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SMILE GAME BUILDER News

April. 18,2022 updated

SMILE GAME BUILDER Ver1.12.10

New Functions
Update Information
- For the player and event teleport panels, the coordinates can now be specified with variable boxes.
- For the "Advanced Variable Box Operations" panel, it is now possible to get the current number of party members.
- Category names can now be renamed for terrains and objects in user materials. Note that renaming a category to the same name as another category will merge the two categories but will not separate them again.

Bug Fixes(SMILE GAME BUILDER)
- The time required for loading BGM, such as during encounters, has been improved to be very short.
- Fixed a bug that caused an exception when adding a "Rename Party Member" panel if the character's original name was longer than 8 characters.
- Fixed a bug that caused map objects with the "Billboard" checkbox checked to not work as billboards when made into events.
- Fixed a bug that caused defenses to not work on skills using damage calculation formulas.
- Fixed a bug that caused the event panel "Display/Hide Battle Window" not to work in 2D battles.
- Fixed a bug regarding the specification of "Turn 0" behavior of monsters, which did not consider MP outage even if the AI type was specified as "Wise".
- Fixed a bug that caused the HP and MP gauges to appear empty until the turn progressed when adding a party member to the party in a battle event.
- Fixed a bug that caused camera angles, etc. to be reset when entering a map if the "Disable Camera Switching" checkbox was checked on the map setting.
- Fixed a bug that sometimes-caused data saved using the "Display Save Screen" event panel while player operations were prohibited using the "Enable/Disable Player Control" event panel to not be able to be unprohibited.


Bug Fixes(Unity Expoter)
- Fixed a bug in Unity where the status UP/DOWN Emoticon was not displayed during battles.
- Fixed a bug that caused the motion of models included in the Human&Zombies Pack to not play in Unity.
- Fixed a bug in Unity that caused the sitdown motion of the TypeB character to appear slightly floating.

"Additional Terrain Pack" is available for free!

To celebrate the 5th anniversary of the release of SMILE GAME BUILDER, users have received the ”Additional Terrain Pack”, a terrain texture DLC. It is a small gift, but we hope you will make use of it.
Please check "Add Assets" > "DLC"tab.Enjoy!

"Human & Zombies Pack" is available for free!

For the Halloween Sale, the 3D model DLC "Human & Zombies Pack" has been distributed to all SMILE GAME BUILDER users. After launching the engine, go to Add Assets > DLC tab. Enjoy!





Mar. 2,2021 updated

[h2]Update Information[/h2]
[h2]SMILE GAME BUILDER Vers1.12.9[/h2]

[h3]=== New Function ===[/h3]
- Added 29 new 3D models for use in trap events.

[h3]=== Bug Fixes (SMILE GAME BUILDER) ===[/h3]
- We've fixed an error: If you create a common event that transports the player to a different map, and then call it from another map event, the player may not be transported to the specified map correctly.
- When the character description section of the status window has more than three lines, the text has been modified to be displayed in a reduced size.
- We've fixed an error: If there are two or more "." (periods) in the name of the texture used in a 3D model, the texture will not import properly.
- We've fixed an error: The player may find that the magic status of weapons and armor is displayed at twice the set value.
- We've fixed an error: After selecting "Re-add System Resources" in the Add Assets window, an exception error occurs when the OK button is pressed without selecting any item.
- We've fixed an error: After the party is defeated, adding more members in a battle event will make it impossible to proceed.
- We've fixed an error: Even if a party member is removed from a common event during a battle, the command that was instructed first will still be effective.
- We've fixed an error: When using a battle event during a battle, an error occurs when trying to change the image of a character who is not participating in the battle.
- We've fixed an error: If HP or MP is 0, the command will not work correctly when using the event panel "Advanced Variable Box Op." to get a percentage of the value.

[h3]=== Bug Fixes (Exporter for Unity) ===[/h3]
- When importing in Unity 2019 or later, the automatic deletion of incompatible objects error has been fixed.
- The custom importer settings have been fixed to be changed only in the \res folder.

How to display a character name using an assigned index

Character numbers in the database start at "001", but if you want to assign it as an index, it starts at "0". For example, the name of the first character would be specified as "\h[0]".
We would appreciate it if you would be aware of this matter before using this function.