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MADNESS: Project Nexus News

Beta Patch v2.13.l

[h2]ːmpn_engiː Beta [2.13.l] ːmpn_engiː[/h2]
[You can access this build from the releasebeta Branch on Steam]

[h3]FIXED[/h3]
⦁ Characters with modded weapons would sometimes have their full inventory/warchest wiped when the item's mod was removed (or altered to a different MadCard name, which is effectively the same thing). This should be resolved.
⦁ Phobos's Ghost summons should no longer softlock the game. This error was caused by a Ghost being ragdolled at the moment it popped back in from a teleport. It's possible this may also fix issues with Crackpot disappearing from his own fight as well.

Beta v.2.13.j Update

[h2]ːmpn_engiː Beta [2.13.j] ːmpn_engiː[/h2]
[You can access this build from the **releasebeta** Branch on Steam]

[h3]TWEAKED[/h3]
⦁ Sludgethrower offhand grip point wasn't oriented correctly.
⦁ The Bext_short_1 barrel extension's connection point wasn't connected properly.

[h3]MODDING[/h3]
⦁ ``Keycard`` on MadCard_Execute would only accept Items/Collectibles (keycards, c4, etc), but has been expanded to accept equipped weapons too (like the Clockwork Sword vs the S3LF-Eater). Set your Execution MadCard's ``CheckOffHand`` value to true if you don't want only the main hand to be checked for the weapon.
⦁ Added the AddTraits, AddBehaviors, RemoveTraits, and RemoveBehaviors arrays to the Character Marker in the SceneTools project. These let you add some versatility to individual characters beyond their default Traits and Behaviors found on their MadCard.
⦁ The SpawnEnabled boolean is now usable by the Squad spawner (instead of just the Character spawner). Likewise, the Zone Spawner now allows Squads instead of just Characters.

Limited Edition Boombox Man Vinyl Figure and enamel pin available NOW!!!

Hey there folks! Things are still chugging along with the Scene Tools over at HQ. Our current objective is getting the Event system ported to a workable format (.JSON) in order to enable custom scripted events in your stages (Think interactables, custom cameras, objectives, cutscenes, etc. Anything beyond raw go-in-room-kill-stuff gameplay.) We’re plugging away to get that to y’all in a stable state ASAP but in the meantime, Makeship’s struck again with some sweet merch and this time it’s a little different.



This time they’ve gone old school. Old school Madness in an all-new format. That’s right, we’ve got one of the true OGs, the legendary Boombox Boy himself brought to life as a slick, sweet ass vinyl statuette. Standing at a TOWERING 8cm (roughly, to the top of his head) tall, this LEVIATHAN will make an excellent addition to any shelf, desk, table or wherever the heck else people display greatness.



Also for you avid pinheads out there, the figure is launching with an accompanying enamel pin! People will FOOLISHLY gaze upon it and think it's just a normal grunt head (or a watch battery) but you'll know the truth. We'll know the truth.

As always with Makeship, these beauties are ready to be sent out to anywhere on the planet (sorry Mooninites) with their low-cost, flat-rate WORLDWIDE SHIPPING. AND if you bundle the figure and the pin together you'll bag yourself a sweet little discount. They are available to order from now through DECEMBER 14TH!!! DECEMBER 29TH!!! (we got extended!) so don’t delay!


https://www.makeship.com/products/boombox-man-vinyl-figure

Custom Scene Tools are here!

It's here! Today we take another step in the modding journey for Project Nexus. Well, more of a giant leap because today, we've just publicly released the SCENE TOOLS!

What are the scene tools? In short; the tools that are enabling the construction of custom stages. This is currently an extremely early version of what these tools will eventually become, but the groundwork is all here and ready to be tested. Rooms, entrances, spawns, cover, lootables, and a couple extra bits, all currently for Playground only. We go into much further detail in our tutorial doc.



If you wanna give 'em a shot, you can check out the Scene Tools Github page here, and the tutorial document here.
If you wanna check out our other modding opportunities, take a look at the modding resources master doc to get started or join our Discord to see what the other mad geniuses are up to.

[h3]DON'T FORGET TO SWITCH TO THE BETA BRANCH AND BACK-UP YOUR SAVES IF YOU WANT TO MOD YOUR GAME![/h3]

We can't wait to see what y'all come up with. Happy mapping!

Gibbing Tree Sitrep and New Limited Merch Drop!

Hey there gang! The past several weeks have been crazy busy for us, so we wanted to give y'all a quick update on what we've been up to, both inside Project Nexus and out. All that, plus a sweet new merch drop!

[h3] Sitrep Time! [/h3]
On the PN side of things, If you caught our latest update post, you'll know that we're about to roll out the beginning of what will soon become custom stages. In short, we're currently working out the kinks with our mod testing corps before releasing the preliminary editing tools hopefully sometime this week. If you want more details, check out the post.



Of course, that's not all we've been up to. Over on Newgrounds, we just celebrated Madness Day 2024 and ho boy... This year was stacked. You guys seriously killed it once again with one of the best crops of animation, art, music and games that we've ever seen. We say it every year, and every year we think we've finally hit the peak, but every time you prove us dead wrong. Seriously, if you haven't already, Go check out the Madness Day 2024 collection over on Newgrounds, there are some genuine GOAT creations there. Ideally by the end of this week we'll have the contest winners announced as we conclude the final portions of the judging process. It's never easy, this year being no exception, but GOSH DARNIT, we're COMMITTED to getting you TIMELY (enough) results! Results are in! Check out the winners here!

Oh uh, also we dropped this.

[previewyoutube][/previewyoutube]
No biggie.

[h3]Sick merch![/h3]


This time around we've buddied up with Shark Robot to bring you this slick lookin' set of metal cards with art courtesy of par0llel! Ordering gets you the full set of Hank, Sanford, Deimos and Tricky, plus an extra bonus Hank pin. Neat! Hurry though, these bad boys are only available until OCTOBER 15th!


And that's about all we've got for you folks for now. Stay tuned later this week for the initial release of the scene editing toolset and the results of the Madness Day 2024 contest (which are out now!) Keep on truckin'!