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Eleven Table Tennis News

Update notes for 5/22/2021 small update

0.216.0 - live for Quest/OculusPC/SteamVr

while i'm still updating for the next version, the Pico version of the app has some colliders that aren't found in the store version...and the preview version has some nice features not found in the store version...so this is just to synchronize those things - while not touching anything else.

features synchronized:
-scene colliders, including the fixed up chalet colliders
-multi hit prevention checkbox in upper right of controller settings
-arena fft banner toggle
-fixed own mask setting not being saved.
-pico controller models for multiplayer so you can see them

rolling back to stable

rolling back everything to previous stable branch...sorry everyone for the issues.

Patch notes for 5/15 5/16 updates

Hi All. We've been really busy working on the game and yesterday (and more today) pushed a bunch of patches that changes a bunch of stuff behind the scenes, and then various hot fixes to fix some unexpected issues that arose.

Some of you have shown frustration that the notes aren't easy to find here. Our apologies - it's mostly just a prioritization concern: do we spend time writing notes, or do we spend time fixing issues. I'll try once again to keep you all up to date.

Here is a screenshot of the notes related to this release.
All of the little patches today have to do with fixing various input issues across various headsets.
There are a handful of new bugs that will be fixed as soon as possible.

Settings override quick patch

previous patch accidentally had a settings folder deployed. This would have made you lose your settings. If you have had some valuable settings lost you can find them in the logs folder from the session right before the update. The settings, in json form, are right in the logs at the top.

If you have any questions, please contact me on discord so I can walk you through the steps.

I'm "carrotstien" on the discord - link found within
contact info: https://linktr.ee/elevenvr 

Lobby Usability Update, and Quest2 Controllers

Version: 0.183.9 / 0.183.8

This update is improves lobby usability, and quest 2 (via steam) controller changes. The lobby portion brings 2 features:

1. column sorting for the lobby.
a. name and proximity columns sorting as expected
b. ELO column can sort either increasing/decreasing, or a third option of closeness. This will show you players based on how near their ELO is to yours

2. While your cursor is anywhere on the lobby panel, the only update you should see is challenge buttons vanishing when people are no longer able to be challenged. Once your cursor (laser) is moved away from the lobby panel, it continue to refresh as usual. This should help avoid the circumstance where you try to challenge one person but instead end up challenging someone else that has moved into that place.

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This update also fixes the controller issues users who are using Quest2 through Steam have been having. Now you should see the quest2 controller. I lined up up as best as I could. Steam's quest2 models are very wrongly positioning compared to the actual controllers. This means that if steam pushes an update that fixes that, it will break the positioning and will need recalibration again from my side. If this happens, please notify me asap.

Also note for anyone unaware: playing the game on quest/quest2 through pc (regardless of which mode of connection you use), will add latency to your render. To offset this, the positions of the controllers and headset have to be predicted further into the future - for this game, this ends up appearing as bad tracking. If you are one of those users, you should play it natively on quest/quest2 to see the game properly.


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meanwhile many server side fixes have been pushed to improve stability. Sorry about restarting the server during your match. I try to do it very late EST time which has the least number of online users.
I hope pretty soon I can make it so that server restarts, that don't contain critical code changes, would be done without users even noticing (so that they may continue to play their games)