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SMILE GAME BUILDER News

Update Information (January 30th, 2018)

Updated on January 30th, 2018 Update Information

SMILE GAME BUILDER ver1.10.0

  • Skybox feature has been implemented in the map settings.
  • Skybox tab in the resource archives has been added and users' original materials can be imported.
  • Building light option has been added in the map settings.
  • The colors of lights option and the directions of shadows option have been added in the map settings.
  • During the game play, if the player chooses "Exit Game" in the menu, it returns to the title screen.


Exporter for Unity 1.1.0

  • The specification of "Divide Scenes for Each Map" feature has been changed.One map will be exported as a scene for Unity.
    The terrains and map objects will be placed in the scenes, so you can customize it with lighting effects, post effects and so on.
  • We've fixed an error: during battles, characters with abnormal state stand up just a second when they're attacked.

Update Information (January 12th, 2018)

Updated on January 12th, 2018 Update Information

SMILE GAME BUILDER ver1.9.2

  • We've fixed an error: during 2D battles, party members on the right side are not flipped horizontally.
  • We've fixed an error: when you convert the compass event into an advanced event, the name of the sheet was displayed in Japanese. (in English version only)
  • We've fixed an error: during playtests, when you try to return to the main menu by pressing Ctrl+C in the middle of 3D battles, the engine crashes.
  • We've fixed an error: when you create public games, some preset human models, Type B, were displayed in black.


Exporter for Unity 1.0.2

  • We've fixed an error: when an escape succeeds during 3D battles, party members' weapons and shields were left behind. (in Unity Project only)

Update Information Exporter for Unity 5.6 ver.1.0.1 (December 28th, 2017)

- We've fixed an error: the model scale was not the same between SMILE GAME BUILDER and Unity.

- We've fixed an error: when you convert it for smart phone, BGM loop sometimes doesn't play smoothly.

- We've improved an operation of when you repeat a sound effect in short intervals.

- We've fixed an error: when the start event was set to "When making contact with player" and also the control setting is free movement, some events don't work properly.

- We've fixed an error: when the player and an event overlap each other during free movement, the player cannot move.

- We've fixed an error: sometimes the motions of users' own materials are not applied properly.

Update Information 1.9.1 (December 28th, 2017)

- We've fixed an error: when you open your saved game files with the language setting other than Japanese at the configuration, some wording in the games are replaced with English.

- We've fixed an error: when you use WAV format for BGM instead of OGG format, it sometimes freezes while loop playing.

- We've fixed an error: when you export your project file using Unity Exporter to the same folder continuously, it deletes added users' materials in the project file.

- We've fixed an error: when you place a stairs block and a map object with "Allow Underpass" next each other, sometimes the player cannot go up/down the stairs.

“SMILE GAME BUILDER Exporter for Unity 5.6”, is on sale!

This product is a feature expansion DLC for "SMILE GAME BUILDER", game development software for Windows. With this product, you will be able to convert your game files into version 5.6 “Unity” projects.
If you have Unity installed in advance, you don’t need to make any tweaks to open it on Unity after conversion and you can customize your games with Unity’s powerful graphic features. You can publish your games to various platforms which Unity supports like iOS and Android for smart phones, MacOS, Linux, major game consoles and so on.


↑A screenshot in the editor of SMILE GAME BUILDER (Using a free game, “Blight Dream”)


↑After Unity conversion, “Post Processing Stack” of Unity’s effect asset was used and also added image effects like Anti-Aliasing, Depth of Field and other. You can see the difference between them right away.


↑You can edit the source code of the exported game on Unity directly. It’ll be a possibility that you can create a base of your game on SMILE GAME BUILDER and spice it up on Unity. (*We are planning to release game engine source in Unity project to be open source. )