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The Precinct News

We've Released a Small Patch for Our Demo [Build No. 12729]

First of all, we'd like to say thank you so much to all of you who have taken the time to play our new demo!

We've really appreciated all of your kind words, feedback, and continuing enthusiasm for The Precinct. Thanks to your bug reports and feedback, we've been able to implement a few small fixes and quality of life changes to our demo.

Here are the patch notes for the demo update [build number 12729]:

  • Fixes for Ultrawide resolutions for handbook & callout complete panel
  • Fix for PS4 controller allowing accelerate/brake on stick
  • Fix for some high end PCs defaulting to Low Quality
  • Fix for FPS cap behaviour when the game is paused and Vsync is disabled
  • Split Vsync and FPS cap options in graphics menu
  • Hard coded default quality presets for popular graphics cards
  • Adjusted void used in interiors
  • Removed some world chunks of west island from the build (so some sneaky "hackers" can no longer access the whole map)


If you haven't done it already already, we'd really appreciate it if you could leave a review for our demo store page (shown below), post any bugs you've found in the Steam Forum or our Discord, and let us know your honest feedback.

All of this will go towards helping us improve the final game!

https://store.steampowered.com/app/2893830/The_Precinct_Demo

Want to keep up-to-date with the latest police reports?

Then don’t forget to wishlist The Precinct, join our Discord server, and follow us on social media at @theprecinctgame 🚨



Sound the Sirens for Our Next Fest Giveaway 🚨

[h3]Look what we found lying around in the evidence room: a key and a badge.[/h3]

[h3]Take part in our Next Fest giveaway to be in with a chance to win your one-way ticket into the Averno City Police Department.

The top 5 lucky winners will each receive a free copy of The Precinct on a platform of their choice AND an exclusive Averno City police badge.
[/h3]



[h3]To enter, follow the link here to the giveaway on GLEAM and complete one or more entry methods*. The more entries you have, the higher your chances are of winning.

The draw will take place after the giveaway ends on October 21st, where the winners will be chosen at random.[/h3]


*Terms and conditions apply. However, the eligibility for the Competition is only for those who are 18 years and above of age as of the date of entry. To enter the Competition you must be a resident of North America and Europe (excluding Russia and Ukraine). This Competition is not open to all residents Worldwide. We may ask you to submit proof of your eligibility to the Competition. The Competition is void where prohibited by law. Employees, independent contractors, interns, officers, directors, and agents of Kwalee Ltd. (the “Sponsor“) their respective affiliates, subsidiaries, advertising and promotion agencies, suppliers and their immediate family members and/or those living in the same household of each are not eligible to participate in the Competition. The Competition is subject to all applicable federal, state, and local laws and regulations.

https://store.steampowered.com/app/490110/The_Precinct/

[h3] Got a burning question that you want answered? Comment down below!

Want to keep up-to-date with the latest police reports?

Then don’t forget to wishlist The Precinct, join our Discord server, and follow us on social media at @theprecinctgame 🚨[/h3]





Time to Fight Crime in our Next Fest Demo

[h3]The Chief is requesting immediate back-up![/h3]



We’re thrilled to announce that we’ve launched our first public demo as part of Next Fest!


We’ve also hosted a brand new pre-recorded livestream. Check it out now on our store page to see Officer Matt take down criminals in Averno City.


https://store.steampowered.com/app/490110/The_Precinct/


To celebrate the release of our Next Fest demo, we’ll be running a giveaway to win an exclusive Averno City Police Badge and a free copy of The Precinct on launch! Read more about how to enter our Next Fest giveaway here.



[h3]Let us know how you’re tackling the crime in Averno City and meet other officers of the law in our Discord or on social media by clicking the buttons below.[/h3]




🚨 The Precinct Livestream

Crime is running rampant in Averno City! Do you have what it takes to stop these criminals and uncover the mystery of your father’s death?

It’s time for you to hit the crime-riddled streets of Averno City, because we’ve released our first public demo as part of Next Fest!

A love letter to classic cop movies, The Precinct combines police sim detail with action sandbox spectacle. Patrol the streets and respond to callouts to fight criminals petty and powerful. Choose your own tactics in thrilling chases and shootouts. Feel the shifting power struggles of Averno's gangs in a living city full of procedurally generated crimes, from parking infractions to bank heists, street racing to drug deals.


