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Angeldust v2.23 release notes

Here's the list of changes in Angeldust v2.23:

Big entrance

The sign-in form has been completely redesigned and is now tailored to your hero colors and the creature you last rode. You'll feel right at home when playing:



Return from limbo

Speaking of big entrances: sometimes your Wi-Fi drops out. Sometimes a cat yanks your network cable. We've all been there (me too). You'd end up in limbo in the game. Not disconnected, but not being able to play. Angeldust v2.23 implements immediate reconnection so you can sign-in without having to wait a few minutes. Nifty!

Badge news bears

This update brings account badges so you can see who's boss in-game and on the Angeldust website. The full list of badges is explained on the support page. Here's a quick preview:



Hero battle!

Everyone's been asking for PvP in Angeldust since close to forever. It's here! Battle other heroes in a new game world area called The Void:



Try to make it to the top of the leaderboard! Rewards and persistent rankings will come in the future.

Hotter bar

Oft requested: you can now switch to a second row of hotbar icons using the 'Alt' or '~' key and D-Pad up or down. The contents of the hotbar are now also saved so you can pick up where you left off. This makes building and fighting a lot easier as you'll always have the tools you need where you left them. Always Be Knolling.

New blocks

This update adds a lot of community-requested blocks: cobwebs, colored hedges, stretched cloth, new cloth colors, rope nets, colored glass:



GG

Angeldust will now show level-up messages for nearby heroes. And you. So you can all exchange GGs in style. And right on time. GG!

Big progress

Angeldust v2.23 now shows area discovery progress in in-game announcements and the progress overview. This'll help you track your progress even better:



You'll now also correctly see your tree and object discovery progress when not playing the builder hero.

No objection

Speaking of trees and objects. As of Angeldust v2.23, you'll finally be able to discover (get rid of) the magical decorations in the game world. Here's a quick visual reference:



Additional changes
  • Implement keyboard-based UI navigation
  • Interpolate a single background for a more cinematic UI experience
  • Connect scroll bar and filter buttons to scene contents
  • Rate-limit OpenGL texture uploads to smoothen frame rate
  • Greatly reduce space usage for compiled game data
  • Add 'ultra' detail level textures for Cartoon visual style
  • Improve water block reflection and shading
  • Fix playback of long (1h+) game replays
  • Update SDL to version 2.0.8
  • Use fixed, customizable touchscreen button positions
  • Fix extremely rare crash for out-of-range simulated projectiles
  • Fix thin block geometry next to upside-down stair blocks
  • Support even more game controller models
  • Support safe UI areas on devices like iPhone X
  • Lengthen fighter 2D flourish animation again
  • Polished Angeldust 'action heroes' logo appearance
  • Animate trampoline block top face texture
  • Make critical-action pending visual effect more pronounced
  • Add badges to UI elements where applicable
  • Add DSP audio limiter to prevent sound clipping


Be social!

If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:
  • Steam reviews: http://steamcommunity.com/app/488440/positivereviews/?browsefilter=mostrecent
  • Developer live stream: https://www.youtube.com/AngeldustLive
  • Facebook: https://www.facebook.com/AngeldustLive
  • Instagram: https://www.instagram.com/playangeldust/
  • Twitter: https://twitter.com/AngeldustLive

Angeldust Live! #200 BIG REVEAL!

AMAZING! Angeldust developer Firefly will stream his 200th 'Angeldust Live!'-episode on June 15th, 2018. Come watch new Angeldust features that have been in development for years! 3+ unboxings! OLD prototypes! Chat, play and make friends!

GET IN!

The live stream takes place on YouTube (set a reminder):
https://www.youtube.com/watch?v=qMs8YpkSrg0


UNBOXXY

What's in these boxes? Come watch and find out!



ANCIENT PROTOTYPE

Oldschool never dies. Firefly will show off some very old Angeldust versions and even play them together with others.



ANGELDUST V3.0 TEASER

We found this intriguing poster plastered on a Facebook wall:



ONE MORE TIME

Again, the live stream takes place on YouTube (set a reminder):
https://www.youtube.com/watch?v=qMs8YpkSrg0
Be social!

