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Here's 7 minutes of System Shock remake gameplay




The rather-long-awaited System Shock remake has a new length of gameplay out for your eyeballs to peruse, following our brave hacker through the bowels of Research for seven minutes. It's a nice slice of game, showing off some hacking, some exploring, a bit of finding alternate routes, and even some popping off a few rounds at cyborgs and mutants. It's a nice reminder of how far Nightdive has taken the remake over the extended development—I'm a big fan of these UI improvements, personally...
Read more.

February Kickstarter Update

Welcome back Hackers!

We’ve got a very special update this month - as you are aware we’re releasing our final demo and opening pre-orders on Steam, GOG, and the Epic Games Store which should be available as you read this. This is a major milestone in our development of System Shock and once again we’d like to thank you for your continued patience and support while we diligently create the experience you originally backed all those years ago.

Our development road was bumpy (to say the least) - but ultimately what you’re playing is the vision and experience we set out to create and the adversity and challenges we’ve faced along the way has only improved the final game. The team has evolved and grown considerably and we hope that the end product will meet your expectations. With all that said we are planning on a late Summer 2021 release date.

On to the demo - Let’s run through all the updates!

NEW Cyberspace Level! (tame those cyber doggies!)

NEW Crew Audio Logs! (no devs this time!)

NEW SHODAN Audio! (Terri is back!)

NEW Dismemberment! (if Viva Pinata were rated M!)

NEW Proximity Mines! (don’t get too close!)

NEW Bugs! (tell us what you find :D)

NEW Enemies! (the repair bot is flamin’ hot!)

NEW GenerativeMusic System! (never the same song twice!)

NEW Snack! (make your selection at the Snacktron!)

NEW Save Feature! (what a novelty!)

NEW Notes System! (USB 1.1 support!)

NEW Difficulty Modes! (crank it all the way up to 3!)

NEW Destructibility! (smash that glass!)

NEW DLSS Support! (update your drivers for your RTX card!)

NEW Trailer! (a ton of new reveals!)

NEW Nightdive intro! (who’s that lurking in the depths?)

NEW Secrets! (first to post a picture of the special skull to our Twitter wins a prize!)


So check it out and please tell us what you think - we value your feedback and look forward to hearing from you.


-Stephen

Demo Live here:

Steam

GOG

Epic Store

[previewyoutube][/previewyoutube]

In the Press

PC Gamer Article

Alienware Stream and Giveaway

Please enjoy these amazing ultra-wide beauty shots from @CreamyElephant














Concept Corner

If the demo wasn't enough for you, here is a little taste of something special…

Concepts from the Hacker's apartment!





In the original game, you only get a glimpse of the space the Hacker occupies before being taken away to Citadel Station. Artist Robb Water’s took the time to build something that really brings a new atmosphere to the world of the Hacker and System Shock.







Platform Announcement

We’re also excited to announce that when we launch System Shock later this year, it will also be available for Amazon Luna, the new cloud gaming service from Amazon.


Studio/KEX News

A patch for Turok 2 on the Nintendo Switch is set to release on the 25th:


- Online multiplayer!

- Re-enabled German audio localization

- Support for gyro for some third-party controllers such as the Hori Splitpad in handheld mode

- Stability

System Shock remake gets new demo & trailer as pre-orders open up

Nightdive Studios’ System Shock remake has promised for years to bring players back to the seminal sci-fi action adventure that gathered a sizeable cult following since its original launch in 1994. Now, the studio seems to be in the homestretch of bringing that lofty promise to fruition. A new demo and trailer have launched for the System Shock remake, giving players their biggest hands-on look at the game yet. Pre-orders have also opened up ahead of the game’s full Summer 2021 launch.


Nightdive Studios launched the new System Shock remake trailer on its studio YouTube channel on February 25, 2021. Alongside this trailer came a new demo on Steam, GOG, and Epic Games Store. The new demo invites players to have a more in-depth look at the opening chapter of the game and the unsettling sci-fi horrors they face as they contend with the malevolent AI SHODAN and her control of the Citadel Station orbital research facility.



The launch of the new trailer and demo also mark the opening of pre-orders for System Shock remake via the digital storefronts listed above. Nightdive recently teased System Shock remake pre-orders back in January offering players that get in early a free copy of its upcoming System Shock 2: Enhanced Edition to go with their purchase. With the official opening of pre-orders, players can now get in and claim that deal on their PC launcher of choice.


