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The Precinct News

Our Second Patch!

[h3]The bugs don't run this city, we do![/h3]

The latest hotfix will mean that The Precinct is now updated to Build 1.6.18465

https://store.steampowered.com/app/490110/The_Precinct/

Here's a list of all the fixes included in this update:
  • Added a “Restore Previous Save” to the Play Game menu, which appears if a backup save is detected. Only use this if you have experienced lost saves, as it will overwrite your current auto-save with the backup save.
  • Additional fixes for the helicopter patrol
  • Fixed obstacles staying on the road after unlocking the second island
  • Improvements for NPC police officers arrest and escort behaviours
  • Improvements to Kelly navigation and general behaviour
  • Fixed an issue with escort units staying in place after the suspect is arrested
  • Player is no longer taking damage from other police officers
  • Fixed AI staying in place in some cases when an object was destroyed
  • Fixed a number of issues when NPCs were walking away
  • Reduced volume and duration on car alarms
  • Fixed being able to aim while riding the subway
  • Fixed ammo crate UI markers displaying during bank robbery news cutscene
  • Fixed wrong characters displayed if Turkish language pack is installed
  • Fixed issue with Precinct garage doors SFX being significantly out of sync with the animation
  • Fixed falling out of world when driving into the water
  • Possible fix for NPCs running in the air
  • Fixed issues with climbing when the radial menu was opened at the top of the ladder
  • Fixed collision in Kavanaugh’s Bar to avoid Kelly being stuck in the door
  • Balancing improvements for the Parklife race
  • Multiple crash fixes
  • AI officers now provide XP when handling the arrest of a suspect
  • Removed AI vehicles self-righting when flipped
  • Fixed edge case scenarios where a character could fall out of the world
  • Fixed issue where a fence vaulting suspect could fall through the world if struck by a car
  • Ambulance siren lights change to more accurately mimic real-world EMS
  • Steam Cloud will no longer copy profile settings (useful for Steam Deck/PC play)

Thank you so much to everyone who has helped us by providing their feedback and bug reports!

If you do encounter any other bugs or would like to give feedback on your experience of The Precinct so far, we’d love to hear from you either in our Steam Forum or on Discord.





Our First Major Patch!

[h3]This patch is more locked and loaded than an Averno City Officer![/h3]

The latest patch will mean that The Precinct is now updated to Build 1.5.18292

https://store.steampowered.com/app/490110/The_Precinct/
Here's a list of all of the fixes included in this update:
  • More potential fixes for save game loss
  • Fixed many reported crashes
  • The new game confirmation box requires holding if using keys or a controller
  • Fixed graphical artifacts when using Intel ARC A770/A750
  • ROG Ally will now default to Handheld mode
  • Kelly will get into the player’s vehicle quicker
  • Police officers should now be able to arrest suspects surrounded by vehicles during a helicopter patrol
  • Increased chance of gang burglaries and fights if they haven’t occurred recently
  • Improvements to how Kelly arrests and escorts suspects (more improvements planned for next patch)
  • Improved ability for player to self-right their car when flipped
  • Prevent AI from getting into a vehicle while ragdolled
  • Improved helicopter backup support
  • Added map markers for found rare vehicles and historic plaques
  • Improved animation when falling out of a jumping vehicle
  • Changed 'Brake' controls string to 'Brake / Reverse' for all languages
  • Fixed being able to trigger gang missions from detectives after being outside the precinct if the player also had played a race or time trial
  • Fixed several issues with animations when the player character is close to objects
  • Rebalanced fleeing vehicle speeds
  • Fixed handcuffing SFX playing when Kosta gets teleported next to patrol vehicle after being restrained
  • Several localisation fixes
  • Burglars should not be trapped in Ben’s Beanies anymore
  • Fixed issue where AI could get stuck on top of a vehicle when surrendering
  • Potential fix for characters disappearing after tackling them
  • Fix for characters clipping through the floor when searched on uneven surfaces
  • Visual pass on aiming animation when aiming repeatedly
  • Fix for NPCs dodging vehicles that are significantly lower/higher than them
  • Removed the unneeded shoreline ladder blocked by a cargo container in Carver Port
  • Fixed problems with system messages after disconnecting a controller
  • Fixed vehicles reverting to their damaged visual state after being damaged after repairing the vehicle
  • Fixed an issue with car alarm taking too long to time out after driving a car inside the police station garage
  • Fixed slow motion SFX stopping if you opened a radial menu from inside a radial menu, then went back to the first radial menu
  • Fixed callout panel not displaying properly if you started a shift, left through the garage doors and then went back inside the precinct
  • Fixed stamina bar depleting while player is inside phone booth if they were sprinting when they entered
  • Fixed criminals not being despawned when the subway gets shutdown
  • Fixed issue where graffiti vandals could despawn during training, and reappear only when the player was very close
  • Fixed incorrect patrol unit showing on shift scoreboard when on a helicopter patrol, but not boarding a helicopter
  • Fixed vehicle drop-off locations not highlighting on “Book suspects” sub-objectives
  • Fixed optional objective markers incorrectly showing when in a helicopter
  • Fixed issue where blipping your siren would cause vehicles behind you to pull over
  • Fixed several issues with objectives and fail screens after reloading the game
  • Fixed crime header not flashing on route to the bank heist
  • Several fixes for Kelly’s VO barks
  • Fixed player avatar being highlighted despite not being the first character to speak in conversation during certain cutscenes
  • Fixed characters being stuck in the dumpster after it’s tipped over
  • Prevent certain missions from starting when the player is interacting with a civilian
  • Fixed issue with littering objective not clearing after being abandoned
  • Fixed Traffic Stop showing incorrect colour icon at times
  • Fixed issue where drivers returning to their vehicle would incorrectly choose the closest seat, not the driver seat
  • Fix for issues with lights on vehicles
  • Fixed the map mouse cursor failing to display after you exited the map screen while hovering over any buttons
  • Fixed multiple SFX issues
  • Added some variants to door opening sound
  • Fixed a lot of collider issues
  • Fixed a lot of camera fade and z-fighting issues
  • Fixed multiple cases of misaligned decals
  • Several fixes for the Steel Mill mission
  • If the passenger of a pulled-over vehicle fires a weapon, then the driver now drives the vehicle away
  • Fixed several issues with time trials and races
  • Fixed several issues occurring during arrests (i.e. can’t arrest someone)
  • Fixed NPC navigation after destroying their stands
  • Fix for suspects sometimes not leaving their vehicles after surrendering
  • Fixed issue where the 3rd speed training suspect could stand around after getting out of their vehicle
  • Fixed player vehicle spawning inside or on top of other vehicles
  • Car skid marks won't appear if a tyre is flat
  • Fixed splash VFX playing on low roads
  • Fixed characters standing in T-pose during a shoot-out
  • Antonio and Chief should leave the Act 3 meeting correctly now
  • Fixed issues when Act 3 meeting was failed
  • Fixed Antonio hints showing incorrectly when on a helicopter patrol
  • Fixed pause menu not opening on controller disconnect if radial was open
  • Fixed a shader issue with phone booth in the fog
  • Fixed audio issue when Stun gun was out of ammo
  • Fixed gun not being reloaded when out of ammo and restarting due to a fail scenario
  • Added some variety to sounds played when bumping into people
  • Improvements to force restrain context hints
  • Fixed several UI overflows
  • Fixed several issues with graphical presets
  • Fixed problems with some ladders
  • Fixed the wrong gender flag on some characters
  • Fixed exterior street lights are enabled during daytime when exiting interiors
  • It should no longer be possible to clip through some gates when running
  • Fixed sprite scaling in some conversations
  • Fixed the death screen restart triggering after a restart callout
  • Fixed possible player clipping with cars when the radial menu is open
  • Fixed suspects pushing the player to escape, but then immediately surrendering
  • Fixed issue where suspects (Litter / Speeding Vehicles) would stand around after being fined or let go
  • The requested patrol vehicle should be spawning as close as possible to the player, instead of randomly
  • Support tokens are no longer added while traffic stop targets are complying
  • Fixed issue where plate checks could result in multiple callout panels being shown for the same suspect