If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:
  • Steam reviews: http://steamcommunity.com/app/488440/positivereviews/?browsefilter=mostrecent
  • Developer live stream: https://www.youtube.com/AngeldustLive
  • Facebook: https://www.facebook.com/AngeldustLive
  • Instagram: https://www.instagram.com/playangeldust/
  • Twitter: https://twitter.com/AngeldustLive

Angeldust v2.22 release notes

Here's the list of changes in Angeldust v2.22:

Depth charge

Ever felt like the Angeldust game world was lacking in depth? Meet 'ambient occlusion' (AO) that accentuates contours and edges. Check this animation of moebius' new build with and without AO:



Ambient occlusion dials up the realism and visual impact of Angeldust to eleven. It's enabled on all operating systems, devices and PlayAngeldust.com so your buildings look sharp everywhere!

umop apisdn (upside down)

Stairs no longer form weird shapes in places where you don't want them. Instead they will now form upside-down slopes that follow predictable lines. Finally you can build nice roofs like these:



Music for your plants

A few updates we introduced being able to discover and plant trees. Now you can finally give them a proper welcome. Column blocks will now taper to accommodate trees above. Music. For your plants:



Why the long face?

OK, one more quick building improvement: panel blocks on top of thin blocks will now stretch downwards. Make windowsills, tall windows and more never-before-seen stuff:



All are welcome

Angeldust now also (finally) supports registering a new account right from within the game. As of writing, more than one thousand players have already created an account this way. Welcome!



Speak to me

Players now must choose a language upon entering Angeldust for the first time. You can also see the new user interface style here. All major elements are now decorated and animated like paper scrolls:



Weapon of choice

Filtering. Yes. Quickly find the block you're looking for in both your inventory and the shop. Choose a color or block type and you're off. Use the E/F keys on a keyboard or D-pad up/down on a game controller:



The paper scroll decorations in scrollable lists are clickable for actually scrolling. Handy!

Bean counting

The in-game announcements for discovering creatures, materials, trees and more now all feature numerical counters so you know how much stuff you can still discover (this screenshot shows the old visual style):



But we didn't stop here. There's now a full-fledged in-game progress overview, accessible from the telecharger:



… we found 'mute' and we're happy

Steam users rejoice—you can finally mute your hero. It's been a long time coming since the Steam Greenlight days, but it's finally here:



Text me!

There's a bunch of major features without cool screenshots. On Steam/desktop platforms (Windows / Mac / Linux) Angeldust will now default to normal instead of huge text size and enable smooth rotation for nicer visuals on high-FPS systems. You can now also somewhat use the tab-key to navigate form fields.

On all platforms Angeldust will now lay out text much better to prevent crossing user interface element boundaries. Long text is now automatically scaled down to fit. A small tweak, but very welcomed.

Speaking of text, you can now copy chat log contents to the system clipboard using a button. Pretty useful in plenty of occasions!

We've also simplified the Angeldust Terms of Use and stopped sending account activation e-mails to new players. Just enjoy the game!

Additional changes
  • Fix trees sticking through chair blocks below
  • Optimize options menu control layout and appearance
  • Update telecharger 'Play together!' button position
  • Reorder quick message order for consistency
  • Polish the in-game Angeldust logo
  • Support even more game controller models
  • Use opaque placeholder textures for game world liquids
  • Fix generic UI bugs


Be social!

If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:
  • Steam reviews: http://steamcommunity.com/app/488440/positivereviews/?browsefilter=mostrecent
  • Developer live stream: https://www.youtube.com/AngeldustLive
  • Facebook: https://www.facebook.com/AngeldustLive
  • Instagram: https://www.instagram.com/playangeldust/
  • Twitter: https://twitter.com/AngeldustLive

Angeldust v2.21 release notes

Here's the list of changes in Angeldust v2.21:

TL;DR

Here's the Angeldust v2.21 trailer showing all major changes in glorious 1080p60:
https://youtu.be/dUz7Mh6meBY
Shades of Blue

Water looks even better now in Angeldust. With specular highlights, rolling waves and soft reflections you can dive right in!



Cloud Nine

Angeldust now has dynamic clouds gently floating by, contracting and expanding during rainfall and snowfall. Lie down in the grass with a friend and just watch the shapes come and go.



Clouds are reflected in the water and ice. Which makes them look really nice.

Fine Texture

Most materials in the game have been retextured to better connect with other materials and colors. Everything now just fits together:



The multicolored 'detailed' visual style is now default. All players will see your builds exactly like you envisioned them:



Old Crafts

Do you like outdated games? Dial the 'old-fashioned' option up a notch. 2009 just called. They want their blocky pixels back.



