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SMILE GAME BUILDER News

Update Information (June 21th, 2018)

Updated on June 21th, 2018 Bug Fix Information SMILE GAME BUILDER Ver.1.11.3
  • We've fixed an error: when you turn on the perspective view on the editor, you sometimes cannot select the terrains properly.
  • We've fixed an error: the default BGM/SE volume settings in the Edit Game Setting don't work properly during plays.
  • We've fixed an error: the magic attack value of weapons and armors show as double.
  • We've fixed an error: the attack power of "x% of Magic Attack as Damage" in the Skill Effect worked as "non-equipped value".

Update Information (June 11th, 2018)

Updated on June 11th, 2018 Bug Fix Information SMILE GAME BUILDER Ver.1.11.2
  • We've fixed an error: after adding materials, copy and paste didn't work properly.
  • We've fixed an error: Make Player Walk, Make Player Invisible/Visible or other panels didn't work properly on the Party Train.
  • We've fixed an error: you couldn't add/remove choices on the Display Selection in Text Mode.
  • We've fixed an error: monster's magic attack cannot be set.
  • We've fixed an error: the skill which lowers monsters' defense didn't work properly after Ver.1.11.0.
  • We've added a new feature: the default in-game BGM and SE volume can be adjusted from Edit Game Data > Option.

Update Information (May 18th, 2018)

Updated on May 18th, 2018 Bug Fix Infomation SMILE GAME BUILDER ver1.11.1

  • We've fixed an error: when the party train moves to other maps, it didn't work properly.
  • We've fixed an error: Game Over Setting didn’t work properly under certain conditions.

Update Information (May 17th, 2018)

Updated on May 17th, 2018 Update Information

SMILE GAME BUILDER ver1.11.0

  • Party Train and Party Train Order.
  • Monster Spawn Regions.
  • Moving Range of NPC.
  • Number of Item Slots and Maximum Quantity for Each Item.
  • Game Over Setting.
  • Text Input.
  • Display/Control String Variables.
  • Loop in Events.
  • Re-design Event Panels.
  • Additional FPS Sample Game.

Update Information (March 15th, 2018)

Updated on March 15th, 2018 Update Information


SMILE GAME BUILDER Ver.1.10.2

  • We've fixed an error: the scrollbar in the event editor doesn't display or work properly.
  • We've added a feature: you can update your game file thumbnail on the top menu by right-clicking the preview screen of Edit Game Data > Title Screen.
  • We've fixed an error: if you have changed DPI settings of Windows, the main window is disarranged when you export the preset materials.
  • We've fixed an error: when you select "Choose from the Installed Font" in "In-Game Font Style", playtests sometimes process very slow.
  • We've fixed an error: when you move from a map to another without darken the screen, the player faces the south direction a moment.
  • We've fixed an error: during a playtest in FPS mode, if there are events with a battle effect icon or an emotion icon, the mirrored icon has been displayed at the opposite direction.
  • We've fixed an error: during a playtest in FPS mode, if you move the playtest window, the player cannot make turns properly.
  • We've fixed an error: even in FPS mode, the mouse cursor will be displayed in the title screen.
  • We've fixed an error: even in FPS mode, the mouse cursor will be displayed during battles.
  • We've fixed an error: if a monster's resistance was set to "Heal" and a critical attack was performed by a party member, the monster gets the damage from it.
  • We've fixed an error: cross map objects overhead if 'Allow Underpass' (in Add Assets) is set.
  • We've fixed an error: when you use the renaming resource file name feature, it doesn't rename the def file.
  • We've fixed an error: some parts of stairs and slopes had a wrong passage determination.
  • We've fixed an error: when you run a common event, Move to Another Location, from a map event, the rest of the events are not executed.
  • We've fixed an error: you cannot select motions for 2D graphics on the event panel "Change Character Graphics".


Exporter for Unity 1.1.1

  • We've fixed an error: when it's dividing motions using def files, it doesn't take into account its frame rate.
  • We've fixed an error: when a character has multiple meshes, display and hidden didn't work properly.
  • We've fixed an error: when you play FPS mode on a smartphone, the player can only speak to events which are facing the north direction.
  • We've fixed an error: the diagonal moves cannot be achieved on the Xbox game pad.
  • We've fixed an error: motioned map objects only repeat one time.
  • We've fixed a feature: when you build games for PC, the window can be switched to a full screen mode by pressing F4 or Alt+Enter.
  • We've fixed an error: the drawing priorities of billboard characters were different from PC.
  • We've fixed a feature: fogs can be achieved.
  • We've fixed an error: characters that were made by 3D Character Editor don't play their motions.
  • We've fixed an error: some preset 3D materials don't play their motions properly.
  • We've fixed an error: the shake effect level was different from PC.
  • We've fixed an error: after event battles, the event cannot move from its coordinates.
  • We've fixed an error: after losing event battles, it sometimes crushes in the middle of the branch.
  • We've fixed an error: if the names of maps contain “”, sometimes it fails to create map folders for mesh and material.