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Developer diary #44

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Today, we’re sharing with you the process of "bringing to life" the interior of our paint shop, turning it from just a background into a truly dynamic part of our world.

So, what did we do? We decided to add some atmosphere to the paint booth, making it clear that this is indeed a workshop. We added several new assets both inside and outside to make the environment feel more realistic and immersive.

How does the repainting process work? You’ll get a clear look at how the vehicle repainting will unfold (note that the UI is still a work in progress). It’s another step toward making players feel like they’re truly at the heart of the action!

What do you think of this update? We’d love to hear your thoughts! Leave us a comment and share your ideas—plus, we’ll be showing even more exciting details in future episodes!

More about City Car Driving 2.0 can be found on the game's page

Developer diary #43

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First, we import the character model with a pre-rigged skeleton into specialized software. This is a crucial step because it's here that we set up the animation controllers, allowing the character to move exactly the way we want.

Next, we prepare the model, where our hero will be placed, and set the base pose. This is the foundation on which all the movement will be built.

Once the base pose is ready, we begin working on individual body parts—adding keyframe animations. This is where details like breathing and small movements come into play, helping to make the character feel more alive.

And when the animations are ready, we export them into Unreal Engine 5 and position the character where it needs to go. Everything's set, and our hero is ready!

Share your thoughts in the comments, and let us know what you'd like to see in future episodes!

For more on the upcoming game, check out the City Car Driving 2.0 page

Developer diaries #42

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In the first seconds, adjust the chromatic aberration at the edges of the screen the image is divided into characteristic RGB channels.

Next, we adjust the bloom from glowing objects on the location - sun, lamps, lanterns and so on. Change the intensity. After that, adjust the contrast and brightness level - in the video we left the old one. At the end, for the best effect we prepare lens-flares (polygons from the sun in the camera lens).

What do you think about the image in the game? We read a lot of feedback at the beginning of the project. To many, the game seemed plastic, cartoonish. Do you think much has changed? If yes - share it with us!

To learn more about City Car Driving 2.0, visit the game's page

Developers diaries #41

Once, every other month, we collect game questions, divide them into several categories, and post an extensive list. 2025, we decided to start with this one.

Frequently Asked Questions


Will there be multiplayer?

We understand that many want to see multiplayer, but currently, we don't have the capacity to fully implement and continuously maintain it for every player. Our stance remains the same: we don't rule out that an online mode may be added in the future, but we can't say when exactly.

Is there support for gamepads, steering wheels, and other devices?

Yes. Primarily, the game is being developed with steering wheels in mind, but the keyboard and mouse remain the main input devices for PC, which we cannot forget. We also know that gamepads are a convenient tool for games. Therefore, the main input devices will be supported from the very start. If, by the time the game releases in Early Access, we encounter issues with certain devices, we will provide detailed instructions on which devices work smoothly, which need adjustment, and which are too difficult to integrate with Unreal Engine and will not be supported in the project. Currently, we support the following steering wheels:
  • Logitech G27
  • Logitech G29
  • Logitech G920
  • Logitech G923
  • Thrustmaster TMX
  • Thrustmaster T300
  • Moza R5


Will there be different regions and countries in CCD 2.0?

In Early Access, we plan to release only one region: a city in the Mediterranean region, where eternal summer reigns. The city is Porto Valanta. In the future, we plan to expand and add more locations.

Will TrackIR support be available?

At the time of the Early Access release, there will be no TrackIR support. Right now, we don't have the ability to fully implement it, so we cannot promise this feature.

Will VR support be included?

It's similar to TrackIR, but VR has a better chance of being supported because we have previously created a VR mode for the original CCD.

Will the emphasis on following traffic rules remain in CCD 2.0, along with the driving exercises?

Yes, we consider traffic rules one of the essential gameplay elements and are working to deepen player interaction with them. This is a core mechanic that shapes the entire game, and we are not planning to remove it under any circumstances.

Will it be possible to adjust traffic density, pedestrian numbers, and weather conditions like in the original CCD?

The traffic will be dynamic, as will the weather.

Is Steam Workshop support planned?

Yes. We want to give players the ability to share their modifications with maximum convenience.

Is it a simulator or a game?

Despite Forward developing City Car Driving 2.0, we are a separate division from the simulator team, and we are creating a game.

What about licensed cars?

We do not have the means to license cars. We strive to make all cars as realistic as possible, closely resembling the originals to the best of our ability. However, there will be no branded, patented objects or other proprietary technologies in CCD 2.0, even after Early Access.

Why is the game being released in Early Access?

We don't have the budget to immediately create a large-scale car simulator. We aim to make a big, ambitious driving simulator that can hold its own in the market, but this requires more funding than we currently have. That’s why we decided to use the Early Access model. The second reason is that we want to gather player feedback and plan the future of the game together.

What DLC plans do you have? How will the game be updated after the Early Access release?

At the moment, none. Before thinking about DLC, we need to release the game in Early Access and then successfully develop it into a full version, realizing all the potential we’ve envisioned for CCD 2.0. As is standard for Early Access games, while the game remains in Early Access, all content updates will be free, as they are part of the game’s core development. Afterward, we’ll consider community feedback when planning further updates.

New Questions


Will there be rear-wheel drive cars in early access?.

Not right away. We want to release the base of the game with a focus on PDD and then update the game. Rear-wheel drive cars are definitely planned and will be in the game in the future.

Have you thought about a windshield pollution system? So that you need washer fluid and the wipers make sense except when it's raining?

We have! So far, washer fluid has not been added, but the glass itself, is polluted as part of the overall mechanics.

Will weather conditions affect the appearance of pedestrians?.

In early access, pedestrians are unified and separated by area. Most areas won't make it into early access, and we decided that changing pedestrians and, for example, wearing umbrellas - depending on the weather - isn't worth doing right now. It's not flashy in any way right now. However, depending on the weather - the number of pedestrians on the streets will change now. In the future, we will definitely work on a more in-depth pedestrian simulation.

Have you worked on the view in the cabin? So that you could see the dashboard and the speedometer numbers.

HAPPY 2025 NEW YEAR



2024 has been an incredibly productive year for our team and we are happy to share the results with you. Despite the fact that the game is still in development, we are proud of the work done and we are sure that the final result, in 2025, will please you too.

Let's share a small and most interesting statistics of the work done by our team:

🌊 Realized all weather conditions of the Mediterranean climate: sunny day, heat, rain, thunderstorm, fog, night - everything changes dynamically and is combined with each other;
🚦 Installed 179 traffic lights and other small 3D objects in the city;
🛑 Installed 600 traffic objects (markings, signs, poles) throughout the city;
🛣 Prepared 13.6 km of city roads and 3.6 km of country roads! And added 5 new types of road surfaces and 2 new types of pedestrian zone surfaces.
🐞 Fixed 1693 bugs;
🌇 And of course, most importantly for our entire community - we are now 8.000 followers! We are eternally grateful for your support.

We continue to build you a world where you can enjoy honing your driving skills. See you in the new year 2025!

City Car Driving Simulator 2.0 team ❤