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Dev Diary IV - Gang Inspiration

There have been rumours amongst officers that some of the worst criminals have got together to form gangs. The Chief isn’t going to be happy about this.

[h3]"What inspired the gangs of The Precinct"[/h3]

https://store.steampowered.com/app/490110/The_Precinct/

[h3]Why gangs?[/h3]
It was important for us to include gangs in our 80's arcade-sandbox police game, "The Precinct," for the following reasons:

  1. They allow for large-scale confrontations, enhancing the intensity of gameplay.
  2. They provide rich opportunities for storytelling and gameplay dynamics.
  3. They mirror the broader crime epidemic that plagues the city, adding realism.


Following on from the overwhelming enemy encounters in "American Fugitive," we wanted to replicate that excitement in "The Precinct." However, this being a cop experience, players are encouraged to call for backup during large-scale confrontations, promoting a more strategic approach to navigating dangerous areas.

Players will encounter spontaneous events such as gang versus gang shootouts and drive-bys. The main storyline involves assisting in the dismantling of major gangs by arresting their captains and underbosses, and collecting evidence against the leaders.

Thematically, the widespread gang activity highlights the socio-economic unrest the city faces and contributes to a palpable 'dangerous city' atmosphere.


[h3]Inspirations[/h3]
When we began developing the concept of a city overrun by gangs for our game, we drew inspiration from a wide range of sources, including:

  • Video games, notably the GTA series, which are known for their dynamic and immersive criminal underworlds.
  • Movies such as "The Warriors," "The Godfather," "Year of the Dragon," and "Scarface," each offering a unique take on gang culture and organized crime.
  • Real-world events and the actual dynamics of gang activities, especially gang structures and hierarchies.




We were captivated by the colorful and eccentric appearances of the gangs in "The Warriors," and their unique outfits heavily influenced our design. Similarly, the memorable gangs from "Chinatown Wars," especially the Triad and Mafia factions, also provided significant inspiration for our aesthetic and character design.


[h3]Our Gangs[/h3]
We aimed to design each gang in our game with distinctive attire that would make them recognizable, yet subtle enough for individual members to blend into a crowd on the street. This design choice enhances the gameplay by allowing players to approach gang members who appear to be minding their own business, creating a tension-filled moment as players wonder whether these individuals are on their way to commit a crime. Players can interact with these characters, observing their reactions, but they should not search them without Reasonable Suspicion.

In terms of establishing who or what each gang represented, we established two key rules to govern our approach:

  1. Gangs are not divided by race or ethnicity. Instead, they include a diverse mix of men and women from various backgrounds.
  2. Gang territories are not fixed geographically, such as East Side versus West Side. Instead, gangs can roam freely throughout the city.

We're excited to delve deeper into the specifics of the gangs soon, but for now, we'll keep their names and specific looks under wraps to avoid spoilers.



[h3]Taking down the Gangs[/h3]
In the game, you'll join forces with detectives as part of a specialized gang task force. Under the close supervision of the Chief — who is under pressure from the city mayor — you and your partner will collaborate with a criminal informant (CI). This ‘snitch’ will gradually provide you with intelligence on gang activities, leading to a series of raids, shootouts, and pursuits across different locations. More details on this will be shared soon.

In the meantime, we’ll leave you with some concept art for gangs that didn’t make the cut:





[h3] Got a burning question that you want answered? Comment down below!

Want to keep up-to-date with the latest police reports?


Then don’t forget to wishlist The Precinct, join our Discord server, and follow us on social media at @theprecinctgame 🚨[/h3]



A Day in Averno City

Listen up, Rookies! Training Academy is almost over and you’re going to be working on the mean streets of Averno City, a place riddled with crime and scoundrels who think they’re above the law.

As a new recruit, you are required to watch this training video on what to expect when you’re working the beat as an Averno City Police Officer. Save any questions for the end.

[previewyoutube][/previewyoutube]

[h3] Got a burning question that you want answered? Comment down below!

Want to keep up-to-date with the latest police reports?


Then don’t forget to wishlist The Precinct, join our Discord server, and follow us on social media at @theprecinctgame 🚨[/h3]



Dev Diary III - ACPD Inspiration

[h3]On the crime-riddled streets, you’ll be representing Averno City's finest! It’s important you look the part.

Here’s the inspiration for the iconic look of the Averno City Police Department.[/h3]

https://store.steampowered.com/app/490110/The_Precinct/

In the initial stages of development of ‘The Precinct’, as shared in our first Development Diary, one of the foundational decisions we grappled with was choosing the geographical and cultural backdrop for our police force. This choice wasn't merely aesthetic; it was about setting a tone, an ambience that would resonate through the entire gameplay experience. After much deliberation, we were drawn to the rich history and iconic imagery of the East Coast, specifically selecting the New York Police Department (NYPD) as our muse for the game's ACPD in terms of organizational structure, visual identity, and uniform design.

