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Developers diaries #12

Pedestrians have changed the most compared to the original CCD. In the teaser, which everyone is already familiar with, we used exported models from Fuse: for the chosen setting, pedestrians required different clothes, and the quality of the model was approximately at the level of the original CCD.

You may read complete Developers Diary on our City Car Driving 2.0 Steam page

Developers diaries #10

In Developers diaries, we rarely describe the work on a project sequentially, from start to finish.
Basically, we demonstrated various mechanics of the project: how they were made, what they look like, and how they will be played.

That’s why today’s episode will tell a little about how we started making CCD 2.0 in chronological order, without screenshots from the project in its current state. All materials used in these logs are materials accumulated during development.

You may read complete Developers Diary on our City Car Driving 2.0 Steam page