But what if you want to go into our demo with some intel first?


After all, forewarned is forearmed!


That’s why we’ve prepared this pre-recorded livestream, where you’ll get to watch Officer Matt tackle the criminals of Averno City and see what to do (or what not to do!) before you jump into the demo.


Try out our latest demo here 👇


https://store.steampowered.com/app/490110/The_Precinct/

[h3]Got a burning question about The Precinct's soundtrack that you want answered?

Comment down below!

Then don’t forget to wishlist The Precinct, join our Discord server, and follow us on social media at @theprecinctgame 🚨[/h3]



Dev Diary VI - Interview with the composer

[h3]You're going to want to tune into this![/h3]

We sat down with Gavin Harrison, one of The Precinct's composers, to discuss the music in-game and how he got inspired to create such an impressive 80s inspired soundtrack.


https://store.steampowered.com/app/490110/The_Precinct/

[h3]When did you first know that you wanted to pursue a career in music?[/h3]

I’ve always had an interest in music, from the days of sitting as a young child at my grandparents out of tune upright piano, through to playing guitar and keyboards (probably badly!) in many different pub bands in my late teens. I guess like all creative pursuits it was, and still is, something I feel compelled to do. I worked quite a few different jobs through my twenties, mostly admin-based but I was always writing music in the background, before finally being able to devote myself fully to composition and sound design in my early thirties - it’s never too late to start!

[h3]Did you study music at university or college? Or are you self-taught?[/h3]

I’m generally self-taught in terms of playing the piano and guitar, along with the theory. I did however study music GCSE followed by music A-Level, which certainly when I studied was very much based in the classical sphere. I quite enjoyed delving into the compositional styles though and especially learning about some of the rules imposed on music of the time - and the effects of breaking them. Following on from A-Levels I went to a regional college to do an HND in music technology, of which I completed a year before heading to Australia!

[h3]What initially got you interested in retro musical equipment?[/h3]

Weirdly I’m not sure I can pinpoint an exact moment! I was always into the more electronic-based side of things when it came to music, being a fan of scores and albums by Vangelis and Jean Michel Jarre. In fact, I taught myself a fair amount from several Jarre songbooks! I do remember always reading the equipment listed within the album cover that had been used and wanting to own these fantastic machines that made the sounds I enjoyed.



[h3]Can you remember which was the first piece of retro equipment/instrument you bought? Do you still have it?[/h3]

I can! It was a Juno 106 which I bought around 12 years ago and I’m pleased to say I still use it currently.

[h3]What is your favourite piece of retro equipment to use and why?[/h3]

That’s a tough one, it changes from day to day/project to project. I think in terms of sheer enjoyment it’s probably either the Roland SH101 or the Oberheim OB-Xa. I also have some vintage outboard and quite enjoy using the Eventide H3000 - you never know quite what sound is going to come out of it!

[h3]What unique challenges do you face when using retro equipment compared to modern equipment?[/h3]

Lots! The main one being are they going to turn on and then work as they are meant to - though of course isn’t that part of the fun?! I’d say with synths, other than the aforementioned actually turning on, the main issue is making sure they are in tune before doing any recording. Also, some don’t have MIDI, which is something that allows them to connect easier to a computer for sequencing and playback. That being said, I tend to favour playing in live where I can - they are real instruments and as such I try and treat them that way. Other issues can be things like heat, again it can affect the tuning and something like the Prophet 5 which is over 40 years old doesn’t have the most efficient power supply, I’m always a bit concerned it may catch fire…

One of the other challenges is recall. Some of the older synths have no ability to store sounds, so you either have to make a note of all the settings you’ve used or make sure you don’t use that synth for any other sounds for the duration of writing a track. For this reason, I do tend to demo up sounds entirely in the box then once a track idea is approved, I’ll record all the sounds using the vintage gear.



[h3]Describe what your career has been like so far.[/h3]

I want to say varied but that feels a bit broad! I think like any career in any field there are various challenges along the way. From first starting out and having to establish yourself, to finding consistent work on interesting projects and then later on to balancing work as a freelancer with family life - all whilst maintaining a high quality in your work. I know it’s cliche, but I count myself lucky every day that I get to do what I do and consider myself fortunate to have worked with some great creative people.