Our journey into the heart of the NYPD's legacy was not about imitation but rather inspiration. We sought to capture the essence of what makes the NYPD universally recognizable—its distinctive uniforms, vehicles, and overall ethos—and infuse it into our game, thereby offering players an immediate sense of familiarity. This connection, we believed, would serve as a bridge, enhancing the immersive experience from the moment the game begins.
Diving deeper into the design specifics, we meticulously crafted the uniform of our game's patrol officers, drawing from the iconic elements of the 1980s NYPD uniform. This era, known for its definitive law enforcement style, offered a wealth of inspiration:

  • Navy Blue Uniform: The classic ‘baby blue’ shirt paired with dark blue trousers was not only practical but symbolized authority and professionalism. This color scheme, synonymous with the NYPD, was adopted to evoke a sense of order and discipline. Note: We added a yellow ‘piping’ stripe to the trousers, to help the character stand out more at night.
  • Patches and Badges: Embodying the spirit of the badge, our officers wear a patch on their shoulder showcasing the department's insignia, coupled with a metal badge and nameplate over the heart. These elements are more than mere decorations; they signify belonging, identity, and the solemn duty of the officers.
  • Essential Gear: The duty belt, a vital component of the uniform, is outfitted with a carefully selected array of equipment. From the .38 Special revolver, a hallmark of reliability, to handcuffs, a radio, and a baton, each item was chosen for its authenticity and relevance to the period. These tools are not just props; they're integral to gameplay, opening up a range of interactions and strategies for players.




To further ground our game in the era's ambience, officers are equipped with polished black leather footwear and a signature 8-point police cap, adorned with a metal cap badge. These details are meticulously rendered to transport players back in time, immersing them in a gritty, neon-lit world of a 1980s metropolis, a setting that has captivated the imagination through countless cop dramas and action films.

Incorporating these historical and cultural references into ‘The Precinct’ was a deliberate choice to deepen the game's narrative and aesthetic appeal. By weaving in the authentic details of the NYPD's uniforms and equipment from the 1980s, we aim to not only pay homage to this iconic era of law enforcement but also to enrich the player's experience with a game world that feels both real and engaging. This dedication to historical accuracy and immersive storytelling is what we hope will set "The Precinct" apart, offering players not just a game, but a journey through time, filled with challenges, discoveries, and a deep, respectful connection to the past

We remain grateful to Kevin Cox, a retired NYPD veteran, for his invaluable guidance and consultation on this project.



[h3] Got a burning question that you want answered? Comment down below!

Want to keep up-to-date with the latest police reports?


Then don’t forget to wishlist The Precinct, join our Discord server, and follow us on social media at @theprecinctgame 🚨[/h3]



Robobeat Slides into Dinos vs. Robots

What do you call a dinosaur that spits fire?

A velocirapper.

We are excited to announce that Robobeat is taking part in Steam's Dinos vs. Robots event!

Our demo will be publicly available between Monday, February 26th to Monday, March 4th for you all to groove to. Our demo has been updated to showcase our new look and, more importantly, to include...

CUSTOM MUSIC 🎶

So you can march to the beat of your own drum and play with whichever songs you like!



So why are we featuring in this event?

In rhythm shooter Robobeat, you'll play as Ace - a bounty hunter on a mission to capture robot-gone-rogue Frazzer in his ever-shifting lair. Wall run, slide, and shoot to the beat, blast through robot armies, and track down your target.

Every character in Robobeat - from Ace to Frazzer - is a robot in some form. Could Ace take down a dinosaur?

We’ll never know.

https://store.steampowered.com/app/1456760/ROBOBEAT/


Sounds like something you want to get your hands on?

Download the Robobeat demo today and try out the custom music feature!

Dev Diary II - Averno City Inspiration

[h3]Welcome back to another special briefing. This time, we will be discussing:


“What is the inspiration behind Averno City?”[/h3]


https://store.steampowered.com/app/490110/The_Precinct/


When choosing the backdrop for our police pursuit gameplay, we deliberated between the choice of West Coast versus East Coast USA, each presenting a unique set of advantages and drawbacks.

Given our prior exploration of the arid deep south in American Fugitive, we opted this time for the wet and gritty eastern seaboard: Averno City takes inspiration from 1980s New York, a sprawling metropolis teeming with crime, gang violence, social unrest, and a tapestry of unsavoury characters and lifestyles.



This locale allowed us to immerse ourselves in the aesthetic synonymous with the '80s Big Apple, a vibe immortalised in films like "Serpico" (1973), TV series such as "Cagney and Lacey" (1981-1988), and "The Equalizer" (1985-1989).

Encouraged by the evocative visuals of this urban environment, featuring rats in the trash and billowing steam vents, we introduced a vibrant array of neon lights, drawing inspiration from cinematic gems like "Taxi Driver" (1976) and the series "The Deuce" (2017-2019), bringing a wash of colour to a dark underbelly!



This cinematic sensibility underpins all the creative decisions we make, and you’ll find that The Precinct gameplay is a little larger than life, just like the movies and TV shows that inspired it!


That’s all we have for you this time, officers. Remember to put your questions down below.

Briefing over, good luck.



[h3] Got a burning question that you want answered? Comment down below!

Want to keep up-to-date with the latest police reports?


Then don’t forget to wishlist The Precinct, join our Discord server, and follow us on social media at @theprecinctgame 🚨[/h3]