New Blocks

There's 55 new blocks in Angeldust v2.21. Reds, pinks and purples. There are only 50 new blocks this image, but who's counting?



There's also a water block (with ambient sound):



And a lava block (with ambient sound):



Playful sprites

The animations and liveliness of all characters has improved greatly. Everything now moves more gracefully and feels like a real part of the game world now. It's hard to convey this in an image, you need to see it in motion:



Full Menagerie

There's 25 new creatures in Angeldust. 8 new rideable ones. Go and explore. Report back here once you've found all 287 creatures!

The creature AI has also been tuned and tweaked to be much more lifelike. And also, deadlier!

Light My Way

Magical light is toned down a bit so builds actually show their true colors. Here's Toasta's tower so you can quickly see this major change. Of course, all magical lights still shine brightly at nighttime!



Additional changes
  • Many performance enhancements
  • Polished item 3D-model poses and idle and movement animations
  • Streamline sign-in form hero animation
  • Added 'minimal' texture quality menu option for very low-end systems
  • Water and lava ambient sounds
  • Attenuate hero footstep sounds
  • Improve ridden and speedy creature movement animations
  • Snappier user interface animations
  • Render detail textures in block icons
  • Smooth artificial materials now always have a hard transition
  • Make global vertex displacement effect more subtle
  • Artificial Intelligence tweaks: groups and evasion
  • Despawn abandoned rideable creatures
  • Android music and sound effect quality improvements
  • Change biome layout and natural blocks a bit
  • Updated trampoline artwork and sound


Be social!

If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:
  • Steam reviews: http://steamcommunity.com/app/488440/positivereviews/?browsefilter=mostrecent
  • Developer live stream: https://www.youtube.com/AngeldustLive
  • Facebook: https://www.facebook.com/AngeldustLive
  • Instagram: https://www.instagram.com/playangeldust/
  • Twitter: https://twitter.com/AngeldustLive

Angeldust v2.20 release notes

Here's the list of changes in Angeldust v2.20:

License to Build

Build with both your best and your newest friends! Give and retract building permissions for your land claims right from the telecharger. Meet friend. Permit friend. Build a lasting friendship together:



Your friends are notified of their new permissions:



Details Are Forever

You can now enjoy Angeldust in a new 'detailed' visual style where many textures have additional details. See this dimly lit comparison:



Shelves now sport books. Timber framing is made of wood. Windows have glass in them. Doors have actual hinges and knobs. I already feel at home:



The World Is Not Enough

You could already freely explore the beautiful Angeldust game world. But the world isn't enough. Family motto. So you can now visit beautiful world wonders at the press of a telecharger button:



You can meet up with other players at wonders. At regular intervals a different wonder is loaded into the telecharger. New wonders are continuously added. Here's one. Wondrous indeed:



The Man with the Golden Table Cloth

Somewhere in the crossfire of a whispering war all tables lost their table cloths. Angeldust v2.20 brings them right back. Talk about wonders:



From 'Play Together!' with Love

With the previous update you could earn coins using the 'Play together!' game mode. Angeldust v2.20 allows you to earn coins when telecharging to a player who is playing together. Live stream viewers teleporting to Firefly rejoice!

You Only Click Twice

The shovel, axe, devices and blocks now have repeating actions. Keep your mouse button pressed, hold your game controller's trigger or tap-and-hold your touchscreen to perform repeated actions.

Additional changes
  • Many performance enhancements
  • Improve various sprite artwork animations
  • Update Windows Authenticode signing (SmartScreen might complain a bit)
  • User interface layout improvements
  • Decrease visual strength of sprinting effect
  • Add more blocks to the standalone game mode
  • Expand game controller support and compatibility
  • Fix an extremely rare player out-of-bounds stuck condition
  • Fix an extremely rare crash condition on multicore CPUs
  • Fix iOS 10+ splash screen not being shown


Be social!

If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:
  • Steam reviews: http://steamcommunity.com/app/488440/positivereviews/?browsefilter=mostrecent
  • Developer live stream: https://www.youtube.com/AngeldustLive
  • Facebook: https://www.facebook.com/AngeldustLive
  • Instagram: https://www.instagram.com/playangeldust/
  • Twitter: https://twitter.com/AngeldustLive