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Eleven Table Tennis News

240.0 - collider hotfix

previous patch broke something with the paddle collider

0.239.1

0.239.1 - live on steam, oculus pc, quest, pico pending
-fixed MP ball machine not appearing
-some updates regarding loading colliders. I think this might have been the core reasons why mismatch environments
were causing game freezes (currently a work around enabled)
-update to pico trigger zone values, clamping .5 to .95
-added multiplayer AI functionality (just like mp ball machine). The multiplayer AI has its own free hit UI. I don't
think a remote player can play with a local AI, but a remote player can view this hit - which means now you can
use pc spectator to spectate on free hit with AI (just not matches for now)
-fixed ball color settings issue
-fixed issue that was causing opponent mic setting not to persist between sessions
-reset pcvr render mode to multi-pass. It looks like single pass was causing some people performance issues. This is
very strange considering that it's supposed to reduce performance load.
-fixed issue that some quest 2 users, when connected to pc, were not being recognized properly, and thus those users
weren't getting access to the adapters.
-fixed spectator monitor viewers able to hop into a friend's match to spectate, and fixed being able to pull one of those users into your room...however the latter needs a server side update.
-updated issues causing g2 and i think index users to occasionally have their camera flip backwards
-updated rift S right controller paddle reposition grip bug
-added audio debug option to mute lose sound (special request)

236.0

236.0 - live: quest,oculus,steam, pico pending
-updated room reset UI button functionality. Now it works regardless of the checkbox state to the left of it
-fixed room repositioning toggle. It wasn't hooked up to anything, which is why many people couldn't recenter
the room all of a sudden, and couldn't fix it
-some logging updates to catch some bugs
-another net message display fix
-fixed steam tracking debug page
-fixed invite over capability against monitor users
-disabled avatar2 scene object. (avatar2s aren't even enabled at the moment, but it was causing an issue for one user)


patch to the patch

the temporary work around had a flaw, this is a patch for the flaw.

(this is likely not to be the last update. This recent big push had a lot of deep and shallow changes so bugs are bound to be found and fixed asap..sorry in advance)

0.234.0

0.234.0
-added more logging and a temporary work around for the environment override bug
-fixed some user maintenence code
-updated custom room code length to 4-20 characters.
-rooms jointed through custom code support ranked play.
This may be temporary or permanent, but for now this
is the only way to allow for the various tournaments to
make ranked play mandatory and easily verifiable
-added whitelist/blacklist versioning so that I can force an update
for platforms while allowing a specific, still functional older version to work (pico)
This way i don't have to wait for the Pico qa process. Another situation that occured was
that I pushed an update that I wanted to force people to undo, but didn'table
have the means to do so without kicking people on an earlier version off.
-server update to allow for revert/reverse for matches for over a week
-server side updates for the quickmatch process. The default behavior for now will be
that the filters you set in the quickmatch screen will be hard limits. I've also
added more logging so that I can see what is going on.
-net message visibility fix