Nightdive’s System Shock remake has gone from somewhat vague and foggy to extremely intriguing as the studio has showed more and more of the game. Shacknews readers may remember that we engaged in a lengthy and lovely livestream with the developers back in 2020 as the team launched the Medical Bay demo. Now we’re right on the cusp of the final product.



There are still a few details up in the air at this time, such as a final set launch date. So make sure that you stay tuned to Shacknews for any new information and reveals about the upcoming System Shock remake and be sure to claim your copy soon if you want to get in on the System Shock 2: Enhanced Edition pre-order bonus.

System Shock Alpha Demo v1.22 is now available on Steam

Hello Hackers,

We have an update for the System Shock Alpha Demo. Here is what's included:

Version 1.22
===============
  • Fixed certain effects running infinitely and causing gradual performance deterioration,
  • First Person Ladder animations have been added,
  • New ladders have been added,
  • New inventory icons for the Assault Rifle,
  • New atmospheric fog has been added,
  • New ending elevator has been added,
  • New hit reactions when enemies are shot or struck with the pipe,
  • Berserk Patches now have their effects and side-effects implemented,
  • Magpulse impact effects and muzzle flash added,
  • MediPatch visual effect added,
  • Blood effects improved,
  • Toxin Barrel effects culled,
  • Mutant Ragdoll performance update,
  • Cyborg Assassins now drops their rifle on death,
  • Blood Decal visuals improved,
  • Artificial Intelligence improvements,
  • Player breathing audio has been added,
  • Explosives sound radius detection has been doubled,
  • Fixed an issue with the Medical Healing Bed movement,
  • The Hacker will now be detected by all the recharging Drones when killing one of them,
  • The Hacker's arm shadows have been disabled,
  • CPU Nodes health reduced,
  • Fixed melee weapons being allowed to activate while equipment was disabled,
  • Mutant drool now destroys itself rather than deactivates,
  • Modified lift to be able to reverse direction if something blocks it,
  • Removed navigation collision from Lift and Cyborg Assassin rifle,
  • Detach and deactivate Niagara components when both bullet and explosion projectiles are about to be destroyed,
  • Gas Grenade Effects have been added,
  • The Hacker can no longer climb onto ladders while dying,
  • Occulus Plugin disabled, VR headsets should no longer recognize the game,
  • Other smaller general fixes and improvements.


Hop in and give it a try if you haven't already! If you want to pre-order physical editions of the game or some exclusive merch check out our Backerkit! https://system-shock.backerkit.com/hosted_preorders

Please feel free to leave feedback, we'd love to hear it and we hope you enjoy the demo!

Daniel,
Nightdive Studios

February Kickstarter Update

♡✧An update full of love✧♡

Well, these barrels aren't full of love, they will kill you.



Concept Art

The topic of concept art is buzzing a lot in the comment section, so let us explain. Yes, concept art is often a big part of the early stages of development, however, concept art is something constantly being created. Concept art can help sort out design, establish a mood, assist modelers with functionality as well as perspective. Needless to say, it is pretty important and we are very lucky to have Robb Waters on the team!

Here are a few things that help build the environment of Citadel Station.



Character Proxy Models

Proxies are autogenerated topology created from near-finished hi-poly models. Though rough and untextured, proxies represent the overall shape of the character well enough so that they can be handed off to our rigging and animation team; that way they don’t have to wait for the time-consuming low-poly, UV, and texture phases before they can get started. Proxies are also useful in that they can be seen in motion and potential issues with proportion or clipping can be looked for and adjusted in the hi-poly model before a character’s look is fully nailed down. Once the modeler is finished with the final textured models, the skeletal rigging of the proxy can be copied over, essentially swapping the proxy mesh out with the final.

Below are some animations made using proxy models of our more bizarre characters: the Cyber Mantis, a Cyber Assassin with the bladed arms of an Autosurgeon grafted on.



Read the full update to see the animation videos!



Then there is the bizarre Plant Mutant species that infests the Groves.



Read the full update to see the animation videos!



Proxies

Here are two more proxies just about to be handed off to the rigging and animation team, the Execbot and the Gorilla-Tiger.


The Gorilla-Tiger will get a coat of poly strand hair after the final low-poly mesh completed, but for rigging purposes, his basic underlying anatomy is all that’s needed.