We would still recommend backing up your saves though for now, as we're still investigating this issue. You can find your save file by following the path \AppData\LocalLow\Fallen Tree Games Ltd\The Precinct\Backup the SaveGame_Steam folder.

Thank you so much to everyone who has helped us by providing their feedback and bug reports!

If you do encounter any other bugs or would like to give feedback on your experience of The Precinct so far, we’d love to hear from you either in our Steam Forum or on Discord.



The Precinct is Steam Deck Verified

[h3]“Whether you’re on shift or not, rookie, you take the work with you. You can’t just turn it off. You never stop being a cop.” - Officer Kelly[/h3]

We’re thrilled to announce that The Precinct is now officially Steam Deck Verified, which means you can fight crime on the go!



But what does being Steam Deck Verified mean?

When a game is submitted for testing on the Steam Deck, it can be assigned one of three different badges depending on how it performs. The Unsupported badge means that the game does not run properly on the Steam Deck and the Playable badge means that the game can be played on the Steam Deck, but the player may need to make some manual adjustments to the game for it to function correctly.

The Verified badge is only awarded to games that operate well on the Steam Deck without the need for the player to make manual adjustments and don’t present any significant problems when it comes to installation, performance, controls, and display.

After a lot of hard work from the team, we’re so proud to have achieved Steam Deck Verified status for The Precinct less than one week from launch!

https://store.steampowered.com/app/490110/The_Precinct/

[h3]Want to let us know what your experience of playing The Precinct on the Steam Deck has been like?

Then join our Discord and follow us on social media by clicking the buttons below![/h3]



Hotfix for Minor Bugs

[h3]The Averno City pest control are on the case, even the weekend![/h3]

The latest hotfix will mean that The Precinct is now updated to Build 1.4.18262.

https://store.steampowered.com/app/490110/The_Precinct/

Here's a list of all of the fixes included in this update:
  • Implemented a potential fix for the issue that was causing some players to lose their saves. We would still recommend backing up your saves though for now, as we're still investigating this issue. You can find your save file by following the path \AppData\LocalLow\Fallen Tree Games Ltd\The Precinct\Backup the SaveGame_Steam folder.
  • Fixed certain audio issues.

As we mentioned in our previous hotfix announcement, another update containing a lot more bug fixes is currently planned for release next week, although this may be subject to change depending on the results of QA testing.

Thank you so much to everyone who has helped us by providing their feedback and bug reports!

If you do encounter any other bugs or would like to give feedback on your experience of The Precinct so far, we’d love to hear from you either in our Steam Forum or on Discord.