[h3]What challenges do you face as a musician?[/h3]

Staying original, meeting deadlines and paying the mortgage! Seriously though, I think maintaining creative energy can sometimes be hard and one challenge, particularly when freelancing, is knowing how and when to take a break to recharge.

[h3]What would you say has been your greatest achievement as a musician to date? What are you most proud of?[/h3]

Having a piece recorded by an orchestra at Abbey Road has to be up there as a career highlight! Otherwise, I genuinely feel like reaching the end of a project successfully each time is always an achievement. It doesn’t matter how big or how small, doing work you’re proud of AND meeting a deadline is always something to be celebrated.

[h3]What types of games do you like to play in your free time?[/h3]

I tend to find these days this depends entirely on what my eldest is playing at the time! Currently, there’s a fair bit of Super Mario Maker 2 being played, plus he’s enjoying the original Sonic games - which suits me as I’ve discovered I’ve still got most of the muscle memory from when I originally played them!


[h3]What are your top 3 favourite games of all time?[/h3]

I’ve thought this one over for a while and genuinely can’t pick three…some of my best gaming moments have come playing with friends, does that make them my favourite? I’m not sure…I’m going to pass!



[h2]About the project so far[/h2]

[h3]How does working on The Precinct compare to other projects you’ve worked on?[/h3]

I’m not sure it’s ever possible to compare projects, you’re generally working with different people each time, with different ways of working and each project has individual needs. That being said I’ve worked with Fallen Tree Games before and so I think we have a good established working relationship which I hope makes things run smoothly - it certainly does from my side.

[h3]What artists, TV shows, movies, or other media do you draw inspiration from when making music for The Precinct?[/h3]

I began by creating a playlist of songs I wanted to use as a basis for inspiration for The Precinct. I then took this list to the team and we chatted through each track and what elements would work and what perhaps might not fit so well in terms of the mood and atmosphere they were going for. There were also some pieces of music that had already been licensed for the game and I was able to use these as a good basis for the world we were created, after all my tracks have to work with what’s already there. Generally, I’m pulling elements from things like Miami Vice, Bladerunner, Beverly Hills Cop and even some John Carpenter - so quite the mix! However, it’s all about exactly what elements you’re pulling from each reference, for example, we’re not in a setting like Bladerunner in terms of space but I think there is a similar noir element.



The other thing I always try and keep in mind is whilst we are looking for the synthwave-styled sound, the track production still needs to sound current.

[h3]Do you have a clear idea of what you want each track to sound like? Or is it an evolving and iterative process?[/h3]

I think there’s a bit of both. I have a clear idea of perhaps the type of sounds or elements I want to use, but at the same time if a track takes off in a different direction and is still working then you’ve got to go with the idea regardless. Sometimes a song will have a clear path in terms of its arrangement, sometimes you’ll need to run through loads of different ideas to hit the one that works. That can be the fun part, turning on an old effects unit and jamming some synth lines or guitar parts through it, playing around with some settings and seeing what happens!

Generally, once I’ve got the initial arrangement of the song down and most of the ideas in, I tend to not work on it for a period of time so I can come back to it with fresh ears. Sometimes I end up deleting whole sections when I do work on a track again, or coming up with completely different parts. Ultimately I find that for me the only thing that makes a track stop evolving and being finished is a deadline - which is why I like having them!

[h3]What has been the best part of working on The Precinct so far?[/h3]

That’s an easy one - writing in a style I enjoy and using ALL the synths! As mentioned before, there are also a lot of vintage outboard effects being used across all the tracks too which has been fantastic to do. I’m well aware that the quality of in-the-box synths and effects are superb, but there’s just something more hands-on and fun about using the real thing…

The Precinct is definitely a world with an aesthetic I’ve enjoyed writing for so far, the only downside has been not being able to write as much music as I have ideas for!

[h3]Got a burning question about The Precinct's soundtrack that you want answered?

Comment down below!

Then don’t forget to wishlist The Precinct, join our Discord server, and follow us on social media at @theprecinctgame 🚨[/h3]