX
  • Improved Mag-Pulse Weapon impact vortex FX
  • Add Headbob Option to Accessibility Settings
  • Added Autosave after using Surgery Machine on every Difficulty
  • Fix for Surgery Machine getting stuck in a permanent busy state
  • Fix for Energy Shield screen FX not restoring after loading a save
  • Fix for pressing Back in the Media Reader to not close entire MFD
  • Corrected the Escape Pod Status in MFD Status Screen when triggering Self Destruct sequence
[h3]Thanks to all Hackers providing constant feedback through forum threads or direct reports. Your unwavering support and engagement have been invaluable in shaping the ongoing development of Citadel Station Systems.[/h3]


In case of encountering any issue or bug on Citadel Station leave your report >HERE< >TRANSMISSION TERMINATED
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Nightdive's kicking around the idea of an 'XCOM-like' System Shock that casts you as the Citadel's doomed resistance fighters against Shodan




The System Shock remake is finally here, eight years after it was first announced, and Nightdive is already thinking about what it wants to do next with the series. It might not be what we expect, either: In a chat with TechRadar, Nightdive CEO Stephen Kick mulled over a few potential projects the studio could attach the System Shock name to, including a straightforward remake of System Shock 2 or, intriguingly, an XCOM-like strategy game set on Citadel Station...
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System Shock was originally pitched as Sonic the Hedgehog in space




System Shock served as the inspiration for countless games, from fellow immersive sims like Deus Ex, to direct spiritual successors like Bioshock. Even Dead Space was initially conceived as System Shock 3. But according to a new report, System Shock's own origins are stranger than you could possibly imagine...
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